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Haptic rendering of rigid contacts using impulsive and penalty forces

Identifieur interne : 000E69 ( PascalFrancis/Corpus ); précédent : 000E68; suivant : 000E70

Haptic rendering of rigid contacts using impulsive and penalty forces

Auteurs : Daniela Constantinescu ; Septimiu E. Salcudean ; Elizabeth A. Croft

Source :

RBID : Pascal:05-0344164

Descripteurs français

English descriptors

Abstract

A new simulation approach is proposed to improve the stability and the perceived rigidity of contacts during haptic interaction with multirigid body virtual environments. The approach computes impulsive forces upon contact and penalty and friction forces during contact. The impulsive forces are derived using a new multiple collision resolution method that never increases the kinetic energy of the system. When new contacts arise, the impulsive forces generate large hand accelerations without requiring increased contact stiffness and damping. Virtual objects and linkages are regarded as points in the configuration space, and no distinction is made between them in the proposed approach.

Notice en format standard (ISO 2709)

Pour connaître la documentation sur le format Inist Standard.

pA  
A05       @2 21
A06       @2 3
A08 01  1  ENG  @1 Haptic rendering of rigid contacts using impulsive and penalty forces
A11 01  1    @1 CONSTANTINESCU (Daniela)
A11 02  1    @1 SALCUDEAN (Septimiu E.)
A11 03  1    @1 CROFT (Elizabeth A.)
A14 01      @1 Robotics and Control Laboratory and the Department of Electrical and Computer Engineering, University of British Columbia @2 Vancouver, BC V6T 1Z4 @3 CAN @Z 1 aut. @Z 2 aut.
A14 02      @1 Industrial Automation Laboratory and the Department of Mechanical Engineering, University of British Columbia @2 Vancouver, BC V6T 1Z4 @3 CAN @Z 3 aut.
A20       @1 309-323
A21       @1 2005
A23 01      @0 ENG
A43 01      @1 INIST @2 21023A @5 354000138217320040
A44       @0 0000 @1 © 2005 INIST-CNRS. All rights reserved.
A45       @0 35 ref.
A47 01  1    @0 05-0344164
A60       @1 P
A61       @0 A
A64 01  2    @0 IEEE transactions on robotics
A66 01      @0 USA
C01 01    ENG  @0 A new simulation approach is proposed to improve the stability and the perceived rigidity of contacts during haptic interaction with multirigid body virtual environments. The approach computes impulsive forces upon contact and penalty and friction forces during contact. The impulsive forces are derived using a new multiple collision resolution method that never increases the kinetic energy of the system. When new contacts arise, the impulsive forces generate large hand accelerations without requiring increased contact stiffness and damping. Virtual objects and linkages are regarded as points in the configuration space, and no distinction is made between them in the proposed approach.
C02 01  X    @0 001D12E06
C03 01  X  FRE  @0 Sensibilité tactile @5 18
C03 01  X  ENG  @0 Tactile sensitivity @5 18
C03 01  X  SPA  @0 Sensibilidad tactil @5 18
C03 02  X  FRE  @0 Interface utilisateur @5 19
C03 02  X  ENG  @0 User interface @5 19
C03 02  X  SPA  @0 Interfase usuario @5 19
C03 03  X  FRE  @0 Réalité virtuelle @5 20
C03 03  X  ENG  @0 Virtual reality @5 20
C03 03  X  SPA  @0 Realidad virtual @5 20
C03 04  X  FRE  @0 Frottement @5 21
C03 04  X  ENG  @0 Friction @5 21
C03 04  X  SPA  @0 Frotamiento @5 21
C03 05  X  FRE  @0 Collision @5 22
C03 05  X  ENG  @0 Collision @5 22
C03 05  X  SPA  @0 Colisión @5 22
C03 06  X  FRE  @0 Energie cinétique @5 23
C03 06  X  ENG  @0 Kinetic energy @5 23
C03 06  X  SPA  @0 Energía cinética @5 23
C03 07  X  FRE  @0 Main @5 24
C03 07  X  ENG  @0 Hand @5 24
C03 07  X  SPA  @0 Mano @5 24
C03 08  X  FRE  @0 Mécanisme articulé @5 25
C03 08  X  ENG  @0 Linkage mechanism @5 25
C03 08  X  SPA  @0 Mecanismo articulado @5 25
C03 09  X  FRE  @0 Interaction contact @5 28
C03 09  X  ENG  @0 Contact interaction @5 28
C03 09  X  SPA  @0 Interacción contacto @5 28
N21       @1 241
N44 01      @1 OTO
N82       @1 OTO

Format Inist (serveur)

NO : PASCAL 05-0344164 INIST
ET : Haptic rendering of rigid contacts using impulsive and penalty forces
AU : CONSTANTINESCU (Daniela); SALCUDEAN (Septimiu E.); CROFT (Elizabeth A.)
AF : Robotics and Control Laboratory and the Department of Electrical and Computer Engineering, University of British Columbia/Vancouver, BC V6T 1Z4/Canada (1 aut., 2 aut.); Industrial Automation Laboratory and the Department of Mechanical Engineering, University of British Columbia/Vancouver, BC V6T 1Z4/Canada (3 aut.)
DT : Publication en série; Niveau analytique
SO : IEEE transactions on robotics; Etats-Unis; Da. 2005; Vol. 21; No. 3; Pp. 309-323; Bibl. 35 ref.
LA : Anglais
EA : A new simulation approach is proposed to improve the stability and the perceived rigidity of contacts during haptic interaction with multirigid body virtual environments. The approach computes impulsive forces upon contact and penalty and friction forces during contact. The impulsive forces are derived using a new multiple collision resolution method that never increases the kinetic energy of the system. When new contacts arise, the impulsive forces generate large hand accelerations without requiring increased contact stiffness and damping. Virtual objects and linkages are regarded as points in the configuration space, and no distinction is made between them in the proposed approach.
CC : 001D12E06
FD : Sensibilité tactile; Interface utilisateur; Réalité virtuelle; Frottement; Collision; Energie cinétique; Main; Mécanisme articulé; Interaction contact
ED : Tactile sensitivity; User interface; Virtual reality; Friction; Collision; Kinetic energy; Hand; Linkage mechanism; Contact interaction
SD : Sensibilidad tactil; Interfase usuario; Realidad virtual; Frotamiento; Colisión; Energía cinética; Mano; Mecanismo articulado; Interacción contacto
LO : INIST-21023A.354000138217320040
ID : 05-0344164

Links to Exploration step

Pascal:05-0344164

Le document en format XML

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