Embodied social interaction constitutes social cognition in pairs of humans: a minimalist virtual reality experiment.
Identifieur interne : 000771 ( PubMed/Corpus ); précédent : 000770; suivant : 000772Embodied social interaction constitutes social cognition in pairs of humans: a minimalist virtual reality experiment.
Auteurs : Tom Froese ; Hiroyuki Iizuka ; Takashi IkegamiSource :
- Scientific reports [ 2045-2322 ] ; 2014.
English descriptors
- KwdEn :
- MESH :
Abstract
Scientists have traditionally limited the mechanisms of social cognition to one brain, but recent approaches claim that interaction also realizes cognitive work. Experiments under constrained virtual settings revealed that interaction dynamics implicitly guide social cognition. Here we show that embodied social interaction can be constitutive of agency detection and of experiencing another's presence. Pairs of participants moved their "avatars" along an invisible virtual line and could make haptic contact with three identical objects, two of which embodied the other's motions, but only one, the other's avatar, also embodied the other's contact sensor and thereby enabled responsive interaction. Co-regulated interactions were significantly correlated with identifications of the other's avatar and reports of the clearest awareness of the other's presence. These results challenge folk psychological notions about the boundaries of mind, but make sense from evolutionary and developmental perspectives: an extendible mind can offload cognitive work into its environment.
DOI: 10.1038/srep03672
PubMed: 24419102
Links to Exploration step
pubmed:24419102Le document en format XML
<record><TEI><teiHeader><fileDesc><titleStmt><title xml:lang="en">Embodied social interaction constitutes social cognition in pairs of humans: a minimalist virtual reality experiment.</title>
<author><name sortKey="Froese, Tom" sort="Froese, Tom" uniqKey="Froese T" first="Tom" last="Froese">Tom Froese</name>
<affiliation><nlm:affiliation>1] Departamento de Ciencias de la Computación, Instituto de Investigaciones en Matemáticas Aplicadas y en Sistemas, Universidad Nacional Autónoma de México, Mexico [2] Centro de Ciencias de la Complejidad, Universidad Nacional Autónoma de México, Mexico [3] Ikegami Laboratory, Department of General System Studies, University of Tokyo, Japan.</nlm:affiliation>
</affiliation>
</author>
<author><name sortKey="Iizuka, Hiroyuki" sort="Iizuka, Hiroyuki" uniqKey="Iizuka H" first="Hiroyuki" last="Iizuka">Hiroyuki Iizuka</name>
<affiliation><nlm:affiliation>1] Human Information Engineering Laboratory, Department of Bioinformatic Engineering, University of Osaka, Japan [2] Center for Information and Neural Networks, National Institute of Information and Communications Technology, Japan.</nlm:affiliation>
</affiliation>
</author>
<author><name sortKey="Ikegami, Takashi" sort="Ikegami, Takashi" uniqKey="Ikegami T" first="Takashi" last="Ikegami">Takashi Ikegami</name>
<affiliation><nlm:affiliation>Ikegami Laboratory, Department of General System Studies, University of Tokyo, Japan.</nlm:affiliation>
</affiliation>
</author>
</titleStmt>
<publicationStmt><idno type="wicri:source">PubMed</idno>
<date when="2014">2014</date>
<idno type="doi">10.1038/srep03672</idno>
<idno type="RBID">pubmed:24419102</idno>
<idno type="pmid">24419102</idno>
<idno type="wicri:Area/PubMed/Corpus">000771</idno>
</publicationStmt>
<sourceDesc><biblStruct><analytic><title xml:lang="en">Embodied social interaction constitutes social cognition in pairs of humans: a minimalist virtual reality experiment.</title>
<author><name sortKey="Froese, Tom" sort="Froese, Tom" uniqKey="Froese T" first="Tom" last="Froese">Tom Froese</name>
<affiliation><nlm:affiliation>1] Departamento de Ciencias de la Computación, Instituto de Investigaciones en Matemáticas Aplicadas y en Sistemas, Universidad Nacional Autónoma de México, Mexico [2] Centro de Ciencias de la Complejidad, Universidad Nacional Autónoma de México, Mexico [3] Ikegami Laboratory, Department of General System Studies, University of Tokyo, Japan.</nlm:affiliation>
</affiliation>
</author>
<author><name sortKey="Iizuka, Hiroyuki" sort="Iizuka, Hiroyuki" uniqKey="Iizuka H" first="Hiroyuki" last="Iizuka">Hiroyuki Iizuka</name>
<affiliation><nlm:affiliation>1] Human Information Engineering Laboratory, Department of Bioinformatic Engineering, University of Osaka, Japan [2] Center for Information and Neural Networks, National Institute of Information and Communications Technology, Japan.</nlm:affiliation>
</affiliation>
</author>
<author><name sortKey="Ikegami, Takashi" sort="Ikegami, Takashi" uniqKey="Ikegami T" first="Takashi" last="Ikegami">Takashi Ikegami</name>
<affiliation><nlm:affiliation>Ikegami Laboratory, Department of General System Studies, University of Tokyo, Japan.</nlm:affiliation>
</affiliation>
</author>
</analytic>
<series><title level="j">Scientific reports</title>
<idno type="eISSN">2045-2322</idno>
<imprint><date when="2014" type="published">2014</date>
</imprint>
</series>
</biblStruct>
</sourceDesc>
</fileDesc>
<profileDesc><textClass><keywords scheme="KwdEn" xml:lang="en"><term>Adult</term>
<term>Cognition</term>
<term>Female</term>
<term>Humans</term>
<term>Interpersonal Relations</term>
<term>Male</term>
<term>Middle Aged</term>
<term>Social Behavior</term>
<term>User-Computer Interface</term>
<term>Young Adult</term>
</keywords>
<keywords scheme="MESH" xml:lang="en"><term>Adult</term>
<term>Cognition</term>
<term>Female</term>
<term>Humans</term>
<term>Interpersonal Relations</term>
<term>Male</term>
<term>Middle Aged</term>
<term>Social Behavior</term>
<term>User-Computer Interface</term>
<term>Young Adult</term>
</keywords>
</textClass>
</profileDesc>
</teiHeader>
<front><div type="abstract" xml:lang="en">Scientists have traditionally limited the mechanisms of social cognition to one brain, but recent approaches claim that interaction also realizes cognitive work. Experiments under constrained virtual settings revealed that interaction dynamics implicitly guide social cognition. Here we show that embodied social interaction can be constitutive of agency detection and of experiencing another's presence. Pairs of participants moved their "avatars" along an invisible virtual line and could make haptic contact with three identical objects, two of which embodied the other's motions, but only one, the other's avatar, also embodied the other's contact sensor and thereby enabled responsive interaction. Co-regulated interactions were significantly correlated with identifications of the other's avatar and reports of the clearest awareness of the other's presence. These results challenge folk psychological notions about the boundaries of mind, but make sense from evolutionary and developmental perspectives: an extendible mind can offload cognitive work into its environment.</div>
</front>
</TEI>
<pubmed><MedlineCitation Owner="NLM" Status="MEDLINE"><PMID Version="1">24419102</PMID>
<DateCreated><Year>2014</Year>
<Month>01</Month>
<Day>14</Day>
</DateCreated>
<DateCompleted><Year>2015</Year>
<Month>07</Month>
<Day>30</Day>
</DateCompleted>
<Article PubModel="Electronic"><Journal><ISSN IssnType="Electronic">2045-2322</ISSN>
<JournalIssue CitedMedium="Internet"><Volume>4</Volume>
<PubDate><Year>2014</Year>
</PubDate>
</JournalIssue>
<Title>Scientific reports</Title>
<ISOAbbreviation>Sci Rep</ISOAbbreviation>
</Journal>
<ArticleTitle>Embodied social interaction constitutes social cognition in pairs of humans: a minimalist virtual reality experiment.</ArticleTitle>
<Pagination><MedlinePgn>3672</MedlinePgn>
</Pagination>
<ELocationID EIdType="doi" ValidYN="Y">10.1038/srep03672</ELocationID>
<Abstract><AbstractText>Scientists have traditionally limited the mechanisms of social cognition to one brain, but recent approaches claim that interaction also realizes cognitive work. Experiments under constrained virtual settings revealed that interaction dynamics implicitly guide social cognition. Here we show that embodied social interaction can be constitutive of agency detection and of experiencing another's presence. Pairs of participants moved their "avatars" along an invisible virtual line and could make haptic contact with three identical objects, two of which embodied the other's motions, but only one, the other's avatar, also embodied the other's contact sensor and thereby enabled responsive interaction. Co-regulated interactions were significantly correlated with identifications of the other's avatar and reports of the clearest awareness of the other's presence. These results challenge folk psychological notions about the boundaries of mind, but make sense from evolutionary and developmental perspectives: an extendible mind can offload cognitive work into its environment.</AbstractText>
</Abstract>
<AuthorList CompleteYN="Y"><Author ValidYN="Y"><LastName>Froese</LastName>
<ForeName>Tom</ForeName>
<Initials>T</Initials>
<AffiliationInfo><Affiliation>1] Departamento de Ciencias de la Computación, Instituto de Investigaciones en Matemáticas Aplicadas y en Sistemas, Universidad Nacional Autónoma de México, Mexico [2] Centro de Ciencias de la Complejidad, Universidad Nacional Autónoma de México, Mexico [3] Ikegami Laboratory, Department of General System Studies, University of Tokyo, Japan.</Affiliation>
</AffiliationInfo>
</Author>
<Author ValidYN="Y"><LastName>Iizuka</LastName>
<ForeName>Hiroyuki</ForeName>
<Initials>H</Initials>
<AffiliationInfo><Affiliation>1] Human Information Engineering Laboratory, Department of Bioinformatic Engineering, University of Osaka, Japan [2] Center for Information and Neural Networks, National Institute of Information and Communications Technology, Japan.</Affiliation>
</AffiliationInfo>
</Author>
<Author ValidYN="Y"><LastName>Ikegami</LastName>
<ForeName>Takashi</ForeName>
<Initials>T</Initials>
<AffiliationInfo><Affiliation>Ikegami Laboratory, Department of General System Studies, University of Tokyo, Japan.</Affiliation>
</AffiliationInfo>
</Author>
</AuthorList>
<Language>eng</Language>
<PublicationTypeList><PublicationType UI="D016428">Journal Article</PublicationType>
<PublicationType UI="D013485">Research Support, Non-U.S. Gov't</PublicationType>
</PublicationTypeList>
<ArticleDate DateType="Electronic"><Year>2014</Year>
<Month>01</Month>
<Day>14</Day>
</ArticleDate>
</Article>
<MedlineJournalInfo><Country>England</Country>
<MedlineTA>Sci Rep</MedlineTA>
<NlmUniqueID>101563288</NlmUniqueID>
<ISSNLinking>2045-2322</ISSNLinking>
</MedlineJournalInfo>
<CitationSubset>IM</CitationSubset>
<CommentsCorrectionsList><CommentsCorrections RefType="Cites"><RefSource>Proc Natl Acad Sci U S A. 2002 Feb 5;99(3):1586-91</RefSource>
<PMID Version="1">11805299</PMID>
</CommentsCorrections>
<CommentsCorrections RefType="Cites"><RefSource>Behav Brain Sci. 2013 Aug;36(4):393-414</RefSource>
<PMID Version="1">23883742</PMID>
</CommentsCorrections>
<CommentsCorrections RefType="Cites"><RefSource>Conscious Cogn. 2010 Jun;19(2):674-81</RefSource>
<PMID Version="1">19828331</PMID>
</CommentsCorrections>
<CommentsCorrections RefType="Cites"><RefSource>Nat Rev Neurosci. 2010 Jun;11(6):449</RefSource>
<PMID Version="1">20485366</PMID>
</CommentsCorrections>
<CommentsCorrections RefType="Cites"><RefSource>PLoS One. 2010;5(8):e12166</RefSource>
<PMID Version="1">20808907</PMID>
</CommentsCorrections>
<CommentsCorrections RefType="Cites"><RefSource>Trends Cogn Sci. 2010 Oct;14(10):441-7</RefSource>
<PMID Version="1">20674467</PMID>
</CommentsCorrections>
<CommentsCorrections RefType="Cites"><RefSource>Conscious Cogn. 2010 Dec;19(4):1069-78</RefSource>
<PMID Version="1">20133167</PMID>
</CommentsCorrections>
<CommentsCorrections RefType="Cites"><RefSource>PLoS One. 2011;6(6):e21659</RefSource>
<PMID Version="1">21738756</PMID>
</CommentsCorrections>
<CommentsCorrections RefType="Cites"><RefSource>Conscious Cogn. 2011 Sep;20(3):643-57</RefSource>
<PMID Version="1">20970358</PMID>
</CommentsCorrections>
<CommentsCorrections RefType="Cites"><RefSource>Trends Cogn Sci. 2011 Nov;15(11):512-9</RefSource>
<PMID Version="1">21983148</PMID>
</CommentsCorrections>
<CommentsCorrections RefType="Cites"><RefSource>Psychol Res. 2013 Jan;77(1):53-63</RefSource>
<PMID Version="1">22349884</PMID>
</CommentsCorrections>
<CommentsCorrections RefType="Cites"><RefSource>Trends Cogn Sci. 2013 Apr;17(4):160-5</RefSource>
<PMID Version="1">23499335</PMID>
</CommentsCorrections>
<CommentsCorrections RefType="Cites"><RefSource>Sci Rep. 2013;3:1692</RefSource>
<PMID Version="1">23603749</PMID>
</CommentsCorrections>
<CommentsCorrections RefType="Cites"><RefSource>Trends Cogn Sci. 2013 May;17(5):202-9</RefSource>
<PMID Version="1">23608361</PMID>
</CommentsCorrections>
<CommentsCorrections RefType="Cites"><RefSource>Trends Cogn Sci. 2009 Apr;13(4):154-9</RefSource>
<PMID Version="1">19269881</PMID>
</CommentsCorrections>
</CommentsCorrectionsList>
<MeshHeadingList><MeshHeading><DescriptorName MajorTopicYN="N" UI="D000328">Adult</DescriptorName>
</MeshHeading>
<MeshHeading><DescriptorName MajorTopicYN="Y" UI="D003071">Cognition</DescriptorName>
</MeshHeading>
<MeshHeading><DescriptorName MajorTopicYN="N" UI="D005260">Female</DescriptorName>
</MeshHeading>
<MeshHeading><DescriptorName MajorTopicYN="N" UI="D006801">Humans</DescriptorName>
</MeshHeading>
<MeshHeading><DescriptorName MajorTopicYN="Y" UI="D007398">Interpersonal Relations</DescriptorName>
</MeshHeading>
<MeshHeading><DescriptorName MajorTopicYN="N" UI="D008297">Male</DescriptorName>
</MeshHeading>
<MeshHeading><DescriptorName MajorTopicYN="N" UI="D008875">Middle Aged</DescriptorName>
</MeshHeading>
<MeshHeading><DescriptorName MajorTopicYN="Y" UI="D012919">Social Behavior</DescriptorName>
</MeshHeading>
<MeshHeading><DescriptorName MajorTopicYN="N" UI="D014584">User-Computer Interface</DescriptorName>
</MeshHeading>
<MeshHeading><DescriptorName MajorTopicYN="N" UI="D055815">Young Adult</DescriptorName>
</MeshHeading>
</MeshHeadingList>
<OtherID Source="NLM">PMC3890942</OtherID>
</MedlineCitation>
<PubmedData><History><PubMedPubDate PubStatus="received"><Year>2013</Year>
<Month>9</Month>
<Day>25</Day>
</PubMedPubDate>
<PubMedPubDate PubStatus="accepted"><Year>2013</Year>
<Month>12</Month>
<Day>11</Day>
</PubMedPubDate>
<PubMedPubDate PubStatus="entrez"><Year>2014</Year>
<Month>1</Month>
<Day>15</Day>
<Hour>6</Hour>
<Minute>0</Minute>
</PubMedPubDate>
<PubMedPubDate PubStatus="pubmed"><Year>2014</Year>
<Month>1</Month>
<Day>15</Day>
<Hour>6</Hour>
<Minute>0</Minute>
</PubMedPubDate>
<PubMedPubDate PubStatus="medline"><Year>2015</Year>
<Month>8</Month>
<Day>1</Day>
<Hour>6</Hour>
<Minute>0</Minute>
</PubMedPubDate>
</History>
<PublicationStatus>epublish</PublicationStatus>
<ArticleIdList><ArticleId IdType="pii">srep03672</ArticleId>
<ArticleId IdType="doi">10.1038/srep03672</ArticleId>
<ArticleId IdType="pubmed">24419102</ArticleId>
<ArticleId IdType="pmc">PMC3890942</ArticleId>
</ArticleIdList>
</PubmedData>
</pubmed>
</record>
Pour manipuler ce document sous Unix (Dilib)
EXPLOR_STEP=$WICRI_ROOT/Ticri/CIDE/explor/HapticV1/Data/PubMed/Corpus
HfdSelect -h $EXPLOR_STEP/biblio.hfd -nk 000771 | SxmlIndent | more
Ou
HfdSelect -h $EXPLOR_AREA/Data/PubMed/Corpus/biblio.hfd -nk 000771 | SxmlIndent | more
Pour mettre un lien sur cette page dans le réseau Wicri
{{Explor lien |wiki= Ticri/CIDE |area= HapticV1 |flux= PubMed |étape= Corpus |type= RBID |clé= pubmed:24419102 |texte= Embodied social interaction constitutes social cognition in pairs of humans: a minimalist virtual reality experiment. }}
Pour générer des pages wiki
HfdIndexSelect -h $EXPLOR_AREA/Data/PubMed/Corpus/RBID.i -Sk "pubmed:24419102" \ | HfdSelect -Kh $EXPLOR_AREA/Data/PubMed/Corpus/biblio.hfd \ | NlmPubMed2Wicri -a HapticV1
![]() | This area was generated with Dilib version V0.6.23. | ![]() |