Using Haptics to Improve Immersion in Virtual Environments
Identifieur interne :
000A05 ( PascalFrancis/Corpus );
précédent :
000A04;
suivant :
000A06
Using Haptics to Improve Immersion in Virtual Environments
Auteurs : Priscilla Ramsamy ;
Adrian Haffegee ;
Ronan Jamieson ;
Vassil AlexandrovSource :
-
Lecture notes in computer science [ 0302-9743 ] ; 2006.
RBID : Pascal:08-0051086
Descripteurs français
English descriptors
Abstract
Current immersive Virtual Reality (VR) system strategies do not fully support dynamic Human Computer Interaction (HCI) and since there is a growing need for better immersion, due consideration should be given to integrate additional modalities for improved HCI. While feedback in Virtual Environments (VE) is predominantly provided to the user through the visual and auditory channels, additional modalities such as haptics can increase the sense of presence and efficiency in VE simulations. Haptic interfaces can enhance the VE interaction by enabling users to ''touch" and "feel" virtual objects that are simulated in the environment. This paper examines the reasons behind its integration based on the limitations of present immersive projection system.
Notice en format standard (ISO 2709)
Pour connaître la documentation sur le format Inist Standard.
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A09 | 01 | 1 | ENG | @1 Computational science. Part I-IV : ICCS 2006 : 6th international conference, Reading, UK, May 28-31, 2006 : proceedings |
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A11 | 01 | 1 | | @1 RAMSAMY (Priscilla) |
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A11 | 02 | 1 | | @1 HAFFEGEE (Adrian) |
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A11 | 03 | 1 | | @1 JAMIESON (Ronan) |
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A11 | 04 | 1 | | @1 ALEXANDROV (Vassil) |
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C01 | 01 | | ENG | @0 Current immersive Virtual Reality (VR) system strategies do not fully support dynamic Human Computer Interaction (HCI) and since there is a growing need for better immersion, due consideration should be given to integrate additional modalities for improved HCI. While feedback in Virtual Environments (VE) is predominantly provided to the user through the visual and auditory channels, additional modalities such as haptics can increase the sense of presence and efficiency in VE simulations. Haptic interfaces can enhance the VE interaction by enabling users to ''touch" and "feel" virtual objects that are simulated in the environment. This paper examines the reasons behind its integration based on the limitations of present immersive projection system. |
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C03 | 01 | X | ENG | @0 Virtual reality @5 06 |
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C03 | 01 | X | SPA | @0 Realidad virtual @5 06 |
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C03 | 02 | X | FRE | @0 Interface utilisateur @5 07 |
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C03 | 02 | X | ENG | @0 User interface @5 07 |
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C03 | 02 | X | SPA | @0 Interfase usuario @5 07 |
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C03 | 03 | X | SPA | @0 Sistema hombre máquina @5 08 |
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C03 | 04 | X | FRE | @0 Sensibilité tactile @5 18 |
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C03 | 04 | X | ENG | @0 Tactile sensitivity @5 18 |
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C03 | 04 | X | SPA | @0 Sensibilidad tactil @5 18 |
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C03 | 05 | X | FRE | @0 Immersion @5 19 |
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C03 | 05 | X | ENG | @0 Immersion @5 19 |
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C03 | 05 | X | SPA | @0 Inmersión @5 19 |
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C03 | 06 | X | FRE | @0 Perception sensorielle @5 20 |
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C03 | 06 | X | ENG | @0 Sensorial perception @5 20 |
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C03 | 06 | X | SPA | @0 Percepción sensorial @5 20 |
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Format Inist (serveur)
NO : | PASCAL 08-0051086 INIST |
ET : | Using Haptics to Improve Immersion in Virtual Environments |
AU : | RAMSAMY (Priscilla); HAFFEGEE (Adrian); JAMIESON (Ronan); ALEXANDROV (Vassil) |
AF : | Centre for Advanced Computing and Emerging Technologies, The University of Reading/Reading, RG6 6AY/Royaume-Uni (1 aut., 2 aut., 3 aut., 4 aut.) |
DT : | Publication en série; Congrès; Niveau analytique |
SO : | Lecture notes in computer science; ISSN 0302-9743; Allemagne; Da. 2006; Vol. 3991; Pp. 603-609; Bibl. 20 ref. |
LA : | Anglais |
EA : | Current immersive Virtual Reality (VR) system strategies do not fully support dynamic Human Computer Interaction (HCI) and since there is a growing need for better immersion, due consideration should be given to integrate additional modalities for improved HCI. While feedback in Virtual Environments (VE) is predominantly provided to the user through the visual and auditory channels, additional modalities such as haptics can increase the sense of presence and efficiency in VE simulations. Haptic interfaces can enhance the VE interaction by enabling users to ''touch" and "feel" virtual objects that are simulated in the environment. This paper examines the reasons behind its integration based on the limitations of present immersive projection system. |
CC : | 001D02B04; 001D02A05 |
FD : | Réalité virtuelle; Interface utilisateur; Système homme machine; Sensibilité tactile; Immersion; Perception sensorielle |
ED : | Virtual reality; User interface; Man machine system; Tactile sensitivity; Immersion; Sensorial perception |
SD : | Realidad virtual; Interfase usuario; Sistema hombre máquina; Sensibilidad tactil; Inmersión; Percepción sensorial |
LO : | INIST-16343.354000172811802530 |
ID : | 08-0051086 |
Links to Exploration step
Pascal:08-0051086
Le document en format XML
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<front><div type="abstract" xml:lang="en">Current immersive Virtual Reality (VR) system strategies do not fully support dynamic Human Computer Interaction (HCI) and since there is a growing need for better immersion, due consideration should be given to integrate additional modalities for improved HCI. While feedback in Virtual Environments (VE) is predominantly provided to the user through the visual and auditory channels, additional modalities such as haptics can increase the sense of presence and efficiency in VE simulations. Haptic interfaces can enhance the VE interaction by enabling users to ''touch" and "feel" virtual objects that are simulated in the environment. This paper examines the reasons behind its integration based on the limitations of present immersive projection system.</div>
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