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Effect of kinesthetic and tactile haptic feedback on the quality of experience of edutainment applications : Ambient Intelligence for Multimedia Environments

Identifieur interne : 000183 ( PascalFrancis/Corpus ); précédent : 000182; suivant : 000184

Effect of kinesthetic and tactile haptic feedback on the quality of experience of edutainment applications : Ambient Intelligence for Multimedia Environments

Auteurs : Abdelwahab Hamam ; Mohamad Eid ; ABDULMOTALEB EL SADDIK

Source :

RBID : Pascal:13-0279962

Descripteurs français

English descriptors

Abstract

Haptic technologies and applications have received enormous attention in the last decade. The incorporation of haptic modality into multimedia applications adds excitement and enjoyment to an application. It also adds a more natural feel to multimedia applications, that otherwise would be limited to vision and audition, by engaging as well the user's sense of touch, giving a more intrinsic feel essential for ambient intelligent applications. However, the improvement of an application's Quality of Experience (QoE) by the addition of haptic feedback is still not completely understood. The research presented in this paper focuses on the effect of haptic feedback and what it potentially adds to the experience of the user as opposed to the traditional visual and auditory feedback. In essence, it investigates certain issues regarding stylus-based haptic education applications and haptic-enhanced entertainment videos. To this end, we used two haptic applications: the haptic handwriting learning tool to experiment with force feedback haptic interaction and the tactile YouTube application for tactile haptic feedback. In both applications, our analysis shows that the addition of haptic feedback will increase the QoE in the absence of fatigue or discomfort for this category of applications. This implies that the incorporation of haptic modality (both force feedback as well as tactile feedback) has positively contributed to the overall QoE for the users.

Notice en format standard (ISO 2709)

Pour connaître la documentation sur le format Inist Standard.

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Format Inist (serveur)

NO : PASCAL 13-0279962 INIST
ET : Effect of kinesthetic and tactile haptic feedback on the quality of experience of edutainment applications : Ambient Intelligence for Multimedia Environments
AU : HAMAM (Abdelwahab); EID (Mohamad); ABDULMOTALEB EL SADDIK
AF : DISCOVER Lab, University of Ottawa/Ottawa/Canada (1 aut., 2 aut., 3 aut.)
DT : Publication en série; Niveau analytique
SO : Multimedia tools and applications; ISSN 1380-7501; Allemagne; Da. 2013; Vol. 67; No. 2; Pp. 455-472; Bibl. 34 ref.
LA : Anglais
EA : Haptic technologies and applications have received enormous attention in the last decade. The incorporation of haptic modality into multimedia applications adds excitement and enjoyment to an application. It also adds a more natural feel to multimedia applications, that otherwise would be limited to vision and audition, by engaging as well the user's sense of touch, giving a more intrinsic feel essential for ambient intelligent applications. However, the improvement of an application's Quality of Experience (QoE) by the addition of haptic feedback is still not completely understood. The research presented in this paper focuses on the effect of haptic feedback and what it potentially adds to the experience of the user as opposed to the traditional visual and auditory feedback. In essence, it investigates certain issues regarding stylus-based haptic education applications and haptic-enhanced entertainment videos. To this end, we used two haptic applications: the haptic handwriting learning tool to experiment with force feedback haptic interaction and the tactile YouTube application for tactile haptic feedback. In both applications, our analysis shows that the addition of haptic feedback will increase the QoE in the absence of fatigue or discomfort for this category of applications. This implies that the incorporation of haptic modality (both force feedback as well as tactile feedback) has positively contributed to the overall QoE for the users.
CC : 001D02B04; 001D00B
FD : Interface utilisateur; Qualité service; Education; Multimédia; Asservissement visuel; Enseignement; Signal vidéo; Caractère manuscrit; Système homme machine; Sensibilité tactile; Evaluation subjective; Divertissement; Palpeur; Site Web; Fatigue; .; Jeu ordinateur; Acoustique audio
ED : User interface; Service quality; Education; Multimedia; Visual servoing; Teaching; Video signal; Manuscript character; Man machine system; Tactile sensitivity; Subjective evaluation; Entertainment; Stylus; Web site; Fatigue; Computer games; Audio acoustics
SD : Interfase usuario; Calidad servicio; Educación; Multimedia; Servomando visual; Enseñanza; Señal video; Carácter manuscrito; Sistema hombre máquina; Sensibilidad tactil; Evaluación subjetiva; Palpador; Sitio Web; Fatiga; Juegos de computadora; Acústica audio
LO : INIST-28305.354000506591930060
ID : 13-0279962

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Pascal:13-0279962

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<s5>18</s5>
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<s5>18</s5>
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<s5>19</s5>
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<s5>19</s5>
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<s5>19</s5>
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<s5>20</s5>
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<s5>21</s5>
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<s5>21</s5>
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<s5>22</s5>
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<fC03 i1="14" i2="X" l="ENG">
<s0>Web site</s0>
<s5>22</s5>
</fC03>
<fC03 i1="14" i2="X" l="SPA">
<s0>Sitio Web</s0>
<s5>22</s5>
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<s0>Fatigue</s0>
<s5>23</s5>
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<fC03 i1="15" i2="X" l="ENG">
<s0>Fatigue</s0>
<s5>23</s5>
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<fC03 i1="15" i2="X" l="SPA">
<s0>Fatiga</s0>
<s5>23</s5>
</fC03>
<fC03 i1="16" i2="X" l="FRE">
<s0>.</s0>
<s4>INC</s4>
<s5>82</s5>
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<fC03 i1="17" i2="X" l="FRE">
<s0>Jeu ordinateur</s0>
<s4>CD</s4>
<s5>96</s5>
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<fC03 i1="17" i2="X" l="ENG">
<s0>Computer games</s0>
<s4>CD</s4>
<s5>96</s5>
</fC03>
<fC03 i1="17" i2="X" l="SPA">
<s0>Juegos de computadora</s0>
<s4>CD</s4>
<s5>96</s5>
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<fC03 i1="18" i2="X" l="FRE">
<s0>Acoustique audio</s0>
<s4>CD</s4>
<s5>97</s5>
</fC03>
<fC03 i1="18" i2="X" l="ENG">
<s0>Audio acoustics</s0>
<s4>CD</s4>
<s5>97</s5>
</fC03>
<fC03 i1="18" i2="X" l="SPA">
<s0>Acústica audio</s0>
<s4>CD</s4>
<s5>97</s5>
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<fN21>
<s1>266</s1>
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<fN44 i1="01">
<s1>OTO</s1>
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<s1>OTO</s1>
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<NO>PASCAL 13-0279962 INIST</NO>
<ET>Effect of kinesthetic and tactile haptic feedback on the quality of experience of edutainment applications : Ambient Intelligence for Multimedia Environments</ET>
<AU>HAMAM (Abdelwahab); EID (Mohamad); ABDULMOTALEB EL SADDIK</AU>
<AF>DISCOVER Lab, University of Ottawa/Ottawa/Canada (1 aut., 2 aut., 3 aut.)</AF>
<DT>Publication en série; Niveau analytique</DT>
<SO>Multimedia tools and applications; ISSN 1380-7501; Allemagne; Da. 2013; Vol. 67; No. 2; Pp. 455-472; Bibl. 34 ref.</SO>
<LA>Anglais</LA>
<EA>Haptic technologies and applications have received enormous attention in the last decade. The incorporation of haptic modality into multimedia applications adds excitement and enjoyment to an application. It also adds a more natural feel to multimedia applications, that otherwise would be limited to vision and audition, by engaging as well the user's sense of touch, giving a more intrinsic feel essential for ambient intelligent applications. However, the improvement of an application's Quality of Experience (QoE) by the addition of haptic feedback is still not completely understood. The research presented in this paper focuses on the effect of haptic feedback and what it potentially adds to the experience of the user as opposed to the traditional visual and auditory feedback. In essence, it investigates certain issues regarding stylus-based haptic education applications and haptic-enhanced entertainment videos. To this end, we used two haptic applications: the haptic handwriting learning tool to experiment with force feedback haptic interaction and the tactile YouTube application for tactile haptic feedback. In both applications, our analysis shows that the addition of haptic feedback will increase the QoE in the absence of fatigue or discomfort for this category of applications. This implies that the incorporation of haptic modality (both force feedback as well as tactile feedback) has positively contributed to the overall QoE for the users.</EA>
<CC>001D02B04; 001D00B</CC>
<FD>Interface utilisateur; Qualité service; Education; Multimédia; Asservissement visuel; Enseignement; Signal vidéo; Caractère manuscrit; Système homme machine; Sensibilité tactile; Evaluation subjective; Divertissement; Palpeur; Site Web; Fatigue; .; Jeu ordinateur; Acoustique audio</FD>
<ED>User interface; Service quality; Education; Multimedia; Visual servoing; Teaching; Video signal; Manuscript character; Man machine system; Tactile sensitivity; Subjective evaluation; Entertainment; Stylus; Web site; Fatigue; Computer games; Audio acoustics</ED>
<SD>Interfase usuario; Calidad servicio; Educación; Multimedia; Servomando visual; Enseñanza; Señal video; Carácter manuscrito; Sistema hombre máquina; Sensibilidad tactil; Evaluación subjetiva; Palpador; Sitio Web; Fatiga; Juegos de computadora; Acústica audio</SD>
<LO>INIST-28305.354000506591930060</LO>
<ID>13-0279962</ID>
</server>
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