Technological background of VR.
Identifieur interne : 001783 ( PubMed/Checkpoint ); précédent : 001782; suivant : 001784Technological background of VR.
Auteurs : Mariano Alca Iz [Espagne] ; José Antonio Lozano ; Beatriz ReySource :
- Studies in health technology and informatics [ 0926-9630 ] ; 2004.
Descripteurs français
- Wicri :
- geographic : Espagne.
English descriptors
- KwdEn :
- MESH :
- geographic : Spain.
- Computer Systems, Equipment Design, User-Computer Interface.
Abstract
User interface (UI) design is a critical component of any virtual environment (VE) application, and especially for VE applied to medicine. User interfaces for VE are becoming more diverse. Mice, keyboards, windows, menus, and icons--the standard parts of traditional WIMP interfaces--are still prevalent, but nontraditional devices and interface components are proliferating rapidly. These include spatial input devices such as trackers, 3-D pointing devices, and whole-hand devices allowing gestural input. Three-dimensional, multisensory output technologies--such as stereoscopic projection displays, head-mounted displays (HMDs), spatial audio systems, and haptic devices--are also becoming more common. In this chapter we present a brief overview of 3-D interaction and user interfaces technologies for VE.
PubMed: 15295152
Affiliations:
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pubmed:15295152Le document en format XML
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<front><div type="abstract" xml:lang="en">User interface (UI) design is a critical component of any virtual environment (VE) application, and especially for VE applied to medicine. User interfaces for VE are becoming more diverse. Mice, keyboards, windows, menus, and icons--the standard parts of traditional WIMP interfaces--are still prevalent, but nontraditional devices and interface components are proliferating rapidly. These include spatial input devices such as trackers, 3-D pointing devices, and whole-hand devices allowing gestural input. Three-dimensional, multisensory output technologies--such as stereoscopic projection displays, head-mounted displays (HMDs), spatial audio systems, and haptic devices--are also becoming more common. In this chapter we present a brief overview of 3-D interaction and user interfaces technologies for VE.</div>
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<Abstract><AbstractText>User interface (UI) design is a critical component of any virtual environment (VE) application, and especially for VE applied to medicine. User interfaces for VE are becoming more diverse. Mice, keyboards, windows, menus, and icons--the standard parts of traditional WIMP interfaces--are still prevalent, but nontraditional devices and interface components are proliferating rapidly. These include spatial input devices such as trackers, 3-D pointing devices, and whole-hand devices allowing gestural input. Three-dimensional, multisensory output technologies--such as stereoscopic projection displays, head-mounted displays (HMDs), spatial audio systems, and haptic devices--are also becoming more common. In this chapter we present a brief overview of 3-D interaction and user interfaces technologies for VE.</AbstractText>
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