A haptic VR milling surgery simulator--using high-resolution CT-data.
Identifieur interne : 001863 ( PubMed/Curation ); précédent : 001862; suivant : 001864A haptic VR milling surgery simulator--using high-resolution CT-data.
Auteurs : Magnus Eriksson [Suède] ; Mark Dixon ; Jan WikanderSource :
- Studies in health technology and informatics [ 0926-9630 ] ; 2006.
Descripteurs français
- Wicri :
- geographic : Suède.
English descriptors
- KwdEn :
- MESH :
- geographic : Sweden.
- education : Surgical Procedures, Operative.
- surgery : Bone and Bones.
- Algorithms, Computer Simulation, Humans, Tomography, X-Ray Computed, User-Computer Interface.
Abstract
A haptic virtual reality milling simulator using high resolution volumetric data is presented in this paper. We discuss the graphical rendering performed from an iso-surface generated using marching cubes with a hierarchical storage method to optimize for fast dynamic changes to the data during the milling process. We also present a stable proxy-based haptic algorithm used to maintain a tip position on the surface avoiding haptic fall-through.
PubMed: 16404033
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pubmed:16404033Le document en format XML
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<sourceDesc><biblStruct><analytic><title xml:lang="en">A haptic VR milling surgery simulator--using high-resolution CT-data.</title>
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<series><title level="j">Studies in health technology and informatics</title>
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<front><div type="abstract" xml:lang="en">A haptic virtual reality milling simulator using high resolution volumetric data is presented in this paper. We discuss the graphical rendering performed from an iso-surface generated using marching cubes with a hierarchical storage method to optimize for fast dynamic changes to the data during the milling process. We also present a stable proxy-based haptic algorithm used to maintain a tip position on the surface avoiding haptic fall-through.</div>
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<Abstract><AbstractText>A haptic virtual reality milling simulator using high resolution volumetric data is presented in this paper. We discuss the graphical rendering performed from an iso-surface generated using marching cubes with a hierarchical storage method to optimize for fast dynamic changes to the data during the milling process. We also present a stable proxy-based haptic algorithm used to maintain a tip position on the surface avoiding haptic fall-through.</AbstractText>
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