Using Haptics to Improve Immersion in Virtual Environments
Identifieur interne : 006259 ( Main/Merge ); précédent : 006258; suivant : 006260Using Haptics to Improve Immersion in Virtual Environments
Auteurs : Priscilla Ramsamy [Royaume-Uni] ; Adrian Haffegee [Royaume-Uni] ; Ronan Jamieson [Royaume-Uni] ; Vassil Alexandrov [Royaume-Uni]Source :
- Lecture notes in computer science [ 0302-9743 ] ; 2006.
Descripteurs français
- Pascal (Inist)
- Wicri :
- topic : Réalité virtuelle.
English descriptors
- KwdEn :
Abstract
Current immersive Virtual Reality (VR) system strategies do not fully support dynamic Human Computer Interaction (HCI) and since there is a growing need for better immersion, due consideration should be given to integrate additional modalities for improved HCI. While feedback in Virtual Environments (VE) is predominantly provided to the user through the visual and auditory channels, additional modalities such as haptics can increase the sense of presence and efficiency in VE simulations. Haptic interfaces can enhance the VE interaction by enabling users to ''touch" and "feel" virtual objects that are simulated in the environment. This paper examines the reasons behind its integration based on the limitations of present immersive projection system.
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Pascal:08-0051086Le document en format XML
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<front><div type="abstract" xml:lang="en">Current immersive Virtual Reality (VR) system strategies do not fully support dynamic Human Computer Interaction (HCI) and since there is a growing need for better immersion, due consideration should be given to integrate additional modalities for improved HCI. While feedback in Virtual Environments (VE) is predominantly provided to the user through the visual and auditory channels, additional modalities such as haptics can increase the sense of presence and efficiency in VE simulations. Haptic interfaces can enhance the VE interaction by enabling users to ''touch" and "feel" virtual objects that are simulated in the environment. This paper examines the reasons behind its integration based on the limitations of present immersive projection system.</div>
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