Low cost heads-up virtual reality (HUVR) with optical tracking and haptic feedback
Identifieur interne : 000489 ( PascalFrancis/Corpus ); précédent : 000488; suivant : 000490Low cost heads-up virtual reality (HUVR) with optical tracking and haptic feedback
Auteurs : Todd Margolis ; Thomas A. Defanti ; Greg Dawe ; Andrew Prudhomme ; Jurgen P. Schulze ; Steve CutchinSource :
- Proceedings of SPIE, the International Society for Optical Engineering [ 0277-786X ] ; 2011.
Descripteurs français
- Pascal (Inist)
English descriptors
- KwdEn :
Abstract
Researchers at the University of California, San Diego, have created a new, relatively low-cost augmented reality system that enables users to touch the virtual environment they are immersed in. The Heads-Up Virtual Reality device (HUVR) couples a consumer 3D HD flat screen TV with a half-silvered mirror to project any graphic image onto the user's hands and into the space surrounding them. With his or her head position optically tracked to generate the correct perspective view, the user maneuvers a force-feedback (haptic) device to interact with the 3D image, literally 'touching' the object's angles and contours as if it was a tangible physical object. HUVR can be used for training and education in structural and mechanical engineering, archaeology and medicine as well as other tasks that require hand-eye coordination. One of the most unique characteristics of HUVR is that a user can place their hands inside of the virtual environment without occluding the 3D image. Built using open-source software and consumer level hardware, HUVR offers users a tactile experience in an immersive environment that is functional, affordable and scalable.
Notice en format standard (ISO 2709)
Pour connaître la documentation sur le format Inist Standard.
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Format Inist (serveur)
NO : | PASCAL 11-0279075 INIST |
---|---|
ET : | Low cost heads-up virtual reality (HUVR) with optical tracking and haptic feedback |
AU : | MARGOLIS (Todd); DEFANTI (Thomas A.); DAWE (Greg); PRUDHOMME (Andrew); SCHULZE (Jurgen P.); CUTCHIN (Steve); BERALDIN (J. Angelo); CHEOK (Geraldine S.); MCCARTHY (Michael B.) |
AF : | CRCA, University of California, San Diego, 9500 Gilman Dr./La Jolla, CA, 92093-0037/Etats-Unis (1 aut.); Calit2, University of California, San Diego, 9500 Gilman Dr./La Jolla, CA, 92093-0436/Etats-Unis (2 aut., 3 aut., 4 aut., 5 aut.); King Abdullah University of Science and Technology Visualization Laboratory/Thuwal/Arabie Saoudite (6 aut.) |
DT : | Publication en série; Congrès; Niveau analytique |
SO : | Proceedings of SPIE, the International Society for Optical Engineering; ISSN 0277-786X; Coden PSISDG; Etats-Unis; Da. 2011; Vol. 7864; 786417.1-786417.11; Bibl. 18 ref. |
LA : | Anglais |
EA : | Researchers at the University of California, San Diego, have created a new, relatively low-cost augmented reality system that enables users to touch the virtual environment they are immersed in. The Heads-Up Virtual Reality device (HUVR) couples a consumer 3D HD flat screen TV with a half-silvered mirror to project any graphic image onto the user's hands and into the space surrounding them. With his or her head position optically tracked to generate the correct perspective view, the user maneuvers a force-feedback (haptic) device to interact with the 3D image, literally 'touching' the object's angles and contours as if it was a tangible physical object. HUVR can be used for training and education in structural and mechanical engineering, archaeology and medicine as well as other tasks that require hand-eye coordination. One of the most unique characteristics of HUVR is that a user can place their hands inside of the virtual environment without occluding the 3D image. Built using open-source software and consumer level hardware, HUVR offers users a tactile experience in an immersive environment that is functional, affordable and scalable. |
CC : | 001B00A30C; 001B40B30 |
FD : | Miroir; Imagerie; Boucle réaction; Poursuite optique; Argent; Oeil; Diminution coût; Réalité virtuelle; Système mémoire; Réalité augmentée; Ecran plat; Télévision; 0130C; 4230 |
ED : | Mirrors; Imagery; Feedback; Optical tracking; Silver; Eyes; Cost lowering; Virtual reality; Storage system; Augmented reality; Flat screen; Television |
SD : | Imaginería; Reducción costes; Sistema memoria; Pantalla plana |
LO : | INIST-21760.354000174731670410 |
ID : | 11-0279075 |
Links to Exploration step
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<front><div type="abstract" xml:lang="en">Researchers at the University of California, San Diego, have created a new, relatively low-cost augmented reality system that enables users to touch the virtual environment they are immersed in. The Heads-Up Virtual Reality device (HUVR) couples a consumer 3D HD flat screen TV with a half-silvered mirror to project any graphic image onto the user's hands and into the space surrounding them. With his or her head position optically tracked to generate the correct perspective view, the user maneuvers a force-feedback (haptic) device to interact with the 3D image, literally 'touching' the object's angles and contours as if it was a tangible physical object. HUVR can be used for training and education in structural and mechanical engineering, archaeology and medicine as well as other tasks that require hand-eye coordination. One of the most unique characteristics of HUVR is that a user can place their hands inside of the virtual environment without occluding the 3D image. Built using open-source software and consumer level hardware, HUVR offers users a tactile experience in an immersive environment that is functional, affordable and scalable.</div>
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<s5>69</s5>
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<fC03 i1="13" i2="3" l="FRE"><s0>0130C</s0>
<s4>INC</s4>
<s5>83</s5>
</fC03>
<fC03 i1="14" i2="3" l="FRE"><s0>4230</s0>
<s4>INC</s4>
<s5>84</s5>
</fC03>
<fN21><s1>185</s1>
</fN21>
<fN44 i1="01"><s1>OTO</s1>
</fN44>
<fN82><s1>OTO</s1>
</fN82>
</pA>
<pR><fA30 i1="01" i2="1" l="ENG"><s1>Electronic Imaging Science and Technology Symposium</s1>
<s3>San Francisco CA USA</s3>
<s4>2011</s4>
</fA30>
</pR>
</standard>
<server><NO>PASCAL 11-0279075 INIST</NO>
<ET>Low cost heads-up virtual reality (HUVR) with optical tracking and haptic feedback</ET>
<AU>MARGOLIS (Todd); DEFANTI (Thomas A.); DAWE (Greg); PRUDHOMME (Andrew); SCHULZE (Jurgen P.); CUTCHIN (Steve); BERALDIN (J. Angelo); CHEOK (Geraldine S.); MCCARTHY (Michael B.)</AU>
<AF>CRCA, University of California, San Diego, 9500 Gilman Dr./La Jolla, CA, 92093-0037/Etats-Unis (1 aut.); Calit2, University of California, San Diego, 9500 Gilman Dr./La Jolla, CA, 92093-0436/Etats-Unis (2 aut., 3 aut., 4 aut., 5 aut.); King Abdullah University of Science and Technology Visualization Laboratory/Thuwal/Arabie Saoudite (6 aut.)</AF>
<DT>Publication en série; Congrès; Niveau analytique</DT>
<SO>Proceedings of SPIE, the International Society for Optical Engineering; ISSN 0277-786X; Coden PSISDG; Etats-Unis; Da. 2011; Vol. 7864; 786417.1-786417.11; Bibl. 18 ref.</SO>
<LA>Anglais</LA>
<EA>Researchers at the University of California, San Diego, have created a new, relatively low-cost augmented reality system that enables users to touch the virtual environment they are immersed in. The Heads-Up Virtual Reality device (HUVR) couples a consumer 3D HD flat screen TV with a half-silvered mirror to project any graphic image onto the user's hands and into the space surrounding them. With his or her head position optically tracked to generate the correct perspective view, the user maneuvers a force-feedback (haptic) device to interact with the 3D image, literally 'touching' the object's angles and contours as if it was a tangible physical object. HUVR can be used for training and education in structural and mechanical engineering, archaeology and medicine as well as other tasks that require hand-eye coordination. One of the most unique characteristics of HUVR is that a user can place their hands inside of the virtual environment without occluding the 3D image. Built using open-source software and consumer level hardware, HUVR offers users a tactile experience in an immersive environment that is functional, affordable and scalable.</EA>
<CC>001B00A30C; 001B40B30</CC>
<FD>Miroir; Imagerie; Boucle réaction; Poursuite optique; Argent; Oeil; Diminution coût; Réalité virtuelle; Système mémoire; Réalité augmentée; Ecran plat; Télévision; 0130C; 4230</FD>
<ED>Mirrors; Imagery; Feedback; Optical tracking; Silver; Eyes; Cost lowering; Virtual reality; Storage system; Augmented reality; Flat screen; Television</ED>
<SD>Imaginería; Reducción costes; Sistema memoria; Pantalla plana</SD>
<LO>INIST-21760.354000174731670410</LO>
<ID>11-0279075</ID>
</server>
</inist>
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