Virtual reality in neurosurgical education: part-task ventriculostomy simulation with dynamic visual and haptic feedback.
Identifieur interne : 005320 ( Main/Exploration ); précédent : 005319; suivant : 005321Virtual reality in neurosurgical education: part-task ventriculostomy simulation with dynamic visual and haptic feedback.
Auteurs : G Michael Lemole [États-Unis] ; P Pat Banerjee ; Cristian Luciano ; Sergey Neckrysh ; Fady T. CharbelSource :
- Neurosurgery [ 1524-4040 ] ; 2007.
English descriptors
- KwdEn :
- MESH :
Abstract
Mastery of the neurosurgical skill set involves many hours of supervised intraoperative training. Convergence of political, economic, and social forces has limited neurosurgical resident operative exposure. There is need to develop realistic neurosurgical simulations that reproduce the operative experience, unrestricted by time and patient safety constraints. Computer-based, virtual reality platforms offer just such a possibility. The combination of virtual reality with dynamic, three-dimensional stereoscopic visualization, and haptic feedback technologies makes realistic procedural simulation possible. Most neurosurgical procedures can be conceptualized and segmented into critical task components, which can be simulated independently or in conjunction with other modules to recreate the experience of a complex neurosurgical procedure.
DOI: 10.1227/01.neu.0000279734.22931.21
PubMed: 17621029
Affiliations:
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Le document en format XML
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<affiliation wicri:level="1"><nlm:affiliation>Department of Neurosurgery, University of Illinois, Chicago, Chicago, Illinois 60612, USA. mlemole@uic.edu</nlm:affiliation>
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<author><name sortKey="Luciano, Cristian" sort="Luciano, Cristian" uniqKey="Luciano C" first="Cristian" last="Luciano">Cristian Luciano</name>
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<author><name sortKey="Luciano, Cristian" sort="Luciano, Cristian" uniqKey="Luciano C" first="Cristian" last="Luciano">Cristian Luciano</name>
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<author><name sortKey="Neckrysh, Sergey" sort="Neckrysh, Sergey" uniqKey="Neckrysh S" first="Sergey" last="Neckrysh">Sergey Neckrysh</name>
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<series><title level="j">Neurosurgery</title>
<idno type="eISSN">1524-4040</idno>
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<term>Neurosurgery (education)</term>
<term>Neurosurgical Procedures (education)</term>
<term>Surgery, Computer-Assisted (education)</term>
<term>Touch</term>
<term>User-Computer Interface</term>
<term>Ventriculostomy (education)</term>
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<keywords scheme="MESH" qualifier="education" xml:lang="en"><term>Neurosurgery</term>
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<term>Surgery, Computer-Assisted</term>
<term>Ventriculostomy</term>
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<front><div type="abstract" xml:lang="en">Mastery of the neurosurgical skill set involves many hours of supervised intraoperative training. Convergence of political, economic, and social forces has limited neurosurgical resident operative exposure. There is need to develop realistic neurosurgical simulations that reproduce the operative experience, unrestricted by time and patient safety constraints. Computer-based, virtual reality platforms offer just such a possibility. The combination of virtual reality with dynamic, three-dimensional stereoscopic visualization, and haptic feedback technologies makes realistic procedural simulation possible. Most neurosurgical procedures can be conceptualized and segmented into critical task components, which can be simulated independently or in conjunction with other modules to recreate the experience of a complex neurosurgical procedure.</div>
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<name sortKey="Luciano, Cristian" sort="Luciano, Cristian" uniqKey="Luciano C" first="Cristian" last="Luciano">Cristian Luciano</name>
<name sortKey="Neckrysh, Sergey" sort="Neckrysh, Sergey" uniqKey="Neckrysh S" first="Sergey" last="Neckrysh">Sergey Neckrysh</name>
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<country name="États-Unis"><noRegion><name sortKey="Lemole, G Michael" sort="Lemole, G Michael" uniqKey="Lemole G" first="G Michael" last="Lemole">G Michael Lemole</name>
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