Intra-media synchronization scheme for haptic interactions in distributed virtual environments
Identifieur interne : 000D28 ( PascalFrancis/Corpus ); précédent : 000D27; suivant : 000D29Intra-media synchronization scheme for haptic interactions in distributed virtual environments
Auteurs : Seokhee Lee ; Jongwon KimSource :
- Proceedings of SPIE, the International Society for Optical Engineering [ 0277-786X ] ; 2005.
Descripteurs français
- Pascal (Inist)
- Synchronisation, Système réparti, Réalité virtuelle, Implémentation, Prototype, Système adaptatif, Interface haptique, Qualité service, Réseau ordinateur, Service télécommunication, Service réseau, Gigue rythme, Perte transmission, Commutation paquet, Internet, Variation temporelle, Réseau télécommunication, Système commande, Système tampon, Délai transmission, Taux transmission, Transmission donnée, Transmission information.
English descriptors
- KwdEn :
- Adaptive system, Buffer system, Computer network, Control system, Data transmission, Distributed system, Haptic interfaces, Implementation, Information transmission, Internet, Network service, Packet switching, Prototype, Service quality, Synchronization, Telecommunication network, Telecommunication services, Time variation, Timing jitter, Transmission loss, Transmission rate, Transmission time, Virtual reality.
Abstract
In this paper, we design and implement a prototype system with an adaptive intra-media synchronization scheme for haptic interactions in distributed virtual environments (DVEs). In order to interact with haptic interfaces in the DVEs, we require a stringent level of QoS service from the network. Especially, network delay jitter and packet loss over the Internet may seriously degrade the output quality of haptic media in the DVEs. The proposed system model consists of three layers (application, synchronization, and network) to support haptic interactions over time-varying IP networks; The intra-media synchronization scheme implemented in the system controls buffering time and transmission rate to enhance the QoS of networked haptic interactions. To demonstrate usefulness of the proposed scheme, we simulate it by using NS-2 simulator and implement simple haptic-based DVEs. According to the simulation results, the proposed scheme provides more stable playout of haptic data under network delay jitter. Moreover, when lots of clients are participating in the DVEs, it can decrease the transmission rate of haptic data so that we can get smaller network delay. According to the experiment results, the proposed scheme can be applied to the real DVEs under network delay jitter.
Notice en format standard (ISO 2709)
Pour connaître la documentation sur le format Inist Standard.
pA |
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
pR |
|
Format Inist (serveur)
NO : | PASCAL 06-0274866 INIST |
---|---|
ET : | Intra-media synchronization scheme for haptic interactions in distributed virtual environments |
AU : | LEE (Seokhee); KIM (Jongwon); VETRO (Anthony) |
AF : | Networked Media Lab., Dept. of Information and Communications, Gwangju Institute of Science and Technology (GIST)/Gwangju, 500-712/Corée, République de (1 aut., 2 aut.) |
DT : | Publication en série; Congrès; Niveau analytique |
SO : | Proceedings of SPIE, the International Society for Optical Engineering; ISSN 0277-786X; Etats-Unis; Da. 2005; Vol. 6015; 60151B.1-60151B.12; Bibl. 13 ref. |
LA : | Anglais |
EA : | In this paper, we design and implement a prototype system with an adaptive intra-media synchronization scheme for haptic interactions in distributed virtual environments (DVEs). In order to interact with haptic interfaces in the DVEs, we require a stringent level of QoS service from the network. Especially, network delay jitter and packet loss over the Internet may seriously degrade the output quality of haptic media in the DVEs. The proposed system model consists of three layers (application, synchronization, and network) to support haptic interactions over time-varying IP networks; The intra-media synchronization scheme implemented in the system controls buffering time and transmission rate to enhance the QoS of networked haptic interactions. To demonstrate usefulness of the proposed scheme, we simulate it by using NS-2 simulator and implement simple haptic-based DVEs. According to the simulation results, the proposed scheme provides more stable playout of haptic data under network delay jitter. Moreover, when lots of clients are participating in the DVEs, it can decrease the transmission rate of haptic data so that we can get smaller network delay. According to the experiment results, the proposed scheme can be applied to the real DVEs under network delay jitter. |
CC : | 001D04B02E; 001D04B03B; 001D04B02F; 001D04B03D4 |
FD : | Synchronisation; Système réparti; Réalité virtuelle; Implémentation; Prototype; Système adaptatif; Interface haptique; Qualité service; Réseau ordinateur; Service télécommunication; Service réseau; Gigue rythme; Perte transmission; Commutation paquet; Internet; Variation temporelle; Réseau télécommunication; Système commande; Système tampon; Délai transmission; Taux transmission; Transmission donnée; Transmission information |
ED : | Synchronization; Distributed system; Virtual reality; Implementation; Prototype; Adaptive system; Haptic interfaces; Service quality; Computer network; Telecommunication services; Network service; Timing jitter; Transmission loss; Packet switching; Internet; Time variation; Telecommunication network; Control system; Buffer system; Transmission time; Transmission rate; Data transmission; Information transmission |
SD : | Sincronización; Sistema repartido; Realidad virtual; Implementación; Prototipo; Sistema adaptativo; Calidad servicio; Red informática; Servicio de red; Fluctuación ritmo; Pérdida transmisión; Conmutación por paquete; Internet; Variación temporal; Red telecomunicación; Sistema control; Sistema amortiguador; Plazo transmisión; Relación transmisión; Transmisión datos; Transmisión información |
LO : | INIST-21760.354000153474620440 |
ID : | 06-0274866 |
Links to Exploration step
Pascal:06-0274866Le document en format XML
<record><TEI><teiHeader><fileDesc><titleStmt><title xml:lang="en" level="a">Intra-media synchronization scheme for haptic interactions in distributed virtual environments</title>
<author><name sortKey="Lee, Seokhee" sort="Lee, Seokhee" uniqKey="Lee S" first="Seokhee" last="Lee">Seokhee Lee</name>
<affiliation><inist:fA14 i1="01"><s1>Networked Media Lab., Dept. of Information and Communications, Gwangju Institute of Science and Technology (GIST)</s1>
<s2>Gwangju, 500-712</s2>
<s3>KOR</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
<author><name sortKey="Kim, Jongwon" sort="Kim, Jongwon" uniqKey="Kim J" first="Jongwon" last="Kim">Jongwon Kim</name>
<affiliation><inist:fA14 i1="01"><s1>Networked Media Lab., Dept. of Information and Communications, Gwangju Institute of Science and Technology (GIST)</s1>
<s2>Gwangju, 500-712</s2>
<s3>KOR</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
</titleStmt>
<publicationStmt><idno type="wicri:source">INIST</idno>
<idno type="inist">06-0274866</idno>
<date when="2005">2005</date>
<idno type="stanalyst">PASCAL 06-0274866 INIST</idno>
<idno type="RBID">Pascal:06-0274866</idno>
<idno type="wicri:Area/PascalFrancis/Corpus">000D28</idno>
</publicationStmt>
<sourceDesc><biblStruct><analytic><title xml:lang="en" level="a">Intra-media synchronization scheme for haptic interactions in distributed virtual environments</title>
<author><name sortKey="Lee, Seokhee" sort="Lee, Seokhee" uniqKey="Lee S" first="Seokhee" last="Lee">Seokhee Lee</name>
<affiliation><inist:fA14 i1="01"><s1>Networked Media Lab., Dept. of Information and Communications, Gwangju Institute of Science and Technology (GIST)</s1>
<s2>Gwangju, 500-712</s2>
<s3>KOR</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
<author><name sortKey="Kim, Jongwon" sort="Kim, Jongwon" uniqKey="Kim J" first="Jongwon" last="Kim">Jongwon Kim</name>
<affiliation><inist:fA14 i1="01"><s1>Networked Media Lab., Dept. of Information and Communications, Gwangju Institute of Science and Technology (GIST)</s1>
<s2>Gwangju, 500-712</s2>
<s3>KOR</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
</analytic>
<series><title level="j" type="main">Proceedings of SPIE, the International Society for Optical Engineering</title>
<idno type="ISSN">0277-786X</idno>
<imprint><date when="2005">2005</date>
</imprint>
</series>
</biblStruct>
</sourceDesc>
<seriesStmt><title level="j" type="main">Proceedings of SPIE, the International Society for Optical Engineering</title>
<idno type="ISSN">0277-786X</idno>
</seriesStmt>
</fileDesc>
<profileDesc><textClass><keywords scheme="KwdEn" xml:lang="en"><term>Adaptive system</term>
<term>Buffer system</term>
<term>Computer network</term>
<term>Control system</term>
<term>Data transmission</term>
<term>Distributed system</term>
<term>Haptic interfaces</term>
<term>Implementation</term>
<term>Information transmission</term>
<term>Internet</term>
<term>Network service</term>
<term>Packet switching</term>
<term>Prototype</term>
<term>Service quality</term>
<term>Synchronization</term>
<term>Telecommunication network</term>
<term>Telecommunication services</term>
<term>Time variation</term>
<term>Timing jitter</term>
<term>Transmission loss</term>
<term>Transmission rate</term>
<term>Transmission time</term>
<term>Virtual reality</term>
</keywords>
<keywords scheme="Pascal" xml:lang="fr"><term>Synchronisation</term>
<term>Système réparti</term>
<term>Réalité virtuelle</term>
<term>Implémentation</term>
<term>Prototype</term>
<term>Système adaptatif</term>
<term>Interface haptique</term>
<term>Qualité service</term>
<term>Réseau ordinateur</term>
<term>Service télécommunication</term>
<term>Service réseau</term>
<term>Gigue rythme</term>
<term>Perte transmission</term>
<term>Commutation paquet</term>
<term>Internet</term>
<term>Variation temporelle</term>
<term>Réseau télécommunication</term>
<term>Système commande</term>
<term>Système tampon</term>
<term>Délai transmission</term>
<term>Taux transmission</term>
<term>Transmission donnée</term>
<term>Transmission information</term>
</keywords>
</textClass>
</profileDesc>
</teiHeader>
<front><div type="abstract" xml:lang="en">In this paper, we design and implement a prototype system with an adaptive intra-media synchronization scheme for haptic interactions in distributed virtual environments (DVEs). In order to interact with haptic interfaces in the DVEs, we require a stringent level of QoS service from the network. Especially, network delay jitter and packet loss over the Internet may seriously degrade the output quality of haptic media in the DVEs. The proposed system model consists of three layers (application, synchronization, and network) to support haptic interactions over time-varying IP networks; The intra-media synchronization scheme implemented in the system controls buffering time and transmission rate to enhance the QoS of networked haptic interactions. To demonstrate usefulness of the proposed scheme, we simulate it by using NS-2 simulator and implement simple haptic-based DVEs. According to the simulation results, the proposed scheme provides more stable playout of haptic data under network delay jitter. Moreover, when lots of clients are participating in the DVEs, it can decrease the transmission rate of haptic data so that we can get smaller network delay. According to the experiment results, the proposed scheme can be applied to the real DVEs under network delay jitter.</div>
</front>
</TEI>
<inist><standard h6="B"><pA><fA01 i1="01" i2="1"><s0>0277-786X</s0>
</fA01>
<fA05><s2>6015</s2>
</fA05>
<fA08 i1="01" i2="1" l="ENG"><s1>Intra-media synchronization scheme for haptic interactions in distributed virtual environments</s1>
</fA08>
<fA09 i1="01" i2="1" l="ENG"><s1>Multimedia systems and applications VIII : 24-26 October, 2005, Boston, Massachusetts, USA</s1>
</fA09>
<fA11 i1="01" i2="1"><s1>LEE (Seokhee)</s1>
</fA11>
<fA11 i1="02" i2="1"><s1>KIM (Jongwon)</s1>
</fA11>
<fA12 i1="01" i2="1"><s1>VETRO (Anthony)</s1>
<s9>ed.</s9>
</fA12>
<fA14 i1="01"><s1>Networked Media Lab., Dept. of Information and Communications, Gwangju Institute of Science and Technology (GIST)</s1>
<s2>Gwangju, 500-712</s2>
<s3>KOR</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
</fA14>
<fA18 i1="01" i2="1"><s1>Society of photo-optical instrumentation engineers</s1>
<s3>USA</s3>
<s9>org-cong.</s9>
</fA18>
<fA20><s2>60151B.1-60151B.12</s2>
</fA20>
<fA21><s1>2005</s1>
</fA21>
<fA23 i1="01"><s0>ENG</s0>
</fA23>
<fA26 i1="01"><s0>0-8194-6039-7</s0>
</fA26>
<fA43 i1="01"><s1>INIST</s1>
<s2>21760</s2>
<s5>354000153474620440</s5>
</fA43>
<fA44><s0>0000</s0>
<s1>© 2006 INIST-CNRS. All rights reserved.</s1>
</fA44>
<fA45><s0>13 ref.</s0>
</fA45>
<fA47 i1="01" i2="1"><s0>06-0274866</s0>
</fA47>
<fA60><s1>P</s1>
<s2>C</s2>
</fA60>
<fA61><s0>A</s0>
</fA61>
<fA64 i1="01" i2="1"><s0>Proceedings of SPIE, the International Society for Optical Engineering</s0>
</fA64>
<fA66 i1="01"><s0>USA</s0>
</fA66>
<fC01 i1="01" l="ENG"><s0>In this paper, we design and implement a prototype system with an adaptive intra-media synchronization scheme for haptic interactions in distributed virtual environments (DVEs). In order to interact with haptic interfaces in the DVEs, we require a stringent level of QoS service from the network. Especially, network delay jitter and packet loss over the Internet may seriously degrade the output quality of haptic media in the DVEs. The proposed system model consists of three layers (application, synchronization, and network) to support haptic interactions over time-varying IP networks; The intra-media synchronization scheme implemented in the system controls buffering time and transmission rate to enhance the QoS of networked haptic interactions. To demonstrate usefulness of the proposed scheme, we simulate it by using NS-2 simulator and implement simple haptic-based DVEs. According to the simulation results, the proposed scheme provides more stable playout of haptic data under network delay jitter. Moreover, when lots of clients are participating in the DVEs, it can decrease the transmission rate of haptic data so that we can get smaller network delay. According to the experiment results, the proposed scheme can be applied to the real DVEs under network delay jitter.</s0>
</fC01>
<fC02 i1="01" i2="X"><s0>001D04B02E</s0>
</fC02>
<fC02 i1="02" i2="X"><s0>001D04B03B</s0>
</fC02>
<fC02 i1="03" i2="X"><s0>001D04B02F</s0>
</fC02>
<fC02 i1="04" i2="X"><s0>001D04B03D4</s0>
</fC02>
<fC03 i1="01" i2="X" l="FRE"><s0>Synchronisation</s0>
<s5>01</s5>
</fC03>
<fC03 i1="01" i2="X" l="ENG"><s0>Synchronization</s0>
<s5>01</s5>
</fC03>
<fC03 i1="01" i2="X" l="SPA"><s0>Sincronización</s0>
<s5>01</s5>
</fC03>
<fC03 i1="02" i2="X" l="FRE"><s0>Système réparti</s0>
<s5>02</s5>
</fC03>
<fC03 i1="02" i2="X" l="ENG"><s0>Distributed system</s0>
<s5>02</s5>
</fC03>
<fC03 i1="02" i2="X" l="SPA"><s0>Sistema repartido</s0>
<s5>02</s5>
</fC03>
<fC03 i1="03" i2="X" l="FRE"><s0>Réalité virtuelle</s0>
<s5>03</s5>
</fC03>
<fC03 i1="03" i2="X" l="ENG"><s0>Virtual reality</s0>
<s5>03</s5>
</fC03>
<fC03 i1="03" i2="X" l="SPA"><s0>Realidad virtual</s0>
<s5>03</s5>
</fC03>
<fC03 i1="04" i2="X" l="FRE"><s0>Implémentation</s0>
<s5>04</s5>
</fC03>
<fC03 i1="04" i2="X" l="ENG"><s0>Implementation</s0>
<s5>04</s5>
</fC03>
<fC03 i1="04" i2="X" l="SPA"><s0>Implementación</s0>
<s5>04</s5>
</fC03>
<fC03 i1="05" i2="X" l="FRE"><s0>Prototype</s0>
<s5>05</s5>
</fC03>
<fC03 i1="05" i2="X" l="ENG"><s0>Prototype</s0>
<s5>05</s5>
</fC03>
<fC03 i1="05" i2="X" l="SPA"><s0>Prototipo</s0>
<s5>05</s5>
</fC03>
<fC03 i1="06" i2="X" l="FRE"><s0>Système adaptatif</s0>
<s5>06</s5>
</fC03>
<fC03 i1="06" i2="X" l="ENG"><s0>Adaptive system</s0>
<s5>06</s5>
</fC03>
<fC03 i1="06" i2="X" l="SPA"><s0>Sistema adaptativo</s0>
<s5>06</s5>
</fC03>
<fC03 i1="07" i2="3" l="FRE"><s0>Interface haptique</s0>
<s5>07</s5>
</fC03>
<fC03 i1="07" i2="3" l="ENG"><s0>Haptic interfaces</s0>
<s5>07</s5>
</fC03>
<fC03 i1="08" i2="X" l="FRE"><s0>Qualité service</s0>
<s5>08</s5>
</fC03>
<fC03 i1="08" i2="X" l="ENG"><s0>Service quality</s0>
<s5>08</s5>
</fC03>
<fC03 i1="08" i2="X" l="SPA"><s0>Calidad servicio</s0>
<s5>08</s5>
</fC03>
<fC03 i1="09" i2="X" l="FRE"><s0>Réseau ordinateur</s0>
<s5>09</s5>
</fC03>
<fC03 i1="09" i2="X" l="ENG"><s0>Computer network</s0>
<s5>09</s5>
</fC03>
<fC03 i1="09" i2="X" l="SPA"><s0>Red informática</s0>
<s5>09</s5>
</fC03>
<fC03 i1="10" i2="3" l="FRE"><s0>Service télécommunication</s0>
<s5>10</s5>
</fC03>
<fC03 i1="10" i2="3" l="ENG"><s0>Telecommunication services</s0>
<s5>10</s5>
</fC03>
<fC03 i1="11" i2="X" l="FRE"><s0>Service réseau</s0>
<s5>11</s5>
</fC03>
<fC03 i1="11" i2="X" l="ENG"><s0>Network service</s0>
<s5>11</s5>
</fC03>
<fC03 i1="11" i2="X" l="SPA"><s0>Servicio de red</s0>
<s5>11</s5>
</fC03>
<fC03 i1="12" i2="X" l="FRE"><s0>Gigue rythme</s0>
<s5>12</s5>
</fC03>
<fC03 i1="12" i2="X" l="ENG"><s0>Timing jitter</s0>
<s5>12</s5>
</fC03>
<fC03 i1="12" i2="X" l="SPA"><s0>Fluctuación ritmo</s0>
<s5>12</s5>
</fC03>
<fC03 i1="13" i2="X" l="FRE"><s0>Perte transmission</s0>
<s5>13</s5>
</fC03>
<fC03 i1="13" i2="X" l="ENG"><s0>Transmission loss</s0>
<s5>13</s5>
</fC03>
<fC03 i1="13" i2="X" l="SPA"><s0>Pérdida transmisión</s0>
<s5>13</s5>
</fC03>
<fC03 i1="14" i2="X" l="FRE"><s0>Commutation paquet</s0>
<s5>14</s5>
</fC03>
<fC03 i1="14" i2="X" l="ENG"><s0>Packet switching</s0>
<s5>14</s5>
</fC03>
<fC03 i1="14" i2="X" l="SPA"><s0>Conmutación por paquete</s0>
<s5>14</s5>
</fC03>
<fC03 i1="15" i2="X" l="FRE"><s0>Internet</s0>
<s5>15</s5>
</fC03>
<fC03 i1="15" i2="X" l="ENG"><s0>Internet</s0>
<s5>15</s5>
</fC03>
<fC03 i1="15" i2="X" l="SPA"><s0>Internet</s0>
<s5>15</s5>
</fC03>
<fC03 i1="16" i2="X" l="FRE"><s0>Variation temporelle</s0>
<s5>16</s5>
</fC03>
<fC03 i1="16" i2="X" l="ENG"><s0>Time variation</s0>
<s5>16</s5>
</fC03>
<fC03 i1="16" i2="X" l="SPA"><s0>Variación temporal</s0>
<s5>16</s5>
</fC03>
<fC03 i1="17" i2="X" l="FRE"><s0>Réseau télécommunication</s0>
<s5>17</s5>
</fC03>
<fC03 i1="17" i2="X" l="ENG"><s0>Telecommunication network</s0>
<s5>17</s5>
</fC03>
<fC03 i1="17" i2="X" l="SPA"><s0>Red telecomunicación</s0>
<s5>17</s5>
</fC03>
<fC03 i1="18" i2="X" l="FRE"><s0>Système commande</s0>
<s5>18</s5>
</fC03>
<fC03 i1="18" i2="X" l="ENG"><s0>Control system</s0>
<s5>18</s5>
</fC03>
<fC03 i1="18" i2="X" l="SPA"><s0>Sistema control</s0>
<s5>18</s5>
</fC03>
<fC03 i1="19" i2="X" l="FRE"><s0>Système tampon</s0>
<s5>19</s5>
</fC03>
<fC03 i1="19" i2="X" l="ENG"><s0>Buffer system</s0>
<s5>19</s5>
</fC03>
<fC03 i1="19" i2="X" l="SPA"><s0>Sistema amortiguador</s0>
<s5>19</s5>
</fC03>
<fC03 i1="20" i2="X" l="FRE"><s0>Délai transmission</s0>
<s5>20</s5>
</fC03>
<fC03 i1="20" i2="X" l="ENG"><s0>Transmission time</s0>
<s5>20</s5>
</fC03>
<fC03 i1="20" i2="X" l="SPA"><s0>Plazo transmisión</s0>
<s5>20</s5>
</fC03>
<fC03 i1="21" i2="X" l="FRE"><s0>Taux transmission</s0>
<s5>21</s5>
</fC03>
<fC03 i1="21" i2="X" l="ENG"><s0>Transmission rate</s0>
<s5>21</s5>
</fC03>
<fC03 i1="21" i2="X" l="SPA"><s0>Relación transmisión</s0>
<s5>21</s5>
</fC03>
<fC03 i1="22" i2="X" l="FRE"><s0>Transmission donnée</s0>
<s5>31</s5>
</fC03>
<fC03 i1="22" i2="X" l="ENG"><s0>Data transmission</s0>
<s5>31</s5>
</fC03>
<fC03 i1="22" i2="X" l="SPA"><s0>Transmisión datos</s0>
<s5>31</s5>
</fC03>
<fC03 i1="23" i2="X" l="FRE"><s0>Transmission information</s0>
<s5>32</s5>
</fC03>
<fC03 i1="23" i2="X" l="ENG"><s0>Information transmission</s0>
<s5>32</s5>
</fC03>
<fC03 i1="23" i2="X" l="SPA"><s0>Transmisión información</s0>
<s5>32</s5>
</fC03>
<fN21><s1>170</s1>
</fN21>
<fN44 i1="01"><s1>OTO</s1>
</fN44>
<fN82><s1>OTO</s1>
</fN82>
</pA>
<pR><fA30 i1="01" i2="1" l="ENG"><s1>Multimedia systems and applications. Conference</s1>
<s2>8</s2>
<s3>Boston MA USA</s3>
<s4>2005</s4>
</fA30>
</pR>
</standard>
<server><NO>PASCAL 06-0274866 INIST</NO>
<ET>Intra-media synchronization scheme for haptic interactions in distributed virtual environments</ET>
<AU>LEE (Seokhee); KIM (Jongwon); VETRO (Anthony)</AU>
<AF>Networked Media Lab., Dept. of Information and Communications, Gwangju Institute of Science and Technology (GIST)/Gwangju, 500-712/Corée, République de (1 aut., 2 aut.)</AF>
<DT>Publication en série; Congrès; Niveau analytique</DT>
<SO>Proceedings of SPIE, the International Society for Optical Engineering; ISSN 0277-786X; Etats-Unis; Da. 2005; Vol. 6015; 60151B.1-60151B.12; Bibl. 13 ref.</SO>
<LA>Anglais</LA>
<EA>In this paper, we design and implement a prototype system with an adaptive intra-media synchronization scheme for haptic interactions in distributed virtual environments (DVEs). In order to interact with haptic interfaces in the DVEs, we require a stringent level of QoS service from the network. Especially, network delay jitter and packet loss over the Internet may seriously degrade the output quality of haptic media in the DVEs. The proposed system model consists of three layers (application, synchronization, and network) to support haptic interactions over time-varying IP networks; The intra-media synchronization scheme implemented in the system controls buffering time and transmission rate to enhance the QoS of networked haptic interactions. To demonstrate usefulness of the proposed scheme, we simulate it by using NS-2 simulator and implement simple haptic-based DVEs. According to the simulation results, the proposed scheme provides more stable playout of haptic data under network delay jitter. Moreover, when lots of clients are participating in the DVEs, it can decrease the transmission rate of haptic data so that we can get smaller network delay. According to the experiment results, the proposed scheme can be applied to the real DVEs under network delay jitter.</EA>
<CC>001D04B02E; 001D04B03B; 001D04B02F; 001D04B03D4</CC>
<FD>Synchronisation; Système réparti; Réalité virtuelle; Implémentation; Prototype; Système adaptatif; Interface haptique; Qualité service; Réseau ordinateur; Service télécommunication; Service réseau; Gigue rythme; Perte transmission; Commutation paquet; Internet; Variation temporelle; Réseau télécommunication; Système commande; Système tampon; Délai transmission; Taux transmission; Transmission donnée; Transmission information</FD>
<ED>Synchronization; Distributed system; Virtual reality; Implementation; Prototype; Adaptive system; Haptic interfaces; Service quality; Computer network; Telecommunication services; Network service; Timing jitter; Transmission loss; Packet switching; Internet; Time variation; Telecommunication network; Control system; Buffer system; Transmission time; Transmission rate; Data transmission; Information transmission</ED>
<SD>Sincronización; Sistema repartido; Realidad virtual; Implementación; Prototipo; Sistema adaptativo; Calidad servicio; Red informática; Servicio de red; Fluctuación ritmo; Pérdida transmisión; Conmutación por paquete; Internet; Variación temporal; Red telecomunicación; Sistema control; Sistema amortiguador; Plazo transmisión; Relación transmisión; Transmisión datos; Transmisión información</SD>
<LO>INIST-21760.354000153474620440</LO>
<ID>06-0274866</ID>
</server>
</inist>
</record>
Pour manipuler ce document sous Unix (Dilib)
EXPLOR_STEP=$WICRI_ROOT/Ticri/CIDE/explor/HapticV1/Data/PascalFrancis/Corpus
HfdSelect -h $EXPLOR_STEP/biblio.hfd -nk 000D28 | SxmlIndent | more
Ou
HfdSelect -h $EXPLOR_AREA/Data/PascalFrancis/Corpus/biblio.hfd -nk 000D28 | SxmlIndent | more
Pour mettre un lien sur cette page dans le réseau Wicri
{{Explor lien |wiki= Ticri/CIDE |area= HapticV1 |flux= PascalFrancis |étape= Corpus |type= RBID |clé= Pascal:06-0274866 |texte= Intra-media synchronization scheme for haptic interactions in distributed virtual environments }}
![]() | This area was generated with Dilib version V0.6.23. | ![]() |