Toward the development of interactive virtual dissection with haptic feedback
Identifieur interne : 003E49 ( Main/Exploration ); précédent : 003E48; suivant : 003E50Toward the development of interactive virtual dissection with haptic feedback
Auteurs : Nasim Melony Vafai [Canada] ; Shahram Payandeh [Canada]Source :
- Virtual reality : (Waltham Cross) [ 1359-4338 ] ; 2010.
Descripteurs français
- Pascal (Inist)
- Wicri :
- topic : Réalité virtuelle, Anatomie, Biologie.
English descriptors
- KwdEn :
Abstract
Traditional, hands-on dissection of an animal is common practice in many classrooms to aid in the study of anatomy and biology. More specifically, virtual dissection environments have been developed making it possible to study the inner workings of animals without cutting them up. In this paper, we present a novel virtual reality dissection simulator, where a user can dissect an animal (i.e. frog) and its organs using a 3D force feedback haptic device. The simulator uses force feedback as part of a multimodal cue to provide guidance and performance feedback to the user. This paper highlights methodologies which are used for addressing some of the key challenges involved in designing and developing simulators, such as: modelling and mechanics of deformation, collision detection between multiple deformable bodies, and haptic feedback.
Affiliations:
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Le document en format XML
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<front><div type="abstract" xml:lang="en">Traditional, hands-on dissection of an animal is common practice in many classrooms to aid in the study of anatomy and biology. More specifically, virtual dissection environments have been developed making it possible to study the inner workings of animals without cutting them up. In this paper, we present a novel virtual reality dissection simulator, where a user can dissect an animal (i.e. frog) and its organs using a 3D force feedback haptic device. The simulator uses force feedback as part of a multimodal cue to provide guidance and performance feedback to the user. This paper highlights methodologies which are used for addressing some of the key challenges involved in designing and developing simulators, such as: modelling and mechanics of deformation, collision detection between multiple deformable bodies, and haptic feedback.</div>
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