The aesthetic turn in sonification towards a social and cultural medium
Identifieur interne : 000540 ( Istex/Corpus ); précédent : 000539; suivant : 000541The aesthetic turn in sonification towards a social and cultural medium
Auteurs : Stephen BarrassSource :
- AI & SOCIETY [ 0951-5666 ] ; 2012-05-01.
English descriptors
Abstract
Abstract: The public release of datasets on the internet by government agencies, environmental scientists, political groups and many other organizations has fostered a social practice of data visualization. The audiences have expectations of production values commensurate with their daily experience of professional visual media. At the same time, access to this data has allowed visual designers and artists to apply their skills to what was previously a field dominated by scientists and engineers. The ‘aesthetic turn’ in data visualization has sparked debates between the new wave and older more scientifically grounded schools of thought on the topic. Sonification is not as well known or commonly practiced as visualization. But sound is a naturally affective, aesthetic and cultural medium. The extension of the aesthetic turn to sonification could transform this field from a scientific curiosity and engineering instrument into a popular mass medium. This paper proposes that a design approach can facilitate an aesthetic turn in sonification that integrates aesthetics and functionality by dissolving divisions between scientific and artistic methods. The first section applies the design perspective to the definition of sonification by replacing the linguistic concept of representation with non-verbal concept of functionality. The next section describes applications of the TaDa design method that raised aesthetic issues particular to sonification practice. The final section proposes a pragmatic aesthetics that distinguishes sonification from the auditory sciences and sonic arts. A design perspective may lead to a future where the general public tunes into pop sonifications for listening enjoyment as well as useful information about the world.
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DOI: 10.1007/s00146-011-0335-5
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<titleInfo type="abbreviated"><title>AI & Soc</title>
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<name type="personal"><namePart type="given">Peter</namePart>
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<subject><genre>Computer Science</genre>
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<topic>Control, Robotics, Mechatronics</topic>
<topic>Engineering Economics, Organization, Logistics, Marketing</topic>
<topic>Performing Arts</topic>
<topic>Computer Science, general</topic>
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<part><date>2012</date>
<detail type="issue"><title>Special Issue: Sonification: what where how why artistic practice relating sonification to environments</title>
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<detail type="volume"><number>27</number>
<caption>vol.</caption>
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<detail type="issue"><number>2</number>
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<extent unit="pages"><start>177</start>
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