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Experience-dependent visual cue integration based on consistencies between visual and haptic percepts

Identifieur interne : 000087 ( PascalFrancis/Curation ); précédent : 000086; suivant : 000088

Experience-dependent visual cue integration based on consistencies between visual and haptic percepts

Auteurs : Joseph E. Atkins [États-Unis] ; Jozsef Fiser [États-Unis] ; Robert A. Jacobs [États-Unis]

Source :

RBID : Pascal:01-0136611

Descripteurs français

English descriptors

Abstract

We study the hypothesis that observers can use haptic percepts as a standard against which the relative reliabilities of visual cues can be judged, and that these reliabilities determine how observers combine depth information provided by these cues. Using a novel visuo-haptic virtual reality environment, subjects viewed and grasped virtual objects. In Experiment 1, subjects were trained under motion relevant conditions, during which haptic and visual motion cues were consistent whereas haptic and visual texture cues were uncorrelated, and texture relevant conditions, during which haptic and texture cues were consistent whereas haptic and motion cues were uncorrelated. Subjects relied more on the motion cue after motion relevant training than after texture relevant training, and more on the texture cue after texture relevant training than after motion relevant training. Experiment 2 studied whether or not subjects could adapt their visual cue combination strategies in a context-dependent manner based on context-dependent consistencies between haptic and visual cues. Subjects successfully learned two cue combination strategies in parallel, and correctly applied each strategy in its appropriate context. Experiment 3, which was similar to Experiment I except that it used a more naturalistic experimental task, yielded the same pattern of results as Experiment I indicating that the findings do not depend on the precise nature of the experimental task. Overall, the results suggest that observers can involuntarily compare visual and haptic percepts in order to evaluate the relative reliabilities of visual cues, and that these reliabilities determine how cues are combined during three-dimensional visual perception.
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A11 02  1    @1 FISER (Jozsef)
A11 03  1    @1 JACOBS (Robert A.)
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C01 01    ENG  @0 We study the hypothesis that observers can use haptic percepts as a standard against which the relative reliabilities of visual cues can be judged, and that these reliabilities determine how observers combine depth information provided by these cues. Using a novel visuo-haptic virtual reality environment, subjects viewed and grasped virtual objects. In Experiment 1, subjects were trained under motion relevant conditions, during which haptic and visual motion cues were consistent whereas haptic and visual texture cues were uncorrelated, and texture relevant conditions, during which haptic and texture cues were consistent whereas haptic and motion cues were uncorrelated. Subjects relied more on the motion cue after motion relevant training than after texture relevant training, and more on the texture cue after texture relevant training than after motion relevant training. Experiment 2 studied whether or not subjects could adapt their visual cue combination strategies in a context-dependent manner based on context-dependent consistencies between haptic and visual cues. Subjects successfully learned two cue combination strategies in parallel, and correctly applied each strategy in its appropriate context. Experiment 3, which was similar to Experiment I except that it used a more naturalistic experimental task, yielded the same pattern of results as Experiment I indicating that the findings do not depend on the precise nature of the experimental task. Overall, the results suggest that observers can involuntarily compare visual and haptic percepts in order to evaluate the relative reliabilities of visual cues, and that these reliabilities determine how cues are combined during three-dimensional visual perception.
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C03 01  X  SPA  @0 Percepción intermodal @5 01
C03 02  X  FRE  @0 Sensibilité tactile @5 02
C03 02  X  ENG  @0 Tactile sensitivity @5 02
C03 02  X  SPA  @0 Sensibilidad tactil @5 02
C03 03  X  FRE  @0 Vision @5 03
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C03 03  X  SPA  @0 Visión @5 03
C03 04  X  FRE  @0 Intégration information @5 04
C03 04  X  ENG  @0 Information integration @5 04
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C03 05  X  FRE  @0 Repère visuel @5 05
C03 05  X  ENG  @0 Visual cue @5 05
C03 05  X  SPA  @0 Marca visual @5 05
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C03 06  X  SPA  @0 Profundidad @5 06
C03 07  X  FRE  @0 Texture stimulus @5 07
C03 07  X  ENG  @0 Stimulus texture @5 07
C03 07  X  SPA  @0 Textura estímulo @5 07
C03 08  X  FRE  @0 Mouvement stimulus @5 08
C03 08  X  ENG  @0 Stimulus movement @5 08
C03 08  X  SPA  @0 Movimiento estímulo @5 08
C03 09  X  FRE  @0 Homme @5 54
C03 09  X  ENG  @0 Human @5 54
C03 09  X  SPA  @0 Hombre @5 54
C03 10  X  FRE  @0 Perception espace @5 63
C03 10  X  ENG  @0 Space perception @5 63
C03 10  X  SPA  @0 Percepción espacio @5 63
C03 11  X  FRE  @0 Espace 3 dimensions @5 64
C03 11  X  ENG  @0 Three dimensional space @5 64
C03 11  X  SPA  @0 Espacio 3 dimensiones @5 64
N21       @1 092

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Pascal:01-0136611

Le document en format XML

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