A new computational model of friction applied to haptic rendering
Identifieur interne :
000003 ( PascalFrancis/Curation );
précédent :
000002;
suivant :
000004
A new computational model of friction applied to haptic rendering
Auteurs : V. Hayward [
Canada] ;
B. Armstrong [
États-Unis]
Source :
-
Lecture notes in control and information sciences [ 0170-8643 ] ; 1999.
RBID : Pascal:00-0016763
Descripteurs français
English descriptors
Abstract
A time-free, drift-free, multi-dimensional model of friction is introduced. A discrete implementation is developed which exhibits four solution regimes: sticking, creeping, oscillating, and sliding. Its computational solution is efficient to compute online and is robust to noise. It is applied to haptic rendering.
pA |
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A05 | | | | @2 250 |
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A08 | 01 | 1 | ENG | @1 A new computational model of friction applied to haptic rendering |
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A09 | 01 | 1 | ENG | @1 Experimental robotics VI : Sydney, March 1999 |
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A11 | 01 | 1 | | @1 HAYWARD (V.) |
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A11 | 02 | 1 | | @1 ARMSTRONG (B.) |
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A12 | 01 | 1 | | @1 CORKE (Peter) @9 ed. |
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A12 | 02 | 1 | | @1 TREVELYAN (James) @9 ed. |
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A14 | 01 | | | @1 enter for Intelligent Machines, McGill University, 3480 University Street @2 Montreal, Qc H3A 2A7 @3 CAN @Z 1 aut. |
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A14 | 02 | | | @1 Department of Electrical Engineering and Computer Science, University of Wisconsin - Milwaukee Post Office Box 784 @2 Milwaukee, Wisconsin 53201-0784 @3 USA @Z 2 aut. |
---|
A20 | | | | @1 403-412 |
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A21 | | | | @1 1999 |
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A23 | 01 | | | @0 ENG |
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A26 | 01 | | | @0 1-85233-210-7 |
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A43 | 01 | | | @1 INIST @2 17803 @5 354000084565280390 |
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A44 | | | | @0 0000 @1 © 2000 INIST-CNRS. All rights reserved. |
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A45 | | | | @0 10 ref. |
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A47 | 01 | 1 | | @0 00-0016763 |
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A60 | | | | @1 P @2 C |
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A61 | | | | @0 A |
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A64 | 01 | 1 | | @0 Lecture notes in control and information sciences |
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A66 | 01 | | | @0 DEU |
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C01 | 01 | | ENG | @0 A time-free, drift-free, multi-dimensional model of friction is introduced. A discrete implementation is developed which exhibits four solution regimes: sticking, creeping, oscillating, and sliding. Its computational solution is efficient to compute online and is robust to noise. It is applied to haptic rendering. |
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C02 | 01 | X | | @0 001D02D11 |
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C03 | 01 | X | FRE | @0 Robotique @5 01 |
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C03 | 01 | X | ENG | @0 Robotics @5 01 |
---|
C03 | 01 | X | SPA | @0 Robótica @5 01 |
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C03 | 02 | X | FRE | @0 Frottement @5 02 |
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C03 | 02 | X | ENG | @0 Friction @5 02 |
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C03 | 02 | X | SPA | @0 Frotamiento @5 02 |
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C03 | 03 | X | FRE | @0 Modèle n dimensions @5 03 |
---|
C03 | 03 | X | ENG | @0 Multidimensional model @5 03 |
---|
C03 | 03 | X | SPA | @0 Modelo n dimensiones @5 03 |
---|
C03 | 04 | X | FRE | @0 Haptic rendering @4 INC @5 72 |
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N21 | | | | @1 010 |
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|
pR |
A30 | 01 | 1 | ENG | @1 Experimental robotics. Conference @2 6 @3 Sydney AUS @4 1999-03 |
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|
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Le document en format XML
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