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Low cost heads-up virtual reality (HUVR) with optical tracking and haptic feedback

Identifieur interne : 000489 ( PascalFrancis/Corpus ); précédent : 000488; suivant : 000490

Low cost heads-up virtual reality (HUVR) with optical tracking and haptic feedback

Auteurs : Todd Margolis ; Thomas A. Defanti ; Greg Dawe ; Andrew Prudhomme ; Jurgen P. Schulze ; Steve Cutchin

Source :

RBID : Pascal:11-0279075

Descripteurs français

English descriptors

Abstract

Researchers at the University of California, San Diego, have created a new, relatively low-cost augmented reality system that enables users to touch the virtual environment they are immersed in. The Heads-Up Virtual Reality device (HUVR) couples a consumer 3D HD flat screen TV with a half-silvered mirror to project any graphic image onto the user's hands and into the space surrounding them. With his or her head position optically tracked to generate the correct perspective view, the user maneuvers a force-feedback (haptic) device to interact with the 3D image, literally 'touching' the object's angles and contours as if it was a tangible physical object. HUVR can be used for training and education in structural and mechanical engineering, archaeology and medicine as well as other tasks that require hand-eye coordination. One of the most unique characteristics of HUVR is that a user can place their hands inside of the virtual environment without occluding the 3D image. Built using open-source software and consumer level hardware, HUVR offers users a tactile experience in an immersive environment that is functional, affordable and scalable.

Notice en format standard (ISO 2709)

Pour connaître la documentation sur le format Inist Standard.

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A08 01  1  ENG  @1 Low cost heads-up virtual reality (HUVR) with optical tracking and haptic feedback
A09 01  1  ENG  @1 Three-dimensional imaging, interaction, and measurement : 24-27 January 2011, San Francisco, California, United States
A11 01  1    @1 MARGOLIS (Todd)
A11 02  1    @1 DEFANTI (Thomas A.)
A11 03  1    @1 DAWE (Greg)
A11 04  1    @1 PRUDHOMME (Andrew)
A11 05  1    @1 SCHULZE (Jurgen P.)
A11 06  1    @1 CUTCHIN (Steve)
A12 01  1    @1 BERALDIN (J. Angelo) @9 ed.
A12 02  1    @1 CHEOK (Geraldine S.) @9 ed.
A12 03  1    @1 MCCARTHY (Michael B.) @9 ed.
A14 01      @1 CRCA, University of California, San Diego, 9500 Gilman Dr. @2 La Jolla, CA, 92093-0037 @3 USA @Z 1 aut.
A14 02      @1 Calit2, University of California, San Diego, 9500 Gilman Dr. @2 La Jolla, CA, 92093-0436 @3 USA @Z 2 aut. @Z 3 aut. @Z 4 aut. @Z 5 aut.
A14 03      @1 King Abdullah University of Science and Technology Visualization Laboratory @2 Thuwal @3 SAU @Z 6 aut.
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C01 01    ENG  @0 Researchers at the University of California, San Diego, have created a new, relatively low-cost augmented reality system that enables users to touch the virtual environment they are immersed in. The Heads-Up Virtual Reality device (HUVR) couples a consumer 3D HD flat screen TV with a half-silvered mirror to project any graphic image onto the user's hands and into the space surrounding them. With his or her head position optically tracked to generate the correct perspective view, the user maneuvers a force-feedback (haptic) device to interact with the 3D image, literally 'touching' the object's angles and contours as if it was a tangible physical object. HUVR can be used for training and education in structural and mechanical engineering, archaeology and medicine as well as other tasks that require hand-eye coordination. One of the most unique characteristics of HUVR is that a user can place their hands inside of the virtual environment without occluding the 3D image. Built using open-source software and consumer level hardware, HUVR offers users a tactile experience in an immersive environment that is functional, affordable and scalable.
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C03 03  3  FRE  @0 Boucle réaction @5 30
C03 03  3  ENG  @0 Feedback @5 30
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C03 04  3  ENG  @0 Optical tracking @5 61
C03 05  3  FRE  @0 Argent @2 NC @5 62
C03 05  3  ENG  @0 Silver @2 NC @5 62
C03 06  3  FRE  @0 Oeil @5 63
C03 06  3  ENG  @0 Eyes @5 63
C03 07  X  FRE  @0 Diminution coût @5 64
C03 07  X  ENG  @0 Cost lowering @5 64
C03 07  X  SPA  @0 Reducción costes @5 64
C03 08  3  FRE  @0 Réalité virtuelle @5 65
C03 08  3  ENG  @0 Virtual reality @5 65
C03 09  X  FRE  @0 Système mémoire @5 66
C03 09  X  ENG  @0 Storage system @5 66
C03 09  X  SPA  @0 Sistema memoria @5 66
C03 10  3  FRE  @0 Réalité augmentée @5 67
C03 10  3  ENG  @0 Augmented reality @5 67
C03 11  X  FRE  @0 Ecran plat @5 68
C03 11  X  ENG  @0 Flat screen @5 68
C03 11  X  SPA  @0 Pantalla plana @5 68
C03 12  3  FRE  @0 Télévision @5 69
C03 12  3  ENG  @0 Television @5 69
C03 13  3  FRE  @0 0130C @4 INC @5 83
C03 14  3  FRE  @0 4230 @4 INC @5 84
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A30 01  1  ENG  @1 Electronic Imaging Science and Technology Symposium @3 San Francisco CA USA @4 2011

Format Inist (serveur)

NO : PASCAL 11-0279075 INIST
ET : Low cost heads-up virtual reality (HUVR) with optical tracking and haptic feedback
AU : MARGOLIS (Todd); DEFANTI (Thomas A.); DAWE (Greg); PRUDHOMME (Andrew); SCHULZE (Jurgen P.); CUTCHIN (Steve); BERALDIN (J. Angelo); CHEOK (Geraldine S.); MCCARTHY (Michael B.)
AF : CRCA, University of California, San Diego, 9500 Gilman Dr./La Jolla, CA, 92093-0037/Etats-Unis (1 aut.); Calit2, University of California, San Diego, 9500 Gilman Dr./La Jolla, CA, 92093-0436/Etats-Unis (2 aut., 3 aut., 4 aut., 5 aut.); King Abdullah University of Science and Technology Visualization Laboratory/Thuwal/Arabie Saoudite (6 aut.)
DT : Publication en série; Congrès; Niveau analytique
SO : Proceedings of SPIE, the International Society for Optical Engineering; ISSN 0277-786X; Coden PSISDG; Etats-Unis; Da. 2011; Vol. 7864; 786417.1-786417.11; Bibl. 18 ref.
LA : Anglais
EA : Researchers at the University of California, San Diego, have created a new, relatively low-cost augmented reality system that enables users to touch the virtual environment they are immersed in. The Heads-Up Virtual Reality device (HUVR) couples a consumer 3D HD flat screen TV with a half-silvered mirror to project any graphic image onto the user's hands and into the space surrounding them. With his or her head position optically tracked to generate the correct perspective view, the user maneuvers a force-feedback (haptic) device to interact with the 3D image, literally 'touching' the object's angles and contours as if it was a tangible physical object. HUVR can be used for training and education in structural and mechanical engineering, archaeology and medicine as well as other tasks that require hand-eye coordination. One of the most unique characteristics of HUVR is that a user can place their hands inside of the virtual environment without occluding the 3D image. Built using open-source software and consumer level hardware, HUVR offers users a tactile experience in an immersive environment that is functional, affordable and scalable.
CC : 001B00A30C; 001B40B30
FD : Miroir; Imagerie; Boucle réaction; Poursuite optique; Argent; Oeil; Diminution coût; Réalité virtuelle; Système mémoire; Réalité augmentée; Ecran plat; Télévision; 0130C; 4230
ED : Mirrors; Imagery; Feedback; Optical tracking; Silver; Eyes; Cost lowering; Virtual reality; Storage system; Augmented reality; Flat screen; Television
SD : Imaginería; Reducción costes; Sistema memoria; Pantalla plana
LO : INIST-21760.354000174731670410
ID : 11-0279075

Links to Exploration step

Pascal:11-0279075

Le document en format XML

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<div type="abstract" xml:lang="en">Researchers at the University of California, San Diego, have created a new, relatively low-cost augmented reality system that enables users to touch the virtual environment they are immersed in. The Heads-Up Virtual Reality device (HUVR) couples a consumer 3D HD flat screen TV with a half-silvered mirror to project any graphic image onto the user's hands and into the space surrounding them. With his or her head position optically tracked to generate the correct perspective view, the user maneuvers a force-feedback (haptic) device to interact with the 3D image, literally 'touching' the object's angles and contours as if it was a tangible physical object. HUVR can be used for training and education in structural and mechanical engineering, archaeology and medicine as well as other tasks that require hand-eye coordination. One of the most unique characteristics of HUVR is that a user can place their hands inside of the virtual environment without occluding the 3D image. Built using open-source software and consumer level hardware, HUVR offers users a tactile experience in an immersive environment that is functional, affordable and scalable.</div>
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<s0>Researchers at the University of California, San Diego, have created a new, relatively low-cost augmented reality system that enables users to touch the virtual environment they are immersed in. The Heads-Up Virtual Reality device (HUVR) couples a consumer 3D HD flat screen TV with a half-silvered mirror to project any graphic image onto the user's hands and into the space surrounding them. With his or her head position optically tracked to generate the correct perspective view, the user maneuvers a force-feedback (haptic) device to interact with the 3D image, literally 'touching' the object's angles and contours as if it was a tangible physical object. HUVR can be used for training and education in structural and mechanical engineering, archaeology and medicine as well as other tasks that require hand-eye coordination. One of the most unique characteristics of HUVR is that a user can place their hands inside of the virtual environment without occluding the 3D image. Built using open-source software and consumer level hardware, HUVR offers users a tactile experience in an immersive environment that is functional, affordable and scalable.</s0>
</fC01>
<fC02 i1="01" i2="3">
<s0>001B00A30C</s0>
</fC02>
<fC02 i1="02" i2="3">
<s0>001B40B30</s0>
</fC02>
<fC03 i1="01" i2="3" l="FRE">
<s0>Miroir</s0>
<s5>11</s5>
</fC03>
<fC03 i1="01" i2="3" l="ENG">
<s0>Mirrors</s0>
<s5>11</s5>
</fC03>
<fC03 i1="02" i2="X" l="FRE">
<s0>Imagerie</s0>
<s5>19</s5>
</fC03>
<fC03 i1="02" i2="X" l="ENG">
<s0>Imagery</s0>
<s5>19</s5>
</fC03>
<fC03 i1="02" i2="X" l="SPA">
<s0>Imaginería</s0>
<s5>19</s5>
</fC03>
<fC03 i1="03" i2="3" l="FRE">
<s0>Boucle réaction</s0>
<s5>30</s5>
</fC03>
<fC03 i1="03" i2="3" l="ENG">
<s0>Feedback</s0>
<s5>30</s5>
</fC03>
<fC03 i1="04" i2="3" l="FRE">
<s0>Poursuite optique</s0>
<s5>61</s5>
</fC03>
<fC03 i1="04" i2="3" l="ENG">
<s0>Optical tracking</s0>
<s5>61</s5>
</fC03>
<fC03 i1="05" i2="3" l="FRE">
<s0>Argent</s0>
<s2>NC</s2>
<s5>62</s5>
</fC03>
<fC03 i1="05" i2="3" l="ENG">
<s0>Silver</s0>
<s2>NC</s2>
<s5>62</s5>
</fC03>
<fC03 i1="06" i2="3" l="FRE">
<s0>Oeil</s0>
<s5>63</s5>
</fC03>
<fC03 i1="06" i2="3" l="ENG">
<s0>Eyes</s0>
<s5>63</s5>
</fC03>
<fC03 i1="07" i2="X" l="FRE">
<s0>Diminution coût</s0>
<s5>64</s5>
</fC03>
<fC03 i1="07" i2="X" l="ENG">
<s0>Cost lowering</s0>
<s5>64</s5>
</fC03>
<fC03 i1="07" i2="X" l="SPA">
<s0>Reducción costes</s0>
<s5>64</s5>
</fC03>
<fC03 i1="08" i2="3" l="FRE">
<s0>Réalité virtuelle</s0>
<s5>65</s5>
</fC03>
<fC03 i1="08" i2="3" l="ENG">
<s0>Virtual reality</s0>
<s5>65</s5>
</fC03>
<fC03 i1="09" i2="X" l="FRE">
<s0>Système mémoire</s0>
<s5>66</s5>
</fC03>
<fC03 i1="09" i2="X" l="ENG">
<s0>Storage system</s0>
<s5>66</s5>
</fC03>
<fC03 i1="09" i2="X" l="SPA">
<s0>Sistema memoria</s0>
<s5>66</s5>
</fC03>
<fC03 i1="10" i2="3" l="FRE">
<s0>Réalité augmentée</s0>
<s5>67</s5>
</fC03>
<fC03 i1="10" i2="3" l="ENG">
<s0>Augmented reality</s0>
<s5>67</s5>
</fC03>
<fC03 i1="11" i2="X" l="FRE">
<s0>Ecran plat</s0>
<s5>68</s5>
</fC03>
<fC03 i1="11" i2="X" l="ENG">
<s0>Flat screen</s0>
<s5>68</s5>
</fC03>
<fC03 i1="11" i2="X" l="SPA">
<s0>Pantalla plana</s0>
<s5>68</s5>
</fC03>
<fC03 i1="12" i2="3" l="FRE">
<s0>Télévision</s0>
<s5>69</s5>
</fC03>
<fC03 i1="12" i2="3" l="ENG">
<s0>Television</s0>
<s5>69</s5>
</fC03>
<fC03 i1="13" i2="3" l="FRE">
<s0>0130C</s0>
<s4>INC</s4>
<s5>83</s5>
</fC03>
<fC03 i1="14" i2="3" l="FRE">
<s0>4230</s0>
<s4>INC</s4>
<s5>84</s5>
</fC03>
<fN21>
<s1>185</s1>
</fN21>
<fN44 i1="01">
<s1>OTO</s1>
</fN44>
<fN82>
<s1>OTO</s1>
</fN82>
</pA>
<pR>
<fA30 i1="01" i2="1" l="ENG">
<s1>Electronic Imaging Science and Technology Symposium</s1>
<s3>San Francisco CA USA</s3>
<s4>2011</s4>
</fA30>
</pR>
</standard>
<server>
<NO>PASCAL 11-0279075 INIST</NO>
<ET>Low cost heads-up virtual reality (HUVR) with optical tracking and haptic feedback</ET>
<AU>MARGOLIS (Todd); DEFANTI (Thomas A.); DAWE (Greg); PRUDHOMME (Andrew); SCHULZE (Jurgen P.); CUTCHIN (Steve); BERALDIN (J. Angelo); CHEOK (Geraldine S.); MCCARTHY (Michael B.)</AU>
<AF>CRCA, University of California, San Diego, 9500 Gilman Dr./La Jolla, CA, 92093-0037/Etats-Unis (1 aut.); Calit2, University of California, San Diego, 9500 Gilman Dr./La Jolla, CA, 92093-0436/Etats-Unis (2 aut., 3 aut., 4 aut., 5 aut.); King Abdullah University of Science and Technology Visualization Laboratory/Thuwal/Arabie Saoudite (6 aut.)</AF>
<DT>Publication en série; Congrès; Niveau analytique</DT>
<SO>Proceedings of SPIE, the International Society for Optical Engineering; ISSN 0277-786X; Coden PSISDG; Etats-Unis; Da. 2011; Vol. 7864; 786417.1-786417.11; Bibl. 18 ref.</SO>
<LA>Anglais</LA>
<EA>Researchers at the University of California, San Diego, have created a new, relatively low-cost augmented reality system that enables users to touch the virtual environment they are immersed in. The Heads-Up Virtual Reality device (HUVR) couples a consumer 3D HD flat screen TV with a half-silvered mirror to project any graphic image onto the user's hands and into the space surrounding them. With his or her head position optically tracked to generate the correct perspective view, the user maneuvers a force-feedback (haptic) device to interact with the 3D image, literally 'touching' the object's angles and contours as if it was a tangible physical object. HUVR can be used for training and education in structural and mechanical engineering, archaeology and medicine as well as other tasks that require hand-eye coordination. One of the most unique characteristics of HUVR is that a user can place their hands inside of the virtual environment without occluding the 3D image. Built using open-source software and consumer level hardware, HUVR offers users a tactile experience in an immersive environment that is functional, affordable and scalable.</EA>
<CC>001B00A30C; 001B40B30</CC>
<FD>Miroir; Imagerie; Boucle réaction; Poursuite optique; Argent; Oeil; Diminution coût; Réalité virtuelle; Système mémoire; Réalité augmentée; Ecran plat; Télévision; 0130C; 4230</FD>
<ED>Mirrors; Imagery; Feedback; Optical tracking; Silver; Eyes; Cost lowering; Virtual reality; Storage system; Augmented reality; Flat screen; Television</ED>
<SD>Imaginería; Reducción costes; Sistema memoria; Pantalla plana</SD>
<LO>INIST-21760.354000174731670410</LO>
<ID>11-0279075</ID>
</server>
</inist>
</record>

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