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Pre-surgical cranial implant design using the PARIS prototype

Identifieur interne : 000E31 ( PascalFrancis/Corpus ); précédent : 000E30; suivant : 000E32

Pre-surgical cranial implant design using the PARIS prototype

Auteurs : Chris Scharver ; Ray Evenhouse ; Andrew Johnson ; Jason Leigh

Source :

RBID : Pascal:06-0013209

Descripteurs français

English descriptors

Abstract

Repairing severe human skull injuries requires customized cranial implants, and current visualization research aims to develop a new approach to create these implants. Following pre-surgical design techniques pioneered at the University of Illinois at Chicago (UIC) in 1996, researchers have developed an immersive cranial implant application incorporating haptic force feedback and augmented reality. The application runs on the Personal Augmented Reality Immersive System (PARIS<TM>), allowing the modeler to see clearly both his hands and the virtual workspace. The strengths of multiple software libraries are maximized to simplify development. This research lays the foundation to eventually replace the traditional modeling and evaluation processes.

Notice en format standard (ISO 2709)

Pour connaître la documentation sur le format Inist Standard.

pA  
A08 01  1  ENG  @1 Pre-surgical cranial implant design using the PARIS<TM> prototype
A09 01  1  ENG  @1 VR 2004 : IEEE Virtual Reality 2004 : proceedings : Chicago, Illinois, March 27-31, 2004
A11 01  1    @1 SCHARVER (Chris)
A11 02  1    @1 EVENHOUSE (Ray)
A11 03  1    @1 JOHNSON (Andrew)
A11 04  1    @1 LEIGH (Jason)
A12 01  1    @1 IKEI (Yasushi) @9 ed.
A12 02  1    @1 GOBEL (Martin) @9 ed.
A12 03  1    @1 CHEN (Jim X.) @9 ed.
A14 01      @1 Electronic Visualization Laboratory, Virtual Reality in Medicine Laboratory University of Illinois at Chicago @3 USA @Z 1 aut. @Z 2 aut. @Z 3 aut. @Z 4 aut.
A18 01  1    @1 IEEE Computer Society. Technical Committee on Visualization and Graphics @3 USA @9 org-cong.
A20       @2 199-206, 291 [8 p.]
A21       @1 2004
A23 01      @0 ENG
A25 01      @1 IEEE @2 Piscataway (N. J.)
A26 01      @0 0-7803-8415-6
A30 01  1  ENG  @1 IEEE Virtual Reality Conference @3 Chicago IL USA @4 2004-03-27
A43 01      @1 INIST @2 Y 38584 @5 354000138664550270
A44       @0 0000 @1 © 2006 INIST-CNRS. All rights reserved.
A45       @0 18 ref.
A47 01  1    @0 06-0013209
A60       @1 C
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C01 01    ENG  @0 Repairing severe human skull injuries requires customized cranial implants, and current visualization research aims to develop a new approach to create these implants. Following pre-surgical design techniques pioneered at the University of Illinois at Chicago (UIC) in 1996, researchers have developed an immersive cranial implant application incorporating haptic force feedback and augmented reality. The application runs on the Personal Augmented Reality Immersive System (PARIS<TM>), allowing the modeler to see clearly both his hands and the virtual workspace. The strengths of multiple software libraries are maximized to simplify development. This research lays the foundation to eventually replace the traditional modeling and evaluation processes.
C02 01  X    @0 001D02C03
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C03 01  X  ENG  @0 Visualization @5 06
C03 01  X  SPA  @0 Visualización @5 06
C03 02  X  FRE  @0 Réalité virtuelle @5 07
C03 02  X  ENG  @0 Virtual reality @5 07
C03 02  X  SPA  @0 Realidad virtual @5 07
C03 03  X  FRE  @0 Bibliothèque programme @5 08
C03 03  X  ENG  @0 Program library @5 08
C03 03  X  SPA  @0 Biblioteca programa @5 08
C03 04  X  FRE  @0 Chirurgie @5 18
C03 04  X  ENG  @0 Surgery @5 18
C03 04  X  SPA  @0 Cirugía @5 18
C03 05  X  FRE  @0 Implant @5 19
C03 05  X  ENG  @0 Implant @5 19
C03 05  X  SPA  @0 Implante @5 19
C03 06  X  FRE  @0 Réparation @5 20
C03 06  X  ENG  @0 Repair @5 20
C03 06  X  SPA  @0 Reparación @5 20
C03 07  X  FRE  @0 Crâne @5 21
C03 07  X  ENG  @0 Skull @5 21
C03 07  X  SPA  @0 Cráneo @5 21
C03 08  X  FRE  @0 Personnalisation @5 22
C03 08  X  ENG  @0 Customization @5 22
C03 08  X  SPA  @0 Personalización @5 22
C03 09  X  FRE  @0 Sensibilité tactile @5 23
C03 09  X  ENG  @0 Tactile sensitivity @5 23
C03 09  X  SPA  @0 Sensibilidad tactil @5 23
C03 10  X  FRE  @0 Réalité augmentée @5 24
C03 10  X  ENG  @0 Augmented reality @5 24
C03 10  X  SPA  @0 Realidad aumentada @5 24
C03 11  X  FRE  @0 Domaine travail @5 25
C03 11  X  ENG  @0 Workspace @5 25
C03 11  X  SPA  @0 Dominio trabajo @5 25
C03 12  3  FRE  @0 Bibliothèque logiciel @5 26
C03 12  3  ENG  @0 Software libraries @5 26
C03 13  X  FRE  @0 Modélisation @5 27
C03 13  X  ENG  @0 Modeling @5 27
C03 13  X  SPA  @0 Modelización @5 27
N21       @1 002
N44 01      @1 OTO
N82       @1 OTO

Format Inist (serveur)

NO : PASCAL 06-0013209 INIST
ET : Pre-surgical cranial implant design using the PARIS<TM> prototype
AU : SCHARVER (Chris); EVENHOUSE (Ray); JOHNSON (Andrew); LEIGH (Jason); IKEI (Yasushi); GOBEL (Martin); CHEN (Jim X.)
AF : Electronic Visualization Laboratory, Virtual Reality in Medicine Laboratory University of Illinois at Chicago/Etats-Unis (1 aut., 2 aut., 3 aut., 4 aut.)
DT : Congrès; Niveau analytique
SO : IEEE Virtual Reality Conference/2004-03-27/Chicago IL USA; Etats-Unis; Piscataway (N. J.): IEEE; Da. 2004; 199-206, 291 [8 p.]; ISBN 0-7803-8415-6
LA : Anglais
EA : Repairing severe human skull injuries requires customized cranial implants, and current visualization research aims to develop a new approach to create these implants. Following pre-surgical design techniques pioneered at the University of Illinois at Chicago (UIC) in 1996, researchers have developed an immersive cranial implant application incorporating haptic force feedback and augmented reality. The application runs on the Personal Augmented Reality Immersive System (PARIS<TM>), allowing the modeler to see clearly both his hands and the virtual workspace. The strengths of multiple software libraries are maximized to simplify development. This research lays the foundation to eventually replace the traditional modeling and evaluation processes.
CC : 001D02C03; 001D02B04
FD : Visualisation; Réalité virtuelle; Bibliothèque programme; Chirurgie; Implant; Réparation; Crâne; Personnalisation; Sensibilité tactile; Réalité augmentée; Domaine travail; Bibliothèque logiciel; Modélisation
ED : Visualization; Virtual reality; Program library; Surgery; Implant; Repair; Skull; Customization; Tactile sensitivity; Augmented reality; Workspace; Software libraries; Modeling
SD : Visualización; Realidad virtual; Biblioteca programa; Cirugía; Implante; Reparación; Cráneo; Personalización; Sensibilidad tactil; Realidad aumentada; Dominio trabajo; Modelización
LO : INIST-Y 38584.354000138664550270
ID : 06-0013209

Links to Exploration step

Pascal:06-0013209

Le document en format XML

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<sup>TM</sup>
> prototype</ET>
<AU>SCHARVER (Chris); EVENHOUSE (Ray); JOHNSON (Andrew); LEIGH (Jason); IKEI (Yasushi); GOBEL (Martin); CHEN (Jim X.)</AU>
<AF>Electronic Visualization Laboratory, Virtual Reality in Medicine Laboratory University of Illinois at Chicago/Etats-Unis (1 aut., 2 aut., 3 aut., 4 aut.)</AF>
<DT>Congrès; Niveau analytique</DT>
<SO>IEEE Virtual Reality Conference/2004-03-27/Chicago IL USA; Etats-Unis; Piscataway (N. J.): IEEE; Da. 2004; 199-206, 291 [8 p.]; ISBN 0-7803-8415-6</SO>
<LA>Anglais</LA>
<EA>Repairing severe human skull injuries requires customized cranial implants, and current visualization research aims to develop a new approach to create these implants. Following pre-surgical design techniques pioneered at the University of Illinois at Chicago (UIC) in 1996, researchers have developed an immersive cranial implant application incorporating haptic force feedback and augmented reality. The application runs on the Personal Augmented Reality Immersive System (PARIS<
<sup>TM</sup>
>), allowing the modeler to see clearly both his hands and the virtual workspace. The strengths of multiple software libraries are maximized to simplify development. This research lays the foundation to eventually replace the traditional modeling and evaluation processes.</EA>
<CC>001D02C03; 001D02B04</CC>
<FD>Visualisation; Réalité virtuelle; Bibliothèque programme; Chirurgie; Implant; Réparation; Crâne; Personnalisation; Sensibilité tactile; Réalité augmentée; Domaine travail; Bibliothèque logiciel; Modélisation</FD>
<ED>Visualization; Virtual reality; Program library; Surgery; Implant; Repair; Skull; Customization; Tactile sensitivity; Augmented reality; Workspace; Software libraries; Modeling</ED>
<SD>Visualización; Realidad virtual; Biblioteca programa; Cirugía; Implante; Reparación; Cráneo; Personalización; Sensibilidad tactil; Realidad aumentada; Dominio trabajo; Modelización</SD>
<LO>INIST-Y 38584.354000138664550270</LO>
<ID>06-0013209</ID>
</server>
</inist>
</record>

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