Scale and collocation in hapto-visual environments
Identifieur interne : 007F61 ( Main/Exploration ); précédent : 007F60; suivant : 007F62Scale and collocation in hapto-visual environments
Auteurs : F. J. D. Bogsanyi [Australie] ; A. M. Krumm-Heller [Australie]Source :
- SPIE proceedings series [ 1017-2653 ] ; 2000.
Descripteurs français
- Pascal (Inist)
- Wicri :
- topic : Réalité virtuelle, Classification.
English descriptors
- KwdEn :
Abstract
Collocated hapto-visual environments are becoming a commercial reality in desktop-scale visual environments, where the haptic and graphic work volumes approximate that of a conventional desktop monitor. Meanwhile, state of the art graphical virtual environments focus on medium-scale workbenches and large-scale "walls". These environments pose challenges for collocation of haptics and graphics due to their size and orientation. This paper discusses the challenges associated with combining graphics and haptics in virtual environments at a variety of scales. It describes a commercial, desktop scale, fully collocated hapto-visual environment and a larger scale experimental system with partial co-registration of haptic and graphic workspaces that was demonstrated at SIGGRAPH 99. A third system is presented where the graphical work volume exceeds the upper limit of the workspace supported by current haptic technologies. Problems associated with increasing the scale of hapto-visual environments are examined, along with some potential solutions.
Affiliations:
Links toward previous steps (curation, corpus...)
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- to stream PascalFrancis, to step Curation: 000049
- to stream PascalFrancis, to step Checkpoint: 001195
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Le document en format XML
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<front><div type="abstract" xml:lang="en">Collocated hapto-visual environments are becoming a commercial reality in desktop-scale visual environments, where the haptic and graphic work volumes approximate that of a conventional desktop monitor. Meanwhile, state of the art graphical virtual environments focus on medium-scale workbenches and large-scale "walls". These environments pose challenges for collocation of haptics and graphics due to their size and orientation. This paper discusses the challenges associated with combining graphics and haptics in virtual environments at a variety of scales. It describes a commercial, desktop scale, fully collocated hapto-visual environment and a larger scale experimental system with partial co-registration of haptic and graphic workspaces that was demonstrated at SIGGRAPH 99. A third system is presented where the graphical work volume exceeds the upper limit of the workspace supported by current haptic technologies. Problems associated with increasing the scale of hapto-visual environments are examined, along with some potential solutions.</div>
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