A haptic-rendering technique based on hybrid surface representation
Identifieur interne : 006C87 ( Main/Exploration ); précédent : 006C86; suivant : 006C88A haptic-rendering technique based on hybrid surface representation
Auteurs : L. Kim [Corée du Sud] ; G. S. Sukhatme ; M. DesbrunSource :
- IEEE Computer Graphics and Applications [ 0272-1716 ] ; 2004.
Descripteurs français
- Pascal (Inist)
- Wicri :
- topic : Réalité virtuelle.
English descriptors
- KwdEn :
- Algorithms, Computational complexity, Computer simulation, Data structures, Display devices, Geometry, Haptic algorithms, Haptic displays, Haptic interfaces, Haptic rendering, Haptic sculpting, Hybrid surface representation, Image analysis, Mathematical models, Polygonization method, Reviews, Three dimensional computer graphics, Virtual reality, Visual effects.
Abstract
A novel haptic rendering technique using a hybrid surface representation addresses conventional limitations in haptic displays. In particular, the system consists of the visual and haptic processes run on a PC with dual Intel Xeon 2.4-GHz CPUs, 1 Gbyte of RAM, and FireGLX1 video card. The visual rendering implementation is OpenGL based and uses a 3-DOF Phantom haptic device for display.
Affiliations:
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Le document en format XML
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<term>Réalité virtuelle</term>
<term>Algorithme</term>
<term>Modèle mathématique</term>
<term>Complexité calcul</term>
<term>Structure donnée</term>
<term>Géométrie</term>
<term>Analyse image</term>
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<front><div type="abstract" xml:lang="en">A novel haptic rendering technique using a hybrid surface representation addresses conventional limitations in haptic displays. In particular, the system consists of the visual and haptic processes run on a PC with dual Intel Xeon 2.4-GHz CPUs, 1 Gbyte of RAM, and FireGLX1 video card. The visual rendering implementation is OpenGL based and uses a 3-DOF Phantom haptic device for display.</div>
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