Generating complex three-dimensional stimuli (Greebles) for haptic expertise training
Identifieur interne : 000D92 ( PascalFrancis/Corpus ); précédent : 000D91; suivant : 000D93Generating complex three-dimensional stimuli (Greebles) for haptic expertise training
Auteurs : Thomas W. James ; Daniel W. Shima ; Michael J. Tarr ; Isabel GauthierSource :
- Behavior Research methods [ 1554-351X ] ; 2005.
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- Pascal (Inist)
English descriptors
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Abstract
An apparatus is described that accurately measures response times and video records hand movements during haptic object recognition using complex three-dimensional (3-D) forms. The apparatus was used for training participants to become expert at perceptual judgments of 3-D objects (Greebles) using only their sense of touch. Inspiration came from previous visual experiments, and therefore training and testing protocols that were similar to the earlier visual procedures were used. Two sets of Greebles were created. One set (clay Greebles) was hand crafted from clay, and the other (plastic Greebles) was machine created using rapid prototyping technology. Differences between these object creation techniques and their impact on perceptual expertise training are discussed. The full set of these stimuli may be downloaded from www.psychonomic.org/archive/.
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NO : | PASCAL 06-0117775 INIST |
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ET : | Generating complex three-dimensional stimuli (Greebles) for haptic expertise training |
AU : | JAMES (Thomas W.); SHIMA (Daniel W.); TARR (Michael J.); GAUTHIER (Isabel) |
AF : | Vanderbilt University/Nashville, Tennessee/Etats-Unis (1 aut., 2 aut., 4 aut.); Indiana University/Bloomington, Indiana/Etats-Unis (1 aut.); Brown University/Providence, Rhode Island/Etats-Unis (3 aut.) |
DT : | Publication en série; Niveau analytique |
SO : | Behavior Research methods; ISSN 1554-351X; Etats-Unis; Da. 2005; Vol. 37; No. 2; Pp. 353-358; Bibl. 21 ref. |
LA : | Anglais |
EA : | An apparatus is described that accurately measures response times and video records hand movements during haptic object recognition using complex three-dimensional (3-D) forms. The apparatus was used for training participants to become expert at perceptual judgments of 3-D objects (Greebles) using only their sense of touch. Inspiration came from previous visual experiments, and therefore training and testing protocols that were similar to the earlier visual procedures were used. Two sets of Greebles were created. One set (clay Greebles) was hand crafted from clay, and the other (plastic Greebles) was machine created using rapid prototyping technology. Differences between these object creation techniques and their impact on perceptual expertise training are discussed. The full set of these stimuli may be downloaded from www.psychonomic.org/archive/. |
CC : | 002A26B05; 002A26E05 |
FD : | Modèle 3 dimensions; Sensibilité tactile; Perception; Expertise; Méthode mesure; Temps réponse; Stimulus; Méthodologie; Homme |
ED : | Three dimensional model; Tactile sensitivity; Perception; Expertise; Measurement method; Response time; Stimulus; Methodology; Human |
SD : | Modelo 3 dimensiones; Sensibilidad tactil; Percepción; Peritaje; Método medida; Tiempo respuesta; Estímulo; Metodología; Hombre |
LO : | INIST-16033.354000134596160160 |
ID : | 06-0117775 |
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Pascal:06-0117775Le document en format XML
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<ET>Generating complex three-dimensional stimuli (Greebles) for haptic expertise training</ET>
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<AF>Vanderbilt University/Nashville, Tennessee/Etats-Unis (1 aut., 2 aut., 4 aut.); Indiana University/Bloomington, Indiana/Etats-Unis (1 aut.); Brown University/Providence, Rhode Island/Etats-Unis (3 aut.)</AF>
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