Listen to this : Using ethnography to inform the design of auditory interfaces
Identifieur interne :
000A67 ( PascalFrancis/Corpus );
précédent :
000A66;
suivant :
000A68
Listen to this : Using ethnography to inform the design of auditory interfaces
Auteurs : Graeme W. Coleman ;
Catriona Macaulay ;
Alan F. NewellSource :
-
Lecture notes in computer science [ 0302-9743 ] ; 2006.
RBID : Francis:08-0032207
Descripteurs français
- Pascal (Inist)
- Aide handicapé,
Assistance utilisateur,
Perception,
Interface utilisateur,
Système homme machine,
Cognition,
Jeu vidéo,
Développement logiciel,
Audition,
Théorie cognitive,
Jeu ordinateur,
Etude sur terrain.
English descriptors
- KwdEn :
- Cognition,
Cognitive theory,
Computer games,
Field study,
Handicapped aid,
Hearing,
Man machine system,
Perception,
Software development,
User assistance,
User interface,
Video game.
Abstract
Within the wider Human-Computer Interaction community, many researchers have turned to ethnography to inform systems design. However, such approaches have yet to be fully utilized within auditory interface research, a field hitherto driven by technology-inspired design work and the addressing of specific cognitive issues. It is proposed that the time has come to investigate the role ethnographic methods have to play within auditory interface design. We begin by discussing "traditional" ethnographic methods by presenting our experiences conducting a field study with a major UK-based computer games developer, highlighting issues pertinent to the design of auditory interfaces, before suggesting ways in which such techniques could be expanded to consider the role sound plays in people's lived experiences and thus merit further research.
Notice en format standard (ISO 2709)
Pour connaître la documentation sur le format Inist Standard.
pA |
A01 | 01 | 1 | | @0 0302-9743 |
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A05 | | | | @2 4129 |
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A08 | 01 | 1 | ENG | @1 Listen to this : Using ethnography to inform the design of auditory interfaces |
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A09 | 01 | 1 | ENG | @1 Haptic and audio interaction design : First international workshop, HAID 2006, Glasgow, UK, August 31-September 1, 2006 : proceedings |
---|
A11 | 01 | 1 | | @1 COLEMAN (Graeme W.) |
---|
A11 | 02 | 1 | | @1 MACAULAY (Catriona) |
---|
A11 | 03 | 1 | | @1 NEWELL (Alan F.) |
---|
A12 | 01 | 1 | | @1 MCGOOKIN (David) @9 ed. |
---|
A12 | 02 | 1 | | @1 BREWSTER (Stephen) @9 ed. |
---|
A14 | 01 | | | @1 School of Computing, University of Dundee @2 Dundee, DD1 4HN, Scotland @3 GBR @Z 1 aut. @Z 2 aut. @Z 3 aut. |
---|
A20 | | | | @1 133-144 |
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A21 | | | | @1 2006 |
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A23 | 01 | | | @0 ENG |
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A26 | 01 | | | @0 3-540-37595-3 |
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A43 | 01 | | | @1 INIST @2 16343 @5 354000153642100130 |
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A44 | | | | @0 0000 @1 © 2008 INIST-CNRS. All rights reserved. |
---|
A45 | | | | @0 46 ref. |
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A47 | 01 | 1 | | @0 08-0032207 |
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A60 | | | | @1 P @2 C |
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A61 | | | | @0 A |
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A64 | 01 | 1 | | @0 Lecture notes in computer science |
---|
A66 | 01 | | | @0 DEU |
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A66 | 02 | | | @0 USA |
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C01 | 01 | | ENG | @0 Within the wider Human-Computer Interaction community, many researchers have turned to ethnography to inform systems design. However, such approaches have yet to be fully utilized within auditory interface research, a field hitherto driven by technology-inspired design work and the addressing of specific cognitive issues. It is proposed that the time has come to investigate the role ethnographic methods have to play within auditory interface design. We begin by discussing "traditional" ethnographic methods by presenting our experiences conducting a field study with a major UK-based computer games developer, highlighting issues pertinent to the design of auditory interfaces, before suggesting ways in which such techniques could be expanded to consider the role sound plays in people's lived experiences and thus merit further research. |
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C02 | 01 | X | | @0 770B05D @1 II |
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C03 | 01 | X | FRE | @0 Aide handicapé @5 01 |
---|
C03 | 01 | X | ENG | @0 Handicapped aid @5 01 |
---|
C03 | 01 | X | SPA | @0 Ayuda minusválido @5 01 |
---|
C03 | 02 | X | FRE | @0 Assistance utilisateur @5 02 |
---|
C03 | 02 | X | ENG | @0 User assistance @5 02 |
---|
C03 | 02 | X | SPA | @0 Asistencia usuario @5 02 |
---|
C03 | 03 | X | FRE | @0 Perception @5 03 |
---|
C03 | 03 | X | ENG | @0 Perception @5 03 |
---|
C03 | 03 | X | SPA | @0 Percepción @5 03 |
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C03 | 04 | X | FRE | @0 Interface utilisateur @5 06 |
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C03 | 04 | X | ENG | @0 User interface @5 06 |
---|
C03 | 04 | X | SPA | @0 Interfase usuario @5 06 |
---|
C03 | 05 | X | FRE | @0 Système homme machine @5 07 |
---|
C03 | 05 | X | ENG | @0 Man machine system @5 07 |
---|
C03 | 05 | X | SPA | @0 Sistema hombre máquina @5 07 |
---|
C03 | 06 | X | FRE | @0 Cognition @5 08 |
---|
C03 | 06 | X | ENG | @0 Cognition @5 08 |
---|
C03 | 06 | X | SPA | @0 Cognición @5 08 |
---|
C03 | 07 | X | FRE | @0 Jeu vidéo @5 09 |
---|
C03 | 07 | X | ENG | @0 Video game @5 09 |
---|
C03 | 07 | X | SPA | @0 Videojuego @5 09 |
---|
C03 | 08 | X | FRE | @0 Développement logiciel @5 10 |
---|
C03 | 08 | X | ENG | @0 Software development @5 10 |
---|
C03 | 08 | X | SPA | @0 Desarrollo logicial @5 10 |
---|
C03 | 09 | X | FRE | @0 Audition @5 18 |
---|
C03 | 09 | X | ENG | @0 Hearing @5 18 |
---|
C03 | 09 | X | SPA | @0 Audición @5 18 |
---|
C03 | 10 | X | FRE | @0 Théorie cognitive @5 19 |
---|
C03 | 10 | X | ENG | @0 Cognitive theory @5 19 |
---|
C03 | 10 | X | SPA | @0 Teoría cognitiva @5 19 |
---|
C03 | 11 | 3 | FRE | @0 Jeu ordinateur @5 20 |
---|
C03 | 11 | 3 | ENG | @0 Computer games @5 20 |
---|
C03 | 12 | X | FRE | @0 Etude sur terrain @5 33 |
---|
C03 | 12 | X | ENG | @0 Field study @5 33 |
---|
C03 | 12 | X | SPA | @0 Estudio en campo @5 33 |
---|
N21 | | | | @1 052 |
---|
N44 | 01 | | | @1 OTO |
---|
N82 | | | | @1 OTO |
---|
|
pR |
A30 | 01 | 1 | ENG | @1 International Workshop on Haptic and Audio Interaction Design @2 1 @3 Glasgow GBR @4 2006 |
---|
|
Format Inist (serveur)
NO : | FRANCIS 08-0032207 INIST |
ET : | Listen to this : Using ethnography to inform the design of auditory interfaces |
AU : | COLEMAN (Graeme W.); MACAULAY (Catriona); NEWELL (Alan F.); MCGOOKIN (David); BREWSTER (Stephen) |
AF : | School of Computing, University of Dundee/Dundee, DD1 4HN, Scotland/Royaume-Uni (1 aut., 2 aut., 3 aut.) |
DT : | Publication en série; Congrès; Niveau analytique |
SO : | Lecture notes in computer science; ISSN 0302-9743; Allemagne; Da. 2006; Vol. 4129; Pp. 133-144; Bibl. 46 ref. |
LA : | Anglais |
EA : | Within the wider Human-Computer Interaction community, many researchers have turned to ethnography to inform systems design. However, such approaches have yet to be fully utilized within auditory interface research, a field hitherto driven by technology-inspired design work and the addressing of specific cognitive issues. It is proposed that the time has come to investigate the role ethnographic methods have to play within auditory interface design. We begin by discussing "traditional" ethnographic methods by presenting our experiences conducting a field study with a major UK-based computer games developer, highlighting issues pertinent to the design of auditory interfaces, before suggesting ways in which such techniques could be expanded to consider the role sound plays in people's lived experiences and thus merit further research. |
CC : | 770B05D |
FD : | Aide handicapé; Assistance utilisateur; Perception; Interface utilisateur; Système homme machine; Cognition; Jeu vidéo; Développement logiciel; Audition; Théorie cognitive; Jeu ordinateur; Etude sur terrain |
ED : | Handicapped aid; User assistance; Perception; User interface; Man machine system; Cognition; Video game; Software development; Hearing; Cognitive theory; Computer games; Field study |
SD : | Ayuda minusválido; Asistencia usuario; Percepción; Interfase usuario; Sistema hombre máquina; Cognición; Videojuego; Desarrollo logicial; Audición; Teoría cognitiva; Estudio en campo |
LO : | INIST-16343.354000153642100130 |
ID : | 08-0032207 |
Links to Exploration step
Francis:08-0032207
Le document en format XML
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<front><div type="abstract" xml:lang="en">Within the wider Human-Computer Interaction community, many researchers have turned to ethnography to inform systems design. However, such approaches have yet to be fully utilized within auditory interface research, a field hitherto driven by technology-inspired design work and the addressing of specific cognitive issues. It is proposed that the time has come to investigate the role ethnographic methods have to play within auditory interface design. We begin by discussing "traditional" ethnographic methods by presenting our experiences conducting a field study with a major UK-based computer games developer, highlighting issues pertinent to the design of auditory interfaces, before suggesting ways in which such techniques could be expanded to consider the role sound plays in people's lived experiences and thus merit further research.</div>
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<server><NO>FRANCIS 08-0032207 INIST</NO>
<ET>Listen to this : Using ethnography to inform the design of auditory interfaces</ET>
<AU>COLEMAN (Graeme W.); MACAULAY (Catriona); NEWELL (Alan F.); MCGOOKIN (David); BREWSTER (Stephen)</AU>
<AF>School of Computing, University of Dundee/Dundee, DD1 4HN, Scotland/Royaume-Uni (1 aut., 2 aut., 3 aut.)</AF>
<DT>Publication en série; Congrès; Niveau analytique</DT>
<SO>Lecture notes in computer science; ISSN 0302-9743; Allemagne; Da. 2006; Vol. 4129; Pp. 133-144; Bibl. 46 ref.</SO>
<LA>Anglais</LA>
<EA>Within the wider Human-Computer Interaction community, many researchers have turned to ethnography to inform systems design. However, such approaches have yet to be fully utilized within auditory interface research, a field hitherto driven by technology-inspired design work and the addressing of specific cognitive issues. It is proposed that the time has come to investigate the role ethnographic methods have to play within auditory interface design. We begin by discussing "traditional" ethnographic methods by presenting our experiences conducting a field study with a major UK-based computer games developer, highlighting issues pertinent to the design of auditory interfaces, before suggesting ways in which such techniques could be expanded to consider the role sound plays in people's lived experiences and thus merit further research.</EA>
<CC>770B05D</CC>
<FD>Aide handicapé; Assistance utilisateur; Perception; Interface utilisateur; Système homme machine; Cognition; Jeu vidéo; Développement logiciel; Audition; Théorie cognitive; Jeu ordinateur; Etude sur terrain</FD>
<ED>Handicapped aid; User assistance; Perception; User interface; Man machine system; Cognition; Video game; Software development; Hearing; Cognitive theory; Computer games; Field study</ED>
<SD>Ayuda minusválido; Asistencia usuario; Percepción; Interfase usuario; Sistema hombre máquina; Cognición; Videojuego; Desarrollo logicial; Audición; Teoría cognitiva; Estudio en campo</SD>
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