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H2PTM (1997) Sanchez

De H2PTM

HyperStories : interactive narrative in virtual worlds


 
 

 
Titre
HyperStories : interactive narrative in virtual worlds
Auteurs
Jaime Sanchez, Mauricio Lumbreras
Affiliations
Department of Computer Ascience
University of Chile
Blanco Encalada 2120
Casilla 2777, Santiago, Chile
  • {jsanchez,mlumbrer}@dcc.uchile.cl
Dans
actes du colloque H2PTM 1997 Paris
publié dans H²PTM97 : Hypertextes et hypermédias; Réalisations, outils et méthodes
Abstract
We present a methodology to specify interactive narrative in virtual worlds. HyperStories extend the idea of “branching games” and the classic “choose your own adventure” novels. The main difference arises from the possibility of temporal opportunity of object migration between nodes. The aim of this paper is to present a formal step to design and specify this type of software and to describe the similarities and differences between HyperStories, MUDs, and hypermedia applications. According to our research experience HyperStories are an interesting metaphor to deliver educational software and knowledge construction. We also discuss the stages in HyperStory modelling and further development.
Key words
hypermedia, hyperstories, virtual world, computer educational games, educational software, hypermedia modeling.
Mots-clés (pascal) 
Hypermédia; Réalité virtuelle; Ordinateur; Didacticiel; Modélisation; Jeu éducatif.