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Object Boundary Encoding — a new vectorisation algorithm for engineering drawings

Identifieur interne : 001156 ( Istex/Corpus ); précédent : 001155; suivant : 001157

Object Boundary Encoding — a new vectorisation algorithm for engineering drawings

Auteurs : Y. B. Bai ; X. W. Xu

Source :

RBID : ISTEX:5F1AC51995293D23140F95C74B4CB4FC6724DEA7

English descriptors

Abstract

This paper presents a new engineering drawing recognition algorithm named Object Boundary Encoding (OBE). There are four steps in the algorithm: Object search, Boundary tracing encoding, Line approximation/arrowhead detection, and Arc construction. Drawing objects are searched by means of screen lines from the top-left corner of an image, in both left-to-right and top-to-bottom directions. During the tracing process, a set of pixels outlining part of the object’s boundary is analysed and a group of vector graphical elements is generated. Arrowheads can also be recognised. The Vector Perpendicular Bisector Tracing algorithm constructs arcs or circles based on the vectorised data. Definitions of Tracings and Tracing Series have been given in the eight-neighbourhood scenario. The algorithm significantly simplifies the vectorisation process — less than 50% of the object’s boundary is traced and more than 85% of the tracing time is saved. Java language is used to program, making the system platform independent and Internet accessible. The results from the sample tests demonstrate the capability of the system.

Url:
DOI: 10.1016/S0166-3615(01)00115-4

Links to Exploration step

ISTEX:5F1AC51995293D23140F95C74B4CB4FC6724DEA7

Le document en format XML

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<note type="content">Fig. 1: The OBE algorithm.</note>
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<note type="content">Fig. 4: White and Black Isopleth Tracings.</note>
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<abstract lang="en">This paper presents a new engineering drawing recognition algorithm named Object Boundary Encoding (OBE). There are four steps in the algorithm: Object search, Boundary tracing encoding, Line approximation/arrowhead detection, and Arc construction. Drawing objects are searched by means of screen lines from the top-left corner of an image, in both left-to-right and top-to-bottom directions. During the tracing process, a set of pixels outlining part of the object’s boundary is analysed and a group of vector graphical elements is generated. Arrowheads can also be recognised. The Vector Perpendicular Bisector Tracing algorithm constructs arcs or circles based on the vectorised data. Definitions of Tracings and Tracing Series have been given in the eight-neighbourhood scenario. The algorithm significantly simplifies the vectorisation process — less than 50% of the object’s boundary is traced and more than 85% of the tracing time is saved. Java language is used to program, making the system platform independent and Internet accessible. The results from the sample tests demonstrate the capability of the system.</abstract>
<note type="content">Fig. 1: The OBE algorithm.</note>
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<note type="content">Fig. 3: Eight-neighbourhood scenario.</note>
<note type="content">Fig. 4: White and Black Isopleth Tracings.</note>
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<note type="content">Fig. 7: Line approximation.</note>
<note type="content">Fig. 8: Arc construction.</note>
<note type="content">Fig. 9: Arrowhead detection.</note>
<note type="content">Fig. 10: Sample test one (orthogonal view).</note>
<note type="content">Fig. 11: Sample test two (isometric view).</note>
<note type="content">Fig. 12: Sample test three (isometric view with hand written notes).</note>
<note type="content">Table 1: ISO linework specifications for A2, A3 and A4 drawings</note>
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