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Intra-media synchronization scheme for haptic interactions in distributed virtual environments

Identifieur interne : 000D28 ( PascalFrancis/Corpus ); précédent : 000D27; suivant : 000D29

Intra-media synchronization scheme for haptic interactions in distributed virtual environments

Auteurs : Seokhee Lee ; Jongwon Kim

Source :

RBID : Pascal:06-0274866

Descripteurs français

English descriptors

Abstract

In this paper, we design and implement a prototype system with an adaptive intra-media synchronization scheme for haptic interactions in distributed virtual environments (DVEs). In order to interact with haptic interfaces in the DVEs, we require a stringent level of QoS service from the network. Especially, network delay jitter and packet loss over the Internet may seriously degrade the output quality of haptic media in the DVEs. The proposed system model consists of three layers (application, synchronization, and network) to support haptic interactions over time-varying IP networks; The intra-media synchronization scheme implemented in the system controls buffering time and transmission rate to enhance the QoS of networked haptic interactions. To demonstrate usefulness of the proposed scheme, we simulate it by using NS-2 simulator and implement simple haptic-based DVEs. According to the simulation results, the proposed scheme provides more stable playout of haptic data under network delay jitter. Moreover, when lots of clients are participating in the DVEs, it can decrease the transmission rate of haptic data so that we can get smaller network delay. According to the experiment results, the proposed scheme can be applied to the real DVEs under network delay jitter.

Notice en format standard (ISO 2709)

Pour connaître la documentation sur le format Inist Standard.

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A08 01  1  ENG  @1 Intra-media synchronization scheme for haptic interactions in distributed virtual environments
A09 01  1  ENG  @1 Multimedia systems and applications VIII : 24-26 October, 2005, Boston, Massachusetts, USA
A11 01  1    @1 LEE (Seokhee)
A11 02  1    @1 KIM (Jongwon)
A12 01  1    @1 VETRO (Anthony) @9 ed.
A14 01      @1 Networked Media Lab., Dept. of Information and Communications, Gwangju Institute of Science and Technology (GIST) @2 Gwangju, 500-712 @3 KOR @Z 1 aut. @Z 2 aut.
A18 01  1    @1 Society of photo-optical instrumentation engineers @3 USA @9 org-cong.
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C01 01    ENG  @0 In this paper, we design and implement a prototype system with an adaptive intra-media synchronization scheme for haptic interactions in distributed virtual environments (DVEs). In order to interact with haptic interfaces in the DVEs, we require a stringent level of QoS service from the network. Especially, network delay jitter and packet loss over the Internet may seriously degrade the output quality of haptic media in the DVEs. The proposed system model consists of three layers (application, synchronization, and network) to support haptic interactions over time-varying IP networks; The intra-media synchronization scheme implemented in the system controls buffering time and transmission rate to enhance the QoS of networked haptic interactions. To demonstrate usefulness of the proposed scheme, we simulate it by using NS-2 simulator and implement simple haptic-based DVEs. According to the simulation results, the proposed scheme provides more stable playout of haptic data under network delay jitter. Moreover, when lots of clients are participating in the DVEs, it can decrease the transmission rate of haptic data so that we can get smaller network delay. According to the experiment results, the proposed scheme can be applied to the real DVEs under network delay jitter.
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Format Inist (serveur)

NO : PASCAL 06-0274866 INIST
ET : Intra-media synchronization scheme for haptic interactions in distributed virtual environments
AU : LEE (Seokhee); KIM (Jongwon); VETRO (Anthony)
AF : Networked Media Lab., Dept. of Information and Communications, Gwangju Institute of Science and Technology (GIST)/Gwangju, 500-712/Corée, République de (1 aut., 2 aut.)
DT : Publication en série; Congrès; Niveau analytique
SO : Proceedings of SPIE, the International Society for Optical Engineering; ISSN 0277-786X; Etats-Unis; Da. 2005; Vol. 6015; 60151B.1-60151B.12; Bibl. 13 ref.
LA : Anglais
EA : In this paper, we design and implement a prototype system with an adaptive intra-media synchronization scheme for haptic interactions in distributed virtual environments (DVEs). In order to interact with haptic interfaces in the DVEs, we require a stringent level of QoS service from the network. Especially, network delay jitter and packet loss over the Internet may seriously degrade the output quality of haptic media in the DVEs. The proposed system model consists of three layers (application, synchronization, and network) to support haptic interactions over time-varying IP networks; The intra-media synchronization scheme implemented in the system controls buffering time and transmission rate to enhance the QoS of networked haptic interactions. To demonstrate usefulness of the proposed scheme, we simulate it by using NS-2 simulator and implement simple haptic-based DVEs. According to the simulation results, the proposed scheme provides more stable playout of haptic data under network delay jitter. Moreover, when lots of clients are participating in the DVEs, it can decrease the transmission rate of haptic data so that we can get smaller network delay. According to the experiment results, the proposed scheme can be applied to the real DVEs under network delay jitter.
CC : 001D04B02E; 001D04B03B; 001D04B02F; 001D04B03D4
FD : Synchronisation; Système réparti; Réalité virtuelle; Implémentation; Prototype; Système adaptatif; Interface haptique; Qualité service; Réseau ordinateur; Service télécommunication; Service réseau; Gigue rythme; Perte transmission; Commutation paquet; Internet; Variation temporelle; Réseau télécommunication; Système commande; Système tampon; Délai transmission; Taux transmission; Transmission donnée; Transmission information
ED : Synchronization; Distributed system; Virtual reality; Implementation; Prototype; Adaptive system; Haptic interfaces; Service quality; Computer network; Telecommunication services; Network service; Timing jitter; Transmission loss; Packet switching; Internet; Time variation; Telecommunication network; Control system; Buffer system; Transmission time; Transmission rate; Data transmission; Information transmission
SD : Sincronización; Sistema repartido; Realidad virtual; Implementación; Prototipo; Sistema adaptativo; Calidad servicio; Red informática; Servicio de red; Fluctuación ritmo; Pérdida transmisión; Conmutación por paquete; Internet; Variación temporal; Red telecomunicación; Sistema control; Sistema amortiguador; Plazo transmisión; Relación transmisión; Transmisión datos; Transmisión información
LO : INIST-21760.354000153474620440
ID : 06-0274866

Links to Exploration step

Pascal:06-0274866

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<fC03 i1="08" i2="X" l="ENG">
<s0>Service quality</s0>
<s5>08</s5>
</fC03>
<fC03 i1="08" i2="X" l="SPA">
<s0>Calidad servicio</s0>
<s5>08</s5>
</fC03>
<fC03 i1="09" i2="X" l="FRE">
<s0>Réseau ordinateur</s0>
<s5>09</s5>
</fC03>
<fC03 i1="09" i2="X" l="ENG">
<s0>Computer network</s0>
<s5>09</s5>
</fC03>
<fC03 i1="09" i2="X" l="SPA">
<s0>Red informática</s0>
<s5>09</s5>
</fC03>
<fC03 i1="10" i2="3" l="FRE">
<s0>Service télécommunication</s0>
<s5>10</s5>
</fC03>
<fC03 i1="10" i2="3" l="ENG">
<s0>Telecommunication services</s0>
<s5>10</s5>
</fC03>
<fC03 i1="11" i2="X" l="FRE">
<s0>Service réseau</s0>
<s5>11</s5>
</fC03>
<fC03 i1="11" i2="X" l="ENG">
<s0>Network service</s0>
<s5>11</s5>
</fC03>
<fC03 i1="11" i2="X" l="SPA">
<s0>Servicio de red</s0>
<s5>11</s5>
</fC03>
<fC03 i1="12" i2="X" l="FRE">
<s0>Gigue rythme</s0>
<s5>12</s5>
</fC03>
<fC03 i1="12" i2="X" l="ENG">
<s0>Timing jitter</s0>
<s5>12</s5>
</fC03>
<fC03 i1="12" i2="X" l="SPA">
<s0>Fluctuación ritmo</s0>
<s5>12</s5>
</fC03>
<fC03 i1="13" i2="X" l="FRE">
<s0>Perte transmission</s0>
<s5>13</s5>
</fC03>
<fC03 i1="13" i2="X" l="ENG">
<s0>Transmission loss</s0>
<s5>13</s5>
</fC03>
<fC03 i1="13" i2="X" l="SPA">
<s0>Pérdida transmisión</s0>
<s5>13</s5>
</fC03>
<fC03 i1="14" i2="X" l="FRE">
<s0>Commutation paquet</s0>
<s5>14</s5>
</fC03>
<fC03 i1="14" i2="X" l="ENG">
<s0>Packet switching</s0>
<s5>14</s5>
</fC03>
<fC03 i1="14" i2="X" l="SPA">
<s0>Conmutación por paquete</s0>
<s5>14</s5>
</fC03>
<fC03 i1="15" i2="X" l="FRE">
<s0>Internet</s0>
<s5>15</s5>
</fC03>
<fC03 i1="15" i2="X" l="ENG">
<s0>Internet</s0>
<s5>15</s5>
</fC03>
<fC03 i1="15" i2="X" l="SPA">
<s0>Internet</s0>
<s5>15</s5>
</fC03>
<fC03 i1="16" i2="X" l="FRE">
<s0>Variation temporelle</s0>
<s5>16</s5>
</fC03>
<fC03 i1="16" i2="X" l="ENG">
<s0>Time variation</s0>
<s5>16</s5>
</fC03>
<fC03 i1="16" i2="X" l="SPA">
<s0>Variación temporal</s0>
<s5>16</s5>
</fC03>
<fC03 i1="17" i2="X" l="FRE">
<s0>Réseau télécommunication</s0>
<s5>17</s5>
</fC03>
<fC03 i1="17" i2="X" l="ENG">
<s0>Telecommunication network</s0>
<s5>17</s5>
</fC03>
<fC03 i1="17" i2="X" l="SPA">
<s0>Red telecomunicación</s0>
<s5>17</s5>
</fC03>
<fC03 i1="18" i2="X" l="FRE">
<s0>Système commande</s0>
<s5>18</s5>
</fC03>
<fC03 i1="18" i2="X" l="ENG">
<s0>Control system</s0>
<s5>18</s5>
</fC03>
<fC03 i1="18" i2="X" l="SPA">
<s0>Sistema control</s0>
<s5>18</s5>
</fC03>
<fC03 i1="19" i2="X" l="FRE">
<s0>Système tampon</s0>
<s5>19</s5>
</fC03>
<fC03 i1="19" i2="X" l="ENG">
<s0>Buffer system</s0>
<s5>19</s5>
</fC03>
<fC03 i1="19" i2="X" l="SPA">
<s0>Sistema amortiguador</s0>
<s5>19</s5>
</fC03>
<fC03 i1="20" i2="X" l="FRE">
<s0>Délai transmission</s0>
<s5>20</s5>
</fC03>
<fC03 i1="20" i2="X" l="ENG">
<s0>Transmission time</s0>
<s5>20</s5>
</fC03>
<fC03 i1="20" i2="X" l="SPA">
<s0>Plazo transmisión</s0>
<s5>20</s5>
</fC03>
<fC03 i1="21" i2="X" l="FRE">
<s0>Taux transmission</s0>
<s5>21</s5>
</fC03>
<fC03 i1="21" i2="X" l="ENG">
<s0>Transmission rate</s0>
<s5>21</s5>
</fC03>
<fC03 i1="21" i2="X" l="SPA">
<s0>Relación transmisión</s0>
<s5>21</s5>
</fC03>
<fC03 i1="22" i2="X" l="FRE">
<s0>Transmission donnée</s0>
<s5>31</s5>
</fC03>
<fC03 i1="22" i2="X" l="ENG">
<s0>Data transmission</s0>
<s5>31</s5>
</fC03>
<fC03 i1="22" i2="X" l="SPA">
<s0>Transmisión datos</s0>
<s5>31</s5>
</fC03>
<fC03 i1="23" i2="X" l="FRE">
<s0>Transmission information</s0>
<s5>32</s5>
</fC03>
<fC03 i1="23" i2="X" l="ENG">
<s0>Information transmission</s0>
<s5>32</s5>
</fC03>
<fC03 i1="23" i2="X" l="SPA">
<s0>Transmisión información</s0>
<s5>32</s5>
</fC03>
<fN21>
<s1>170</s1>
</fN21>
<fN44 i1="01">
<s1>OTO</s1>
</fN44>
<fN82>
<s1>OTO</s1>
</fN82>
</pA>
<pR>
<fA30 i1="01" i2="1" l="ENG">
<s1>Multimedia systems and applications. Conference</s1>
<s2>8</s2>
<s3>Boston MA USA</s3>
<s4>2005</s4>
</fA30>
</pR>
</standard>
<server>
<NO>PASCAL 06-0274866 INIST</NO>
<ET>Intra-media synchronization scheme for haptic interactions in distributed virtual environments</ET>
<AU>LEE (Seokhee); KIM (Jongwon); VETRO (Anthony)</AU>
<AF>Networked Media Lab., Dept. of Information and Communications, Gwangju Institute of Science and Technology (GIST)/Gwangju, 500-712/Corée, République de (1 aut., 2 aut.)</AF>
<DT>Publication en série; Congrès; Niveau analytique</DT>
<SO>Proceedings of SPIE, the International Society for Optical Engineering; ISSN 0277-786X; Etats-Unis; Da. 2005; Vol. 6015; 60151B.1-60151B.12; Bibl. 13 ref.</SO>
<LA>Anglais</LA>
<EA>In this paper, we design and implement a prototype system with an adaptive intra-media synchronization scheme for haptic interactions in distributed virtual environments (DVEs). In order to interact with haptic interfaces in the DVEs, we require a stringent level of QoS service from the network. Especially, network delay jitter and packet loss over the Internet may seriously degrade the output quality of haptic media in the DVEs. The proposed system model consists of three layers (application, synchronization, and network) to support haptic interactions over time-varying IP networks; The intra-media synchronization scheme implemented in the system controls buffering time and transmission rate to enhance the QoS of networked haptic interactions. To demonstrate usefulness of the proposed scheme, we simulate it by using NS-2 simulator and implement simple haptic-based DVEs. According to the simulation results, the proposed scheme provides more stable playout of haptic data under network delay jitter. Moreover, when lots of clients are participating in the DVEs, it can decrease the transmission rate of haptic data so that we can get smaller network delay. According to the experiment results, the proposed scheme can be applied to the real DVEs under network delay jitter.</EA>
<CC>001D04B02E; 001D04B03B; 001D04B02F; 001D04B03D4</CC>
<FD>Synchronisation; Système réparti; Réalité virtuelle; Implémentation; Prototype; Système adaptatif; Interface haptique; Qualité service; Réseau ordinateur; Service télécommunication; Service réseau; Gigue rythme; Perte transmission; Commutation paquet; Internet; Variation temporelle; Réseau télécommunication; Système commande; Système tampon; Délai transmission; Taux transmission; Transmission donnée; Transmission information</FD>
<ED>Synchronization; Distributed system; Virtual reality; Implementation; Prototype; Adaptive system; Haptic interfaces; Service quality; Computer network; Telecommunication services; Network service; Timing jitter; Transmission loss; Packet switching; Internet; Time variation; Telecommunication network; Control system; Buffer system; Transmission time; Transmission rate; Data transmission; Information transmission</ED>
<SD>Sincronización; Sistema repartido; Realidad virtual; Implementación; Prototipo; Sistema adaptativo; Calidad servicio; Red informática; Servicio de red; Fluctuación ritmo; Pérdida transmisión; Conmutación por paquete; Internet; Variación temporal; Red telecomunicación; Sistema control; Sistema amortiguador; Plazo transmisión; Relación transmisión; Transmisión datos; Transmisión información</SD>
<LO>INIST-21760.354000153474620440</LO>
<ID>06-0274866</ID>
</server>
</inist>
</record>

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