Serveur d'exploration sur les dispositifs haptiques

Attention, ce site est en cours de développement !
Attention, site généré par des moyens informatiques à partir de corpus bruts.
Les informations ne sont donc pas validées.

Extrapolation : A solution for force feedback ?

Identifieur interne : 001498 ( PascalFrancis/Corpus ); précédent : 001497; suivant : 001499

Extrapolation : A solution for force feedback ?

Auteurs : G. Picinbono ; J.-C. Lombardo

Source :

RBID : Pascal:00-0116149

Descripteurs français

English descriptors

Abstract

Using a force feedback device within the framework of deformable object simulation remains difficult because of the incompatibility between the computation time needed by realistic deformable models and high refresh frequencies necessary for real-time haptic rendering. Giving the user a good haptic sensation requires refreshing the applied forces at least ten times more often than for giving a good visual sensation. Even though visually interactive deformable models exists, they can not be directly used for haptic rendering. We suggest, in this paper, to extrapolate the forces computed by the deformable model to go beyond interactivity to haptic real-time.

Notice en format standard (ISO 2709)

Pour connaître la documentation sur le format Inist Standard.

pA  
A08 01  1  ENG  @1 Extrapolation : A solution for force feedback ?
A09 01  1  FRE  @1 Réalité virtuelle et prototypage : Laval, 3-4 juin 1999
A09 02  5  ENG  @1 Virtual reality and prototyping
A11 01  1    @1 PICINBONO (G.)
A11 02  1    @1 LOMBARDO (J.-C.)
A14 01      @1 EPIDAURE / INRIA, 2004, route des Lucioles, B.P. 93 @2 06902 Sophia Antipolis @3 FRA @Z 1 aut. @Z 2 aut.
A20       @1 117-125
A21       @1 1999
A23 01      @0 ENG
A26 01      @0 2-9513952-0-5
A30 01  1  FRE  @1 Rencontres internationales de la réalité virtuelle @2 1 @3 Laval FRA @4 1999-06-03
A30 02  1  FRE  @1 Groupe de travail réalité virtuelle. Journées de travail @2 7 @3 Laval FRA @4 1999-06-03
A43 01      @1 INIST @2 Y 32431 @5 354000085060900130
A44       @0 0000 @1 © 2000 INIST-CNRS. All rights reserved.
A45       @0 10 ref.
A47 01  1    @0 00-0116149
A60       @1 C
A61       @0 A
A66 01      @0 FRA
C01 01    ENG  @0 Using a force feedback device within the framework of deformable object simulation remains difficult because of the incompatibility between the computation time needed by realistic deformable models and high refresh frequencies necessary for real-time haptic rendering. Giving the user a good haptic sensation requires refreshing the applied forces at least ten times more often than for giving a good visual sensation. Even though visually interactive deformable models exists, they can not be directly used for haptic rendering. We suggest, in this paper, to extrapolate the forces computed by the deformable model to go beyond interactivity to haptic real-time.
C02 01  X    @0 001D02B11
C03 01  X  FRE  @0 Réalité virtuelle @5 01
C03 01  X  ENG  @0 Virtual reality @5 01
C03 01  X  SPA  @0 Realidad virtual @5 01
C03 02  X  FRE  @0 Boucle réaction @5 02
C03 02  X  ENG  @0 Feedback @5 02
C03 02  X  SPA  @0 Retroalimentación @5 02
C03 03  X  FRE  @0 Construction à ossature @5 03
C03 03  X  ENG  @0 Frame construction @5 03
C03 03  X  SPA  @0 Construcción esquelética @5 03
C03 04  X  FRE  @0 Haute fréquence @5 04
C03 04  X  ENG  @0 High frequency @5 04
C03 04  X  SPA  @0 Alta frecuencia @5 04
C03 05  X  FRE  @0 Sensibilité tactile @5 05
C03 05  X  ENG  @0 Tactile sensitivity @5 05
C03 05  X  SPA  @0 Sensibilidad tactil @5 05
C03 06  X  FRE  @0 Temps réel @5 06
C03 06  X  ENG  @0 Real time @5 06
C03 06  X  SPA  @0 Tiempo real @5 06
C03 07  X  FRE  @0 Simulation ordinateur @5 07
C03 07  X  ENG  @0 Computer simulation @5 07
C03 07  X  SPA  @0 Simulación computadora @5 07
C03 08  X  FRE  @0 Commande force @5 08
C03 08  X  ENG  @0 Force control @5 08
C03 08  X  SPA  @0 Control fuerza @5 08
C03 09  X  FRE  @0 Extrapolation @5 09
C03 09  X  ENG  @0 Extrapolation @5 09
C03 09  X  SPA  @0 Extrapolación @5 09
C03 10  X  FRE  @0 Temps calcul @5 10
C03 10  X  ENG  @0 Computation time @5 10
C03 10  X  SPA  @0 Tiempo computación @5 10
C03 11  X  FRE  @0 Simulateur @5 11
C03 11  X  ENG  @0 Simulator @5 11
C03 11  X  SPA  @0 Simulador @5 11
C03 12  X  FRE  @0 Calcul erreur @5 12
C03 12  X  ENG  @0 Error analysis @5 12
C03 12  X  SPA  @0 Cálculo error @5 12
N21       @1 087

Format Inist (serveur)

NO : PASCAL 00-0116149 INIST
FT : Réalité virtuelle et prototypage : Laval, 3-4 juin 1999
ET : Extrapolation : A solution for force feedback ?
AU : PICINBONO (G.); LOMBARDO (J.-C.)
AF : EPIDAURE / INRIA, 2004, route des Lucioles, B.P. 93/06902 Sophia Antipolis/France (1 aut., 2 aut.)
DT : Congrès; Niveau analytique
SO : Rencontres internationales de la réalité virtuelle/1/1999-06-03/Laval FRA; France; Da. 1999; Pp. 117-125; ISBN 2-9513952-0-5
LA : Anglais
EA : Using a force feedback device within the framework of deformable object simulation remains difficult because of the incompatibility between the computation time needed by realistic deformable models and high refresh frequencies necessary for real-time haptic rendering. Giving the user a good haptic sensation requires refreshing the applied forces at least ten times more often than for giving a good visual sensation. Even though visually interactive deformable models exists, they can not be directly used for haptic rendering. We suggest, in this paper, to extrapolate the forces computed by the deformable model to go beyond interactivity to haptic real-time.
CC : 001D02B11
FD : Réalité virtuelle; Boucle réaction; Construction à ossature; Haute fréquence; Sensibilité tactile; Temps réel; Simulation ordinateur; Commande force; Extrapolation; Temps calcul; Simulateur; Calcul erreur
ED : Virtual reality; Feedback; Frame construction; High frequency; Tactile sensitivity; Real time; Computer simulation; Force control; Extrapolation; Computation time; Simulator; Error analysis
SD : Realidad virtual; Retroalimentación; Construcción esquelética; Alta frecuencia; Sensibilidad tactil; Tiempo real; Simulación computadora; Control fuerza; Extrapolación; Tiempo computación; Simulador; Cálculo error
LO : INIST-Y 32431.354000085060900130
ID : 00-0116149

Links to Exploration step

Pascal:00-0116149

Le document en format XML

<record>
<TEI>
<teiHeader>
<fileDesc>
<titleStmt>
<title xml:lang="en" level="a">Extrapolation : A solution for force feedback ?</title>
<author>
<name sortKey="Picinbono, G" sort="Picinbono, G" uniqKey="Picinbono G" first="G." last="Picinbono">G. Picinbono</name>
<affiliation>
<inist:fA14 i1="01">
<s1>EPIDAURE / INRIA, 2004, route des Lucioles, B.P. 93</s1>
<s2>06902 Sophia Antipolis</s2>
<s3>FRA</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
<author>
<name sortKey="Lombardo, J C" sort="Lombardo, J C" uniqKey="Lombardo J" first="J.-C." last="Lombardo">J.-C. Lombardo</name>
<affiliation>
<inist:fA14 i1="01">
<s1>EPIDAURE / INRIA, 2004, route des Lucioles, B.P. 93</s1>
<s2>06902 Sophia Antipolis</s2>
<s3>FRA</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
</titleStmt>
<publicationStmt>
<idno type="wicri:source">INIST</idno>
<idno type="inist">00-0116149</idno>
<date when="1999">1999</date>
<idno type="stanalyst">PASCAL 00-0116149 INIST</idno>
<idno type="RBID">Pascal:00-0116149</idno>
<idno type="wicri:Area/PascalFrancis/Corpus">001498</idno>
</publicationStmt>
<sourceDesc>
<biblStruct>
<analytic>
<title xml:lang="en" level="a">Extrapolation : A solution for force feedback ?</title>
<author>
<name sortKey="Picinbono, G" sort="Picinbono, G" uniqKey="Picinbono G" first="G." last="Picinbono">G. Picinbono</name>
<affiliation>
<inist:fA14 i1="01">
<s1>EPIDAURE / INRIA, 2004, route des Lucioles, B.P. 93</s1>
<s2>06902 Sophia Antipolis</s2>
<s3>FRA</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
<author>
<name sortKey="Lombardo, J C" sort="Lombardo, J C" uniqKey="Lombardo J" first="J.-C." last="Lombardo">J.-C. Lombardo</name>
<affiliation>
<inist:fA14 i1="01">
<s1>EPIDAURE / INRIA, 2004, route des Lucioles, B.P. 93</s1>
<s2>06902 Sophia Antipolis</s2>
<s3>FRA</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
</analytic>
</biblStruct>
</sourceDesc>
</fileDesc>
<profileDesc>
<textClass>
<keywords scheme="KwdEn" xml:lang="en">
<term>Computation time</term>
<term>Computer simulation</term>
<term>Error analysis</term>
<term>Extrapolation</term>
<term>Feedback</term>
<term>Force control</term>
<term>Frame construction</term>
<term>High frequency</term>
<term>Real time</term>
<term>Simulator</term>
<term>Tactile sensitivity</term>
<term>Virtual reality</term>
</keywords>
<keywords scheme="Pascal" xml:lang="fr">
<term>Réalité virtuelle</term>
<term>Boucle réaction</term>
<term>Construction à ossature</term>
<term>Haute fréquence</term>
<term>Sensibilité tactile</term>
<term>Temps réel</term>
<term>Simulation ordinateur</term>
<term>Commande force</term>
<term>Extrapolation</term>
<term>Temps calcul</term>
<term>Simulateur</term>
<term>Calcul erreur</term>
</keywords>
</textClass>
</profileDesc>
</teiHeader>
<front>
<div type="abstract" xml:lang="en">Using a force feedback device within the framework of deformable object simulation remains difficult because of the incompatibility between the computation time needed by realistic deformable models and high refresh frequencies necessary for real-time haptic rendering. Giving the user a good haptic sensation requires refreshing the applied forces at least ten times more often than for giving a good visual sensation. Even though visually interactive deformable models exists, they can not be directly used for haptic rendering. We suggest, in this paper, to extrapolate the forces computed by the deformable model to go beyond interactivity to haptic real-time.</div>
</front>
</TEI>
<inist>
<standard h6="B">
<pA>
<fA08 i1="01" i2="1" l="ENG">
<s1>Extrapolation : A solution for force feedback ?</s1>
</fA08>
<fA09 i1="01" i2="1" l="FRE">
<s1>Réalité virtuelle et prototypage : Laval, 3-4 juin 1999</s1>
</fA09>
<fA09 i1="02" i2="5" l="ENG">
<s1>Virtual reality and prototyping</s1>
</fA09>
<fA11 i1="01" i2="1">
<s1>PICINBONO (G.)</s1>
</fA11>
<fA11 i1="02" i2="1">
<s1>LOMBARDO (J.-C.)</s1>
</fA11>
<fA14 i1="01">
<s1>EPIDAURE / INRIA, 2004, route des Lucioles, B.P. 93</s1>
<s2>06902 Sophia Antipolis</s2>
<s3>FRA</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
</fA14>
<fA20>
<s1>117-125</s1>
</fA20>
<fA21>
<s1>1999</s1>
</fA21>
<fA23 i1="01">
<s0>ENG</s0>
</fA23>
<fA26 i1="01">
<s0>2-9513952-0-5</s0>
</fA26>
<fA30 i1="01" i2="1" l="FRE">
<s1>Rencontres internationales de la réalité virtuelle</s1>
<s2>1</s2>
<s3>Laval FRA</s3>
<s4>1999-06-03</s4>
</fA30>
<fA30 i1="02" i2="1" l="FRE">
<s1>Groupe de travail réalité virtuelle. Journées de travail</s1>
<s2>7</s2>
<s3>Laval FRA</s3>
<s4>1999-06-03</s4>
</fA30>
<fA43 i1="01">
<s1>INIST</s1>
<s2>Y 32431</s2>
<s5>354000085060900130</s5>
</fA43>
<fA44>
<s0>0000</s0>
<s1>© 2000 INIST-CNRS. All rights reserved.</s1>
</fA44>
<fA45>
<s0>10 ref.</s0>
</fA45>
<fA47 i1="01" i2="1">
<s0>00-0116149</s0>
</fA47>
<fA60>
<s1>C</s1>
</fA60>
<fA61>
<s0>A</s0>
</fA61>
<fA66 i1="01">
<s0>FRA</s0>
</fA66>
<fC01 i1="01" l="ENG">
<s0>Using a force feedback device within the framework of deformable object simulation remains difficult because of the incompatibility between the computation time needed by realistic deformable models and high refresh frequencies necessary for real-time haptic rendering. Giving the user a good haptic sensation requires refreshing the applied forces at least ten times more often than for giving a good visual sensation. Even though visually interactive deformable models exists, they can not be directly used for haptic rendering. We suggest, in this paper, to extrapolate the forces computed by the deformable model to go beyond interactivity to haptic real-time.</s0>
</fC01>
<fC02 i1="01" i2="X">
<s0>001D02B11</s0>
</fC02>
<fC03 i1="01" i2="X" l="FRE">
<s0>Réalité virtuelle</s0>
<s5>01</s5>
</fC03>
<fC03 i1="01" i2="X" l="ENG">
<s0>Virtual reality</s0>
<s5>01</s5>
</fC03>
<fC03 i1="01" i2="X" l="SPA">
<s0>Realidad virtual</s0>
<s5>01</s5>
</fC03>
<fC03 i1="02" i2="X" l="FRE">
<s0>Boucle réaction</s0>
<s5>02</s5>
</fC03>
<fC03 i1="02" i2="X" l="ENG">
<s0>Feedback</s0>
<s5>02</s5>
</fC03>
<fC03 i1="02" i2="X" l="SPA">
<s0>Retroalimentación</s0>
<s5>02</s5>
</fC03>
<fC03 i1="03" i2="X" l="FRE">
<s0>Construction à ossature</s0>
<s5>03</s5>
</fC03>
<fC03 i1="03" i2="X" l="ENG">
<s0>Frame construction</s0>
<s5>03</s5>
</fC03>
<fC03 i1="03" i2="X" l="SPA">
<s0>Construcción esquelética</s0>
<s5>03</s5>
</fC03>
<fC03 i1="04" i2="X" l="FRE">
<s0>Haute fréquence</s0>
<s5>04</s5>
</fC03>
<fC03 i1="04" i2="X" l="ENG">
<s0>High frequency</s0>
<s5>04</s5>
</fC03>
<fC03 i1="04" i2="X" l="SPA">
<s0>Alta frecuencia</s0>
<s5>04</s5>
</fC03>
<fC03 i1="05" i2="X" l="FRE">
<s0>Sensibilité tactile</s0>
<s5>05</s5>
</fC03>
<fC03 i1="05" i2="X" l="ENG">
<s0>Tactile sensitivity</s0>
<s5>05</s5>
</fC03>
<fC03 i1="05" i2="X" l="SPA">
<s0>Sensibilidad tactil</s0>
<s5>05</s5>
</fC03>
<fC03 i1="06" i2="X" l="FRE">
<s0>Temps réel</s0>
<s5>06</s5>
</fC03>
<fC03 i1="06" i2="X" l="ENG">
<s0>Real time</s0>
<s5>06</s5>
</fC03>
<fC03 i1="06" i2="X" l="SPA">
<s0>Tiempo real</s0>
<s5>06</s5>
</fC03>
<fC03 i1="07" i2="X" l="FRE">
<s0>Simulation ordinateur</s0>
<s5>07</s5>
</fC03>
<fC03 i1="07" i2="X" l="ENG">
<s0>Computer simulation</s0>
<s5>07</s5>
</fC03>
<fC03 i1="07" i2="X" l="SPA">
<s0>Simulación computadora</s0>
<s5>07</s5>
</fC03>
<fC03 i1="08" i2="X" l="FRE">
<s0>Commande force</s0>
<s5>08</s5>
</fC03>
<fC03 i1="08" i2="X" l="ENG">
<s0>Force control</s0>
<s5>08</s5>
</fC03>
<fC03 i1="08" i2="X" l="SPA">
<s0>Control fuerza</s0>
<s5>08</s5>
</fC03>
<fC03 i1="09" i2="X" l="FRE">
<s0>Extrapolation</s0>
<s5>09</s5>
</fC03>
<fC03 i1="09" i2="X" l="ENG">
<s0>Extrapolation</s0>
<s5>09</s5>
</fC03>
<fC03 i1="09" i2="X" l="SPA">
<s0>Extrapolación</s0>
<s5>09</s5>
</fC03>
<fC03 i1="10" i2="X" l="FRE">
<s0>Temps calcul</s0>
<s5>10</s5>
</fC03>
<fC03 i1="10" i2="X" l="ENG">
<s0>Computation time</s0>
<s5>10</s5>
</fC03>
<fC03 i1="10" i2="X" l="SPA">
<s0>Tiempo computación</s0>
<s5>10</s5>
</fC03>
<fC03 i1="11" i2="X" l="FRE">
<s0>Simulateur</s0>
<s5>11</s5>
</fC03>
<fC03 i1="11" i2="X" l="ENG">
<s0>Simulator</s0>
<s5>11</s5>
</fC03>
<fC03 i1="11" i2="X" l="SPA">
<s0>Simulador</s0>
<s5>11</s5>
</fC03>
<fC03 i1="12" i2="X" l="FRE">
<s0>Calcul erreur</s0>
<s5>12</s5>
</fC03>
<fC03 i1="12" i2="X" l="ENG">
<s0>Error analysis</s0>
<s5>12</s5>
</fC03>
<fC03 i1="12" i2="X" l="SPA">
<s0>Cálculo error</s0>
<s5>12</s5>
</fC03>
<fN21>
<s1>087</s1>
</fN21>
</pA>
</standard>
<server>
<NO>PASCAL 00-0116149 INIST</NO>
<FT>Réalité virtuelle et prototypage : Laval, 3-4 juin 1999</FT>
<ET>Extrapolation : A solution for force feedback ?</ET>
<AU>PICINBONO (G.); LOMBARDO (J.-C.)</AU>
<AF>EPIDAURE / INRIA, 2004, route des Lucioles, B.P. 93/06902 Sophia Antipolis/France (1 aut., 2 aut.)</AF>
<DT>Congrès; Niveau analytique</DT>
<SO>Rencontres internationales de la réalité virtuelle/1/1999-06-03/Laval FRA; France; Da. 1999; Pp. 117-125; ISBN 2-9513952-0-5</SO>
<LA>Anglais</LA>
<EA>Using a force feedback device within the framework of deformable object simulation remains difficult because of the incompatibility between the computation time needed by realistic deformable models and high refresh frequencies necessary for real-time haptic rendering. Giving the user a good haptic sensation requires refreshing the applied forces at least ten times more often than for giving a good visual sensation. Even though visually interactive deformable models exists, they can not be directly used for haptic rendering. We suggest, in this paper, to extrapolate the forces computed by the deformable model to go beyond interactivity to haptic real-time.</EA>
<CC>001D02B11</CC>
<FD>Réalité virtuelle; Boucle réaction; Construction à ossature; Haute fréquence; Sensibilité tactile; Temps réel; Simulation ordinateur; Commande force; Extrapolation; Temps calcul; Simulateur; Calcul erreur</FD>
<ED>Virtual reality; Feedback; Frame construction; High frequency; Tactile sensitivity; Real time; Computer simulation; Force control; Extrapolation; Computation time; Simulator; Error analysis</ED>
<SD>Realidad virtual; Retroalimentación; Construcción esquelética; Alta frecuencia; Sensibilidad tactil; Tiempo real; Simulación computadora; Control fuerza; Extrapolación; Tiempo computación; Simulador; Cálculo error</SD>
<LO>INIST-Y 32431.354000085060900130</LO>
<ID>00-0116149</ID>
</server>
</inist>
</record>

Pour manipuler ce document sous Unix (Dilib)

EXPLOR_STEP=$WICRI_ROOT/Ticri/CIDE/explor/HapticV1/Data/PascalFrancis/Corpus
HfdSelect -h $EXPLOR_STEP/biblio.hfd -nk 001498 | SxmlIndent | more

Ou

HfdSelect -h $EXPLOR_AREA/Data/PascalFrancis/Corpus/biblio.hfd -nk 001498 | SxmlIndent | more

Pour mettre un lien sur cette page dans le réseau Wicri

{{Explor lien
   |wiki=    Ticri/CIDE
   |area=    HapticV1
   |flux=    PascalFrancis
   |étape=   Corpus
   |type=    RBID
   |clé=     Pascal:00-0116149
   |texte=   Extrapolation : A solution for force feedback ?
}}

Wicri

This area was generated with Dilib version V0.6.23.
Data generation: Mon Jun 13 01:09:46 2016. Site generation: Wed Mar 6 09:54:07 2024