Serveur d'exploration sur les dispositifs haptiques

Attention, ce site est en cours de développement !
Attention, site généré par des moyens informatiques à partir de corpus bruts.
Les informations ne sont donc pas validées.

Virtual reality environments to enhance upper limb functional recovery in patients with hemiparesis.

Identifieur interne : 001252 ( PubMed/Corpus ); précédent : 001251; suivant : 001253

Virtual reality environments to enhance upper limb functional recovery in patients with hemiparesis.

Auteurs : Mindy F. Levin ; Luiz Alberto Manfre Knaut ; Eliane C. Magdalon ; Sandeep Subramanian

Source :

RBID : pubmed:19592789

English descriptors

Abstract

Impairments in reaching and grasping have been well-documented in patients with post-stroke hemiparesis. Patients have deficits in spatial and temporal coordination and may use excessive trunk displacement to assist arm transport during performance of upper limb tasks. Studies of therapeutic effectiveness have shown that repetitive task-specific practice may improve motor function outcomes. Movement retraining may be optimized when done in virtual reality (VR) environments. Environments created with VR technology can incorporate elements essential to maximize motor learning, such as repetitive and varied task practice, performance feedback and motivation. Haptic technology can also be incorporated into VR environments to enhance the user's sense of presence and to make motor tasks more ecologically relevant to the participant. As a first step in the validation of the use of VR environments for rehabilitation, it is necessary to demonstrate that movements made in virtual environments are similar to those made in equivalent physical environments. This has been verified in a series of studies comparing pointing and reaching/grasping movements in physical and virtual environments. Because of the attributes of VR, rehabilitation of the upper limb using VR environments may lead to better rehabilitation outcomes than conventional approaches.

PubMed: 19592789

Links to Exploration step

pubmed:19592789

Le document en format XML

<record>
<TEI>
<teiHeader>
<fileDesc>
<titleStmt>
<title xml:lang="en">Virtual reality environments to enhance upper limb functional recovery in patients with hemiparesis.</title>
<author>
<name sortKey="Levin, Mindy F" sort="Levin, Mindy F" uniqKey="Levin M" first="Mindy F" last="Levin">Mindy F. Levin</name>
<affiliation>
<nlm:affiliation>School of Physical and Occupational Therapy, Faculty of Medicine McGill, University, Montreal, Quebec, Canada.</nlm:affiliation>
</affiliation>
</author>
<author>
<name sortKey="Knaut, Luiz Alberto Manfre" sort="Knaut, Luiz Alberto Manfre" uniqKey="Knaut L" first="Luiz Alberto Manfre" last="Knaut">Luiz Alberto Manfre Knaut</name>
</author>
<author>
<name sortKey="Magdalon, Eliane C" sort="Magdalon, Eliane C" uniqKey="Magdalon E" first="Eliane C" last="Magdalon">Eliane C. Magdalon</name>
</author>
<author>
<name sortKey="Subramanian, Sandeep" sort="Subramanian, Sandeep" uniqKey="Subramanian S" first="Sandeep" last="Subramanian">Sandeep Subramanian</name>
</author>
</titleStmt>
<publicationStmt>
<idno type="wicri:source">PubMed</idno>
<date when="2009">2009</date>
<idno type="RBID">pubmed:19592789</idno>
<idno type="pmid">19592789</idno>
<idno type="wicri:Area/PubMed/Corpus">001252</idno>
</publicationStmt>
<sourceDesc>
<biblStruct>
<analytic>
<title xml:lang="en">Virtual reality environments to enhance upper limb functional recovery in patients with hemiparesis.</title>
<author>
<name sortKey="Levin, Mindy F" sort="Levin, Mindy F" uniqKey="Levin M" first="Mindy F" last="Levin">Mindy F. Levin</name>
<affiliation>
<nlm:affiliation>School of Physical and Occupational Therapy, Faculty of Medicine McGill, University, Montreal, Quebec, Canada.</nlm:affiliation>
</affiliation>
</author>
<author>
<name sortKey="Knaut, Luiz Alberto Manfre" sort="Knaut, Luiz Alberto Manfre" uniqKey="Knaut L" first="Luiz Alberto Manfre" last="Knaut">Luiz Alberto Manfre Knaut</name>
</author>
<author>
<name sortKey="Magdalon, Eliane C" sort="Magdalon, Eliane C" uniqKey="Magdalon E" first="Eliane C" last="Magdalon">Eliane C. Magdalon</name>
</author>
<author>
<name sortKey="Subramanian, Sandeep" sort="Subramanian, Sandeep" uniqKey="Subramanian S" first="Sandeep" last="Subramanian">Sandeep Subramanian</name>
</author>
</analytic>
<series>
<title level="j">Studies in health technology and informatics</title>
<idno type="ISSN">0926-9630</idno>
<imprint>
<date when="2009" type="published">2009</date>
</imprint>
</series>
</biblStruct>
</sourceDesc>
</fileDesc>
<profileDesc>
<textClass>
<keywords scheme="KwdEn" xml:lang="en">
<term>Aged</term>
<term>Biomechanical Phenomena</term>
<term>Computer Simulation</term>
<term>Female</term>
<term>Hand Strength</term>
<term>Humans</term>
<term>Male</term>
<term>Middle Aged</term>
<term>Paresis (rehabilitation)</term>
<term>Upper Extremity (physiopathology)</term>
<term>User-Computer Interface</term>
</keywords>
<keywords scheme="MESH" qualifier="physiopathology" xml:lang="en">
<term>Upper Extremity</term>
</keywords>
<keywords scheme="MESH" qualifier="rehabilitation" xml:lang="en">
<term>Paresis</term>
</keywords>
<keywords scheme="MESH" xml:lang="en">
<term>Aged</term>
<term>Biomechanical Phenomena</term>
<term>Computer Simulation</term>
<term>Female</term>
<term>Hand Strength</term>
<term>Humans</term>
<term>Male</term>
<term>Middle Aged</term>
<term>User-Computer Interface</term>
</keywords>
</textClass>
</profileDesc>
</teiHeader>
<front>
<div type="abstract" xml:lang="en">Impairments in reaching and grasping have been well-documented in patients with post-stroke hemiparesis. Patients have deficits in spatial and temporal coordination and may use excessive trunk displacement to assist arm transport during performance of upper limb tasks. Studies of therapeutic effectiveness have shown that repetitive task-specific practice may improve motor function outcomes. Movement retraining may be optimized when done in virtual reality (VR) environments. Environments created with VR technology can incorporate elements essential to maximize motor learning, such as repetitive and varied task practice, performance feedback and motivation. Haptic technology can also be incorporated into VR environments to enhance the user's sense of presence and to make motor tasks more ecologically relevant to the participant. As a first step in the validation of the use of VR environments for rehabilitation, it is necessary to demonstrate that movements made in virtual environments are similar to those made in equivalent physical environments. This has been verified in a series of studies comparing pointing and reaching/grasping movements in physical and virtual environments. Because of the attributes of VR, rehabilitation of the upper limb using VR environments may lead to better rehabilitation outcomes than conventional approaches.</div>
</front>
</TEI>
<pubmed>
<MedlineCitation Owner="NLM" Status="MEDLINE">
<PMID Version="1">19592789</PMID>
<DateCreated>
<Year>2009</Year>
<Month>07</Month>
<Day>13</Day>
</DateCreated>
<DateCompleted>
<Year>2009</Year>
<Month>09</Month>
<Day>29</Day>
</DateCompleted>
<DateRevised>
<Year>2013</Year>
<Month>11</Month>
<Day>21</Day>
</DateRevised>
<Article PubModel="Print">
<Journal>
<ISSN IssnType="Print">0926-9630</ISSN>
<JournalIssue CitedMedium="Print">
<Volume>145</Volume>
<PubDate>
<Year>2009</Year>
</PubDate>
</JournalIssue>
<Title>Studies in health technology and informatics</Title>
<ISOAbbreviation>Stud Health Technol Inform</ISOAbbreviation>
</Journal>
<ArticleTitle>Virtual reality environments to enhance upper limb functional recovery in patients with hemiparesis.</ArticleTitle>
<Pagination>
<MedlinePgn>94-108</MedlinePgn>
</Pagination>
<Abstract>
<AbstractText>Impairments in reaching and grasping have been well-documented in patients with post-stroke hemiparesis. Patients have deficits in spatial and temporal coordination and may use excessive trunk displacement to assist arm transport during performance of upper limb tasks. Studies of therapeutic effectiveness have shown that repetitive task-specific practice may improve motor function outcomes. Movement retraining may be optimized when done in virtual reality (VR) environments. Environments created with VR technology can incorporate elements essential to maximize motor learning, such as repetitive and varied task practice, performance feedback and motivation. Haptic technology can also be incorporated into VR environments to enhance the user's sense of presence and to make motor tasks more ecologically relevant to the participant. As a first step in the validation of the use of VR environments for rehabilitation, it is necessary to demonstrate that movements made in virtual environments are similar to those made in equivalent physical environments. This has been verified in a series of studies comparing pointing and reaching/grasping movements in physical and virtual environments. Because of the attributes of VR, rehabilitation of the upper limb using VR environments may lead to better rehabilitation outcomes than conventional approaches.</AbstractText>
</Abstract>
<AuthorList CompleteYN="Y">
<Author ValidYN="Y">
<LastName>Levin</LastName>
<ForeName>Mindy F</ForeName>
<Initials>MF</Initials>
<AffiliationInfo>
<Affiliation>School of Physical and Occupational Therapy, Faculty of Medicine McGill, University, Montreal, Quebec, Canada.</Affiliation>
</AffiliationInfo>
</Author>
<Author ValidYN="Y">
<LastName>Knaut</LastName>
<ForeName>Luiz Alberto Manfre</ForeName>
<Initials>LA</Initials>
</Author>
<Author ValidYN="Y">
<LastName>Magdalon</LastName>
<ForeName>Eliane C</ForeName>
<Initials>EC</Initials>
</Author>
<Author ValidYN="Y">
<LastName>Subramanian</LastName>
<ForeName>Sandeep</ForeName>
<Initials>S</Initials>
</Author>
</AuthorList>
<Language>eng</Language>
<PublicationTypeList>
<PublicationType UI="D016428">Journal Article</PublicationType>
<PublicationType UI="D013485">Research Support, Non-U.S. Gov't</PublicationType>
</PublicationTypeList>
</Article>
<MedlineJournalInfo>
<Country>Netherlands</Country>
<MedlineTA>Stud Health Technol Inform</MedlineTA>
<NlmUniqueID>9214582</NlmUniqueID>
<ISSNLinking>0926-9630</ISSNLinking>
</MedlineJournalInfo>
<CitationSubset>T</CitationSubset>
<MeshHeadingList>
<MeshHeading>
<DescriptorName MajorTopicYN="N" UI="D000368">Aged</DescriptorName>
</MeshHeading>
<MeshHeading>
<DescriptorName MajorTopicYN="N" UI="D001696">Biomechanical Phenomena</DescriptorName>
</MeshHeading>
<MeshHeading>
<DescriptorName MajorTopicYN="Y" UI="D003198">Computer Simulation</DescriptorName>
</MeshHeading>
<MeshHeading>
<DescriptorName MajorTopicYN="N" UI="D005260">Female</DescriptorName>
</MeshHeading>
<MeshHeading>
<DescriptorName MajorTopicYN="N" UI="D018737">Hand Strength</DescriptorName>
</MeshHeading>
<MeshHeading>
<DescriptorName MajorTopicYN="N" UI="D006801">Humans</DescriptorName>
</MeshHeading>
<MeshHeading>
<DescriptorName MajorTopicYN="N" UI="D008297">Male</DescriptorName>
</MeshHeading>
<MeshHeading>
<DescriptorName MajorTopicYN="N" UI="D008875">Middle Aged</DescriptorName>
</MeshHeading>
<MeshHeading>
<DescriptorName MajorTopicYN="N" UI="D010291">Paresis</DescriptorName>
<QualifierName MajorTopicYN="Y" UI="Q000534">rehabilitation</QualifierName>
</MeshHeading>
<MeshHeading>
<DescriptorName MajorTopicYN="N" UI="D034941">Upper Extremity</DescriptorName>
<QualifierName MajorTopicYN="Y" UI="Q000503">physiopathology</QualifierName>
</MeshHeading>
<MeshHeading>
<DescriptorName MajorTopicYN="Y" UI="D014584">User-Computer Interface</DescriptorName>
</MeshHeading>
</MeshHeadingList>
</MedlineCitation>
<PubmedData>
<History>
<PubMedPubDate PubStatus="entrez">
<Year>2009</Year>
<Month>7</Month>
<Day>14</Day>
<Hour>9</Hour>
<Minute>0</Minute>
</PubMedPubDate>
<PubMedPubDate PubStatus="pubmed">
<Year>2009</Year>
<Month>7</Month>
<Day>14</Day>
<Hour>9</Hour>
<Minute>0</Minute>
</PubMedPubDate>
<PubMedPubDate PubStatus="medline">
<Year>2009</Year>
<Month>9</Month>
<Day>30</Day>
<Hour>6</Hour>
<Minute>0</Minute>
</PubMedPubDate>
</History>
<PublicationStatus>ppublish</PublicationStatus>
<ArticleIdList>
<ArticleId IdType="pubmed">19592789</ArticleId>
</ArticleIdList>
</PubmedData>
</pubmed>
</record>

Pour manipuler ce document sous Unix (Dilib)

EXPLOR_STEP=$WICRI_ROOT/Ticri/CIDE/explor/HapticV1/Data/PubMed/Corpus
HfdSelect -h $EXPLOR_STEP/biblio.hfd -nk 001252 | SxmlIndent | more

Ou

HfdSelect -h $EXPLOR_AREA/Data/PubMed/Corpus/biblio.hfd -nk 001252 | SxmlIndent | more

Pour mettre un lien sur cette page dans le réseau Wicri

{{Explor lien
   |wiki=    Ticri/CIDE
   |area=    HapticV1
   |flux=    PubMed
   |étape=   Corpus
   |type=    RBID
   |clé=     pubmed:19592789
   |texte=   Virtual reality environments to enhance upper limb functional recovery in patients with hemiparesis.
}}

Pour générer des pages wiki

HfdIndexSelect -h $EXPLOR_AREA/Data/PubMed/Corpus/RBID.i   -Sk "pubmed:19592789" \
       | HfdSelect -Kh $EXPLOR_AREA/Data/PubMed/Corpus/biblio.hfd   \
       | NlmPubMed2Wicri -a HapticV1 

Wicri

This area was generated with Dilib version V0.6.23.
Data generation: Mon Jun 13 01:09:46 2016. Site generation: Wed Mar 6 09:54:07 2024