The anatomy of a surgical simulation : The mutual articulation of bodies in and through the machine
Identifieur interne : 000C19 ( PascalFrancis/Corpus ); précédent : 000C18; suivant : 000C20The anatomy of a surgical simulation : The mutual articulation of bodies in and through the machine
Auteurs : Rachel PrenticeSource :
- Social studies of science [ 0306-3127 ] ; 2005.
Descripteurs français
- Pascal (Inist)
English descriptors
- KwdEn :
Abstract
Engineers, computer programmers, and surgeons have begun to develop virtual reality simulators designed to teach the physical aspects of surgical skills, especially the skills needed to perform minimally invasive procedures. The technologies incorporated in these simulations, including graphic modeling, haptic (tactile and kinesthetic) interface design, and haptic cognitive studies, reconstruct surgical knowledge that traditionally remains tacit, such as knowledge of surgeons' movements and forces used on tissues. A surgeon's physical experience becomes mathematized when programmers reconstruct it for computers. This paper describes how researchers construct 'body objects', representations of bodies and body parts that are engineered to inhabit computer programs. This paper argues that surgical learning occurs at the interface of bodies and instruments, through simultaneous sculpting of the surgical site and training of the surgeon's body, a process I call mutual articulation.
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Pour connaître la documentation sur le format Inist Standard.
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Format Inist (serveur)
NO : | FRANCIS 522-07-13445 INIST |
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ET : | The anatomy of a surgical simulation : The mutual articulation of bodies in and through the machine |
AU : | PRENTICE (Rachel) |
AF : | Science and Technology Studies Department, 305 Rockefeller Hall, Cornell University/Ithaca, NY 14850/Etats-Unis (1 aut.) |
DT : | Publication en série; Niveau analytique |
SO : | Social studies of science; ISSN 0306-3127; Coden SSSCDH; Royaume-Uni; Da. 2005; Vol. 35; No. 6; Pp. 837-866; Bibl. 1 p.3/4 |
LA : | Anglais |
EA : | Engineers, computer programmers, and surgeons have begun to develop virtual reality simulators designed to teach the physical aspects of surgical skills, especially the skills needed to perform minimally invasive procedures. The technologies incorporated in these simulations, including graphic modeling, haptic (tactile and kinesthetic) interface design, and haptic cognitive studies, reconstruct surgical knowledge that traditionally remains tacit, such as knowledge of surgeons' movements and forces used on tissues. A surgeon's physical experience becomes mathematized when programmers reconstruct it for computers. This paper describes how researchers construct 'body objects', representations of bodies and body parts that are engineered to inhabit computer programs. This paper argues that surgical learning occurs at the interface of bodies and instruments, through simultaneous sculpting of the surgical site and training of the surgeon's body, a process I call mutual articulation. |
CC : | 522505; 522 |
FD : | Chirurgie; Siècle 20; Informatique; Simulation; Modélisation; Haptique; Articulation; Réalité virtuelle |
ED : | Surgery; Century 20; Data processing; Simulation |
SD : | CirujÍa; Siglo 20; Informática |
LO : | INIST-21098.354000135079760010 |
ID : | 522 |
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Francis:522-07-13445Le document en format XML
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<front><div type="abstract" xml:lang="en">Engineers, computer programmers, and surgeons have begun to develop virtual reality simulators designed to teach the physical aspects of surgical skills, especially the skills needed to perform minimally invasive procedures. The technologies incorporated in these simulations, including graphic modeling, haptic (tactile and kinesthetic) interface design, and haptic cognitive studies, reconstruct surgical knowledge that traditionally remains tacit, such as knowledge of surgeons' movements and forces used on tissues. A surgeon's physical experience becomes mathematized when programmers reconstruct it for computers. This paper describes how researchers construct 'body objects', representations of bodies and body parts that are engineered to inhabit computer programs. This paper argues that surgical learning occurs at the interface of bodies and instruments, through simultaneous sculpting of the surgical site and training of the surgeon's body, a process I call mutual articulation.</div>
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<ET>The anatomy of a surgical simulation : The mutual articulation of bodies in and through the machine</ET>
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