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The anatomy of a surgical simulation : The mutual articulation of bodies in and through the machine

Identifieur interne : 000C19 ( PascalFrancis/Corpus ); précédent : 000C18; suivant : 000C20

The anatomy of a surgical simulation : The mutual articulation of bodies in and through the machine

Auteurs : Rachel Prentice

Source :

RBID : Francis:522-07-13445

Descripteurs français

English descriptors

Abstract

Engineers, computer programmers, and surgeons have begun to develop virtual reality simulators designed to teach the physical aspects of surgical skills, especially the skills needed to perform minimally invasive procedures. The technologies incorporated in these simulations, including graphic modeling, haptic (tactile and kinesthetic) interface design, and haptic cognitive studies, reconstruct surgical knowledge that traditionally remains tacit, such as knowledge of surgeons' movements and forces used on tissues. A surgeon's physical experience becomes mathematized when programmers reconstruct it for computers. This paper describes how researchers construct 'body objects', representations of bodies and body parts that are engineered to inhabit computer programs. This paper argues that surgical learning occurs at the interface of bodies and instruments, through simultaneous sculpting of the surgical site and training of the surgeon's body, a process I call mutual articulation.

Notice en format standard (ISO 2709)

Pour connaître la documentation sur le format Inist Standard.

pA  
A01 01  1    @0 0306-3127
A02 01      @0 SSSCDH
A03   1    @0 Soc. stud. sci.
A05       @2 35
A06       @2 6
A08 01  1  ENG  @1 The anatomy of a surgical simulation : The mutual articulation of bodies in and through the machine
A11 01  1    @1 PRENTICE (Rachel)
A14 01      @1 Science and Technology Studies Department, 305 Rockefeller Hall, Cornell University @2 Ithaca, NY 14850 @3 USA @Z 1 aut.
A20       @1 837-866
A21       @1 2005
A23 01      @0 ENG
A43 01      @1 INIST @2 21098 @5 354000135079760010
A44       @0 0000 @1 © 2007 INIST-CNRS. All rights reserved.
A45       @0 1 p.3/4
A47 01  1    @0 522-07-13445
A60       @1 P
A61       @0 A
A64 01  1    @0 Social studies of science
A66 01      @0 GBR
A99       @0 21 notes
C01 01    ENG  @0 Engineers, computer programmers, and surgeons have begun to develop virtual reality simulators designed to teach the physical aspects of surgical skills, especially the skills needed to perform minimally invasive procedures. The technologies incorporated in these simulations, including graphic modeling, haptic (tactile and kinesthetic) interface design, and haptic cognitive studies, reconstruct surgical knowledge that traditionally remains tacit, such as knowledge of surgeons' movements and forces used on tissues. A surgeon's physical experience becomes mathematized when programmers reconstruct it for computers. This paper describes how researchers construct 'body objects', representations of bodies and body parts that are engineered to inhabit computer programs. This paper argues that surgical learning occurs at the interface of bodies and instruments, through simultaneous sculpting of the surgical site and training of the surgeon's body, a process I call mutual articulation.
C02 01  T    @0 522505 @1 VI
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C03 01  T  ENG  @0 Surgery @5 01
C03 01  T  SPA  @0 CirujÍa @5 01
C03 02  T  FRE  @0 Siècle 20 @2 ND @5 02
C03 02  T  ENG  @0 Century 20 @2 ND @5 02
C03 02  T  SPA  @0 Siglo 20 @2 ND @5 02
C03 03  T  FRE  @0 Informatique @5 03
C03 03  T  ENG  @0 Data processing @5 03
C03 03  T  SPA  @0 Informática @5 03
C03 04  P  FRE  @0 Simulation @5 04
C03 04  P  ENG  @0 Simulation @5 04
C03 05  T  FRE  @0 Modélisation @4 INC @5 31
C03 06  T  FRE  @0 Haptique @4 INC @5 32
C03 07  T  FRE  @0 Articulation @4 INC @5 33
C03 08  T  FRE  @0 Réalité virtuelle @4 INC @5 34
N21       @1 239

Format Inist (serveur)

NO : FRANCIS 522-07-13445 INIST
ET : The anatomy of a surgical simulation : The mutual articulation of bodies in and through the machine
AU : PRENTICE (Rachel)
AF : Science and Technology Studies Department, 305 Rockefeller Hall, Cornell University/Ithaca, NY 14850/Etats-Unis (1 aut.)
DT : Publication en série; Niveau analytique
SO : Social studies of science; ISSN 0306-3127; Coden SSSCDH; Royaume-Uni; Da. 2005; Vol. 35; No. 6; Pp. 837-866; Bibl. 1 p.3/4
LA : Anglais
EA : Engineers, computer programmers, and surgeons have begun to develop virtual reality simulators designed to teach the physical aspects of surgical skills, especially the skills needed to perform minimally invasive procedures. The technologies incorporated in these simulations, including graphic modeling, haptic (tactile and kinesthetic) interface design, and haptic cognitive studies, reconstruct surgical knowledge that traditionally remains tacit, such as knowledge of surgeons' movements and forces used on tissues. A surgeon's physical experience becomes mathematized when programmers reconstruct it for computers. This paper describes how researchers construct 'body objects', representations of bodies and body parts that are engineered to inhabit computer programs. This paper argues that surgical learning occurs at the interface of bodies and instruments, through simultaneous sculpting of the surgical site and training of the surgeon's body, a process I call mutual articulation.
CC : 522505; 522
FD : Chirurgie; Siècle 20; Informatique; Simulation; Modélisation; Haptique; Articulation; Réalité virtuelle
ED : Surgery; Century 20; Data processing; Simulation
SD : CirujÍa; Siglo 20; Informática
LO : INIST-21098.354000135079760010
ID : 522

Links to Exploration step

Francis:522-07-13445

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