Serveur d'exploration sur les dispositifs haptiques

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“ Kuru-kuru Pitcher”: A Game for the S chaire Internet Chair

Identifieur interne : 006787 ( Main/Curation ); précédent : 006786; suivant : 006788

“ Kuru-kuru Pitcher”: A Game for the S chaire Internet Chair

Auteurs : Kazuya Adachi [Japon] ; Michael Cohen [Japon] ; Uresh Duminduwardena [Japon] ; Kayoko Kanno [Japon]

Source :

RBID : ISTEX:4580A68223646188663E705FF03E567FB545FEFE

Descripteurs français

English descriptors

Abstract

Abstract: We have developed second-generation prototypes of the Internet Chair, a novel internet appliance. The first generation explored using the chair as an input device; “S chaire,” the prototype described here, is a pivot (swivel, rotating) chair deployed as an output device, a rotary motion-platform information appliance. Its haptic display modality is yaw, dynamically synchronized with wireless visual displays and spatial audio in a rotation-invariant virtual space. In groupware situations— like teleconferencing, chat spaces, or multiplayer gaming— such orientation is also used to twist iconic representations of a seated user, avatars in a virtual world, enabling social situation awareness. Using its audio display modality, transaural speakers (without crosstalk), “nearphones” embedded in the seat headrest, the system can present unencumbered binaural sound with soundscape stabilization for multichannel sound image localization. As a haptic output modality, chairs with servomotors render kinesthetic and proprioceptive cues, twisting under networked control, to direct the attention of a seated subject, orienting seated users like a “dark ride” amusement park attraction or under active user control, local and/or distributed. The S chaire, manifesting as personal LBE (location-based entertainment), can be used in both stand-alone and networked applications. We have developed a multiplayer game that exploits some unique features of our networked rotary motion-platform, loosely resembling a disk/disc access driver, in which “spindled” players race to acquire circularly arrayed dynamically arriving targets.

Url:
DOI: 10.1007/978-3-540-28643-1_7

Links toward previous steps (curation, corpus...)


Links to Exploration step

ISTEX:4580A68223646188663E705FF03E567FB545FEFE

Le document en format XML

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<sub>c</sub>
ha
<sub>i</sub>
r
<sup>e</sup>
," the prototype described here, is a pivot (swivel, rotating) chair deployed as an output device, a rotary motion-platform information appliance. Its haptic display modality is yaw, dynamically synchronized with wireless visual displays and spatial audio in a rotation-invariant virtual space. In groupware situations- like teleconferencing, chat spaces, or multiplayer gaming- such orientation is also used to twist iconic representations of a seated user, avatars in a virtual world, enabling social situation awareness. Using its audio display modality, transaural speakers (without crosstalk), "nearphones" embedded in the seat headrest, the system can present unencumbered binaural sound with soundscape stabilization for multichannel sound image localization. As a haptic output modality, chairs with servomotors render kinesthetic and proprioceptive cues, twisting under networked control, to direct the attention of a seated subject, orienting seated users like a "dark ride" amusement park attraction or under active user control, local and/or distributed. The
<sup>S</sup>
<sub>c</sub>
ha
<sub>i</sub>
r
<sup>e</sup>
, manifesting as personal LBE (location-based entertainment), can be used in both stand-alone and networked applications. We have developed a multiplayer game that exploits some unique features of our networked rotary motion-platform, loosely resembling a disk/disc access driver, in which "spindled" players race to acquire circularly arrayed dynamically arriving targets.</div>
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<name sortKey="Duminduwardena, Uresh" sort="Duminduwardena, Uresh" uniqKey="Duminduwardena U" first="Uresh" last="Duminduwardena">Uresh Duminduwardena</name>
<affiliation wicri:level="1">
<country xml:lang="fr">Japon</country>
<wicri:regionArea>Spatial Media Group, University of Aizu, 965-8580, Aizu-Wakamatsu, Fukushima-ken</wicri:regionArea>
<wicri:noRegion>Fukushima-ken</wicri:noRegion>
</affiliation>
<affiliation wicri:level="1">
<country wicri:rule="url">Japon</country>
</affiliation>
</author>
<author>
<name sortKey="Kanno, Kayoko" sort="Kanno, Kayoko" uniqKey="Kanno K" first="Kayoko" last="Kanno">Kayoko Kanno</name>
<affiliation wicri:level="1">
<country xml:lang="fr">Japon</country>
<wicri:regionArea>Spatial Media Group, University of Aizu, 965-8580, Aizu-Wakamatsu, Fukushima-ken</wicri:regionArea>
<wicri:noRegion>Fukushima-ken</wicri:noRegion>
</affiliation>
<affiliation wicri:level="1">
<country wicri:rule="url">Japon</country>
</affiliation>
</author>
</analytic>
<monogr></monogr>
<series>
<title level="s">Lecture Notes in Computer Science</title>
<imprint>
<date>2004</date>
</imprint>
<idno type="ISSN">0302-9743</idno>
<idno type="eISSN">1611-3349</idno>
<idno type="ISSN">0302-9743</idno>
</series>
<idno type="istex">4580A68223646188663E705FF03E567FB545FEFE</idno>
<idno type="DOI">10.1007/978-3-540-28643-1_7</idno>
<idno type="ChapterID">7</idno>
<idno type="ChapterID">Chap7</idno>
</biblStruct>
</sourceDesc>
<seriesStmt>
<idno type="ISSN">0302-9743</idno>
</seriesStmt>
</fileDesc>
<profileDesc>
<textClass></textClass>
<langUsage>
<language ident="en">en</language>
</langUsage>
</profileDesc>
</teiHeader>
<front>
<div type="abstract" xml:lang="en">Abstract: We have developed second-generation prototypes of the Internet Chair, a novel internet appliance. The first generation explored using the chair as an input device; “S chaire,” the prototype described here, is a pivot (swivel, rotating) chair deployed as an output device, a rotary motion-platform information appliance. Its haptic display modality is yaw, dynamically synchronized with wireless visual displays and spatial audio in a rotation-invariant virtual space. In groupware situations— like teleconferencing, chat spaces, or multiplayer gaming— such orientation is also used to twist iconic representations of a seated user, avatars in a virtual world, enabling social situation awareness. Using its audio display modality, transaural speakers (without crosstalk), “nearphones” embedded in the seat headrest, the system can present unencumbered binaural sound with soundscape stabilization for multichannel sound image localization. As a haptic output modality, chairs with servomotors render kinesthetic and proprioceptive cues, twisting under networked control, to direct the attention of a seated subject, orienting seated users like a “dark ride” amusement park attraction or under active user control, local and/or distributed. The S chaire, manifesting as personal LBE (location-based entertainment), can be used in both stand-alone and networked applications. We have developed a multiplayer game that exploits some unique features of our networked rotary motion-platform, loosely resembling a disk/disc access driver, in which “spindled” players race to acquire circularly arrayed dynamically arriving targets.</div>
</front>
</TEI>
</ISTEX>
</double>
</record>

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