Virtual reality for aircraft engines maintainability
Identifieur interne : 000500 ( PascalFrancis/Curation ); précédent : 000499; suivant : 000501Virtual reality for aircraft engines maintainability
Auteurs : Aiert Amundarain [Espagne] ; Diego Borro [Espagne] ; Alex Garcia-Alonso [Espagne] ; Jorge Juan Gil [Espagne] ; Luis Matey [Espagne] ; Joan Savall [Espagne]Source :
- Mécanique & industries [ 1296-2139 ] ; 2004.
Descripteurs français
- Pascal (Inist)
- Wicri :
- topic : Réalité virtuelle.
English descriptors
- KwdEn :
Abstract
REVIMA is a virtual reality system for maintainability simulation in Aeronautics. It comprises both hardware and software developments, plus system integration. REVIMA required the design of a new haptic system. It is used both to track hand movements and to return force feedback that provides the sensation of working with a physical mock-up. The main software modules are: image generation, collision detection and control. System integration is based on two LAN connected PCs that share the different tasks and data. The visualization module has been built using low-cost graphic systems, and we have thoroughly analysed this problem to achieve a drawing frame rate acceptable for simulation analysis. The models comprise more than two thousand different elements that require about two million polygons to describe their shapes. Different organization strategies have been tested in order to achieve the real simulation goal. We also present the different visualization algorithms we have used.
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<front><div type="abstract" xml:lang="en">REVIMA is a virtual reality system for maintainability simulation in Aeronautics. It comprises both hardware and software developments, plus system integration. REVIMA required the design of a new haptic system. It is used both to track hand movements and to return force feedback that provides the sensation of working with a physical mock-up. The main software modules are: image generation, collision detection and control. System integration is based on two LAN connected PCs that share the different tasks and data. The visualization module has been built using low-cost graphic systems, and we have thoroughly analysed this problem to achieve a drawing frame rate acceptable for simulation analysis. The models comprise more than two thousand different elements that require about two million polygons to describe their shapes. Different organization strategies have been tested in order to achieve the real simulation goal. We also present the different visualization algorithms we have used.</div>
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