Pre-surgical cranial implant design using the PARIS prototype
Identifieur interne : 000E31 ( PascalFrancis/Corpus ); précédent : 000E30; suivant : 000E32
Pre-surgical cranial implant design using the PARIS prototype
Auteurs : Chris Scharver ; Ray Evenhouse ; Andrew Johnson ; Jason LeighSource :
Descripteurs français
- Pascal (Inist)
English descriptors
- KwdEn :
Abstract
Repairing severe human skull injuries requires customized cranial implants, and current visualization research aims to develop a new approach to create these implants. Following pre-surgical design techniques pioneered at the University of Illinois at Chicago (UIC) in 1996, researchers have developed an immersive cranial implant application incorporating haptic force feedback and augmented reality. The application runs on the Personal Augmented Reality Immersive System (PARIS<TM>), allowing the modeler to see clearly both his hands and the virtual workspace. The strengths of multiple software libraries are maximized to simplify development. This research lays the foundation to eventually replace the traditional modeling and evaluation processes.
Notice en format standard (ISO 2709)
Pour connaître la documentation sur le format Inist Standard.
pA |
|
---|
Format Inist (serveur)
NO : | PASCAL 06-0013209 INIST |
---|---|
ET : | Pre-surgical cranial implant design using the PARIS<TM> prototype |
AU : | SCHARVER (Chris); EVENHOUSE (Ray); JOHNSON (Andrew); LEIGH (Jason); IKEI (Yasushi); GOBEL (Martin); CHEN (Jim X.) |
AF : | Electronic Visualization Laboratory, Virtual Reality in Medicine Laboratory University of Illinois at Chicago/Etats-Unis (1 aut., 2 aut., 3 aut., 4 aut.) |
DT : | Congrès; Niveau analytique |
SO : | IEEE Virtual Reality Conference/2004-03-27/Chicago IL USA; Etats-Unis; Piscataway (N. J.): IEEE; Da. 2004; 199-206, 291 [8 p.]; ISBN 0-7803-8415-6 |
LA : | Anglais |
EA : | Repairing severe human skull injuries requires customized cranial implants, and current visualization research aims to develop a new approach to create these implants. Following pre-surgical design techniques pioneered at the University of Illinois at Chicago (UIC) in 1996, researchers have developed an immersive cranial implant application incorporating haptic force feedback and augmented reality. The application runs on the Personal Augmented Reality Immersive System (PARIS<TM>), allowing the modeler to see clearly both his hands and the virtual workspace. The strengths of multiple software libraries are maximized to simplify development. This research lays the foundation to eventually replace the traditional modeling and evaluation processes. |
CC : | 001D02C03; 001D02B04 |
FD : | Visualisation; Réalité virtuelle; Bibliothèque programme; Chirurgie; Implant; Réparation; Crâne; Personnalisation; Sensibilité tactile; Réalité augmentée; Domaine travail; Bibliothèque logiciel; Modélisation |
ED : | Visualization; Virtual reality; Program library; Surgery; Implant; Repair; Skull; Customization; Tactile sensitivity; Augmented reality; Workspace; Software libraries; Modeling |
SD : | Visualización; Realidad virtual; Biblioteca programa; Cirugía; Implante; Reparación; Cráneo; Personalización; Sensibilidad tactil; Realidad aumentada; Dominio trabajo; Modelización |
LO : | INIST-Y 38584.354000138664550270 |
ID : | 06-0013209 |
Links to Exploration step
Pascal:06-0013209Le document en format XML
<record><TEI><teiHeader><fileDesc><titleStmt><title xml:lang="en" level="a">Pre-surgical cranial implant design using the PARIS<<sup>TM</sup>
> prototype</title>
<author><name sortKey="Scharver, Chris" sort="Scharver, Chris" uniqKey="Scharver C" first="Chris" last="Scharver">Chris Scharver</name>
<affiliation><inist:fA14 i1="01"><s1>Electronic Visualization Laboratory, Virtual Reality in Medicine Laboratory University of Illinois at Chicago</s1>
<s3>USA</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
<sZ>3 aut.</sZ>
<sZ>4 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
<author><name sortKey="Evenhouse, Ray" sort="Evenhouse, Ray" uniqKey="Evenhouse R" first="Ray" last="Evenhouse">Ray Evenhouse</name>
<affiliation><inist:fA14 i1="01"><s1>Electronic Visualization Laboratory, Virtual Reality in Medicine Laboratory University of Illinois at Chicago</s1>
<s3>USA</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
<sZ>3 aut.</sZ>
<sZ>4 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
<author><name sortKey="Johnson, Andrew" sort="Johnson, Andrew" uniqKey="Johnson A" first="Andrew" last="Johnson">Andrew Johnson</name>
<affiliation><inist:fA14 i1="01"><s1>Electronic Visualization Laboratory, Virtual Reality in Medicine Laboratory University of Illinois at Chicago</s1>
<s3>USA</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
<sZ>3 aut.</sZ>
<sZ>4 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
<author><name sortKey="Leigh, Jason" sort="Leigh, Jason" uniqKey="Leigh J" first="Jason" last="Leigh">Jason Leigh</name>
<affiliation><inist:fA14 i1="01"><s1>Electronic Visualization Laboratory, Virtual Reality in Medicine Laboratory University of Illinois at Chicago</s1>
<s3>USA</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
<sZ>3 aut.</sZ>
<sZ>4 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
</titleStmt>
<publicationStmt><idno type="wicri:source">INIST</idno>
<idno type="inist">06-0013209</idno>
<date when="2004">2004</date>
<idno type="stanalyst">PASCAL 06-0013209 INIST</idno>
<idno type="RBID">Pascal:06-0013209</idno>
<idno type="wicri:Area/PascalFrancis/Corpus">000E31</idno>
</publicationStmt>
<sourceDesc><biblStruct><analytic><title xml:lang="en" level="a">Pre-surgical cranial implant design using the PARIS<<sup>TM</sup>
> prototype</title>
<author><name sortKey="Scharver, Chris" sort="Scharver, Chris" uniqKey="Scharver C" first="Chris" last="Scharver">Chris Scharver</name>
<affiliation><inist:fA14 i1="01"><s1>Electronic Visualization Laboratory, Virtual Reality in Medicine Laboratory University of Illinois at Chicago</s1>
<s3>USA</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
<sZ>3 aut.</sZ>
<sZ>4 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
<author><name sortKey="Evenhouse, Ray" sort="Evenhouse, Ray" uniqKey="Evenhouse R" first="Ray" last="Evenhouse">Ray Evenhouse</name>
<affiliation><inist:fA14 i1="01"><s1>Electronic Visualization Laboratory, Virtual Reality in Medicine Laboratory University of Illinois at Chicago</s1>
<s3>USA</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
<sZ>3 aut.</sZ>
<sZ>4 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
<author><name sortKey="Johnson, Andrew" sort="Johnson, Andrew" uniqKey="Johnson A" first="Andrew" last="Johnson">Andrew Johnson</name>
<affiliation><inist:fA14 i1="01"><s1>Electronic Visualization Laboratory, Virtual Reality in Medicine Laboratory University of Illinois at Chicago</s1>
<s3>USA</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
<sZ>3 aut.</sZ>
<sZ>4 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
<author><name sortKey="Leigh, Jason" sort="Leigh, Jason" uniqKey="Leigh J" first="Jason" last="Leigh">Jason Leigh</name>
<affiliation><inist:fA14 i1="01"><s1>Electronic Visualization Laboratory, Virtual Reality in Medicine Laboratory University of Illinois at Chicago</s1>
<s3>USA</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
<sZ>3 aut.</sZ>
<sZ>4 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
</analytic>
</biblStruct>
</sourceDesc>
</fileDesc>
<profileDesc><textClass><keywords scheme="KwdEn" xml:lang="en"><term>Augmented reality</term>
<term>Customization</term>
<term>Implant</term>
<term>Modeling</term>
<term>Program library</term>
<term>Repair</term>
<term>Skull</term>
<term>Software libraries</term>
<term>Surgery</term>
<term>Tactile sensitivity</term>
<term>Virtual reality</term>
<term>Visualization</term>
<term>Workspace</term>
</keywords>
<keywords scheme="Pascal" xml:lang="fr"><term>Visualisation</term>
<term>Réalité virtuelle</term>
<term>Bibliothèque programme</term>
<term>Chirurgie</term>
<term>Implant</term>
<term>Réparation</term>
<term>Crâne</term>
<term>Personnalisation</term>
<term>Sensibilité tactile</term>
<term>Réalité augmentée</term>
<term>Domaine travail</term>
<term>Bibliothèque logiciel</term>
<term>Modélisation</term>
</keywords>
</textClass>
</profileDesc>
</teiHeader>
<front><div type="abstract" xml:lang="en">Repairing severe human skull injuries requires customized cranial implants, and current visualization research aims to develop a new approach to create these implants. Following pre-surgical design techniques pioneered at the University of Illinois at Chicago (UIC) in 1996, researchers have developed an immersive cranial implant application incorporating haptic force feedback and augmented reality. The application runs on the Personal Augmented Reality Immersive System (PARIS<<sup>TM</sup>
>), allowing the modeler to see clearly both his hands and the virtual workspace. The strengths of multiple software libraries are maximized to simplify development. This research lays the foundation to eventually replace the traditional modeling and evaluation processes.</div>
</front>
</TEI>
<inist><standard h6="B"><pA><fA08 i1="01" i2="1" l="ENG"><s1>Pre-surgical cranial implant design using the PARIS<<sup>TM</sup>
> prototype</s1>
</fA08>
<fA09 i1="01" i2="1" l="ENG"><s1>VR 2004 : IEEE Virtual Reality 2004 : proceedings : Chicago, Illinois, March 27-31, 2004</s1>
</fA09>
<fA11 i1="01" i2="1"><s1>SCHARVER (Chris)</s1>
</fA11>
<fA11 i1="02" i2="1"><s1>EVENHOUSE (Ray)</s1>
</fA11>
<fA11 i1="03" i2="1"><s1>JOHNSON (Andrew)</s1>
</fA11>
<fA11 i1="04" i2="1"><s1>LEIGH (Jason)</s1>
</fA11>
<fA12 i1="01" i2="1"><s1>IKEI (Yasushi)</s1>
<s9>ed.</s9>
</fA12>
<fA12 i1="02" i2="1"><s1>GOBEL (Martin)</s1>
<s9>ed.</s9>
</fA12>
<fA12 i1="03" i2="1"><s1>CHEN (Jim X.)</s1>
<s9>ed.</s9>
</fA12>
<fA14 i1="01"><s1>Electronic Visualization Laboratory, Virtual Reality in Medicine Laboratory University of Illinois at Chicago</s1>
<s3>USA</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
<sZ>3 aut.</sZ>
<sZ>4 aut.</sZ>
</fA14>
<fA18 i1="01" i2="1"><s1>IEEE Computer Society. Technical Committee on Visualization and Graphics</s1>
<s3>USA</s3>
<s9>org-cong.</s9>
</fA18>
<fA20><s2>199-206, 291 [8 p.]</s2>
</fA20>
<fA21><s1>2004</s1>
</fA21>
<fA23 i1="01"><s0>ENG</s0>
</fA23>
<fA25 i1="01"><s1>IEEE</s1>
<s2>Piscataway (N. J.)</s2>
</fA25>
<fA26 i1="01"><s0>0-7803-8415-6</s0>
</fA26>
<fA30 i1="01" i2="1" l="ENG"><s1>IEEE Virtual Reality Conference</s1>
<s3>Chicago IL USA</s3>
<s4>2004-03-27</s4>
</fA30>
<fA43 i1="01"><s1>INIST</s1>
<s2>Y 38584</s2>
<s5>354000138664550270</s5>
</fA43>
<fA44><s0>0000</s0>
<s1>© 2006 INIST-CNRS. All rights reserved.</s1>
</fA44>
<fA45><s0>18 ref.</s0>
</fA45>
<fA47 i1="01" i2="1"><s0>06-0013209</s0>
</fA47>
<fA60><s1>C</s1>
</fA60>
<fA61><s0>A</s0>
</fA61>
<fA66 i1="01"><s0>USA</s0>
</fA66>
<fC01 i1="01" l="ENG"><s0>Repairing severe human skull injuries requires customized cranial implants, and current visualization research aims to develop a new approach to create these implants. Following pre-surgical design techniques pioneered at the University of Illinois at Chicago (UIC) in 1996, researchers have developed an immersive cranial implant application incorporating haptic force feedback and augmented reality. The application runs on the Personal Augmented Reality Immersive System (PARIS<<sup>TM</sup>
>), allowing the modeler to see clearly both his hands and the virtual workspace. The strengths of multiple software libraries are maximized to simplify development. This research lays the foundation to eventually replace the traditional modeling and evaluation processes.</s0>
</fC01>
<fC02 i1="01" i2="X"><s0>001D02C03</s0>
</fC02>
<fC02 i1="02" i2="X"><s0>001D02B04</s0>
</fC02>
<fC03 i1="01" i2="X" l="FRE"><s0>Visualisation</s0>
<s5>06</s5>
</fC03>
<fC03 i1="01" i2="X" l="ENG"><s0>Visualization</s0>
<s5>06</s5>
</fC03>
<fC03 i1="01" i2="X" l="SPA"><s0>Visualización</s0>
<s5>06</s5>
</fC03>
<fC03 i1="02" i2="X" l="FRE"><s0>Réalité virtuelle</s0>
<s5>07</s5>
</fC03>
<fC03 i1="02" i2="X" l="ENG"><s0>Virtual reality</s0>
<s5>07</s5>
</fC03>
<fC03 i1="02" i2="X" l="SPA"><s0>Realidad virtual</s0>
<s5>07</s5>
</fC03>
<fC03 i1="03" i2="X" l="FRE"><s0>Bibliothèque programme</s0>
<s5>08</s5>
</fC03>
<fC03 i1="03" i2="X" l="ENG"><s0>Program library</s0>
<s5>08</s5>
</fC03>
<fC03 i1="03" i2="X" l="SPA"><s0>Biblioteca programa</s0>
<s5>08</s5>
</fC03>
<fC03 i1="04" i2="X" l="FRE"><s0>Chirurgie</s0>
<s5>18</s5>
</fC03>
<fC03 i1="04" i2="X" l="ENG"><s0>Surgery</s0>
<s5>18</s5>
</fC03>
<fC03 i1="04" i2="X" l="SPA"><s0>Cirugía</s0>
<s5>18</s5>
</fC03>
<fC03 i1="05" i2="X" l="FRE"><s0>Implant</s0>
<s5>19</s5>
</fC03>
<fC03 i1="05" i2="X" l="ENG"><s0>Implant</s0>
<s5>19</s5>
</fC03>
<fC03 i1="05" i2="X" l="SPA"><s0>Implante</s0>
<s5>19</s5>
</fC03>
<fC03 i1="06" i2="X" l="FRE"><s0>Réparation</s0>
<s5>20</s5>
</fC03>
<fC03 i1="06" i2="X" l="ENG"><s0>Repair</s0>
<s5>20</s5>
</fC03>
<fC03 i1="06" i2="X" l="SPA"><s0>Reparación</s0>
<s5>20</s5>
</fC03>
<fC03 i1="07" i2="X" l="FRE"><s0>Crâne</s0>
<s5>21</s5>
</fC03>
<fC03 i1="07" i2="X" l="ENG"><s0>Skull</s0>
<s5>21</s5>
</fC03>
<fC03 i1="07" i2="X" l="SPA"><s0>Cráneo</s0>
<s5>21</s5>
</fC03>
<fC03 i1="08" i2="X" l="FRE"><s0>Personnalisation</s0>
<s5>22</s5>
</fC03>
<fC03 i1="08" i2="X" l="ENG"><s0>Customization</s0>
<s5>22</s5>
</fC03>
<fC03 i1="08" i2="X" l="SPA"><s0>Personalización</s0>
<s5>22</s5>
</fC03>
<fC03 i1="09" i2="X" l="FRE"><s0>Sensibilité tactile</s0>
<s5>23</s5>
</fC03>
<fC03 i1="09" i2="X" l="ENG"><s0>Tactile sensitivity</s0>
<s5>23</s5>
</fC03>
<fC03 i1="09" i2="X" l="SPA"><s0>Sensibilidad tactil</s0>
<s5>23</s5>
</fC03>
<fC03 i1="10" i2="X" l="FRE"><s0>Réalité augmentée</s0>
<s5>24</s5>
</fC03>
<fC03 i1="10" i2="X" l="ENG"><s0>Augmented reality</s0>
<s5>24</s5>
</fC03>
<fC03 i1="10" i2="X" l="SPA"><s0>Realidad aumentada</s0>
<s5>24</s5>
</fC03>
<fC03 i1="11" i2="X" l="FRE"><s0>Domaine travail</s0>
<s5>25</s5>
</fC03>
<fC03 i1="11" i2="X" l="ENG"><s0>Workspace</s0>
<s5>25</s5>
</fC03>
<fC03 i1="11" i2="X" l="SPA"><s0>Dominio trabajo</s0>
<s5>25</s5>
</fC03>
<fC03 i1="12" i2="3" l="FRE"><s0>Bibliothèque logiciel</s0>
<s5>26</s5>
</fC03>
<fC03 i1="12" i2="3" l="ENG"><s0>Software libraries</s0>
<s5>26</s5>
</fC03>
<fC03 i1="13" i2="X" l="FRE"><s0>Modélisation</s0>
<s5>27</s5>
</fC03>
<fC03 i1="13" i2="X" l="ENG"><s0>Modeling</s0>
<s5>27</s5>
</fC03>
<fC03 i1="13" i2="X" l="SPA"><s0>Modelización</s0>
<s5>27</s5>
</fC03>
<fN21><s1>002</s1>
</fN21>
<fN44 i1="01"><s1>OTO</s1>
</fN44>
<fN82><s1>OTO</s1>
</fN82>
</pA>
</standard>
<server><NO>PASCAL 06-0013209 INIST</NO>
<ET>Pre-surgical cranial implant design using the PARIS<<sup>TM</sup>
> prototype</ET>
<AU>SCHARVER (Chris); EVENHOUSE (Ray); JOHNSON (Andrew); LEIGH (Jason); IKEI (Yasushi); GOBEL (Martin); CHEN (Jim X.)</AU>
<AF>Electronic Visualization Laboratory, Virtual Reality in Medicine Laboratory University of Illinois at Chicago/Etats-Unis (1 aut., 2 aut., 3 aut., 4 aut.)</AF>
<DT>Congrès; Niveau analytique</DT>
<SO>IEEE Virtual Reality Conference/2004-03-27/Chicago IL USA; Etats-Unis; Piscataway (N. J.): IEEE; Da. 2004; 199-206, 291 [8 p.]; ISBN 0-7803-8415-6</SO>
<LA>Anglais</LA>
<EA>Repairing severe human skull injuries requires customized cranial implants, and current visualization research aims to develop a new approach to create these implants. Following pre-surgical design techniques pioneered at the University of Illinois at Chicago (UIC) in 1996, researchers have developed an immersive cranial implant application incorporating haptic force feedback and augmented reality. The application runs on the Personal Augmented Reality Immersive System (PARIS<<sup>TM</sup>
>), allowing the modeler to see clearly both his hands and the virtual workspace. The strengths of multiple software libraries are maximized to simplify development. This research lays the foundation to eventually replace the traditional modeling and evaluation processes.</EA>
<CC>001D02C03; 001D02B04</CC>
<FD>Visualisation; Réalité virtuelle; Bibliothèque programme; Chirurgie; Implant; Réparation; Crâne; Personnalisation; Sensibilité tactile; Réalité augmentée; Domaine travail; Bibliothèque logiciel; Modélisation</FD>
<ED>Visualization; Virtual reality; Program library; Surgery; Implant; Repair; Skull; Customization; Tactile sensitivity; Augmented reality; Workspace; Software libraries; Modeling</ED>
<SD>Visualización; Realidad virtual; Biblioteca programa; Cirugía; Implante; Reparación; Cráneo; Personalización; Sensibilidad tactil; Realidad aumentada; Dominio trabajo; Modelización</SD>
<LO>INIST-Y 38584.354000138664550270</LO>
<ID>06-0013209</ID>
</server>
</inist>
</record>
Pour manipuler ce document sous Unix (Dilib)
EXPLOR_STEP=$WICRI_ROOT/Ticri/CIDE/explor/HapticV1/Data/PascalFrancis/Corpus
HfdSelect -h $EXPLOR_STEP/biblio.hfd -nk 000E31 | SxmlIndent | more
Ou
HfdSelect -h $EXPLOR_AREA/Data/PascalFrancis/Corpus/biblio.hfd -nk 000E31 | SxmlIndent | more
Pour mettre un lien sur cette page dans le réseau Wicri
{{Explor lien |wiki= Ticri/CIDE |area= HapticV1 |flux= PascalFrancis |étape= Corpus |type= RBID |clé= Pascal:06-0013209 |texte= Pre-surgical cranial implant design using the PARISprototype }}
![]() | This area was generated with Dilib version V0.6.23. | ![]() |