Burrhole simulation for an intracranial hematoma simulator.
Identifieur interne : 001675 ( PubMed/Curation ); précédent : 001674; suivant : 001676Burrhole simulation for an intracranial hematoma simulator.
Auteurs : Eric Acosta [États-Unis] ; Alan Liu ; Rocco Armonda ; Mike Fiorill ; Randy Haluck ; Carol Lake ; Gilbert Muniz ; Mark BowyerSource :
- Studies in health technology and informatics [ 0926-9630 ] ; 2007.
Descripteurs français
- Wicri :
- geographic : États-Unis.
English descriptors
- KwdEn :
- MESH :
- geographic : United States.
- education : Craniotomy.
- methods : Craniotomy.
- surgery : Intracranial Hemorrhage, Traumatic.
- Algorithms, Computer Simulation, Humans, User-Computer Interface.
Abstract
Traumatic head injuries can cause internal bleeding within the brain. The resulting hematoma can elevate intracranial pressure, leading to complications and death if left untreated. A craniotomy may be required when conservative measures are ineffective. To augment conventional surgical training, a Virtual Reality-based intracranial hematoma simulator is being developed. A critical step in performing a craniotomy involves cutting burrholes in the skull. This paper describes volumetric-based haptic and visual algorithms developed to simulate burrhole creation for the simulator. The described algorithms make it possible to simulate several surgical tools typically used for a craniotomy.
PubMed: 17377222
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pubmed:17377222Le document en format XML
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<author><name sortKey="Acosta, Eric" sort="Acosta, Eric" uniqKey="Acosta E" first="Eric" last="Acosta">Eric Acosta</name>
<affiliation wicri:level="1"><nlm:affiliation>The National Capital Area Medical Simulation Center, Uniformed Services University, USA. eacosta@simcen.usuhs.mil</nlm:affiliation>
<country xml:lang="fr">États-Unis</country>
<wicri:regionArea>The National Capital Area Medical Simulation Center, Uniformed Services University</wicri:regionArea>
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<author><name sortKey="Liu, Alan" sort="Liu, Alan" uniqKey="Liu A" first="Alan" last="Liu">Alan Liu</name>
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<author><name sortKey="Armonda, Rocco" sort="Armonda, Rocco" uniqKey="Armonda R" first="Rocco" last="Armonda">Rocco Armonda</name>
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<author><name sortKey="Fiorill, Mike" sort="Fiorill, Mike" uniqKey="Fiorill M" first="Mike" last="Fiorill">Mike Fiorill</name>
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<author><name sortKey="Haluck, Randy" sort="Haluck, Randy" uniqKey="Haluck R" first="Randy" last="Haluck">Randy Haluck</name>
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<author><name sortKey="Lake, Carol" sort="Lake, Carol" uniqKey="Lake C" first="Carol" last="Lake">Carol Lake</name>
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<author><name sortKey="Muniz, Gilbert" sort="Muniz, Gilbert" uniqKey="Muniz G" first="Gilbert" last="Muniz">Gilbert Muniz</name>
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<author><name sortKey="Bowyer, Mark" sort="Bowyer, Mark" uniqKey="Bowyer M" first="Mark" last="Bowyer">Mark Bowyer</name>
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<series><title level="j">Studies in health technology and informatics</title>
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<term>Humans</term>
<term>Intracranial Hemorrhage, Traumatic (surgery)</term>
<term>United States</term>
<term>User-Computer Interface</term>
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<keywords scheme="MESH" qualifier="surgery" xml:lang="en"><term>Intracranial Hemorrhage, Traumatic</term>
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<front><div type="abstract" xml:lang="en">Traumatic head injuries can cause internal bleeding within the brain. The resulting hematoma can elevate intracranial pressure, leading to complications and death if left untreated. A craniotomy may be required when conservative measures are ineffective. To augment conventional surgical training, a Virtual Reality-based intracranial hematoma simulator is being developed. A critical step in performing a craniotomy involves cutting burrholes in the skull. This paper describes volumetric-based haptic and visual algorithms developed to simulate burrhole creation for the simulator. The described algorithms make it possible to simulate several surgical tools typically used for a craniotomy.</div>
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<Abstract><AbstractText>Traumatic head injuries can cause internal bleeding within the brain. The resulting hematoma can elevate intracranial pressure, leading to complications and death if left untreated. A craniotomy may be required when conservative measures are ineffective. To augment conventional surgical training, a Virtual Reality-based intracranial hematoma simulator is being developed. A critical step in performing a craniotomy involves cutting burrholes in the skull. This paper describes volumetric-based haptic and visual algorithms developed to simulate burrhole creation for the simulator. The described algorithms make it possible to simulate several surgical tools typically used for a craniotomy.</AbstractText>
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