Extrapolation : A solution for force feedback ?
Identifieur interne : 001498 ( PascalFrancis/Corpus ); précédent : 001497; suivant : 001499Extrapolation : A solution for force feedback ?
Auteurs : G. Picinbono ; J.-C. LombardoSource :
Descripteurs français
- Pascal (Inist)
English descriptors
- KwdEn :
Abstract
Using a force feedback device within the framework of deformable object simulation remains difficult because of the incompatibility between the computation time needed by realistic deformable models and high refresh frequencies necessary for real-time haptic rendering. Giving the user a good haptic sensation requires refreshing the applied forces at least ten times more often than for giving a good visual sensation. Even though visually interactive deformable models exists, they can not be directly used for haptic rendering. We suggest, in this paper, to extrapolate the forces computed by the deformable model to go beyond interactivity to haptic real-time.
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Format Inist (serveur)
NO : | PASCAL 00-0116149 INIST |
---|---|
FT : | Réalité virtuelle et prototypage : Laval, 3-4 juin 1999 |
ET : | Extrapolation : A solution for force feedback ? |
AU : | PICINBONO (G.); LOMBARDO (J.-C.) |
AF : | EPIDAURE / INRIA, 2004, route des Lucioles, B.P. 93/06902 Sophia Antipolis/France (1 aut., 2 aut.) |
DT : | Congrès; Niveau analytique |
SO : | Rencontres internationales de la réalité virtuelle/1/1999-06-03/Laval FRA; France; Da. 1999; Pp. 117-125; ISBN 2-9513952-0-5 |
LA : | Anglais |
EA : | Using a force feedback device within the framework of deformable object simulation remains difficult because of the incompatibility between the computation time needed by realistic deformable models and high refresh frequencies necessary for real-time haptic rendering. Giving the user a good haptic sensation requires refreshing the applied forces at least ten times more often than for giving a good visual sensation. Even though visually interactive deformable models exists, they can not be directly used for haptic rendering. We suggest, in this paper, to extrapolate the forces computed by the deformable model to go beyond interactivity to haptic real-time. |
CC : | 001D02B11 |
FD : | Réalité virtuelle; Boucle réaction; Construction à ossature; Haute fréquence; Sensibilité tactile; Temps réel; Simulation ordinateur; Commande force; Extrapolation; Temps calcul; Simulateur; Calcul erreur |
ED : | Virtual reality; Feedback; Frame construction; High frequency; Tactile sensitivity; Real time; Computer simulation; Force control; Extrapolation; Computation time; Simulator; Error analysis |
SD : | Realidad virtual; Retroalimentación; Construcción esquelética; Alta frecuencia; Sensibilidad tactil; Tiempo real; Simulación computadora; Control fuerza; Extrapolación; Tiempo computación; Simulador; Cálculo error |
LO : | INIST-Y 32431.354000085060900130 |
ID : | 00-0116149 |
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Pascal:00-0116149Le document en format XML
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<front><div type="abstract" xml:lang="en">Using a force feedback device within the framework of deformable object simulation remains difficult because of the incompatibility between the computation time needed by realistic deformable models and high refresh frequencies necessary for real-time haptic rendering. Giving the user a good haptic sensation requires refreshing the applied forces at least ten times more often than for giving a good visual sensation. Even though visually interactive deformable models exists, they can not be directly used for haptic rendering. We suggest, in this paper, to extrapolate the forces computed by the deformable model to go beyond interactivity to haptic real-time.</div>
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<FT>Réalité virtuelle et prototypage : Laval, 3-4 juin 1999</FT>
<ET>Extrapolation : A solution for force feedback ?</ET>
<AU>PICINBONO (G.); LOMBARDO (J.-C.)</AU>
<AF>EPIDAURE / INRIA, 2004, route des Lucioles, B.P. 93/06902 Sophia Antipolis/France (1 aut., 2 aut.)</AF>
<DT>Congrès; Niveau analytique</DT>
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<LA>Anglais</LA>
<EA>Using a force feedback device within the framework of deformable object simulation remains difficult because of the incompatibility between the computation time needed by realistic deformable models and high refresh frequencies necessary for real-time haptic rendering. Giving the user a good haptic sensation requires refreshing the applied forces at least ten times more often than for giving a good visual sensation. Even though visually interactive deformable models exists, they can not be directly used for haptic rendering. We suggest, in this paper, to extrapolate the forces computed by the deformable model to go beyond interactivity to haptic real-time.</EA>
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