Listen to this : Using ethnography to inform the design of auditory interfaces
Identifieur interne : 006324 ( Main/Merge ); précédent : 006323; suivant : 006325Listen to this : Using ethnography to inform the design of auditory interfaces
Auteurs : Graeme W. Coleman [Royaume-Uni] ; Catriona Macaulay [Royaume-Uni] ; Alan F. Newell [Royaume-Uni]Source :
- Lecture notes in computer science [ 0302-9743 ] ; 2006.
Descripteurs français
- Pascal (Inist)
English descriptors
- KwdEn :
Abstract
Within the wider Human-Computer Interaction community, many researchers have turned to ethnography to inform systems design. However, such approaches have yet to be fully utilized within auditory interface research, a field hitherto driven by technology-inspired design work and the addressing of specific cognitive issues. It is proposed that the time has come to investigate the role ethnographic methods have to play within auditory interface design. We begin by discussing "traditional" ethnographic methods by presenting our experiences conducting a field study with a major UK-based computer games developer, highlighting issues pertinent to the design of auditory interfaces, before suggesting ways in which such techniques could be expanded to consider the role sound plays in people's lived experiences and thus merit further research.
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Pascal:08-0032207Le document en format XML
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<front><div type="abstract" xml:lang="en">Within the wider Human-Computer Interaction community, many researchers have turned to ethnography to inform systems design. However, such approaches have yet to be fully utilized within auditory interface research, a field hitherto driven by technology-inspired design work and the addressing of specific cognitive issues. It is proposed that the time has come to investigate the role ethnographic methods have to play within auditory interface design. We begin by discussing "traditional" ethnographic methods by presenting our experiences conducting a field study with a major UK-based computer games developer, highlighting issues pertinent to the design of auditory interfaces, before suggesting ways in which such techniques could be expanded to consider the role sound plays in people's lived experiences and thus merit further research.</div>
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