Game design in virtual reality systems for stroke rehabilitation.
Identifieur interne : 001668 ( PubMed/Corpus ); précédent : 001667; suivant : 001669Game design in virtual reality systems for stroke rehabilitation.
Auteurs : Daniel Goude ; Staffan Björk ; Martin RydmarkSource :
- Studies in health technology and informatics [ 0926-9630 ] ; 2007.
English descriptors
- KwdEn :
- MESH :
- geographic : Sweden.
- rehabilitation : Stroke.
- Computer Simulation, Home Care Services, Humans, User-Computer Interface.
Abstract
We propose a model for the structured design of games for post-stroke rehabilitation. The model is based on experiences with game development for a haptic and stereo vision immersive workbench intended for daily use in stroke patients' homes. A central component of this rehabilitation system is a library of games that are simultaneously entertaining for the patient and beneficial for rehabilitation [1], and where each game is designed for specific training tasks through the use of the model.
PubMed: 17377254
Links to Exploration step
pubmed:17377254Le document en format XML
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<author><name sortKey="Goude, Daniel" sort="Goude, Daniel" uniqKey="Goude D" first="Daniel" last="Goude">Daniel Goude</name>
<affiliation><nlm:affiliation>Department of Computer Science, Chalmers & Göteborg University, Sweden. daniel@goude.se</nlm:affiliation>
</affiliation>
</author>
<author><name sortKey="Bjork, Staffan" sort="Bjork, Staffan" uniqKey="Bjork S" first="Staffan" last="Björk">Staffan Björk</name>
</author>
<author><name sortKey="Rydmark, Martin" sort="Rydmark, Martin" uniqKey="Rydmark M" first="Martin" last="Rydmark">Martin Rydmark</name>
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<affiliation><nlm:affiliation>Department of Computer Science, Chalmers & Göteborg University, Sweden. daniel@goude.se</nlm:affiliation>
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<author><name sortKey="Bjork, Staffan" sort="Bjork, Staffan" uniqKey="Bjork S" first="Staffan" last="Björk">Staffan Björk</name>
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<author><name sortKey="Rydmark, Martin" sort="Rydmark, Martin" uniqKey="Rydmark M" first="Martin" last="Rydmark">Martin Rydmark</name>
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<series><title level="j">Studies in health technology and informatics</title>
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<imprint><date when="2007" type="published">2007</date>
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<profileDesc><textClass><keywords scheme="KwdEn" xml:lang="en"><term>Computer Simulation</term>
<term>Home Care Services</term>
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<term>Stroke (rehabilitation)</term>
<term>Sweden</term>
<term>User-Computer Interface</term>
</keywords>
<keywords scheme="MESH" type="geographic" xml:lang="en"><term>Sweden</term>
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<keywords scheme="MESH" qualifier="rehabilitation" xml:lang="en"><term>Stroke</term>
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<front><div type="abstract" xml:lang="en">We propose a model for the structured design of games for post-stroke rehabilitation. The model is based on experiences with game development for a haptic and stereo vision immersive workbench intended for daily use in stroke patients' homes. A central component of this rehabilitation system is a library of games that are simultaneously entertaining for the patient and beneficial for rehabilitation [1], and where each game is designed for specific training tasks through the use of the model.</div>
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<Title>Studies in health technology and informatics</Title>
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<Abstract><AbstractText>We propose a model for the structured design of games for post-stroke rehabilitation. The model is based on experiences with game development for a haptic and stereo vision immersive workbench intended for daily use in stroke patients' homes. A central component of this rehabilitation system is a library of games that are simultaneously entertaining for the patient and beneficial for rehabilitation [1], and where each game is designed for specific training tasks through the use of the model.</AbstractText>
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