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Toward the development of interactive virtual dissection with haptic feedback

Identifieur interne : 000D86 ( PascalFrancis/Curation ); précédent : 000D85; suivant : 000D87

Toward the development of interactive virtual dissection with haptic feedback

Auteurs : Nasim Melony Vafai [Canada] ; Shahram Payandeh [Canada]

Source :

RBID : Pascal:10-0279324

Descripteurs français

English descriptors

Abstract

Traditional, hands-on dissection of an animal is common practice in many classrooms to aid in the study of anatomy and biology. More specifically, virtual dissection environments have been developed making it possible to study the inner workings of animals without cutting them up. In this paper, we present a novel virtual reality dissection simulator, where a user can dissect an animal (i.e. frog) and its organs using a 3D force feedback haptic device. The simulator uses force feedback as part of a multimodal cue to provide guidance and performance feedback to the user. This paper highlights methodologies which are used for addressing some of the key challenges involved in designing and developing simulators, such as: modelling and mechanics of deformation, collision detection between multiple deformable bodies, and haptic feedback.
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A11 01  1    @1 MELONY VAFAI (Nasim)
A11 02  1    @1 PAYANDEH (Shahram)
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C01 01    ENG  @0 Traditional, hands-on dissection of an animal is common practice in many classrooms to aid in the study of anatomy and biology. More specifically, virtual dissection environments have been developed making it possible to study the inner workings of animals without cutting them up. In this paper, we present a novel virtual reality dissection simulator, where a user can dissect an animal (i.e. frog) and its organs using a 3D force feedback haptic device. The simulator uses force feedback as part of a multimodal cue to provide guidance and performance feedback to the user. This paper highlights methodologies which are used for addressing some of the key challenges involved in designing and developing simulators, such as: modelling and mechanics of deformation, collision detection between multiple deformable bodies, and haptic feedback.
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C03 03  X  SPA  @0 Simulador @5 08
C03 04  X  FRE  @0 Détection collision @5 09
C03 04  X  ENG  @0 Collision detection @5 09
C03 04  X  SPA  @0 Detección colisión @5 09
C03 05  X  FRE  @0 Animal @5 18
C03 05  X  ENG  @0 Animal @5 18
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C03 08  X  ENG  @0 Biology @5 21
C03 08  X  SPA  @0 Biología @5 21
C03 09  X  FRE  @0 Sensibilité tactile @5 22
C03 09  X  ENG  @0 Tactile sensitivity @5 22
C03 09  X  SPA  @0 Sensibilidad tactil @5 22
C03 10  X  FRE  @0 Guidage @5 23
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C03 13  X  FRE  @0 Corps déformable @5 26
C03 13  X  ENG  @0 Deformable body @5 26
C03 13  X  SPA  @0 Cuerpo deformable @5 26
C03 14  X  FRE  @0 . @4 INC @5 82
N21       @1 181
N44 01      @1 OTO
N82       @1 OTO

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