Serveur d'exploration sur les dispositifs haptiques

Attention, ce site est en cours de développement !
Attention, site généré par des moyens informatiques à partir de corpus bruts.
Les informations ne sont donc pas validées.

Using Haptics to Improve Immersion in Virtual Environments

Identifieur interne : 000A05 ( PascalFrancis/Corpus ); précédent : 000A04; suivant : 000A06

Using Haptics to Improve Immersion in Virtual Environments

Auteurs : Priscilla Ramsamy ; Adrian Haffegee ; Ronan Jamieson ; Vassil Alexandrov

Source :

RBID : Pascal:08-0051086

Descripteurs français

English descriptors

Abstract

Current immersive Virtual Reality (VR) system strategies do not fully support dynamic Human Computer Interaction (HCI) and since there is a growing need for better immersion, due consideration should be given to integrate additional modalities for improved HCI. While feedback in Virtual Environments (VE) is predominantly provided to the user through the visual and auditory channels, additional modalities such as haptics can increase the sense of presence and efficiency in VE simulations. Haptic interfaces can enhance the VE interaction by enabling users to ''touch" and "feel" virtual objects that are simulated in the environment. This paper examines the reasons behind its integration based on the limitations of present immersive projection system.

Notice en format standard (ISO 2709)

Pour connaître la documentation sur le format Inist Standard.

pA  
A01 01  1    @0 0302-9743
A05       @2 3991
A08 01  1  ENG  @1 Using Haptics to Improve Immersion in Virtual Environments
A09 01  1  ENG  @1 Computational science. Part I-IV : ICCS 2006 : 6th international conference, Reading, UK, May 28-31, 2006 : proceedings
A11 01  1    @1 RAMSAMY (Priscilla)
A11 02  1    @1 HAFFEGEE (Adrian)
A11 03  1    @1 JAMIESON (Ronan)
A11 04  1    @1 ALEXANDROV (Vassil)
A14 01      @1 Centre for Advanced Computing and Emerging Technologies, The University of Reading @2 Reading, RG6 6AY @3 GBR @Z 1 aut. @Z 2 aut. @Z 3 aut. @Z 4 aut.
A20       @1 603-609
A21       @1 2006
A23 01      @0 ENG
A26 01      @0 3-540-34379-2
A43 01      @1 INIST @2 16343 @5 354000172811802530
A44       @0 0000 @1 © 2008 INIST-CNRS. All rights reserved.
A45       @0 20 ref.
A47 01  1    @0 08-0051086
A60       @1 P @2 C
A61       @0 A
A64 01  1    @0 Lecture notes in computer science
A66 01      @0 DEU
C01 01    ENG  @0 Current immersive Virtual Reality (VR) system strategies do not fully support dynamic Human Computer Interaction (HCI) and since there is a growing need for better immersion, due consideration should be given to integrate additional modalities for improved HCI. While feedback in Virtual Environments (VE) is predominantly provided to the user through the visual and auditory channels, additional modalities such as haptics can increase the sense of presence and efficiency in VE simulations. Haptic interfaces can enhance the VE interaction by enabling users to ''touch" and "feel" virtual objects that are simulated in the environment. This paper examines the reasons behind its integration based on the limitations of present immersive projection system.
C02 01  X    @0 001D02B04
C02 02  X    @0 001D02A05
C03 01  X  FRE  @0 Réalité virtuelle @5 06
C03 01  X  ENG  @0 Virtual reality @5 06
C03 01  X  SPA  @0 Realidad virtual @5 06
C03 02  X  FRE  @0 Interface utilisateur @5 07
C03 02  X  ENG  @0 User interface @5 07
C03 02  X  SPA  @0 Interfase usuario @5 07
C03 03  X  FRE  @0 Système homme machine @5 08
C03 03  X  ENG  @0 Man machine system @5 08
C03 03  X  SPA  @0 Sistema hombre máquina @5 08
C03 04  X  FRE  @0 Sensibilité tactile @5 18
C03 04  X  ENG  @0 Tactile sensitivity @5 18
C03 04  X  SPA  @0 Sensibilidad tactil @5 18
C03 05  X  FRE  @0 Immersion @5 19
C03 05  X  ENG  @0 Immersion @5 19
C03 05  X  SPA  @0 Inmersión @5 19
C03 06  X  FRE  @0 Perception sensorielle @5 20
C03 06  X  ENG  @0 Sensorial perception @5 20
C03 06  X  SPA  @0 Percepción sensorial @5 20
N21       @1 028
N44 01      @1 OTO
N82       @1 OTO
pR  
A30 01  1  ENG  @1 IInternational Conference on Computational Science @2 6 @3 Reading GBR @4 2006

Format Inist (serveur)

NO : PASCAL 08-0051086 INIST
ET : Using Haptics to Improve Immersion in Virtual Environments
AU : RAMSAMY (Priscilla); HAFFEGEE (Adrian); JAMIESON (Ronan); ALEXANDROV (Vassil)
AF : Centre for Advanced Computing and Emerging Technologies, The University of Reading/Reading, RG6 6AY/Royaume-Uni (1 aut., 2 aut., 3 aut., 4 aut.)
DT : Publication en série; Congrès; Niveau analytique
SO : Lecture notes in computer science; ISSN 0302-9743; Allemagne; Da. 2006; Vol. 3991; Pp. 603-609; Bibl. 20 ref.
LA : Anglais
EA : Current immersive Virtual Reality (VR) system strategies do not fully support dynamic Human Computer Interaction (HCI) and since there is a growing need for better immersion, due consideration should be given to integrate additional modalities for improved HCI. While feedback in Virtual Environments (VE) is predominantly provided to the user through the visual and auditory channels, additional modalities such as haptics can increase the sense of presence and efficiency in VE simulations. Haptic interfaces can enhance the VE interaction by enabling users to ''touch" and "feel" virtual objects that are simulated in the environment. This paper examines the reasons behind its integration based on the limitations of present immersive projection system.
CC : 001D02B04; 001D02A05
FD : Réalité virtuelle; Interface utilisateur; Système homme machine; Sensibilité tactile; Immersion; Perception sensorielle
ED : Virtual reality; User interface; Man machine system; Tactile sensitivity; Immersion; Sensorial perception
SD : Realidad virtual; Interfase usuario; Sistema hombre máquina; Sensibilidad tactil; Inmersión; Percepción sensorial
LO : INIST-16343.354000172811802530
ID : 08-0051086

Links to Exploration step

Pascal:08-0051086

Le document en format XML

<record>
<TEI>
<teiHeader>
<fileDesc>
<titleStmt>
<title xml:lang="en" level="a">Using Haptics to Improve Immersion in Virtual Environments</title>
<author>
<name sortKey="Ramsamy, Priscilla" sort="Ramsamy, Priscilla" uniqKey="Ramsamy P" first="Priscilla" last="Ramsamy">Priscilla Ramsamy</name>
<affiliation>
<inist:fA14 i1="01">
<s1>Centre for Advanced Computing and Emerging Technologies, The University of Reading</s1>
<s2>Reading, RG6 6AY</s2>
<s3>GBR</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
<sZ>3 aut.</sZ>
<sZ>4 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
<author>
<name sortKey="Haffegee, Adrian" sort="Haffegee, Adrian" uniqKey="Haffegee A" first="Adrian" last="Haffegee">Adrian Haffegee</name>
<affiliation>
<inist:fA14 i1="01">
<s1>Centre for Advanced Computing and Emerging Technologies, The University of Reading</s1>
<s2>Reading, RG6 6AY</s2>
<s3>GBR</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
<sZ>3 aut.</sZ>
<sZ>4 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
<author>
<name sortKey="Jamieson, Ronan" sort="Jamieson, Ronan" uniqKey="Jamieson R" first="Ronan" last="Jamieson">Ronan Jamieson</name>
<affiliation>
<inist:fA14 i1="01">
<s1>Centre for Advanced Computing and Emerging Technologies, The University of Reading</s1>
<s2>Reading, RG6 6AY</s2>
<s3>GBR</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
<sZ>3 aut.</sZ>
<sZ>4 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
<author>
<name sortKey="Alexandrov, Vassil" sort="Alexandrov, Vassil" uniqKey="Alexandrov V" first="Vassil" last="Alexandrov">Vassil Alexandrov</name>
<affiliation>
<inist:fA14 i1="01">
<s1>Centre for Advanced Computing and Emerging Technologies, The University of Reading</s1>
<s2>Reading, RG6 6AY</s2>
<s3>GBR</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
<sZ>3 aut.</sZ>
<sZ>4 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
</titleStmt>
<publicationStmt>
<idno type="wicri:source">INIST</idno>
<idno type="inist">08-0051086</idno>
<date when="2006">2006</date>
<idno type="stanalyst">PASCAL 08-0051086 INIST</idno>
<idno type="RBID">Pascal:08-0051086</idno>
<idno type="wicri:Area/PascalFrancis/Corpus">000A05</idno>
</publicationStmt>
<sourceDesc>
<biblStruct>
<analytic>
<title xml:lang="en" level="a">Using Haptics to Improve Immersion in Virtual Environments</title>
<author>
<name sortKey="Ramsamy, Priscilla" sort="Ramsamy, Priscilla" uniqKey="Ramsamy P" first="Priscilla" last="Ramsamy">Priscilla Ramsamy</name>
<affiliation>
<inist:fA14 i1="01">
<s1>Centre for Advanced Computing and Emerging Technologies, The University of Reading</s1>
<s2>Reading, RG6 6AY</s2>
<s3>GBR</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
<sZ>3 aut.</sZ>
<sZ>4 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
<author>
<name sortKey="Haffegee, Adrian" sort="Haffegee, Adrian" uniqKey="Haffegee A" first="Adrian" last="Haffegee">Adrian Haffegee</name>
<affiliation>
<inist:fA14 i1="01">
<s1>Centre for Advanced Computing and Emerging Technologies, The University of Reading</s1>
<s2>Reading, RG6 6AY</s2>
<s3>GBR</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
<sZ>3 aut.</sZ>
<sZ>4 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
<author>
<name sortKey="Jamieson, Ronan" sort="Jamieson, Ronan" uniqKey="Jamieson R" first="Ronan" last="Jamieson">Ronan Jamieson</name>
<affiliation>
<inist:fA14 i1="01">
<s1>Centre for Advanced Computing and Emerging Technologies, The University of Reading</s1>
<s2>Reading, RG6 6AY</s2>
<s3>GBR</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
<sZ>3 aut.</sZ>
<sZ>4 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
<author>
<name sortKey="Alexandrov, Vassil" sort="Alexandrov, Vassil" uniqKey="Alexandrov V" first="Vassil" last="Alexandrov">Vassil Alexandrov</name>
<affiliation>
<inist:fA14 i1="01">
<s1>Centre for Advanced Computing and Emerging Technologies, The University of Reading</s1>
<s2>Reading, RG6 6AY</s2>
<s3>GBR</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
<sZ>3 aut.</sZ>
<sZ>4 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
</analytic>
<series>
<title level="j" type="main">Lecture notes in computer science</title>
<idno type="ISSN">0302-9743</idno>
<imprint>
<date when="2006">2006</date>
</imprint>
</series>
</biblStruct>
</sourceDesc>
<seriesStmt>
<title level="j" type="main">Lecture notes in computer science</title>
<idno type="ISSN">0302-9743</idno>
</seriesStmt>
</fileDesc>
<profileDesc>
<textClass>
<keywords scheme="KwdEn" xml:lang="en">
<term>Immersion</term>
<term>Man machine system</term>
<term>Sensorial perception</term>
<term>Tactile sensitivity</term>
<term>User interface</term>
<term>Virtual reality</term>
</keywords>
<keywords scheme="Pascal" xml:lang="fr">
<term>Réalité virtuelle</term>
<term>Interface utilisateur</term>
<term>Système homme machine</term>
<term>Sensibilité tactile</term>
<term>Immersion</term>
<term>Perception sensorielle</term>
</keywords>
</textClass>
</profileDesc>
</teiHeader>
<front>
<div type="abstract" xml:lang="en">Current immersive Virtual Reality (VR) system strategies do not fully support dynamic Human Computer Interaction (HCI) and since there is a growing need for better immersion, due consideration should be given to integrate additional modalities for improved HCI. While feedback in Virtual Environments (VE) is predominantly provided to the user through the visual and auditory channels, additional modalities such as haptics can increase the sense of presence and efficiency in VE simulations. Haptic interfaces can enhance the VE interaction by enabling users to ''touch" and "feel" virtual objects that are simulated in the environment. This paper examines the reasons behind its integration based on the limitations of present immersive projection system.</div>
</front>
</TEI>
<inist>
<standard h6="B">
<pA>
<fA01 i1="01" i2="1">
<s0>0302-9743</s0>
</fA01>
<fA05>
<s2>3991</s2>
</fA05>
<fA08 i1="01" i2="1" l="ENG">
<s1>Using Haptics to Improve Immersion in Virtual Environments</s1>
</fA08>
<fA09 i1="01" i2="1" l="ENG">
<s1>Computational science. Part I-IV : ICCS 2006 : 6th international conference, Reading, UK, May 28-31, 2006 : proceedings</s1>
</fA09>
<fA11 i1="01" i2="1">
<s1>RAMSAMY (Priscilla)</s1>
</fA11>
<fA11 i1="02" i2="1">
<s1>HAFFEGEE (Adrian)</s1>
</fA11>
<fA11 i1="03" i2="1">
<s1>JAMIESON (Ronan)</s1>
</fA11>
<fA11 i1="04" i2="1">
<s1>ALEXANDROV (Vassil)</s1>
</fA11>
<fA14 i1="01">
<s1>Centre for Advanced Computing and Emerging Technologies, The University of Reading</s1>
<s2>Reading, RG6 6AY</s2>
<s3>GBR</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
<sZ>3 aut.</sZ>
<sZ>4 aut.</sZ>
</fA14>
<fA20>
<s1>603-609</s1>
</fA20>
<fA21>
<s1>2006</s1>
</fA21>
<fA23 i1="01">
<s0>ENG</s0>
</fA23>
<fA26 i1="01">
<s0>3-540-34379-2</s0>
</fA26>
<fA43 i1="01">
<s1>INIST</s1>
<s2>16343</s2>
<s5>354000172811802530</s5>
</fA43>
<fA44>
<s0>0000</s0>
<s1>© 2008 INIST-CNRS. All rights reserved.</s1>
</fA44>
<fA45>
<s0>20 ref.</s0>
</fA45>
<fA47 i1="01" i2="1">
<s0>08-0051086</s0>
</fA47>
<fA60>
<s1>P</s1>
<s2>C</s2>
</fA60>
<fA61>
<s0>A</s0>
</fA61>
<fA64 i1="01" i2="1">
<s0>Lecture notes in computer science</s0>
</fA64>
<fA66 i1="01">
<s0>DEU</s0>
</fA66>
<fC01 i1="01" l="ENG">
<s0>Current immersive Virtual Reality (VR) system strategies do not fully support dynamic Human Computer Interaction (HCI) and since there is a growing need for better immersion, due consideration should be given to integrate additional modalities for improved HCI. While feedback in Virtual Environments (VE) is predominantly provided to the user through the visual and auditory channels, additional modalities such as haptics can increase the sense of presence and efficiency in VE simulations. Haptic interfaces can enhance the VE interaction by enabling users to ''touch" and "feel" virtual objects that are simulated in the environment. This paper examines the reasons behind its integration based on the limitations of present immersive projection system.</s0>
</fC01>
<fC02 i1="01" i2="X">
<s0>001D02B04</s0>
</fC02>
<fC02 i1="02" i2="X">
<s0>001D02A05</s0>
</fC02>
<fC03 i1="01" i2="X" l="FRE">
<s0>Réalité virtuelle</s0>
<s5>06</s5>
</fC03>
<fC03 i1="01" i2="X" l="ENG">
<s0>Virtual reality</s0>
<s5>06</s5>
</fC03>
<fC03 i1="01" i2="X" l="SPA">
<s0>Realidad virtual</s0>
<s5>06</s5>
</fC03>
<fC03 i1="02" i2="X" l="FRE">
<s0>Interface utilisateur</s0>
<s5>07</s5>
</fC03>
<fC03 i1="02" i2="X" l="ENG">
<s0>User interface</s0>
<s5>07</s5>
</fC03>
<fC03 i1="02" i2="X" l="SPA">
<s0>Interfase usuario</s0>
<s5>07</s5>
</fC03>
<fC03 i1="03" i2="X" l="FRE">
<s0>Système homme machine</s0>
<s5>08</s5>
</fC03>
<fC03 i1="03" i2="X" l="ENG">
<s0>Man machine system</s0>
<s5>08</s5>
</fC03>
<fC03 i1="03" i2="X" l="SPA">
<s0>Sistema hombre máquina</s0>
<s5>08</s5>
</fC03>
<fC03 i1="04" i2="X" l="FRE">
<s0>Sensibilité tactile</s0>
<s5>18</s5>
</fC03>
<fC03 i1="04" i2="X" l="ENG">
<s0>Tactile sensitivity</s0>
<s5>18</s5>
</fC03>
<fC03 i1="04" i2="X" l="SPA">
<s0>Sensibilidad tactil</s0>
<s5>18</s5>
</fC03>
<fC03 i1="05" i2="X" l="FRE">
<s0>Immersion</s0>
<s5>19</s5>
</fC03>
<fC03 i1="05" i2="X" l="ENG">
<s0>Immersion</s0>
<s5>19</s5>
</fC03>
<fC03 i1="05" i2="X" l="SPA">
<s0>Inmersión</s0>
<s5>19</s5>
</fC03>
<fC03 i1="06" i2="X" l="FRE">
<s0>Perception sensorielle</s0>
<s5>20</s5>
</fC03>
<fC03 i1="06" i2="X" l="ENG">
<s0>Sensorial perception</s0>
<s5>20</s5>
</fC03>
<fC03 i1="06" i2="X" l="SPA">
<s0>Percepción sensorial</s0>
<s5>20</s5>
</fC03>
<fN21>
<s1>028</s1>
</fN21>
<fN44 i1="01">
<s1>OTO</s1>
</fN44>
<fN82>
<s1>OTO</s1>
</fN82>
</pA>
<pR>
<fA30 i1="01" i2="1" l="ENG">
<s1>IInternational Conference on Computational Science</s1>
<s2>6</s2>
<s3>Reading GBR</s3>
<s4>2006</s4>
</fA30>
</pR>
</standard>
<server>
<NO>PASCAL 08-0051086 INIST</NO>
<ET>Using Haptics to Improve Immersion in Virtual Environments</ET>
<AU>RAMSAMY (Priscilla); HAFFEGEE (Adrian); JAMIESON (Ronan); ALEXANDROV (Vassil)</AU>
<AF>Centre for Advanced Computing and Emerging Technologies, The University of Reading/Reading, RG6 6AY/Royaume-Uni (1 aut., 2 aut., 3 aut., 4 aut.)</AF>
<DT>Publication en série; Congrès; Niveau analytique</DT>
<SO>Lecture notes in computer science; ISSN 0302-9743; Allemagne; Da. 2006; Vol. 3991; Pp. 603-609; Bibl. 20 ref.</SO>
<LA>Anglais</LA>
<EA>Current immersive Virtual Reality (VR) system strategies do not fully support dynamic Human Computer Interaction (HCI) and since there is a growing need for better immersion, due consideration should be given to integrate additional modalities for improved HCI. While feedback in Virtual Environments (VE) is predominantly provided to the user through the visual and auditory channels, additional modalities such as haptics can increase the sense of presence and efficiency in VE simulations. Haptic interfaces can enhance the VE interaction by enabling users to ''touch" and "feel" virtual objects that are simulated in the environment. This paper examines the reasons behind its integration based on the limitations of present immersive projection system.</EA>
<CC>001D02B04; 001D02A05</CC>
<FD>Réalité virtuelle; Interface utilisateur; Système homme machine; Sensibilité tactile; Immersion; Perception sensorielle</FD>
<ED>Virtual reality; User interface; Man machine system; Tactile sensitivity; Immersion; Sensorial perception</ED>
<SD>Realidad virtual; Interfase usuario; Sistema hombre máquina; Sensibilidad tactil; Inmersión; Percepción sensorial</SD>
<LO>INIST-16343.354000172811802530</LO>
<ID>08-0051086</ID>
</server>
</inist>
</record>

Pour manipuler ce document sous Unix (Dilib)

EXPLOR_STEP=$WICRI_ROOT/Ticri/CIDE/explor/HapticV1/Data/PascalFrancis/Corpus
HfdSelect -h $EXPLOR_STEP/biblio.hfd -nk 000A05 | SxmlIndent | more

Ou

HfdSelect -h $EXPLOR_AREA/Data/PascalFrancis/Corpus/biblio.hfd -nk 000A05 | SxmlIndent | more

Pour mettre un lien sur cette page dans le réseau Wicri

{{Explor lien
   |wiki=    Ticri/CIDE
   |area=    HapticV1
   |flux=    PascalFrancis
   |étape=   Corpus
   |type=    RBID
   |clé=     Pascal:08-0051086
   |texte=   Using Haptics to Improve Immersion in Virtual Environments
}}

Wicri

This area was generated with Dilib version V0.6.23.
Data generation: Mon Jun 13 01:09:46 2016. Site generation: Wed Mar 6 09:54:07 2024