Stable haptic interaction in a dynamic virtual environment
Identifieur interne : 001053 ( PascalFrancis/Corpus ); précédent : 001052; suivant : 001054Stable haptic interaction in a dynamic virtual environment
Auteurs : Jérome Davanne ; Philippe Meseure ; Christophe ChaillouSource :
Descripteurs français
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English descriptors
- KwdEn :
Abstract
To carry out a stable haptic interaction with a dynamic virtual environment containing several moving and/or deformable bodies is challenging. To achieve this, we present a collision detection algorithm based on a segmentation of the space with a regular voxel grid. Interpenetration is quickly estimated using a sphere decomposition of the bodies. Thereafter, we use the voxel grid as a still image of the environment to provide a fast intermediate model that computes the force feedback. It thus enables to simulate the environment at a slow rate (10-100Hz) while controlling the haptic device at the required frequency (about 1kHz).
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Format Inist (serveur)
NO : | PASCAL 04-0197491 INIST |
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ET : | Stable haptic interaction in a dynamic virtual environment |
AU : | DAVANNE (Jérome); MESEURE (Philippe); CHAILLOU (Christophe) |
AF : | LIFL (Computer Science Laboratory of Lille), CNRS UPRESA 8022, U.F.R. d'I.E.E.A. - Bât M3/59655 Villeneuve d'Ascq/France; Université des Sciences et Technologies de Lille/France |
DT : | Congrès; Niveau analytique |
SO : | IROS 2002 : international conference on intelligent robots and systems/2002-09-30/Lausanne CHE; Etats-Unis; Piscataway NJ: IEEE; Da. 2002; Pp. 2881-2886; ISBN 0-7803-7398-7 |
LA : | Anglais |
EA : | To carry out a stable haptic interaction with a dynamic virtual environment containing several moving and/or deformable bodies is challenging. To achieve this, we present a collision detection algorithm based on a segmentation of the space with a regular voxel grid. Interpenetration is quickly estimated using a sphere decomposition of the bodies. Thereafter, we use the voxel grid as a still image of the environment to provide a fast intermediate model that computes the force feedback. It thus enables to simulate the environment at a slow rate (10-100Hz) while controlling the haptic device at the required frequency (about 1kHz). |
CC : | 001D02C03; 001D02D11 |
FD : | Réalité virtuelle; Image fixe; Boucle réaction; Sensibilité tactile; Corps mobile; Corps déformable; Voxel; Sphère; Segmentation; Détection collision |
ED : | Virtual reality; Fixed image; Feedback; Tactile sensitivity; Moving body; Deformable body; Voxel; Sphere; Segmentation; Collision detection |
SD : | Realidad virtual; Imagen fija; Retroalimentación; Sensibilidad tactil; Cuerpo móvil; Cuerpo deformable; Voxel; Esfera; Segmentación |
LO : | INIST-Y 37951.354000117764174690 |
ID : | 04-0197491 |
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Pascal:04-0197491Le document en format XML
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<front><div type="abstract" xml:lang="en">To carry out a stable haptic interaction with a dynamic virtual environment containing several moving and/or deformable bodies is challenging. To achieve this, we present a collision detection algorithm based on a segmentation of the space with a regular voxel grid. Interpenetration is quickly estimated using a sphere decomposition of the bodies. Thereafter, we use the voxel grid as a still image of the environment to provide a fast intermediate model that computes the force feedback. It thus enables to simulate the environment at a slow rate (10-100Hz) while controlling the haptic device at the required frequency (about 1kHz).</div>
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<ET>Stable haptic interaction in a dynamic virtual environment</ET>
<AU>DAVANNE (Jérome); MESEURE (Philippe); CHAILLOU (Christophe)</AU>
<AF>LIFL (Computer Science Laboratory of Lille), CNRS UPRESA 8022, U.F.R. d'I.E.E.A. - Bât M3/59655 Villeneuve d'Ascq/France; Université des Sciences et Technologies de Lille/France</AF>
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<EA>To carry out a stable haptic interaction with a dynamic virtual environment containing several moving and/or deformable bodies is challenging. To achieve this, we present a collision detection algorithm based on a segmentation of the space with a regular voxel grid. Interpenetration is quickly estimated using a sphere decomposition of the bodies. Thereafter, we use the voxel grid as a still image of the environment to provide a fast intermediate model that computes the force feedback. It thus enables to simulate the environment at a slow rate (10-100Hz) while controlling the haptic device at the required frequency (about 1kHz).</EA>
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