Utilizing computerized entertainment education in the development of decision aids for lower literate and naive computer users
Identifieur interne : 001717 ( Main/Curation ); précédent : 001716; suivant : 001718Utilizing computerized entertainment education in the development of decision aids for lower literate and naive computer users
Auteurs : Maria L. Jibaja-Weiss [États-Unis] ; Robert J. Volk [États-Unis]Source :
- Journal of health communication [ 1081-0730 ] ; 2007.
Descripteurs français
- Pascal (Inist)
- Wicri :
- topic : Enseignement, Ordinateur, Santé publique, Homme.
English descriptors
- KwdEn :
Abstract
Decision aids have been developed by using various delivery methods, including interactive computer programs. Such programs, however, still rely heavily on written information, health and digital literacy, and reading ease. We describe an approach to overcome these potential barriers for low-literate, underserved populations by making design considerations for poor readers and naive computer users and by using concepts from entertainment education to engage the user and to contextualize the content for the user. The system design goals are to make the program both didactic and entertaining and the navigation and graphical user interface as simple as possible. One entertainment education strategy, the soap opera, is linked seamlessly to interactive learning modules to enhance the content of the soap opera episodes. The edutainment decision aid model (EDAM) guides developers through the design process. Although designing patient decision aids that are educational, entertaining, and targeted toward poor readers and those with limited computer skills is a complex task, it is a promising strategy for aiding this population. Entertainment education may be a highly effective approach to promoting informed decision making for patients with low health literacy.
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Pascal:08-0150509Le document en format XML
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<term>Decision aid</term>
<term>Development</term>
<term>Education</term>
<term>Human</term>
<term>Public health</term>
<term>Teaching</term>
<term>Use</term>
<term>User</term>
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<keywords scheme="Pascal" xml:lang="fr"><term>Informatisation</term>
<term>Education</term>
<term>Enseignement</term>
<term>Développement</term>
<term>Aide décision</term>
<term>Ordinateur</term>
<term>Assistance ordinateur</term>
<term>Utilisateur</term>
<term>Utilisation</term>
<term>Santé publique</term>
<term>Communication</term>
<term>Homme</term>
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<front><div type="abstract" xml:lang="en">Decision aids have been developed by using various delivery methods, including interactive computer programs. Such programs, however, still rely heavily on written information, health and digital literacy, and reading ease. We describe an approach to overcome these potential barriers for low-literate, underserved populations by making design considerations for poor readers and naive computer users and by using concepts from entertainment education to engage the user and to contextualize the content for the user. The system design goals are to make the program both didactic and entertaining and the navigation and graphical user interface as simple as possible. One entertainment education strategy, the soap opera, is linked seamlessly to interactive learning modules to enhance the content of the soap opera episodes. The edutainment decision aid model (EDAM) guides developers through the design process. Although designing patient decision aids that are educational, entertaining, and targeted toward poor readers and those with limited computer skills is a complex task, it is a promising strategy for aiding this population. Entertainment education may be a highly effective approach to promoting informed decision making for patients with low health literacy.</div>
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