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Representations and Algorithms for Force-Feedback Display

Identifieur interne : 001146 ( PascalFrancis/Curation ); précédent : 001145; suivant : 001147

Representations and Algorithms for Force-Feedback Display

Auteurs : Miguel A. Otaduy [Espagne] ; Carlos Garre [Italie] ; Ming C. Lin [États-Unis]

Source :

RBID : Pascal:13-0370913

Descripteurs français

English descriptors

Abstract

"Haptic rendering" or "haptic display" can be broadly defined as conveying information about virtual objects or data to a user through the sense of touch. Among all applications of haptic rendering, force-feedback display of contact interactions with rigid and deformable virtual models through the sense of touch has matured considerably over the last decade. In this paper, we present a general framework for force-feedback display of rigid and virtual environments, and we outline its major building blocks. We focus on computational aspects, and we classify algorithms and representations successfully used in the three major subproblems of force-feedback display: collision detection, dynamics simulation, and constrained optimization. In addition, force-feedback display is an integral part of a multimodal experience, often involving both visual and auditory display; therefore, we also discuss the choice of algorithms and representations for force feedback as a part of multimodal display.
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A11 01  1    @1 OTADUY (Miguel A.)
A11 02  1    @1 GARRE (Carlos)
A11 03  1    @1 LIN (Ming C.)
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C01 01    ENG  @0 "Haptic rendering" or "haptic display" can be broadly defined as conveying information about virtual objects or data to a user through the sense of touch. Among all applications of haptic rendering, force-feedback display of contact interactions with rigid and deformable virtual models through the sense of touch has matured considerably over the last decade. In this paper, we present a general framework for force-feedback display of rigid and virtual environments, and we outline its major building blocks. We focus on computational aspects, and we classify algorithms and representations successfully used in the three major subproblems of force-feedback display: collision detection, dynamics simulation, and constrained optimization. In addition, force-feedback display is an integral part of a multimodal experience, often involving both visual and auditory display; therefore, we also discuss the choice of algorithms and representations for force feedback as a part of multimodal display.
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C03 02  X  SPA  @0 Interfase usuario @5 07
C03 03  X  FRE  @0 Détection collision @5 08
C03 03  X  ENG  @0 Collision detection @5 08
C03 03  X  SPA  @0 Detección colisión @5 08
C03 04  X  FRE  @0 Interface multimodale @5 09
C03 04  X  ENG  @0 Multimodal interface @5 09
C03 04  X  SPA  @0 Interfaz multimodal @5 09
C03 05  X  FRE  @0 Sensibilité tactile @5 18
C03 05  X  ENG  @0 Tactile sensitivity @5 18
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C03 06  X  ENG  @0 Sensorial perception @5 19
C03 06  X  SPA  @0 Percepción sensorial @5 19
C03 07  X  FRE  @0 Déformation mécanique @5 20
C03 07  X  ENG  @0 Mechanical deformation @5 20
C03 07  X  SPA  @0 Deformación mecánica @5 20
C03 08  X  FRE  @0 Modèle dynamique @5 23
C03 08  X  ENG  @0 Dynamic model @5 23
C03 08  X  SPA  @0 Modelo dinámico @5 23
C03 09  X  FRE  @0 Optimisation sous contrainte @5 24
C03 09  X  ENG  @0 Constrained optimization @5 24
C03 09  X  SPA  @0 Optimización con restricción @5 24
C03 10  X  FRE  @0 Modélisation @5 25
C03 10  X  ENG  @0 Modeling @5 25
C03 10  X  SPA  @0 Modelización @5 25
N21       @1 350
N44 01      @1 OTO
N82       @1 OTO

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