Haptic feedback for virtual reality
Identifieur interne : 008400 ( Main/Exploration ); précédent : 008399; suivant : 008401Haptic feedback for virtual reality
Auteurs : G. C. Burdea [États-Unis]Source :
Descripteurs français
- Pascal (Inist)
- Réalité virtuelle, Dureté, Surface contact, Matériel(informatique), Modélisation, Choc mécanique, Collision, Temps réel, Boucle commande, Processeur, Traitement parallèle, Conception assistée, Montage, Actionneur, Sensibilité tactile, Boucle réaction, Déformation élastique, Loi Hooke, Fabrication assistée.
- Wicri :
- topic : Réalité virtuelle.
English descriptors
- KwdEn :
Abstract
Haptic feedback is a crucial sensorial modality in virtual reality interactions. Haptics means both force feedback (simulating object hardness, weight, and inertia) and tactile feedback (simulating surface contact geometry, smoothness, slippage, and temperature). Providing such sensorial data requires desk-top or portable special-purpose hardware called haptic interfaces. Modeling physical interactions involves precise collision detection, real-time force computation, and high control-loop bandwidth. This results in a large computation load which requires multi-processor parallel processing on networked computers. Applications for haptics-intensive VR simulations include CAD model design and assembly. Improved technology (wearable computers, novel actuators, haptic toolkits) will increase the use of force/tactile feedback in future VR simulations.
Affiliations:
Links toward previous steps (curation, corpus...)
- to stream PascalFrancis, to step Corpus: 001497
- to stream PascalFrancis, to step Curation: 000016
- to stream PascalFrancis, to step Checkpoint: 001283
- to stream Main, to step Merge: 008B59
- to stream Main, to step Curation: 008400
Le document en format XML
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<profileDesc><textClass><keywords scheme="KwdEn" xml:lang="en"><term>Actuator</term>
<term>Assembly</term>
<term>Collision</term>
<term>Computer aided design</term>
<term>Computer aided manufacturing</term>
<term>Computer hardware</term>
<term>Contact surface</term>
<term>Control loop</term>
<term>Elastic deformation</term>
<term>Feedback</term>
<term>Hardness</term>
<term>Hooke law</term>
<term>Mechanical shock</term>
<term>Modeling</term>
<term>Parallel processing</term>
<term>Processor</term>
<term>Real time</term>
<term>Tactile sensitivity</term>
<term>Virtual reality</term>
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<keywords scheme="Pascal" xml:lang="fr"><term>Réalité virtuelle</term>
<term>Dureté</term>
<term>Surface contact</term>
<term>Matériel(informatique)</term>
<term>Modélisation</term>
<term>Choc mécanique</term>
<term>Collision</term>
<term>Temps réel</term>
<term>Boucle commande</term>
<term>Processeur</term>
<term>Traitement parallèle</term>
<term>Conception assistée</term>
<term>Montage</term>
<term>Actionneur</term>
<term>Sensibilité tactile</term>
<term>Boucle réaction</term>
<term>Déformation élastique</term>
<term>Loi Hooke</term>
<term>Fabrication assistée</term>
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<front><div type="abstract" xml:lang="en">Haptic feedback is a crucial sensorial modality in virtual reality interactions. Haptics means both force feedback (simulating object hardness, weight, and inertia) and tactile feedback (simulating surface contact geometry, smoothness, slippage, and temperature). Providing such sensorial data requires desk-top or portable special-purpose hardware called haptic interfaces. Modeling physical interactions involves precise collision detection, real-time force computation, and high control-loop bandwidth. This results in a large computation load which requires multi-processor parallel processing on networked computers. Applications for haptics-intensive VR simulations include CAD model design and assembly. Improved technology (wearable computers, novel actuators, haptic toolkits) will increase the use of force/tactile feedback in future VR simulations.</div>
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