"Kuru-kuru Pitcher": A game for the Schaire Internet Chair
Identifieur interne :
000F33 ( PascalFrancis/Corpus );
précédent :
000F32;
suivant :
000F34
"Kuru-kuru Pitcher": A game for the Schaire Internet Chair
Auteurs : Kazuya Adachi ;
Michael Cohen ;
Uresh Durninduwardena ;
Kayoko KannoSource :
-
Lecture notes in computer science [ 0302-9743 ] ; 2004.
RBID : Pascal:04-0539555
Descripteurs français
- Pascal (Inist)
- Jeu ordinateur,
Internet,
Réalité virtuelle,
Collecticiel,
Animation par ordinateur,
Acoustique audio,
Système conversationnel,
Interface utilisateur,
Chaise,
Equipement ménager,
Equipement entrée sortie,
Sensibilité tactile,
Téléconférence,
Audition binaurale,
Divertissement,
Sensibilité contexte.
English descriptors
- KwdEn :
- Audio acoustics,
Binaural hearing,
Chair,
Computer animation,
Computer games,
Context aware,
Domestic appliances,
Entertainment,
Groupware,
Input output equipment,
Interactive system,
Internet,
Tactile sensitivity,
Teleconference,
User interface,
Virtual reality.
Abstract
We have developed second-generation prototypes of the Internet Chair, a novel intemet appliance. The first generation explored using the chair as an input device; "Schaire," the prototype described here, is a pivot (swivel, rotating) chair deployed as an output device, a rotary motion-platform information appliance. Its haptic display modality is yaw, dynamically synchronized with wireless visual displays and spatial audio in a rotation-invariant virtual space. In groupware situations- like teleconferencing, chat spaces, or multiplayer gaming- such orientation is also used to twist iconic representations of a seated user, avatars in a virtual world, enabling social situation awareness. Using its audio display modality, transaural speakers (without crosstalk), "nearphones" embedded in the seat headrest, the system can present unencumbered binaural sound with soundscape stabilization for multichannel sound image localization. As a haptic output modality, chairs with servomotors render kinesthetic and proprioceptive cues, twisting under networked control, to direct the attention of a seated subject, orienting seated users like a "dark ride" amusement park attraction or under active user control, local and/or distributed. The Schaire, manifesting as personal LBE (location-based entertainment), can be used in both stand-alone and networked applications. We have developed a multiplayer game that exploits some unique features of our networked rotary motion-platform, loosely resembling a disk/disc access driver, in which "spindled" players race to acquire circularly arrayed dynamically arriving targets.
Notice en format standard (ISO 2709)
Pour connaître la documentation sur le format Inist Standard.
pA |
A01 | 01 | 1 | | @0 0302-9743 |
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A05 | | | | @2 3166 |
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A08 | 01 | 1 | ENG | @1 "Kuru-kuru Pitcher": A game for the Schaire Internet Chair |
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A09 | 01 | 1 | ENG | @1 Entertainment computing : Eindhoven, 1-3 September 2004 |
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A11 | 01 | 1 | | @1 ADACHI (Kazuya) |
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A11 | 02 | 1 | | @1 COHEN (Michael) |
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A11 | 03 | 1 | | @1 DURNINDUWARDENA (Uresh) |
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A11 | 04 | 1 | | @1 KANNO (Kayoko) |
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A12 | 01 | 1 | | @1 RAUTERBERG (Matthias) @9 ed. |
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A14 | 01 | | | @1 Spatial Media Group, University of Aizu @2 Aizu-Wakamatsu, Fukushima-ken 965-8580 @3 JPN @Z 1 aut. @Z 2 aut. @Z 3 aut. @Z 4 aut. |
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A20 | | | | @1 35-45 |
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A21 | | | | @1 2004 |
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A23 | 01 | | | @0 ENG |
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A26 | 01 | | | @0 3-540-22947-7 |
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A43 | 01 | | | @1 INIST @2 16343 @5 354000124354680040 |
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A44 | | | | @0 0000 @1 © 2004 INIST-CNRS. All rights reserved. |
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A45 | | | | @0 18 ref. |
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A47 | 01 | 1 | | @0 04-0539555 |
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A60 | | | | @1 P @2 C |
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A61 | | | | @0 A |
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A64 | 01 | 1 | | @0 Lecture notes in computer science |
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A66 | 01 | | | @0 DEU |
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C01 | 01 | | ENG | @0 We have developed second-generation prototypes of the Internet Chair, a novel intemet appliance. The first generation explored using the chair as an input device; "Schaire," the prototype described here, is a pivot (swivel, rotating) chair deployed as an output device, a rotary motion-platform information appliance. Its haptic display modality is yaw, dynamically synchronized with wireless visual displays and spatial audio in a rotation-invariant virtual space. In groupware situations- like teleconferencing, chat spaces, or multiplayer gaming- such orientation is also used to twist iconic representations of a seated user, avatars in a virtual world, enabling social situation awareness. Using its audio display modality, transaural speakers (without crosstalk), "nearphones" embedded in the seat headrest, the system can present unencumbered binaural sound with soundscape stabilization for multichannel sound image localization. As a haptic output modality, chairs with servomotors render kinesthetic and proprioceptive cues, twisting under networked control, to direct the attention of a seated subject, orienting seated users like a "dark ride" amusement park attraction or under active user control, local and/or distributed. The Schaire, manifesting as personal LBE (location-based entertainment), can be used in both stand-alone and networked applications. We have developed a multiplayer game that exploits some unique features of our networked rotary motion-platform, loosely resembling a disk/disc access driver, in which "spindled" players race to acquire circularly arrayed dynamically arriving targets. |
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C02 | 01 | X | | @0 001D02B04 |
---|
C03 | 01 | 3 | FRE | @0 Jeu ordinateur @5 01 |
---|
C03 | 01 | 3 | ENG | @0 Computer games @5 01 |
---|
C03 | 02 | X | FRE | @0 Internet @5 06 |
---|
C03 | 02 | X | ENG | @0 Internet @5 06 |
---|
C03 | 02 | X | SPA | @0 Internet @5 06 |
---|
C03 | 03 | X | FRE | @0 Réalité virtuelle @5 07 |
---|
C03 | 03 | X | ENG | @0 Virtual reality @5 07 |
---|
C03 | 03 | X | SPA | @0 Realidad virtual @5 07 |
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C03 | 04 | X | FRE | @0 Collecticiel @5 08 |
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C03 | 04 | X | ENG | @0 Groupware @5 08 |
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C03 | 04 | X | SPA | @0 Groupware @5 08 |
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C03 | 05 | X | FRE | @0 Animation par ordinateur @5 09 |
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C03 | 05 | X | ENG | @0 Computer animation @5 09 |
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C03 | 05 | X | SPA | @0 Animación por computador @5 09 |
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C03 | 06 | 3 | FRE | @0 Acoustique audio @5 10 |
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C03 | 06 | 3 | ENG | @0 Audio acoustics @5 10 |
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C03 | 07 | X | FRE | @0 Système conversationnel @5 11 |
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C03 | 07 | X | ENG | @0 Interactive system @5 11 |
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C03 | 07 | X | SPA | @0 Sistema interactivo @5 11 |
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C03 | 08 | X | FRE | @0 Interface utilisateur @5 12 |
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C03 | 08 | X | ENG | @0 User interface @5 12 |
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C03 | 08 | X | SPA | @0 Interfase usuario @5 12 |
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C03 | 09 | X | FRE | @0 Chaise @5 18 |
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C03 | 09 | X | ENG | @0 Chair @5 18 |
---|
C03 | 09 | X | SPA | @0 Silla @5 18 |
---|
C03 | 10 | X | FRE | @0 Equipement ménager @5 19 |
---|
C03 | 10 | X | ENG | @0 Domestic appliances @5 19 |
---|
C03 | 10 | X | SPA | @0 Equipo doméstico @5 19 |
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C03 | 11 | X | FRE | @0 Equipement entrée sortie @5 20 |
---|
C03 | 11 | X | ENG | @0 Input output equipment @5 20 |
---|
C03 | 11 | X | SPA | @0 Equipo entrada salida @5 20 |
---|
C03 | 12 | X | FRE | @0 Sensibilité tactile @5 21 |
---|
C03 | 12 | X | ENG | @0 Tactile sensitivity @5 21 |
---|
C03 | 12 | X | SPA | @0 Sensibilidad tactil @5 21 |
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C03 | 13 | X | FRE | @0 Téléconférence @5 22 |
---|
C03 | 13 | X | ENG | @0 Teleconference @5 22 |
---|
C03 | 13 | X | SPA | @0 Teleconferencia @5 22 |
---|
C03 | 14 | X | FRE | @0 Audition binaurale @5 23 |
---|
C03 | 14 | X | ENG | @0 Binaural hearing @5 23 |
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C03 | 14 | X | SPA | @0 Audición binaural @5 23 |
---|
C03 | 15 | 3 | FRE | @0 Divertissement @5 24 |
---|
C03 | 15 | 3 | ENG | @0 Entertainment @5 24 |
---|
C03 | 16 | X | FRE | @0 Sensibilité contexte @4 CD @5 96 |
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C03 | 16 | X | ENG | @0 Context aware @4 CD @5 96 |
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C03 | 16 | X | SPA | @0 Sensibilidad contexto @4 CD @5 96 |
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N21 | | | | @1 306 |
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N44 | 01 | | | @1 OTO |
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N82 | | | | @1 OTO |
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|
pR |
A30 | 01 | 1 | ENG | @1 ICEC 2004 : international conference on entertainment computing @2 3 @3 Eindhoven NLD @4 2004-09-01 |
---|
|
Format Inist (serveur)
NO : | PASCAL 04-0539555 INIST |
ET : | "Kuru-kuru Pitcher": A game for the Schaire Internet Chair |
AU : | ADACHI (Kazuya); COHEN (Michael); DURNINDUWARDENA (Uresh); KANNO (Kayoko); RAUTERBERG (Matthias) |
AF : | Spatial Media Group, University of Aizu/Aizu-Wakamatsu, Fukushima-ken 965-8580/Japon (1 aut., 2 aut., 3 aut., 4 aut.) |
DT : | Publication en série; Congrès; Niveau analytique |
SO : | Lecture notes in computer science; ISSN 0302-9743; Allemagne; Da. 2004; Vol. 3166; Pp. 35-45; Bibl. 18 ref. |
LA : | Anglais |
EA : | We have developed second-generation prototypes of the Internet Chair, a novel intemet appliance. The first generation explored using the chair as an input device; "Schair e," the prototype described here, is a pivot (swivel, rotating) chair deployed as an output device, a rotary motion-platform information appliance. Its haptic display modality is yaw, dynamically synchronized with wireless visual displays and spatial audio in a rotation-invariant virtual space. In groupware situations- like teleconferencing, chat spaces, or multiplayer gaming- such orientation is also used to twist iconic representations of a seated user, avatars in a virtual world, enabling social situation awareness. Using its audio display modality, transaural speakers (without crosstalk), "nearphones" embedded in the seat headrest, the system can present unencumbered binaural sound with soundscape stabilization for multichannel sound image localization. As a haptic output modality, chairs with servomotors render kinesthetic and proprioceptive cues, twisting under networked control, to direct the attention of a seated subject, orienting seated users like a "dark ride" amusement park attraction or under active user control, local and/or distributed. The Schaire, manifesting as personal LBE (location-based entertainment), can be used in both stand-alone and networked applications. We have developed a multiplayer game that exploits some unique features of our networked rotary motion-platform, loosely resembling a disk/disc access driver, in which "spindled" players race to acquire circularly arrayed dynamically arriving targets. |
CC : | 001D02B04 |
FD : | Jeu ordinateur; Internet; Réalité virtuelle; Collecticiel; Animation par ordinateur; Acoustique audio; Système conversationnel; Interface utilisateur; Chaise; Equipement ménager; Equipement entrée sortie; Sensibilité tactile; Téléconférence; Audition binaurale; Divertissement; Sensibilité contexte |
ED : | Computer games; Internet; Virtual reality; Groupware; Computer animation; Audio acoustics; Interactive system; User interface; Chair; Domestic appliances; Input output equipment; Tactile sensitivity; Teleconference; Binaural hearing; Entertainment; Context aware |
SD : | Internet; Realidad virtual; Groupware; Animación por computador; Sistema interactivo; Interfase usuario; Silla; Equipo doméstico; Equipo entrada salida; Sensibilidad tactil; Teleconferencia; Audición binaural; Sensibilidad contexto |
LO : | INIST-16343.354000124354680040 |
ID : | 04-0539555 |
Links to Exploration step
Pascal:04-0539555
Le document en format XML
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<front><div type="abstract" xml:lang="en">We have developed second-generation prototypes of the Internet Chair, a novel intemet appliance. The first generation explored using the chair as an input device; "<sup>S</sup>
<sub>c</sub>
ha<sub>i</sub>
r<sup>e</sup>
," the prototype described here, is a pivot (swivel, rotating) chair deployed as an output device, a rotary motion-platform information appliance. Its haptic display modality is yaw, dynamically synchronized with wireless visual displays and spatial audio in a rotation-invariant virtual space. In groupware situations- like teleconferencing, chat spaces, or multiplayer gaming- such orientation is also used to twist iconic representations of a seated user, avatars in a virtual world, enabling social situation awareness. Using its audio display modality, transaural speakers (without crosstalk), "nearphones" embedded in the seat headrest, the system can present unencumbered binaural sound with soundscape stabilization for multichannel sound image localization. As a haptic output modality, chairs with servomotors render kinesthetic and proprioceptive cues, twisting under networked control, to direct the attention of a seated subject, orienting seated users like a "dark ride" amusement park attraction or under active user control, local and/or distributed. The <sup>S</sup>
<sub>c</sub>
ha<sub>i</sub>
r<sup>e</sup>
, manifesting as personal LBE (location-based entertainment), can be used in both stand-alone and networked applications. We have developed a multiplayer game that exploits some unique features of our networked rotary motion-platform, loosely resembling a disk/disc access driver, in which "spindled" players race to acquire circularly arrayed dynamically arriving targets.</div>
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<fC01 i1="01" l="ENG"><s0>We have developed second-generation prototypes of the Internet Chair, a novel intemet appliance. The first generation explored using the chair as an input device; "<sup>S</sup>
<sub>c</sub>
ha<sub>i</sub>
r<sup>e</sup>
," the prototype described here, is a pivot (swivel, rotating) chair deployed as an output device, a rotary motion-platform information appliance. Its haptic display modality is yaw, dynamically synchronized with wireless visual displays and spatial audio in a rotation-invariant virtual space. In groupware situations- like teleconferencing, chat spaces, or multiplayer gaming- such orientation is also used to twist iconic representations of a seated user, avatars in a virtual world, enabling social situation awareness. Using its audio display modality, transaural speakers (without crosstalk), "nearphones" embedded in the seat headrest, the system can present unencumbered binaural sound with soundscape stabilization for multichannel sound image localization. As a haptic output modality, chairs with servomotors render kinesthetic and proprioceptive cues, twisting under networked control, to direct the attention of a seated subject, orienting seated users like a "dark ride" amusement park attraction or under active user control, local and/or distributed. The <sup>S</sup>
<sub>c</sub>
ha<sub>i</sub>
r<sup>e</sup>
, manifesting as personal LBE (location-based entertainment), can be used in both stand-alone and networked applications. We have developed a multiplayer game that exploits some unique features of our networked rotary motion-platform, loosely resembling a disk/disc access driver, in which "spindled" players race to acquire circularly arrayed dynamically arriving targets.</s0>
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<s5>06</s5>
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<fC03 i1="03" i2="X" l="FRE"><s0>Réalité virtuelle</s0>
<s5>07</s5>
</fC03>
<fC03 i1="03" i2="X" l="ENG"><s0>Virtual reality</s0>
<s5>07</s5>
</fC03>
<fC03 i1="03" i2="X" l="SPA"><s0>Realidad virtual</s0>
<s5>07</s5>
</fC03>
<fC03 i1="04" i2="X" l="FRE"><s0>Collecticiel</s0>
<s5>08</s5>
</fC03>
<fC03 i1="04" i2="X" l="ENG"><s0>Groupware</s0>
<s5>08</s5>
</fC03>
<fC03 i1="04" i2="X" l="SPA"><s0>Groupware</s0>
<s5>08</s5>
</fC03>
<fC03 i1="05" i2="X" l="FRE"><s0>Animation par ordinateur</s0>
<s5>09</s5>
</fC03>
<fC03 i1="05" i2="X" l="ENG"><s0>Computer animation</s0>
<s5>09</s5>
</fC03>
<fC03 i1="05" i2="X" l="SPA"><s0>Animación por computador</s0>
<s5>09</s5>
</fC03>
<fC03 i1="06" i2="3" l="FRE"><s0>Acoustique audio</s0>
<s5>10</s5>
</fC03>
<fC03 i1="06" i2="3" l="ENG"><s0>Audio acoustics</s0>
<s5>10</s5>
</fC03>
<fC03 i1="07" i2="X" l="FRE"><s0>Système conversationnel</s0>
<s5>11</s5>
</fC03>
<fC03 i1="07" i2="X" l="ENG"><s0>Interactive system</s0>
<s5>11</s5>
</fC03>
<fC03 i1="07" i2="X" l="SPA"><s0>Sistema interactivo</s0>
<s5>11</s5>
</fC03>
<fC03 i1="08" i2="X" l="FRE"><s0>Interface utilisateur</s0>
<s5>12</s5>
</fC03>
<fC03 i1="08" i2="X" l="ENG"><s0>User interface</s0>
<s5>12</s5>
</fC03>
<fC03 i1="08" i2="X" l="SPA"><s0>Interfase usuario</s0>
<s5>12</s5>
</fC03>
<fC03 i1="09" i2="X" l="FRE"><s0>Chaise</s0>
<s5>18</s5>
</fC03>
<fC03 i1="09" i2="X" l="ENG"><s0>Chair</s0>
<s5>18</s5>
</fC03>
<fC03 i1="09" i2="X" l="SPA"><s0>Silla</s0>
<s5>18</s5>
</fC03>
<fC03 i1="10" i2="X" l="FRE"><s0>Equipement ménager</s0>
<s5>19</s5>
</fC03>
<fC03 i1="10" i2="X" l="ENG"><s0>Domestic appliances</s0>
<s5>19</s5>
</fC03>
<fC03 i1="10" i2="X" l="SPA"><s0>Equipo doméstico</s0>
<s5>19</s5>
</fC03>
<fC03 i1="11" i2="X" l="FRE"><s0>Equipement entrée sortie</s0>
<s5>20</s5>
</fC03>
<fC03 i1="11" i2="X" l="ENG"><s0>Input output equipment</s0>
<s5>20</s5>
</fC03>
<fC03 i1="11" i2="X" l="SPA"><s0>Equipo entrada salida</s0>
<s5>20</s5>
</fC03>
<fC03 i1="12" i2="X" l="FRE"><s0>Sensibilité tactile</s0>
<s5>21</s5>
</fC03>
<fC03 i1="12" i2="X" l="ENG"><s0>Tactile sensitivity</s0>
<s5>21</s5>
</fC03>
<fC03 i1="12" i2="X" l="SPA"><s0>Sensibilidad tactil</s0>
<s5>21</s5>
</fC03>
<fC03 i1="13" i2="X" l="FRE"><s0>Téléconférence</s0>
<s5>22</s5>
</fC03>
<fC03 i1="13" i2="X" l="ENG"><s0>Teleconference</s0>
<s5>22</s5>
</fC03>
<fC03 i1="13" i2="X" l="SPA"><s0>Teleconferencia</s0>
<s5>22</s5>
</fC03>
<fC03 i1="14" i2="X" l="FRE"><s0>Audition binaurale</s0>
<s5>23</s5>
</fC03>
<fC03 i1="14" i2="X" l="ENG"><s0>Binaural hearing</s0>
<s5>23</s5>
</fC03>
<fC03 i1="14" i2="X" l="SPA"><s0>Audición binaural</s0>
<s5>23</s5>
</fC03>
<fC03 i1="15" i2="3" l="FRE"><s0>Divertissement</s0>
<s5>24</s5>
</fC03>
<fC03 i1="15" i2="3" l="ENG"><s0>Entertainment</s0>
<s5>24</s5>
</fC03>
<fC03 i1="16" i2="X" l="FRE"><s0>Sensibilité contexte</s0>
<s4>CD</s4>
<s5>96</s5>
</fC03>
<fC03 i1="16" i2="X" l="ENG"><s0>Context aware</s0>
<s4>CD</s4>
<s5>96</s5>
</fC03>
<fC03 i1="16" i2="X" l="SPA"><s0>Sensibilidad contexto</s0>
<s4>CD</s4>
<s5>96</s5>
</fC03>
<fN21><s1>306</s1>
</fN21>
<fN44 i1="01"><s1>OTO</s1>
</fN44>
<fN82><s1>OTO</s1>
</fN82>
</pA>
<pR><fA30 i1="01" i2="1" l="ENG"><s1>ICEC 2004 : international conference on entertainment computing</s1>
<s2>3</s2>
<s3>Eindhoven NLD</s3>
<s4>2004-09-01</s4>
</fA30>
</pR>
</standard>
<server><NO>PASCAL 04-0539555 INIST</NO>
<ET>"Kuru-kuru Pitcher": A game for the <sup>S</sup>
<sub>c</sub>
ha<sub>i</sub>
r<sup>e</sup>
Internet Chair</ET>
<AU>ADACHI (Kazuya); COHEN (Michael); DURNINDUWARDENA (Uresh); KANNO (Kayoko); RAUTERBERG (Matthias)</AU>
<AF>Spatial Media Group, University of Aizu/Aizu-Wakamatsu, Fukushima-ken 965-8580/Japon (1 aut., 2 aut., 3 aut., 4 aut.)</AF>
<DT>Publication en série; Congrès; Niveau analytique</DT>
<SO>Lecture notes in computer science; ISSN 0302-9743; Allemagne; Da. 2004; Vol. 3166; Pp. 35-45; Bibl. 18 ref.</SO>
<LA>Anglais</LA>
<EA>We have developed second-generation prototypes of the Internet Chair, a novel intemet appliance. The first generation explored using the chair as an input device; "<sup>S</sup>
<sub>c</sub>
ha<sub>i</sub>
r<sup> e</sup>
," the prototype described here, is a pivot (swivel, rotating) chair deployed as an output device, a rotary motion-platform information appliance. Its haptic display modality is yaw, dynamically synchronized with wireless visual displays and spatial audio in a rotation-invariant virtual space. In groupware situations- like teleconferencing, chat spaces, or multiplayer gaming- such orientation is also used to twist iconic representations of a seated user, avatars in a virtual world, enabling social situation awareness. Using its audio display modality, transaural speakers (without crosstalk), "nearphones" embedded in the seat headrest, the system can present unencumbered binaural sound with soundscape stabilization for multichannel sound image localization. As a haptic output modality, chairs with servomotors render kinesthetic and proprioceptive cues, twisting under networked control, to direct the attention of a seated subject, orienting seated users like a "dark ride" amusement park attraction or under active user control, local and/or distributed. The <sup>S</sup>
<sub>c</sub>
ha<sub>i</sub>
r<sup>e</sup>
, manifesting as personal LBE (location-based entertainment), can be used in both stand-alone and networked applications. We have developed a multiplayer game that exploits some unique features of our networked rotary motion-platform, loosely resembling a disk/disc access driver, in which "spindled" players race to acquire circularly arrayed dynamically arriving targets.</EA>
<CC>001D02B04</CC>
<FD>Jeu ordinateur; Internet; Réalité virtuelle; Collecticiel; Animation par ordinateur; Acoustique audio; Système conversationnel; Interface utilisateur; Chaise; Equipement ménager; Equipement entrée sortie; Sensibilité tactile; Téléconférence; Audition binaurale; Divertissement; Sensibilité contexte</FD>
<ED>Computer games; Internet; Virtual reality; Groupware; Computer animation; Audio acoustics; Interactive system; User interface; Chair; Domestic appliances; Input output equipment; Tactile sensitivity; Teleconference; Binaural hearing; Entertainment; Context aware</ED>
<SD>Internet; Realidad virtual; Groupware; Animación por computador; Sistema interactivo; Interfase usuario; Silla; Equipo doméstico; Equipo entrada salida; Sensibilidad tactil; Teleconferencia; Audición binaural; Sensibilidad contexto</SD>
<LO>INIST-16343.354000124354680040</LO>
<ID>04-0539555</ID>
</server>
</inist>
</record>
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