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A Pseudo-haptic Knot Diagram Interface

Identifieur interne : 000488 ( PascalFrancis/Corpus ); précédent : 000487; suivant : 000489

A Pseudo-haptic Knot Diagram Interface

Auteurs : HUI ZHANG ; JIANGUANG WENG ; Andrew J. Hanson

Source :

RBID : Pascal:11-0279192

Descripteurs français

English descriptors

Abstract

To make progress in understanding knot theory, we will need to interact with the projected representations of mathematical knots which are of course continuous in 3D but significantly interrupted in the projective images. One way to achieve such a goal would be to design an interactive system that allows us to sketch 2D knot diagrams by taking advantage of a collision-sensing controller and explore their underlying smooth structures through a continuous motion. Recent advances of interaction techniques have been made that allow progress to be made in this direction. Pseudo-haptics that simulates haptic effects using pure visual feedback can be used to develop such an interactive system. This paper outlines one such pseudo-haptic knot diagram interface. Our interface derives from the familiar pencil-and-paperprocess of drawing 2D knot diagrams and provides haptic-like sensations to facilitate the creation and exploration of knot diagrams. A centerpiece of the interaction model simulates a "physically" reactive mouse cursor, which is exploited to resolve the apparent conflict between the continuous structure of the actual smooth knot and the visual discontinuities in the knot diagram representation. Another value in exploiting pseudo-haptics is that an acceleration (or deceleration) of the mouse cursor (or surface locator) can be used to indicate the slope of the curve (or surface) of whom the projective image is being explored. By exploiting these additional visual cues, we proceed to a full-featured extension to a pseudo-haptic 4D visualization system that simulates the continuous navigation on 4D objects and allows us to sense the bumps and holes in the fourth dimension. Preliminary tests of the software show that main features of the interface overcome some expected perceptual limitations in our interaction with 2D knot diagrams of 3D knots and 3D projective images of 4D mathematical objects.

Notice en format standard (ISO 2709)

Pour connaître la documentation sur le format Inist Standard.

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A11 02  1    @1 JIANGUANG WENG
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Format Inist (serveur)

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ET : A Pseudo-haptic Knot Diagram Interface
AU : HUI ZHANG; JIANGUANG WENG; HANSON (Andrew J.); WONG (Pak Chung)
AF : Pervasive Technology Institute, Indiana University/Etats-Unis (1 aut.); Zhejiang University of Media and Communications/Chine (2 aut.); Computer Science Department, Indiana University/Etats-Unis (3 aut.)
DT : Publication en série; Congrès; Niveau analytique
SO : Proceedings of SPIE, the International Society for Optical Engineering; ISSN 0277-786X; Coden PSISDG; Etats-Unis; Da. 2011; Vol. 7868; 786807.1-786807.14; Bibl. 29 ref.
LA : Anglais
EA : To make progress in understanding knot theory, we will need to interact with the projected representations of mathematical knots which are of course continuous in 3D but significantly interrupted in the projective images. One way to achieve such a goal would be to design an interactive system that allows us to sketch 2D knot diagrams by taking advantage of a collision-sensing controller and explore their underlying smooth structures through a continuous motion. Recent advances of interaction techniques have been made that allow progress to be made in this direction. Pseudo-haptics that simulates haptic effects using pure visual feedback can be used to develop such an interactive system. This paper outlines one such pseudo-haptic knot diagram interface. Our interface derives from the familiar pencil-and-paperprocess of drawing 2D knot diagrams and provides haptic-like sensations to facilitate the creation and exploration of knot diagrams. A centerpiece of the interaction model simulates a "physically" reactive mouse cursor, which is exploited to resolve the apparent conflict between the continuous structure of the actual smooth knot and the visual discontinuities in the knot diagram representation. Another value in exploiting pseudo-haptics is that an acceleration (or deceleration) of the mouse cursor (or surface locator) can be used to indicate the slope of the curve (or surface) of whom the projective image is being explored. By exploiting these additional visual cues, we proceed to a full-featured extension to a pseudo-haptic 4D visualization system that simulates the continuous navigation on 4D objects and allows us to sense the bumps and holes in the fourth dimension. Preliminary tests of the software show that main features of the interface overcome some expected perceptual limitations in our interaction with 2D knot diagrams of 3D knots and 3D projective images of 4D mathematical objects.
CC : 001B00A30C; 001B40B30
FD : Imagerie; Boucle réaction; Visualisation; Voie unique; Système conversationnel; Théorie conflit; Localisateur; Image tridimensionnelle; 0130C; 4230
ED : Imagery; Feedback; Visualization; One way; Interactive systems; Conflict theory; Locator; Tridimensional image
SD : Imaginería; Vía única; Teoría conflicto; Localizador; Imagen tridimensional
LO : INIST-21760.354000174731340050
ID : 11-0279192

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Pascal:11-0279192

Le document en format XML

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<SO>Proceedings of SPIE, the International Society for Optical Engineering; ISSN 0277-786X; Coden PSISDG; Etats-Unis; Da. 2011; Vol. 7868; 786807.1-786807.14; Bibl. 29 ref.</SO>
<LA>Anglais</LA>
<EA>To make progress in understanding knot theory, we will need to interact with the projected representations of mathematical knots which are of course continuous in 3D but significantly interrupted in the projective images. One way to achieve such a goal would be to design an interactive system that allows us to sketch 2D knot diagrams by taking advantage of a collision-sensing controller and explore their underlying smooth structures through a continuous motion. Recent advances of interaction techniques have been made that allow progress to be made in this direction. Pseudo-haptics that simulates haptic effects using pure visual feedback can be used to develop such an interactive system. This paper outlines one such pseudo-haptic knot diagram interface. Our interface derives from the familiar pencil-and-paperprocess of drawing 2D knot diagrams and provides haptic-like sensations to facilitate the creation and exploration of knot diagrams. A centerpiece of the interaction model simulates a "physically" reactive mouse cursor, which is exploited to resolve the apparent conflict between the continuous structure of the actual smooth knot and the visual discontinuities in the knot diagram representation. Another value in exploiting pseudo-haptics is that an acceleration (or deceleration) of the mouse cursor (or surface locator) can be used to indicate the slope of the curve (or surface) of whom the projective image is being explored. By exploiting these additional visual cues, we proceed to a full-featured extension to a pseudo-haptic 4D visualization system that simulates the continuous navigation on 4D objects and allows us to sense the bumps and holes in the fourth dimension. Preliminary tests of the software show that main features of the interface overcome some expected perceptual limitations in our interaction with 2D knot diagrams of 3D knots and 3D projective images of 4D mathematical objects.</EA>
<CC>001B00A30C; 001B40B30</CC>
<FD>Imagerie; Boucle réaction; Visualisation; Voie unique; Système conversationnel; Théorie conflit; Localisateur; Image tridimensionnelle; 0130C; 4230</FD>
<ED>Imagery; Feedback; Visualization; One way; Interactive systems; Conflict theory; Locator; Tridimensional image</ED>
<SD>Imaginería; Vía única; Teoría conflicto; Localizador; Imagen tridimensional</SD>
<LO>INIST-21760.354000174731340050</LO>
<ID>11-0279192</ID>
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