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Burrhole simulation for an intracranial hematoma simulator.

Identifieur interne : 000B03 ( Ncbi/Merge ); précédent : 000B02; suivant : 000B04

Burrhole simulation for an intracranial hematoma simulator.

Auteurs : Eric Acosta [États-Unis] ; Alan Liu ; Rocco Armonda ; Mike Fiorill ; Randy Haluck ; Carol Lake ; Gilbert Muniz ; Mark Bowyer

Source :

RBID : pubmed:17377222

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English descriptors

Abstract

Traumatic head injuries can cause internal bleeding within the brain. The resulting hematoma can elevate intracranial pressure, leading to complications and death if left untreated. A craniotomy may be required when conservative measures are ineffective. To augment conventional surgical training, a Virtual Reality-based intracranial hematoma simulator is being developed. A critical step in performing a craniotomy involves cutting burrholes in the skull. This paper describes volumetric-based haptic and visual algorithms developed to simulate burrhole creation for the simulator. The described algorithms make it possible to simulate several surgical tools typically used for a craniotomy.

PubMed: 17377222

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Le document en format XML

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<div type="abstract" xml:lang="en">Traumatic head injuries can cause internal bleeding within the brain. The resulting hematoma can elevate intracranial pressure, leading to complications and death if left untreated. A craniotomy may be required when conservative measures are ineffective. To augment conventional surgical training, a Virtual Reality-based intracranial hematoma simulator is being developed. A critical step in performing a craniotomy involves cutting burrholes in the skull. This paper describes volumetric-based haptic and visual algorithms developed to simulate burrhole creation for the simulator. The described algorithms make it possible to simulate several surgical tools typically used for a craniotomy.</div>
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