Game design in virtual reality systems for stroke rehabilitation.
Identifieur interne : 000B10 ( Ncbi/Merge ); précédent : 000B09; suivant : 000B11Game design in virtual reality systems for stroke rehabilitation.
Auteurs : Daniel Goude [Suède] ; Staffan Björk ; Martin RydmarkSource :
- Studies in health technology and informatics [ 0926-9630 ] ; 2007.
Descripteurs français
- Wicri :
- geographic : Suède.
English descriptors
- KwdEn :
- MESH :
- geographic : Sweden.
- rehabilitation : Stroke.
- Computer Simulation, Home Care Services, Humans, User-Computer Interface.
Abstract
We propose a model for the structured design of games for post-stroke rehabilitation. The model is based on experiences with game development for a haptic and stereo vision immersive workbench intended for daily use in stroke patients' homes. A central component of this rehabilitation system is a library of games that are simultaneously entertaining for the patient and beneficial for rehabilitation [1], and where each game is designed for specific training tasks through the use of the model.
PubMed: 17377254
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pubmed:17377254Le document en format XML
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<affiliation wicri:level="1"><nlm:affiliation>Department of Computer Science, Chalmers & Göteborg University, Sweden. daniel@goude.se</nlm:affiliation>
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<author><name sortKey="Bjork, Staffan" sort="Bjork, Staffan" uniqKey="Bjork S" first="Staffan" last="Björk">Staffan Björk</name>
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<series><title level="j">Studies in health technology and informatics</title>
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<front><div type="abstract" xml:lang="en">We propose a model for the structured design of games for post-stroke rehabilitation. The model is based on experiences with game development for a haptic and stereo vision immersive workbench intended for daily use in stroke patients' homes. A central component of this rehabilitation system is a library of games that are simultaneously entertaining for the patient and beneficial for rehabilitation [1], and where each game is designed for specific training tasks through the use of the model.</div>
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