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"Kuru-kuru Pitcher": A game for the Schaire Internet Chair

Identifieur interne : 000F33 ( PascalFrancis/Corpus ); précédent : 000F32; suivant : 000F34

"Kuru-kuru Pitcher": A game for the Schaire Internet Chair

Auteurs : Kazuya Adachi ; Michael Cohen ; Uresh Durninduwardena ; Kayoko Kanno

Source :

RBID : Pascal:04-0539555

Descripteurs français

English descriptors

Abstract

We have developed second-generation prototypes of the Internet Chair, a novel intemet appliance. The first generation explored using the chair as an input device; "Schaire," the prototype described here, is a pivot (swivel, rotating) chair deployed as an output device, a rotary motion-platform information appliance. Its haptic display modality is yaw, dynamically synchronized with wireless visual displays and spatial audio in a rotation-invariant virtual space. In groupware situations- like teleconferencing, chat spaces, or multiplayer gaming- such orientation is also used to twist iconic representations of a seated user, avatars in a virtual world, enabling social situation awareness. Using its audio display modality, transaural speakers (without crosstalk), "nearphones" embedded in the seat headrest, the system can present unencumbered binaural sound with soundscape stabilization for multichannel sound image localization. As a haptic output modality, chairs with servomotors render kinesthetic and proprioceptive cues, twisting under networked control, to direct the attention of a seated subject, orienting seated users like a "dark ride" amusement park attraction or under active user control, local and/or distributed. The Schaire, manifesting as personal LBE (location-based entertainment), can be used in both stand-alone and networked applications. We have developed a multiplayer game that exploits some unique features of our networked rotary motion-platform, loosely resembling a disk/disc access driver, in which "spindled" players race to acquire circularly arrayed dynamically arriving targets.

Notice en format standard (ISO 2709)

Pour connaître la documentation sur le format Inist Standard.

pA  
A01 01  1    @0 0302-9743
A05       @2 3166
A08 01  1  ENG  @1 "Kuru-kuru Pitcher": A game for the Schaire Internet Chair
A09 01  1  ENG  @1 Entertainment computing : Eindhoven, 1-3 September 2004
A11 01  1    @1 ADACHI (Kazuya)
A11 02  1    @1 COHEN (Michael)
A11 03  1    @1 DURNINDUWARDENA (Uresh)
A11 04  1    @1 KANNO (Kayoko)
A12 01  1    @1 RAUTERBERG (Matthias) @9 ed.
A14 01      @1 Spatial Media Group, University of Aizu @2 Aizu-Wakamatsu, Fukushima-ken 965-8580 @3 JPN @Z 1 aut. @Z 2 aut. @Z 3 aut. @Z 4 aut.
A20       @1 35-45
A21       @1 2004
A23 01      @0 ENG
A26 01      @0 3-540-22947-7
A43 01      @1 INIST @2 16343 @5 354000124354680040
A44       @0 0000 @1 © 2004 INIST-CNRS. All rights reserved.
A45       @0 18 ref.
A47 01  1    @0 04-0539555
A60       @1 P @2 C
A61       @0 A
A64 01  1    @0 Lecture notes in computer science
A66 01      @0 DEU
C01 01    ENG  @0 We have developed second-generation prototypes of the Internet Chair, a novel intemet appliance. The first generation explored using the chair as an input device; "Schaire," the prototype described here, is a pivot (swivel, rotating) chair deployed as an output device, a rotary motion-platform information appliance. Its haptic display modality is yaw, dynamically synchronized with wireless visual displays and spatial audio in a rotation-invariant virtual space. In groupware situations- like teleconferencing, chat spaces, or multiplayer gaming- such orientation is also used to twist iconic representations of a seated user, avatars in a virtual world, enabling social situation awareness. Using its audio display modality, transaural speakers (without crosstalk), "nearphones" embedded in the seat headrest, the system can present unencumbered binaural sound with soundscape stabilization for multichannel sound image localization. As a haptic output modality, chairs with servomotors render kinesthetic and proprioceptive cues, twisting under networked control, to direct the attention of a seated subject, orienting seated users like a "dark ride" amusement park attraction or under active user control, local and/or distributed. The Schaire, manifesting as personal LBE (location-based entertainment), can be used in both stand-alone and networked applications. We have developed a multiplayer game that exploits some unique features of our networked rotary motion-platform, loosely resembling a disk/disc access driver, in which "spindled" players race to acquire circularly arrayed dynamically arriving targets.
C02 01  X    @0 001D02B04
C03 01  3  FRE  @0 Jeu ordinateur @5 01
C03 01  3  ENG  @0 Computer games @5 01
C03 02  X  FRE  @0 Internet @5 06
C03 02  X  ENG  @0 Internet @5 06
C03 02  X  SPA  @0 Internet @5 06
C03 03  X  FRE  @0 Réalité virtuelle @5 07
C03 03  X  ENG  @0 Virtual reality @5 07
C03 03  X  SPA  @0 Realidad virtual @5 07
C03 04  X  FRE  @0 Collecticiel @5 08
C03 04  X  ENG  @0 Groupware @5 08
C03 04  X  SPA  @0 Groupware @5 08
C03 05  X  FRE  @0 Animation par ordinateur @5 09
C03 05  X  ENG  @0 Computer animation @5 09
C03 05  X  SPA  @0 Animación por computador @5 09
C03 06  3  FRE  @0 Acoustique audio @5 10
C03 06  3  ENG  @0 Audio acoustics @5 10
C03 07  X  FRE  @0 Système conversationnel @5 11
C03 07  X  ENG  @0 Interactive system @5 11
C03 07  X  SPA  @0 Sistema interactivo @5 11
C03 08  X  FRE  @0 Interface utilisateur @5 12
C03 08  X  ENG  @0 User interface @5 12
C03 08  X  SPA  @0 Interfase usuario @5 12
C03 09  X  FRE  @0 Chaise @5 18
C03 09  X  ENG  @0 Chair @5 18
C03 09  X  SPA  @0 Silla @5 18
C03 10  X  FRE  @0 Equipement ménager @5 19
C03 10  X  ENG  @0 Domestic appliances @5 19
C03 10  X  SPA  @0 Equipo doméstico @5 19
C03 11  X  FRE  @0 Equipement entrée sortie @5 20
C03 11  X  ENG  @0 Input output equipment @5 20
C03 11  X  SPA  @0 Equipo entrada salida @5 20
C03 12  X  FRE  @0 Sensibilité tactile @5 21
C03 12  X  ENG  @0 Tactile sensitivity @5 21
C03 12  X  SPA  @0 Sensibilidad tactil @5 21
C03 13  X  FRE  @0 Téléconférence @5 22
C03 13  X  ENG  @0 Teleconference @5 22
C03 13  X  SPA  @0 Teleconferencia @5 22
C03 14  X  FRE  @0 Audition binaurale @5 23
C03 14  X  ENG  @0 Binaural hearing @5 23
C03 14  X  SPA  @0 Audición binaural @5 23
C03 15  3  FRE  @0 Divertissement @5 24
C03 15  3  ENG  @0 Entertainment @5 24
C03 16  X  FRE  @0 Sensibilité contexte @4 CD @5 96
C03 16  X  ENG  @0 Context aware @4 CD @5 96
C03 16  X  SPA  @0 Sensibilidad contexto @4 CD @5 96
N21       @1 306
N44 01      @1 OTO
N82       @1 OTO
pR  
A30 01  1  ENG  @1 ICEC 2004 : international conference on entertainment computing @2 3 @3 Eindhoven NLD @4 2004-09-01

Format Inist (serveur)

NO : PASCAL 04-0539555 INIST
ET : "Kuru-kuru Pitcher": A game for the Schaire Internet Chair
AU : ADACHI (Kazuya); COHEN (Michael); DURNINDUWARDENA (Uresh); KANNO (Kayoko); RAUTERBERG (Matthias)
AF : Spatial Media Group, University of Aizu/Aizu-Wakamatsu, Fukushima-ken 965-8580/Japon (1 aut., 2 aut., 3 aut., 4 aut.)
DT : Publication en série; Congrès; Niveau analytique
SO : Lecture notes in computer science; ISSN 0302-9743; Allemagne; Da. 2004; Vol. 3166; Pp. 35-45; Bibl. 18 ref.
LA : Anglais
EA : We have developed second-generation prototypes of the Internet Chair, a novel intemet appliance. The first generation explored using the chair as an input device; "Schair e," the prototype described here, is a pivot (swivel, rotating) chair deployed as an output device, a rotary motion-platform information appliance. Its haptic display modality is yaw, dynamically synchronized with wireless visual displays and spatial audio in a rotation-invariant virtual space. In groupware situations- like teleconferencing, chat spaces, or multiplayer gaming- such orientation is also used to twist iconic representations of a seated user, avatars in a virtual world, enabling social situation awareness. Using its audio display modality, transaural speakers (without crosstalk), "nearphones" embedded in the seat headrest, the system can present unencumbered binaural sound with soundscape stabilization for multichannel sound image localization. As a haptic output modality, chairs with servomotors render kinesthetic and proprioceptive cues, twisting under networked control, to direct the attention of a seated subject, orienting seated users like a "dark ride" amusement park attraction or under active user control, local and/or distributed. The Schaire, manifesting as personal LBE (location-based entertainment), can be used in both stand-alone and networked applications. We have developed a multiplayer game that exploits some unique features of our networked rotary motion-platform, loosely resembling a disk/disc access driver, in which "spindled" players race to acquire circularly arrayed dynamically arriving targets.
CC : 001D02B04
FD : Jeu ordinateur; Internet; Réalité virtuelle; Collecticiel; Animation par ordinateur; Acoustique audio; Système conversationnel; Interface utilisateur; Chaise; Equipement ménager; Equipement entrée sortie; Sensibilité tactile; Téléconférence; Audition binaurale; Divertissement; Sensibilité contexte
ED : Computer games; Internet; Virtual reality; Groupware; Computer animation; Audio acoustics; Interactive system; User interface; Chair; Domestic appliances; Input output equipment; Tactile sensitivity; Teleconference; Binaural hearing; Entertainment; Context aware
SD : Internet; Realidad virtual; Groupware; Animación por computador; Sistema interactivo; Interfase usuario; Silla; Equipo doméstico; Equipo entrada salida; Sensibilidad tactil; Teleconferencia; Audición binaural; Sensibilidad contexto
LO : INIST-16343.354000124354680040
ID : 04-0539555

Links to Exploration step

Pascal:04-0539555

Le document en format XML

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<div type="abstract" xml:lang="en">We have developed second-generation prototypes of the Internet Chair, a novel intemet appliance. The first generation explored using the chair as an input device; "
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ha
<sub>i</sub>
r
<sup>e</sup>
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<sup>S</sup>
<sub>c</sub>
ha
<sub>i</sub>
r
<sup>e</sup>
, manifesting as personal LBE (location-based entertainment), can be used in both stand-alone and networked applications. We have developed a multiplayer game that exploits some unique features of our networked rotary motion-platform, loosely resembling a disk/disc access driver, in which "spindled" players race to acquire circularly arrayed dynamically arriving targets.</div>
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<sub>c</sub>
ha
<sub>i</sub>
r
<sup>e</sup>
, manifesting as personal LBE (location-based entertainment), can be used in both stand-alone and networked applications. We have developed a multiplayer game that exploits some unique features of our networked rotary motion-platform, loosely resembling a disk/disc access driver, in which "spindled" players race to acquire circularly arrayed dynamically arriving targets.</s0>
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<s0>Realidad virtual</s0>
<s5>07</s5>
</fC03>
<fC03 i1="04" i2="X" l="FRE">
<s0>Collecticiel</s0>
<s5>08</s5>
</fC03>
<fC03 i1="04" i2="X" l="ENG">
<s0>Groupware</s0>
<s5>08</s5>
</fC03>
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<s0>Groupware</s0>
<s5>08</s5>
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<fC03 i1="05" i2="X" l="FRE">
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<s5>09</s5>
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<fC03 i1="05" i2="X" l="ENG">
<s0>Computer animation</s0>
<s5>09</s5>
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<fC03 i1="05" i2="X" l="SPA">
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<s5>09</s5>
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<fC03 i1="06" i2="3" l="FRE">
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<s5>10</s5>
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<fC03 i1="06" i2="3" l="ENG">
<s0>Audio acoustics</s0>
<s5>10</s5>
</fC03>
<fC03 i1="07" i2="X" l="FRE">
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<s5>11</s5>
</fC03>
<fC03 i1="07" i2="X" l="ENG">
<s0>Interactive system</s0>
<s5>11</s5>
</fC03>
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<s0>Sistema interactivo</s0>
<s5>11</s5>
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<fC03 i1="08" i2="X" l="FRE">
<s0>Interface utilisateur</s0>
<s5>12</s5>
</fC03>
<fC03 i1="08" i2="X" l="ENG">
<s0>User interface</s0>
<s5>12</s5>
</fC03>
<fC03 i1="08" i2="X" l="SPA">
<s0>Interfase usuario</s0>
<s5>12</s5>
</fC03>
<fC03 i1="09" i2="X" l="FRE">
<s0>Chaise</s0>
<s5>18</s5>
</fC03>
<fC03 i1="09" i2="X" l="ENG">
<s0>Chair</s0>
<s5>18</s5>
</fC03>
<fC03 i1="09" i2="X" l="SPA">
<s0>Silla</s0>
<s5>18</s5>
</fC03>
<fC03 i1="10" i2="X" l="FRE">
<s0>Equipement ménager</s0>
<s5>19</s5>
</fC03>
<fC03 i1="10" i2="X" l="ENG">
<s0>Domestic appliances</s0>
<s5>19</s5>
</fC03>
<fC03 i1="10" i2="X" l="SPA">
<s0>Equipo doméstico</s0>
<s5>19</s5>
</fC03>
<fC03 i1="11" i2="X" l="FRE">
<s0>Equipement entrée sortie</s0>
<s5>20</s5>
</fC03>
<fC03 i1="11" i2="X" l="ENG">
<s0>Input output equipment</s0>
<s5>20</s5>
</fC03>
<fC03 i1="11" i2="X" l="SPA">
<s0>Equipo entrada salida</s0>
<s5>20</s5>
</fC03>
<fC03 i1="12" i2="X" l="FRE">
<s0>Sensibilité tactile</s0>
<s5>21</s5>
</fC03>
<fC03 i1="12" i2="X" l="ENG">
<s0>Tactile sensitivity</s0>
<s5>21</s5>
</fC03>
<fC03 i1="12" i2="X" l="SPA">
<s0>Sensibilidad tactil</s0>
<s5>21</s5>
</fC03>
<fC03 i1="13" i2="X" l="FRE">
<s0>Téléconférence</s0>
<s5>22</s5>
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<fC03 i1="13" i2="X" l="ENG">
<s0>Teleconference</s0>
<s5>22</s5>
</fC03>
<fC03 i1="13" i2="X" l="SPA">
<s0>Teleconferencia</s0>
<s5>22</s5>
</fC03>
<fC03 i1="14" i2="X" l="FRE">
<s0>Audition binaurale</s0>
<s5>23</s5>
</fC03>
<fC03 i1="14" i2="X" l="ENG">
<s0>Binaural hearing</s0>
<s5>23</s5>
</fC03>
<fC03 i1="14" i2="X" l="SPA">
<s0>Audición binaural</s0>
<s5>23</s5>
</fC03>
<fC03 i1="15" i2="3" l="FRE">
<s0>Divertissement</s0>
<s5>24</s5>
</fC03>
<fC03 i1="15" i2="3" l="ENG">
<s0>Entertainment</s0>
<s5>24</s5>
</fC03>
<fC03 i1="16" i2="X" l="FRE">
<s0>Sensibilité contexte</s0>
<s4>CD</s4>
<s5>96</s5>
</fC03>
<fC03 i1="16" i2="X" l="ENG">
<s0>Context aware</s0>
<s4>CD</s4>
<s5>96</s5>
</fC03>
<fC03 i1="16" i2="X" l="SPA">
<s0>Sensibilidad contexto</s0>
<s4>CD</s4>
<s5>96</s5>
</fC03>
<fN21>
<s1>306</s1>
</fN21>
<fN44 i1="01">
<s1>OTO</s1>
</fN44>
<fN82>
<s1>OTO</s1>
</fN82>
</pA>
<pR>
<fA30 i1="01" i2="1" l="ENG">
<s1>ICEC 2004 : international conference on entertainment computing</s1>
<s2>3</s2>
<s3>Eindhoven NLD</s3>
<s4>2004-09-01</s4>
</fA30>
</pR>
</standard>
<server>
<NO>PASCAL 04-0539555 INIST</NO>
<ET>"Kuru-kuru Pitcher": A game for the
<sup>S</sup>
<sub>c</sub>
ha
<sub>i</sub>
r
<sup>e</sup>
Internet Chair</ET>
<AU>ADACHI (Kazuya); COHEN (Michael); DURNINDUWARDENA (Uresh); KANNO (Kayoko); RAUTERBERG (Matthias)</AU>
<AF>Spatial Media Group, University of Aizu/Aizu-Wakamatsu, Fukushima-ken 965-8580/Japon (1 aut., 2 aut., 3 aut., 4 aut.)</AF>
<DT>Publication en série; Congrès; Niveau analytique</DT>
<SO>Lecture notes in computer science; ISSN 0302-9743; Allemagne; Da. 2004; Vol. 3166; Pp. 35-45; Bibl. 18 ref.</SO>
<LA>Anglais</LA>
<EA>We have developed second-generation prototypes of the Internet Chair, a novel intemet appliance. The first generation explored using the chair as an input device; "
<sup>S</sup>
<sub>c</sub>
ha
<sub>i</sub>
r
<sup> e</sup>
," the prototype described here, is a pivot (swivel, rotating) chair deployed as an output device, a rotary motion-platform information appliance. Its haptic display modality is yaw, dynamically synchronized with wireless visual displays and spatial audio in a rotation-invariant virtual space. In groupware situations- like teleconferencing, chat spaces, or multiplayer gaming- such orientation is also used to twist iconic representations of a seated user, avatars in a virtual world, enabling social situation awareness. Using its audio display modality, transaural speakers (without crosstalk), "nearphones" embedded in the seat headrest, the system can present unencumbered binaural sound with soundscape stabilization for multichannel sound image localization. As a haptic output modality, chairs with servomotors render kinesthetic and proprioceptive cues, twisting under networked control, to direct the attention of a seated subject, orienting seated users like a "dark ride" amusement park attraction or under active user control, local and/or distributed. The
<sup>S</sup>
<sub>c</sub>
ha
<sub>i</sub>
r
<sup>e</sup>
, manifesting as personal LBE (location-based entertainment), can be used in both stand-alone and networked applications. We have developed a multiplayer game that exploits some unique features of our networked rotary motion-platform, loosely resembling a disk/disc access driver, in which "spindled" players race to acquire circularly arrayed dynamically arriving targets.</EA>
<CC>001D02B04</CC>
<FD>Jeu ordinateur; Internet; Réalité virtuelle; Collecticiel; Animation par ordinateur; Acoustique audio; Système conversationnel; Interface utilisateur; Chaise; Equipement ménager; Equipement entrée sortie; Sensibilité tactile; Téléconférence; Audition binaurale; Divertissement; Sensibilité contexte</FD>
<ED>Computer games; Internet; Virtual reality; Groupware; Computer animation; Audio acoustics; Interactive system; User interface; Chair; Domestic appliances; Input output equipment; Tactile sensitivity; Teleconference; Binaural hearing; Entertainment; Context aware</ED>
<SD>Internet; Realidad virtual; Groupware; Animación por computador; Sistema interactivo; Interfase usuario; Silla; Equipo doméstico; Equipo entrada salida; Sensibilidad tactil; Teleconferencia; Audición binaural; Sensibilidad contexto</SD>
<LO>INIST-16343.354000124354680040</LO>
<ID>04-0539555</ID>
</server>
</inist>
</record>

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