Virtual reality and a haptic master-slave set-up in post-stroke upper-limb rehabilitation.
Identifieur interne : 005B15 ( Main/Exploration ); précédent : 005B14; suivant : 005B16Virtual reality and a haptic master-slave set-up in post-stroke upper-limb rehabilitation.
Auteurs : J A Houtsma [Pays-Bas] ; F J A M. Van HoutenSource :
- Proceedings of the Institution of Mechanical Engineers. Part H, Journal of engineering in medicine [ 0954-4119 ] ; 2006.
English descriptors
- KwdEn :
- Computer Graphics, Equipment Design, Equipment Failure Analysis, Exercise Therapy (instrumentation), Exercise Therapy (methods), Feedback, Humans, Movement Disorders (etiology), Movement Disorders (rehabilitation), Robotics (instrumentation), Robotics (methods), Stroke (complications), Stroke (rehabilitation), Therapy, Computer-Assisted (instrumentation), Therapy, Computer-Assisted (methods), Touch, Upper Extremity, User-Computer Interface.
- MESH :
- complications : Stroke.
- etiology : Movement Disorders.
- instrumentation : Exercise Therapy, Robotics, Therapy, Computer-Assisted.
- methods : Exercise Therapy, Robotics, Therapy, Computer-Assisted.
- rehabilitation : Movement Disorders, Stroke.
- Computer Graphics, Equipment Design, Equipment Failure Analysis, Feedback, Humans, Touch, Upper Extremity, User-Computer Interface.
Abstract
Since the number of stroke patients is ever growing, and since studies show that the patients can benefit from more exercise, the possible use of virtual reality and haptic devices in the rehabilitation of stroke patients is researched. Besides offering more independent and challenging exercise possibilities, the inherent registration capabilities of the haptic devices open up the possibility of monitoring patients' motions in an objective way. This research results in the implementation of a VR mock-up of an exercise in which patients use both hands and a stick to push away a ball that is tossed at them. In this mock-up, two FCS HapticMasters are used in a master-slave set-up to mimic the behaviour of the stick. The implementation of the scene shows that there are currently limitations, in the hardware as well as in the software, that cause the virtual exercise to behave differently to the real-life exercise. Consequences for the therapeutic value are subject to further research.
PubMed: 16961191
Affiliations:
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Le document en format XML
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<term>Movement Disorders (etiology)</term>
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<front><div type="abstract" xml:lang="en">Since the number of stroke patients is ever growing, and since studies show that the patients can benefit from more exercise, the possible use of virtual reality and haptic devices in the rehabilitation of stroke patients is researched. Besides offering more independent and challenging exercise possibilities, the inherent registration capabilities of the haptic devices open up the possibility of monitoring patients' motions in an objective way. This research results in the implementation of a VR mock-up of an exercise in which patients use both hands and a stick to push away a ball that is tossed at them. In this mock-up, two FCS HapticMasters are used in a master-slave set-up to mimic the behaviour of the stick. The implementation of the scene shows that there are currently limitations, in the hardware as well as in the software, that cause the virtual exercise to behave differently to the real-life exercise. Consequences for the therapeutic value are subject to further research.</div>
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<country name="Pays-Bas"><region name="Overijssel"><name sortKey="Houtsma, J A" sort="Houtsma, J A" uniqKey="Houtsma J" first="J A" last="Houtsma">J A Houtsma</name>
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