Haptic feedback for virtual reality
Identifieur interne : 001497 ( PascalFrancis/Corpus ); précédent : 001496; suivant : 001498Haptic feedback for virtual reality
Auteurs : G. C. BurdeaSource :
Descripteurs français
- Pascal (Inist)
- Réalité virtuelle, Dureté, Surface contact, Matériel(informatique), Modélisation, Choc mécanique, Collision, Temps réel, Boucle commande, Processeur, Traitement parallèle, Conception assistée, Montage, Actionneur, Sensibilité tactile, Boucle réaction, Déformation élastique, Loi Hooke, Fabrication assistée.
English descriptors
- KwdEn :
Abstract
Haptic feedback is a crucial sensorial modality in virtual reality interactions. Haptics means both force feedback (simulating object hardness, weight, and inertia) and tactile feedback (simulating surface contact geometry, smoothness, slippage, and temperature). Providing such sensorial data requires desk-top or portable special-purpose hardware called haptic interfaces. Modeling physical interactions involves precise collision detection, real-time force computation, and high control-loop bandwidth. This results in a large computation load which requires multi-processor parallel processing on networked computers. Applications for haptics-intensive VR simulations include CAD model design and assembly. Improved technology (wearable computers, novel actuators, haptic toolkits) will increase the use of force/tactile feedback in future VR simulations.
Notice en format standard (ISO 2709)
Pour connaître la documentation sur le format Inist Standard.
pA |
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Format Inist (serveur)
NO : | PASCAL 00-0116814 INIST |
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FT : | Réalité virtuelle et prototypage : Laval, 3-4 juin 1999 |
ET : | Haptic feedback for virtual reality |
AU : | BURDEA (G. C.) |
AF : | Rutgers University, CAIP Center, 96 Frelinghuysen Rd./Piscataway, NJ 08854/Etats-Unis (1 aut.) |
DT : | Congrès; Niveau analytique |
SO : | Rencontres internationales de la réalité virtuelle/1/1999-06-03/Laval FRA; France; Da. 1999; Pp. 87-96; ISBN 2-9513952-0-5 |
LA : | Anglais |
EA : | Haptic feedback is a crucial sensorial modality in virtual reality interactions. Haptics means both force feedback (simulating object hardness, weight, and inertia) and tactile feedback (simulating surface contact geometry, smoothness, slippage, and temperature). Providing such sensorial data requires desk-top or portable special-purpose hardware called haptic interfaces. Modeling physical interactions involves precise collision detection, real-time force computation, and high control-loop bandwidth. This results in a large computation load which requires multi-processor parallel processing on networked computers. Applications for haptics-intensive VR simulations include CAD model design and assembly. Improved technology (wearable computers, novel actuators, haptic toolkits) will increase the use of force/tactile feedback in future VR simulations. |
CC : | 001D02B11 |
FD : | Réalité virtuelle; Dureté; Surface contact; Matériel(informatique); Modélisation; Choc mécanique; Collision; Temps réel; Boucle commande; Processeur; Traitement parallèle; Conception assistée; Montage; Actionneur; Sensibilité tactile; Boucle réaction; Déformation élastique; Loi Hooke; Fabrication assistée |
ED : | Virtual reality; Hardness; Contact surface; Computer hardware; Modeling; Mechanical shock; Collision; Real time; Control loop; Processor; Parallel processing; Computer aided design; Assembly; Actuator; Tactile sensitivity; Feedback; Elastic deformation; Hooke law; Computer aided manufacturing |
SD : | Realidad virtual; Dureza; Superficie contacto; Material (informática); Modelización; Choque mecánico; Colisión; Tiempo real; Bucle control; Procesador; Tratamiento paralelo; Concepción asistida; Montaje; Accionador; Sensibilidad tactil; Retroalimentación; Deformación elástica; Ley Hooke; Fabricación asistida por computador |
LO : | INIST-Y 32431.354000085060900100 |
ID : | 00-0116814 |
Links to Exploration step
Pascal:00-0116814Le document en format XML
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<front><div type="abstract" xml:lang="en">Haptic feedback is a crucial sensorial modality in virtual reality interactions. Haptics means both force feedback (simulating object hardness, weight, and inertia) and tactile feedback (simulating surface contact geometry, smoothness, slippage, and temperature). Providing such sensorial data requires desk-top or portable special-purpose hardware called haptic interfaces. Modeling physical interactions involves precise collision detection, real-time force computation, and high control-loop bandwidth. This results in a large computation load which requires multi-processor parallel processing on networked computers. Applications for haptics-intensive VR simulations include CAD model design and assembly. Improved technology (wearable computers, novel actuators, haptic toolkits) will increase the use of force/tactile feedback in future VR simulations.</div>
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