Smooth haptic interaction in broadcasted augmented reality
Identifieur interne :
000659 ( PascalFrancis/Curation );
précédent :
000658;
suivant :
000660
Smooth haptic interaction in broadcasted augmented reality
Auteurs : Jongeun Cha [
Corée du Sud] ;
Beom-Chan Lee [
Corée du Sud] ;
Jong-Phil Kim [
Corée du Sud] ;
Seungjun Kim [
Corée du Sud] ;
Jeha Ryu [
Corée du Sud]
Source :
-
Lecture notes in computer science [ 0302-9743 ] ; 2005.
RBID : Pascal:05-0446804
Descripteurs français
- Pascal (Inist)
- Interface utilisateur,
Réalité virtuelle,
Système conversationnel,
Mise à jour,
Sensibilité tactile,
Réalité augmentée,
Marqueur,
Sensation,
Discontinuité,
Relation homme machine,
..
- Wicri :
English descriptors
Abstract
This paper presents smooth haptic interaction methods for an immersive and interactive broadcasting system combining haptics in augmented reality. When touching the broadcasted augmented virtual objects in the captured real scene, problems of force trembling and discontinuity occur due to static registration errors and slow marker pose update rate, respectively. In order to solve these problems, threshold and interpolation methods are proposed respectively. The resultant haptic interaction provides smoother continuous tremble-free force sensation.
pA |
A01 | 01 | 1 | | @0 0302-9743 |
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A05 | | | | @2 3585 |
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A08 | 01 | 1 | ENG | @1 Smooth haptic interaction in broadcasted augmented reality |
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A09 | 01 | 1 | ENG | @1 INTERACT 2005 : human-computer interaction : Rome, 12-16 September 2005 |
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A11 | 01 | 1 | | @1 CHA (Jongeun) |
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A11 | 02 | 1 | | @1 LEE (Beom-Chan) |
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A11 | 03 | 1 | | @1 KIM (Jong-Phil) |
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A11 | 04 | 1 | | @1 KIM (Seungjun) |
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A11 | 05 | 1 | | @1 RYU (Jeha) |
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A12 | 01 | 1 | | @1 COSTABILE (Maria Francesca) @9 ed. |
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A12 | 02 | 1 | | @1 PATERNO (Fabio) @9 ed. |
---|
A14 | 01 | | | @1 Human-Machine-Computer Interface Lab., Dept. Mechatronics, Gwangju institute of Science and Technology @2 Gwangju @3 KOR @Z 1 aut. @Z 2 aut. @Z 3 aut. @Z 5 aut. |
---|
A14 | 02 | | | @1 System Integration Lab @3 KOR @Z 4 aut. |
---|
A20 | | | | @1 1046-1049 |
---|
A21 | | | | @1 2005 |
---|
A23 | 01 | | | @0 ENG |
---|
A26 | 01 | | | @0 3-540-28943-7 |
---|
A43 | 01 | | | @1 INIST @2 16343 @5 354000124507560980 |
---|
A44 | | | | @0 0000 @1 © 2005 INIST-CNRS. All rights reserved. |
---|
A45 | | | | @0 7 ref. |
---|
A47 | 01 | 1 | | @0 05-0446804 |
---|
A60 | | | | @1 P @2 C |
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A61 | | | | @0 A |
---|
A64 | 01 | 1 | | @0 Lecture notes in computer science |
---|
A66 | 01 | | | @0 DEU |
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C01 | 01 | | ENG | @0 This paper presents smooth haptic interaction methods for an immersive and interactive broadcasting system combining haptics in augmented reality. When touching the broadcasted augmented virtual objects in the captured real scene, problems of force trembling and discontinuity occur due to static registration errors and slow marker pose update rate, respectively. In order to solve these problems, threshold and interpolation methods are proposed respectively. The resultant haptic interaction provides smoother continuous tremble-free force sensation. |
---|
C02 | 01 | X | | @0 001D02C03 |
---|
C02 | 02 | X | | @0 001D02B04 |
---|
C03 | 01 | X | FRE | @0 Interface utilisateur @5 01 |
---|
C03 | 01 | X | ENG | @0 User interface @5 01 |
---|
C03 | 01 | X | SPA | @0 Interfase usuario @5 01 |
---|
C03 | 02 | X | FRE | @0 Réalité virtuelle @5 06 |
---|
C03 | 02 | X | ENG | @0 Virtual reality @5 06 |
---|
C03 | 02 | X | SPA | @0 Realidad virtual @5 06 |
---|
C03 | 03 | X | FRE | @0 Système conversationnel @5 07 |
---|
C03 | 03 | X | ENG | @0 Interactive system @5 07 |
---|
C03 | 03 | X | SPA | @0 Sistema interactivo @5 07 |
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C03 | 04 | X | FRE | @0 Mise à jour @5 08 |
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C03 | 04 | X | ENG | @0 Updating @5 08 |
---|
C03 | 04 | X | SPA | @0 Actualización @5 08 |
---|
C03 | 05 | X | FRE | @0 Sensibilité tactile @5 18 |
---|
C03 | 05 | X | ENG | @0 Tactile sensitivity @5 18 |
---|
C03 | 05 | X | SPA | @0 Sensibilidad tactil @5 18 |
---|
C03 | 06 | X | FRE | @0 Réalité augmentée @5 19 |
---|
C03 | 06 | X | ENG | @0 Augmented reality @5 19 |
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C03 | 06 | X | SPA | @0 Realidad aumentada @5 19 |
---|
C03 | 07 | X | FRE | @0 Marqueur @5 20 |
---|
C03 | 07 | X | ENG | @0 Marker @5 20 |
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C03 | 07 | X | SPA | @0 Marcador @5 20 |
---|
C03 | 08 | X | FRE | @0 Sensation @5 21 |
---|
C03 | 08 | X | ENG | @0 Sensation @5 21 |
---|
C03 | 08 | X | SPA | @0 Sensación @5 21 |
---|
C03 | 09 | X | FRE | @0 Discontinuité @5 23 |
---|
C03 | 09 | X | ENG | @0 Discontinuity @5 23 |
---|
C03 | 09 | X | SPA | @0 Discontinuidad @5 23 |
---|
C03 | 10 | X | FRE | @0 Relation homme machine @5 41 |
---|
C03 | 10 | X | ENG | @0 Man machine relation @5 41 |
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C03 | 10 | X | SPA | @0 Relación hombre máquina @5 41 |
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C03 | 11 | X | FRE | @0 . @4 INC @5 82 |
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N21 | | | | @1 311 |
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N44 | 01 | | | @1 OTO |
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N82 | | | | @1 OTO |
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|
pR |
A30 | 01 | 1 | ENG | @1 IFIP TC13 international conference @3 Rome ITA @4 2005-09-12 |
---|
|
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Le document en format XML
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<front><div type="abstract" xml:lang="en">This paper presents smooth haptic interaction methods for an immersive and interactive broadcasting system combining haptics in augmented reality. When touching the broadcasted augmented virtual objects in the captured real scene, problems of force trembling and discontinuity occur due to static registration errors and slow marker pose update rate, respectively. In order to solve these problems, threshold and interpolation methods are proposed respectively. The resultant haptic interaction provides smoother continuous tremble-free force sensation.</div>
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