HapticFlow: PDE‐based mesh editing with haptics
Identifieur interne : 001D24 ( Istex/Corpus ); précédent : 001D23; suivant : 001D25HapticFlow: PDE‐based mesh editing with haptics
Auteurs : Ye Duan ; Jing Hua ; Hong QinSource :
- Computer Animation and Virtual Worlds [ 1546-4261 ] ; 2004-07.
English descriptors
- KwdEn :
Abstract
This paper presents HapticFlow, a haptics‐based direct mesh editing system founded upon the concept of PDE‐based geometric surface flow. The proposed flow‐based approach for direct geometric manipulation offers a unified design paradigm that can seamlessly integrate implicit, distance‐field based shape modeling with dynamic, physics‐based shape design. HapticFlow provides an intuitive haptic interface and allows users to directly manipulate 3D polygonal objects with ease. To demonstrate the effectiveness of our new approach, we developed a variety of haptics‐based mesh editing operations such as embossing, engraving, sketching as well as force‐based shape manipulation operations. Copyright © 2004 John Wiley & Sons, Ltd.
Url:
DOI: 10.1002/cav.21
Links to Exploration step
ISTEX:3C690C2E9A165D43E10E9874B8BDF0E471CDFECBLe document en format XML
<record><TEI wicri:istexFullTextTei="biblStruct"><teiHeader><fileDesc><titleStmt><title xml:lang="en">HapticFlow: PDE‐based mesh editing with haptics</title>
<author><name sortKey="Duan, Ye" sort="Duan, Ye" uniqKey="Duan Y" first="Ye" last="Duan">Ye Duan</name>
<affiliation><mods:affiliation>Department of Computer Science, University of Missouri at Columbia, Columbia.</mods:affiliation>
</affiliation>
</author>
<author><name sortKey="Hua, Jing" sort="Hua, Jing" uniqKey="Hua J" first="Jing" last="Hua">Jing Hua</name>
</author>
<author><name sortKey="Qin, Hong" sort="Qin, Hong" uniqKey="Qin H" first="Hong" last="Qin">Hong Qin</name>
</author>
</titleStmt>
<publicationStmt><idno type="wicri:source">ISTEX</idno>
<idno type="RBID">ISTEX:3C690C2E9A165D43E10E9874B8BDF0E471CDFECB</idno>
<date when="2004" year="2004">2004</date>
<idno type="doi">10.1002/cav.21</idno>
<idno type="url">https://api.istex.fr/document/3C690C2E9A165D43E10E9874B8BDF0E471CDFECB/fulltext/pdf</idno>
<idno type="wicri:Area/Istex/Corpus">001D24</idno>
</publicationStmt>
<sourceDesc><biblStruct><analytic><title level="a" type="main" xml:lang="en">HapticFlow: PDE‐based mesh editing with haptics</title>
<author><name sortKey="Duan, Ye" sort="Duan, Ye" uniqKey="Duan Y" first="Ye" last="Duan">Ye Duan</name>
<affiliation><mods:affiliation>Department of Computer Science, University of Missouri at Columbia, Columbia.</mods:affiliation>
</affiliation>
</author>
<author><name sortKey="Hua, Jing" sort="Hua, Jing" uniqKey="Hua J" first="Jing" last="Hua">Jing Hua</name>
</author>
<author><name sortKey="Qin, Hong" sort="Qin, Hong" uniqKey="Qin H" first="Hong" last="Qin">Hong Qin</name>
</author>
</analytic>
<monogr></monogr>
<series><title level="j">Computer Animation and Virtual Worlds</title>
<title level="j" type="abbrev">Comp. Anim. Virtual Worlds</title>
<idno type="ISSN">1546-4261</idno>
<idno type="eISSN">1546-427X</idno>
<imprint><publisher>John Wiley & Sons, Ltd.</publisher>
<pubPlace>Chichester, UK</pubPlace>
<date type="published" when="2004-07">2004-07</date>
<biblScope unit="volume">15</biblScope>
<biblScope unit="issue">3‐4</biblScope>
<biblScope unit="page" from="193">193</biblScope>
<biblScope unit="page" to="200">200</biblScope>
</imprint>
<idno type="ISSN">1546-4261</idno>
</series>
<idno type="istex">3C690C2E9A165D43E10E9874B8BDF0E471CDFECB</idno>
<idno type="DOI">10.1002/cav.21</idno>
<idno type="ArticleID">CAV21</idno>
</biblStruct>
</sourceDesc>
<seriesStmt><idno type="ISSN">1546-4261</idno>
</seriesStmt>
</fileDesc>
<profileDesc><textClass><keywords scheme="KwdEn" xml:lang="en"><term>PDE</term>
<term>distance field</term>
<term>haptics</term>
<term>interaction techniques</term>
<term>sketching</term>
<term>surface flow</term>
</keywords>
</textClass>
<langUsage><language ident="en">en</language>
</langUsage>
</profileDesc>
</teiHeader>
<front><div type="abstract" xml:lang="en">This paper presents HapticFlow, a haptics‐based direct mesh editing system founded upon the concept of PDE‐based geometric surface flow. The proposed flow‐based approach for direct geometric manipulation offers a unified design paradigm that can seamlessly integrate implicit, distance‐field based shape modeling with dynamic, physics‐based shape design. HapticFlow provides an intuitive haptic interface and allows users to directly manipulate 3D polygonal objects with ease. To demonstrate the effectiveness of our new approach, we developed a variety of haptics‐based mesh editing operations such as embossing, engraving, sketching as well as force‐based shape manipulation operations. Copyright © 2004 John Wiley & Sons, Ltd.</div>
</front>
</TEI>
<istex><corpusName>wiley</corpusName>
<author><json:item><name>Ye Duan</name>
<affiliations><json:string>Department of Computer Science, University of Missouri at Columbia, Columbia.</json:string>
</affiliations>
</json:item>
<json:item><name>Jing Hua</name>
</json:item>
<json:item><name>Hong Qin</name>
</json:item>
</author>
<subject><json:item><lang><json:string>eng</json:string>
</lang>
<value>PDE</value>
</json:item>
<json:item><lang><json:string>eng</json:string>
</lang>
<value>surface flow</value>
</json:item>
<json:item><lang><json:string>eng</json:string>
</lang>
<value>distance field</value>
</json:item>
<json:item><lang><json:string>eng</json:string>
</lang>
<value>sketching</value>
</json:item>
<json:item><lang><json:string>eng</json:string>
</lang>
<value>haptics</value>
</json:item>
<json:item><lang><json:string>eng</json:string>
</lang>
<value>interaction techniques</value>
</json:item>
</subject>
<articleId><json:string>CAV21</json:string>
</articleId>
<language><json:string>eng</json:string>
</language>
<abstract>This paper presents HapticFlow, a haptics‐based direct mesh editing system founded upon the concept of PDE‐based geometric surface flow. The proposed flow‐based approach for direct geometric manipulation offers a unified design paradigm that can seamlessly integrate implicit, distance‐field based shape modeling with dynamic, physics‐based shape design. HapticFlow provides an intuitive haptic interface and allows users to directly manipulate 3D polygonal objects with ease. To demonstrate the effectiveness of our new approach, we developed a variety of haptics‐based mesh editing operations such as embossing, engraving, sketching as well as force‐based shape manipulation operations. Copyright © 2004 John Wiley & Sons, Ltd.</abstract>
<qualityIndicators><score>6.2</score>
<pdfVersion>1.3</pdfVersion>
<pdfPageSize>564 x 738 pts</pdfPageSize>
<refBibsNative>true</refBibsNative>
<keywordCount>6</keywordCount>
<abstractCharCount>729</abstractCharCount>
<pdfWordCount>5848</pdfWordCount>
<pdfCharCount>26476</pdfCharCount>
<pdfPageCount>8</pdfPageCount>
<abstractWordCount>100</abstractWordCount>
</qualityIndicators>
<title>HapticFlow: PDE‐based mesh editing with haptics</title>
<genre.original><json:string>article</json:string>
</genre.original>
<genre><json:string>article</json:string>
</genre>
<host><volume>15</volume>
<publisherId><json:string>CAV</json:string>
</publisherId>
<pages><total>8</total>
<last>200</last>
<first>193</first>
</pages>
<issn><json:string>1546-4261</json:string>
</issn>
<issue>3‐4</issue>
<subject><json:item><value>Research Article</value>
</json:item>
</subject>
<genre><json:string>journal</json:string>
</genre>
<language><json:string>unknown</json:string>
</language>
<eissn><json:string>1546-427X</json:string>
</eissn>
<title>Computer Animation and Virtual Worlds</title>
<doi><json:string>10.1002/(ISSN)1546-427X</json:string>
</doi>
</host>
<publicationDate>2004</publicationDate>
<copyrightDate>2004</copyrightDate>
<doi><json:string>10.1002/cav.21</json:string>
</doi>
<id>3C690C2E9A165D43E10E9874B8BDF0E471CDFECB</id>
<score>1</score>
<fulltext><json:item><original>true</original>
<mimetype>application/pdf</mimetype>
<extension>pdf</extension>
<uri>https://api.istex.fr/document/3C690C2E9A165D43E10E9874B8BDF0E471CDFECB/fulltext/pdf</uri>
</json:item>
<json:item><original>false</original>
<mimetype>application/zip</mimetype>
<extension>zip</extension>
<uri>https://api.istex.fr/document/3C690C2E9A165D43E10E9874B8BDF0E471CDFECB/fulltext/zip</uri>
</json:item>
<istex:fulltextTEI uri="https://api.istex.fr/document/3C690C2E9A165D43E10E9874B8BDF0E471CDFECB/fulltext/tei"><teiHeader><fileDesc><titleStmt><title level="a" type="main" xml:lang="en">HapticFlow: PDE‐based mesh editing with haptics</title>
</titleStmt>
<publicationStmt><authority>ISTEX</authority>
<publisher>John Wiley & Sons, Ltd.</publisher>
<pubPlace>Chichester, UK</pubPlace>
<availability><p>WILEY</p>
</availability>
<date>2004</date>
</publicationStmt>
<sourceDesc><biblStruct type="inbook"><analytic><title level="a" type="main" xml:lang="en">HapticFlow: PDE‐based mesh editing with haptics</title>
<author><persName><forename type="first">Ye</forename>
<surname>Duan</surname>
</persName>
<note type="correspondence"><p>Correspondence: Department of Computer Science, University of Missouri at Columbia, Columbia.</p>
</note>
<affiliation>Department of Computer Science, University of Missouri at Columbia, Columbia.</affiliation>
</author>
<author><persName><forename type="first">Jing</forename>
<surname>Hua</surname>
</persName>
</author>
<author><persName><forename type="first">Hong</forename>
<surname>Qin</surname>
</persName>
</author>
</analytic>
<monogr><title level="j">Computer Animation and Virtual Worlds</title>
<title level="j" type="abbrev">Comp. Anim. Virtual Worlds</title>
<idno type="pISSN">1546-4261</idno>
<idno type="eISSN">1546-427X</idno>
<idno type="DOI">10.1002/(ISSN)1546-427X</idno>
<imprint><publisher>John Wiley & Sons, Ltd.</publisher>
<pubPlace>Chichester, UK</pubPlace>
<date type="published" when="2004-07"></date>
<biblScope unit="volume">15</biblScope>
<biblScope unit="issue">3‐4</biblScope>
<biblScope unit="page" from="193">193</biblScope>
<biblScope unit="page" to="200">200</biblScope>
</imprint>
</monogr>
<idno type="istex">3C690C2E9A165D43E10E9874B8BDF0E471CDFECB</idno>
<idno type="DOI">10.1002/cav.21</idno>
<idno type="ArticleID">CAV21</idno>
</biblStruct>
</sourceDesc>
</fileDesc>
<profileDesc><creation><date>2004</date>
</creation>
<langUsage><language ident="en">en</language>
</langUsage>
<abstract xml:lang="en"><p>This paper presents HapticFlow, a haptics‐based direct mesh editing system founded upon the concept of PDE‐based geometric surface flow. The proposed flow‐based approach for direct geometric manipulation offers a unified design paradigm that can seamlessly integrate implicit, distance‐field based shape modeling with dynamic, physics‐based shape design. HapticFlow provides an intuitive haptic interface and allows users to directly manipulate 3D polygonal objects with ease. To demonstrate the effectiveness of our new approach, we developed a variety of haptics‐based mesh editing operations such as embossing, engraving, sketching as well as force‐based shape manipulation operations. Copyright © 2004 John Wiley & Sons, Ltd.</p>
</abstract>
<textClass xml:lang="en"><keywords scheme="keyword"><list><head>keywords</head>
<item><term>PDE</term>
</item>
<item><term>surface flow</term>
</item>
<item><term>distance field</term>
</item>
<item><term>sketching</term>
</item>
<item><term>haptics</term>
</item>
<item><term>interaction techniques</term>
</item>
</list>
</keywords>
</textClass>
<textClass><keywords scheme="Journal Subject"><list><head>article-category</head>
<item><term>Research Article</term>
</item>
</list>
</keywords>
</textClass>
</profileDesc>
<revisionDesc><change when="2004-07">Published</change>
</revisionDesc>
</teiHeader>
</istex:fulltextTEI>
<json:item><original>false</original>
<mimetype>text/plain</mimetype>
<extension>txt</extension>
<uri>https://api.istex.fr/document/3C690C2E9A165D43E10E9874B8BDF0E471CDFECB/fulltext/txt</uri>
</json:item>
</fulltext>
<metadata><istex:metadataXml wicri:clean="Wiley, elements deleted: body"><istex:xmlDeclaration>version="1.0" encoding="UTF-8" standalone="yes"</istex:xmlDeclaration>
<istex:document><component version="2.0" type="serialArticle" xml:lang="en"><header><publicationMeta level="product"><publisherInfo><publisherName>John Wiley & Sons, Ltd.</publisherName>
<publisherLoc>Chichester, UK</publisherLoc>
</publisherInfo>
<doi registered="yes">10.1002/(ISSN)1546-427X</doi>
<issn type="print">1546-4261</issn>
<issn type="electronic">1546-427X</issn>
<idGroup><id type="product" value="CAV"></id>
</idGroup>
<titleGroup><title type="main" xml:lang="en" sort="COMPUTER ANIMATION AND VIRTUAL WORLDS">Computer Animation and Virtual Worlds</title>
<title type="short">Comp. Anim. Virtual Worlds</title>
</titleGroup>
<selfCitationGroup><citation type="ancestor" xml:id="cit1"><journalTitle>Journal of Visualisation and Computer Animation</journalTitle>
<accessionId ref="info:x-wiley/issn/10498907">1049-8907</accessionId>
<accessionId ref="info:x-wiley/issn/10991778">1099-1778</accessionId>
<pubYear year="2003">2003</pubYear>
<vol>14</vol>
<issue>5</issue>
</citation>
</selfCitationGroup>
</publicationMeta>
<publicationMeta level="part" position="35"><doi origin="wiley" registered="yes">10.1002/cav.v15:3/4</doi>
<titleGroup><title type="specialIssueTitle">Special Issue: The Very Best Papers from CASA 2004</title>
</titleGroup>
<numberingGroup><numbering type="journalVolume" number="15">15</numbering>
<numbering type="includedIssue">3</numbering>
<numbering type="includedIssue">4</numbering>
<numbering type="journalIssue">3‐4</numbering>
</numberingGroup>
<coverDate startDate="2004-07">July 2004</coverDate>
</publicationMeta>
<publicationMeta level="unit" type="article" position="80" status="forIssue"><doi origin="wiley" registered="yes">10.1002/cav.21</doi>
<idGroup><id type="unit" value="CAV21"></id>
</idGroup>
<countGroup><count type="pageTotal" number="8"></count>
</countGroup>
<titleGroup><title type="articleCategory">Research Article</title>
<title type="tocHeading1">Research Articles</title>
</titleGroup>
<copyright ownership="publisher">Copyright © 2004 John Wiley & Sons, Ltd.</copyright>
<eventGroup><event type="firstOnline" date="2004-06-16"></event>
<event type="publishedOnlineFinalForm" date="2004-06-16"></event>
<event type="xmlConverted" agent="Converter:JWSART34_TO_WML3G version:2.3.18.1 mode:FullText source:HeaderRef result:HeaderRef" date="2010-09-09"></event>
<event type="xmlConverted" agent="Converter:WILEY_ML3G_TO_WILEY_ML3GV2 version:3.8.8" date="2014-01-08"></event>
<event type="xmlConverted" agent="Converter:WML3G_To_WML3G version:4.1.7 mode:FullText,remove_FC" date="2014-10-16"></event>
</eventGroup>
<numberingGroup><numbering type="pageFirst">193</numbering>
<numbering type="pageLast">200</numbering>
</numberingGroup>
<correspondenceTo>Department of Computer Science, University of Missouri at Columbia, Columbia.</correspondenceTo>
<linkGroup><link type="toTypesetVersion" href="file:CAV.CAV21.pdf"></link>
</linkGroup>
</publicationMeta>
<contentMeta><countGroup><count type="figureTotal" number="7"></count>
<count type="tableTotal" number="0"></count>
<count type="referenceTotal" number="16"></count>
</countGroup>
<titleGroup><title type="main" xml:lang="en"><i>HapticFlow</i>
: PDE‐based mesh editing with haptics</title>
<title type="short" xml:lang="en">MESH EDITING WITH HAPTICS</title>
</titleGroup>
<creators><creator xml:id="au1" creatorRole="author" corresponding="yes" affiliationRef="#corr1"><personName><givenNames>Ye</givenNames>
<familyName>Duan</familyName>
</personName>
<contactDetails><email>duanye@missouri.edu</email>
</contactDetails>
</creator>
<creator xml:id="au2" creatorRole="author"><personName><givenNames>Jing</givenNames>
<familyName>Hua</familyName>
</personName>
</creator>
<creator xml:id="au3" creatorRole="author"><personName><givenNames>Hong</givenNames>
<familyName>Qin</familyName>
</personName>
</creator>
</creators>
<affiliationGroup><affiliation xml:id="corr1" countryCode="US"><unparsedAffiliation>Department of Computer Science, University of Missouri at Columbia, Columbia.</unparsedAffiliation>
</affiliation>
</affiliationGroup>
<keywordGroup xml:lang="en" type="author"><keyword xml:id="kwd1">PDE</keyword>
<keyword xml:id="kwd2">surface flow</keyword>
<keyword xml:id="kwd3">distance field</keyword>
<keyword xml:id="kwd4">sketching</keyword>
<keyword xml:id="kwd5">haptics</keyword>
<keyword xml:id="kwd6">interaction techniques</keyword>
</keywordGroup>
<abstractGroup><abstract type="main" xml:lang="en"><title type="main">Abstract</title>
<p>This paper presents <i>HapticFlow</i>
, a haptics‐based direct mesh editing system founded upon the concept of PDE‐based geometric surface flow. The proposed flow‐based approach for direct geometric manipulation offers a unified design paradigm that can seamlessly integrate implicit, distance‐field based shape modeling with dynamic, physics‐based shape design. <i>HapticFlow</i>
provides an intuitive haptic interface and allows users to directly manipulate 3D polygonal objects with ease. To demonstrate the effectiveness of our new approach, we developed a variety of haptics‐based mesh editing operations such as embossing, engraving, sketching as well as force‐based shape manipulation operations. Copyright © 2004 John Wiley & Sons, Ltd.</p>
</abstract>
</abstractGroup>
</contentMeta>
</header>
</component>
</istex:document>
</istex:metadataXml>
<mods version="3.6"><titleInfo lang="en"><title>HapticFlow: PDE‐based mesh editing with haptics</title>
</titleInfo>
<titleInfo type="abbreviated" lang="en"><title>MESH EDITING WITH HAPTICS</title>
</titleInfo>
<titleInfo type="alternative" contentType="CDATA" lang="en"><title>: PDE‐based mesh editing with haptics</title>
</titleInfo>
<name type="personal"><namePart type="given">Ye</namePart>
<namePart type="family">Duan</namePart>
<affiliation>Department of Computer Science, University of Missouri at Columbia, Columbia.</affiliation>
<description>Correspondence: Department of Computer Science, University of Missouri at Columbia, Columbia.</description>
<role><roleTerm type="text">author</roleTerm>
</role>
</name>
<name type="personal"><namePart type="given">Jing</namePart>
<namePart type="family">Hua</namePart>
<role><roleTerm type="text">author</roleTerm>
</role>
</name>
<name type="personal"><namePart type="given">Hong</namePart>
<namePart type="family">Qin</namePart>
<role><roleTerm type="text">author</roleTerm>
</role>
</name>
<typeOfResource>text</typeOfResource>
<genre type="article" displayLabel="article"></genre>
<originInfo><publisher>John Wiley & Sons, Ltd.</publisher>
<place><placeTerm type="text">Chichester, UK</placeTerm>
</place>
<dateIssued encoding="w3cdtf">2004-07</dateIssued>
<copyrightDate encoding="w3cdtf">2004</copyrightDate>
</originInfo>
<language><languageTerm type="code" authority="rfc3066">en</languageTerm>
<languageTerm type="code" authority="iso639-2b">eng</languageTerm>
</language>
<physicalDescription><internetMediaType>text/html</internetMediaType>
<extent unit="figures">7</extent>
<extent unit="references">16</extent>
</physicalDescription>
<abstract lang="en">This paper presents HapticFlow, a haptics‐based direct mesh editing system founded upon the concept of PDE‐based geometric surface flow. The proposed flow‐based approach for direct geometric manipulation offers a unified design paradigm that can seamlessly integrate implicit, distance‐field based shape modeling with dynamic, physics‐based shape design. HapticFlow provides an intuitive haptic interface and allows users to directly manipulate 3D polygonal objects with ease. To demonstrate the effectiveness of our new approach, we developed a variety of haptics‐based mesh editing operations such as embossing, engraving, sketching as well as force‐based shape manipulation operations. Copyright © 2004 John Wiley & Sons, Ltd.</abstract>
<subject lang="en"><genre>keywords</genre>
<topic>PDE</topic>
<topic>surface flow</topic>
<topic>distance field</topic>
<topic>sketching</topic>
<topic>haptics</topic>
<topic>interaction techniques</topic>
</subject>
<relatedItem type="host"><titleInfo><title>Computer Animation and Virtual Worlds</title>
</titleInfo>
<titleInfo type="abbreviated"><title>Comp. Anim. Virtual Worlds</title>
</titleInfo>
<genre type="journal">journal</genre>
<subject><genre>article-category</genre>
<topic>Research Article</topic>
</subject>
<identifier type="ISSN">1546-4261</identifier>
<identifier type="eISSN">1546-427X</identifier>
<identifier type="DOI">10.1002/(ISSN)1546-427X</identifier>
<identifier type="PublisherID">CAV</identifier>
<part><date>2004</date>
<detail type="title"><title>Special Issue: The Very Best Papers from CASA 2004</title>
</detail>
<detail type="volume"><caption>vol.</caption>
<number>15</number>
</detail>
<detail type="issue"><caption>no.</caption>
<number>3‐4</number>
</detail>
<extent unit="pages"><start>193</start>
<end>200</end>
<total>8</total>
</extent>
</part>
</relatedItem>
<relatedItem type="preceding"><titleInfo><title>Journal of Visualisation and Computer Animation</title>
</titleInfo>
<identifier type="ISSN">1049-8907</identifier>
<identifier type="ISSN">1099-1778</identifier>
<part><date point="end">2003</date>
<detail type="volume"><caption>last vol.</caption>
<number>14</number>
</detail>
<detail type="issue"><caption>last no.</caption>
<number>5</number>
</detail>
</part>
</relatedItem>
<identifier type="istex">3C690C2E9A165D43E10E9874B8BDF0E471CDFECB</identifier>
<identifier type="DOI">10.1002/cav.21</identifier>
<identifier type="ArticleID">CAV21</identifier>
<accessCondition type="use and reproduction" contentType="copyright">Copyright © 2004 John Wiley & Sons, Ltd.</accessCondition>
<recordInfo><recordContentSource>WILEY</recordContentSource>
<recordOrigin>John Wiley & Sons, Ltd.</recordOrigin>
</recordInfo>
</mods>
</metadata>
<serie></serie>
</istex>
</record>
Pour manipuler ce document sous Unix (Dilib)
EXPLOR_STEP=$WICRI_ROOT/Ticri/CIDE/explor/HapticV1/Data/Istex/Corpus
HfdSelect -h $EXPLOR_STEP/biblio.hfd -nk 001D24 | SxmlIndent | more
Ou
HfdSelect -h $EXPLOR_AREA/Data/Istex/Corpus/biblio.hfd -nk 001D24 | SxmlIndent | more
Pour mettre un lien sur cette page dans le réseau Wicri
{{Explor lien |wiki= Ticri/CIDE |area= HapticV1 |flux= Istex |étape= Corpus |type= RBID |clé= ISTEX:3C690C2E9A165D43E10E9874B8BDF0E471CDFECB |texte= HapticFlow: PDE‐based mesh editing with haptics }}
![]() | This area was generated with Dilib version V0.6.23. | ![]() |