Redirected Touching: Training and Adaptation in Warped Virtual Spaces
Identifieur interne : 001869 ( Pmc/Curation ); précédent : 001868; suivant : 001870Redirected Touching: Training and Adaptation in Warped Virtual Spaces
Auteurs : Luv Kohli ; Mary C. Whitton ; Frederick P. BrooksSource :
- Proceedings / IEEE Symposium on 3D User Interfaces. IEEE Symposium on 3D User Interfaces ; 2013.
Abstract
Participants who experienced a warped virtual space reported an initial strange sensation, but adapted to the warped space after short repeated exposure. Our data indicate that all the virtual training was less effective than real-world training, but after adaptation, participants trained as well in a warped virtual space as in an unwarped one.
Url:
DOI: 10.1109/3DUI.2013.6550201
PubMed: 25621318
PubMed Central: 4303910
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PMC:4303910Le document en format XML
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<author><name sortKey="Kohli, Luv" sort="Kohli, Luv" uniqKey="Kohli L" first="Luv" last="Kohli">Luv Kohli</name>
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<author><name sortKey="Whitton, Mary C" sort="Whitton, Mary C" uniqKey="Whitton M" first="Mary C." last="Whitton">Mary C. Whitton</name>
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<author><name sortKey="Brooks, Frederick P" sort="Brooks, Frederick P" uniqKey="Brooks F" first="Frederick P." last="Brooks">Frederick P. Brooks</name>
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<series><title level="j">Proceedings / IEEE Symposium on 3D User Interfaces. IEEE Symposium on 3D User Interfaces</title>
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<front><div type="abstract" xml:lang="en"><p id="P1"><italic>Redirected Touching</italic>
is a technique in which virtual space is warped to map many virtual objects onto one real object that serves as a passive haptic prop. Recent work suggests that this mapping can often be predictably unnoticeable and have little effect on task performance. We investigated training and adaptation on a rapid aiming task in a real environment, an unwarped virtual environment, and a warped virtual environment.</p>
<p id="P2">Participants who experienced a warped virtual space reported an initial strange sensation, but adapted to the warped space after short repeated exposure. Our data indicate that all the virtual training was less effective than real-world training, but after adaptation, participants trained as well in a warped virtual space as in an unwarped one.</p>
</div>
</front>
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<pmc article-type="research-article"><pmc-comment>The publisher of this article does not allow downloading of the full text in XML form.</pmc-comment>
<pmc-dir>properties manuscript</pmc-dir>
<front><journal-meta><journal-id journal-id-type="nlm-journal-id">101583317</journal-id>
<journal-id journal-id-type="pubmed-jr-id">40265</journal-id>
<journal-id journal-id-type="nlm-ta">Proc IEEE Symp 3D User Interfaces</journal-id>
<journal-title-group><journal-title>Proceedings / IEEE Symposium on 3D User Interfaces. IEEE Symposium on 3D User Interfaces</journal-title>
</journal-title-group>
</journal-meta>
<article-meta><article-id pub-id-type="pmid">25621318</article-id>
<article-id pub-id-type="pmc">4303910</article-id>
<article-id pub-id-type="doi">10.1109/3DUI.2013.6550201</article-id>
<article-id pub-id-type="manuscript">NIHMS599387</article-id>
<article-categories><subj-group subj-group-type="heading"><subject>Article</subject>
</subj-group>
</article-categories>
<title-group><article-title>Redirected Touching: Training and Adaptation in Warped Virtual Spaces</article-title>
</title-group>
<contrib-group><contrib contrib-type="author"><name><surname>Kohli</surname>
<given-names>Luv</given-names>
</name>
<xref ref-type="corresp" rid="cor1">*</xref>
</contrib>
<contrib contrib-type="author"><name><surname>Whitton</surname>
<given-names>Mary C.</given-names>
</name>
<xref ref-type="corresp" rid="cor1">*</xref>
</contrib>
<contrib contrib-type="author"><name><surname>Brooks</surname>
<given-names>Frederick P.</given-names>
<suffix>Jr.</suffix>
</name>
<xref ref-type="corresp" rid="cor1">*</xref>
</contrib>
<aff id="A1">The University of North Carolina at Chapel Hill</aff>
</contrib-group>
<author-notes><corresp id="cor1"><label>*</label>
<email>luv@cs.unc.edu</email>
, <email>whitton@cs.unc.edu</email>
, <email>brooks@cs.unc.edu</email>
</corresp>
</author-notes>
<pub-date pub-type="nihms-submitted"><day>13</day>
<month>6</month>
<year>2014</year>
</pub-date>
<pub-date pub-type="ppub"><month>3</month>
<year>2013</year>
</pub-date>
<pub-date pub-type="pmc-release"><day>23</day>
<month>1</month>
<year>2015</year>
</pub-date>
<volume>2013</volume>
<fpage>79</fpage>
<lpage>86</lpage>
<pmc-comment>elocation-id from pubmed: 10.1109/3DUI.2013.6550201</pmc-comment>
<permissions><copyright-statement>© 2013 CyberGlove Systems.</copyright-statement>
<copyright-year>2013</copyright-year>
</permissions>
<abstract><p id="P1"><italic>Redirected Touching</italic>
is a technique in which virtual space is warped to map many virtual objects onto one real object that serves as a passive haptic prop. Recent work suggests that this mapping can often be predictably unnoticeable and have little effect on task performance. We investigated training and adaptation on a rapid aiming task in a real environment, an unwarped virtual environment, and a warped virtual environment.</p>
<p id="P2">Participants who experienced a warped virtual space reported an initial strange sensation, but adapted to the warped space after short repeated exposure. Our data indicate that all the virtual training was less effective than real-world training, but after adaptation, participants trained as well in a warped virtual space as in an unwarped one.</p>
</abstract>
<kwd-group><kwd>Virtual reality</kwd>
<kwd>haptics</kwd>
<kwd>perception</kwd>
<kwd>pointing</kwd>
<kwd>Fitts’ law</kwd>
<kwd>ISO 9241–9</kwd>
<kwd>redirected touching</kwd>
</kwd-group>
<kwd-group><title>Index Terms</title>
<kwd>H.5.1 [Information Interfaces and Presentation]</kwd>
<kwd>Multimedia Information Systems-Artificial</kwd>
<kwd>augmented</kwd>
<kwd>virtual realities</kwd>
<kwd>H.5.2 [User Interfaces]</kwd>
<kwd>Haptic I/O</kwd>
<kwd>I.3.7 [Computer Graphics]</kwd>
<kwd>Three-Dimensional Graphics and Realism-Virtual reality</kwd>
</kwd-group>
</article-meta>
</front>
</pmc>
</record>
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