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Web-based Three-dimensional Virtual Body Structures: W3D-VBS

Identifieur interne : 001371 ( Pmc/Curation ); précédent : 001370; suivant : 001372

Web-based Three-dimensional Virtual Body Structures: W3D-VBS

Auteurs : Bharti Temkin [États-Unis] ; Eric Acosta [États-Unis] ; Paul Hatfield [États-Unis] ; Erhan Onal [États-Unis] ; Alex Tong [États-Unis]

Source :

RBID : PMC:346630

Abstract

Major efforts are being made to improve the teaching of human anatomy to foster cognition of visuospatial relationships. The Visible Human Project of the National Library of Medicine makes it possible to create virtual reality-based applications for teaching anatomy. Integration of traditional cadaver and illustration-based methods with Internet-based simulations brings us closer to this goal.

Web-based three-dimensional Virtual Body Structures (W3D-VBS) is a next-generation immersive anatomical training system for teaching human anatomy over the Internet. It uses Visible Human data to dynamically explore, select, extract, visualize, manipulate, and stereoscopically palpate realistic virtual body structures with a haptic device. Tracking user’s progress through evaluation tools helps customize lesson plans. A self-guided “virtual tour” of the whole body allows investigation of labeled virtual dissections repetitively, at any time and place a user requires it.


Url:
DOI: 10.1197/jamia.M1106
PubMed: 12223495
PubMed Central: 346630

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PMC:346630

Le document en format XML

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<p>Major efforts are being made to improve the teaching of human anatomy to foster cognition of visuospatial relationships. The Visible Human Project of the National Library of Medicine makes it possible to create virtual reality-based applications for teaching anatomy. Integration of traditional cadaver and illustration-based methods with Internet-based simulations brings us closer to this goal.</p>
<p>Web-based three-dimensional Virtual Body Structures (W3D-VBS) is a next-generation immersive anatomical training system for teaching human anatomy over the Internet. It uses Visible Human data to dynamically explore, select, extract, visualize, manipulate, and stereoscopically palpate realistic virtual body structures with a haptic device. Tracking user’s progress through evaluation tools helps customize lesson plans. A self-guided “virtual tour” of the whole body allows investigation of labeled virtual dissections repetitively, at any time and place a user requires it.</p>
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<aff id="aff1">Affiliations of the authors: Texas Tech University, Lubbock, TX.</aff>
<author-notes>
<corresp>Correspondence and reprints: Bharti Temkin, Department of Computer Science, Texas Tech University, M.S. 43104, Lubbock, TX 79409; e-mail: <
<email>Bharti.Temkin@coe.ttu.edu</email>
>.</corresp>
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<volume>9</volume>
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<day>19</day>
<month>2</month>
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<copyright-statement>Copyright © 2002, American Medical Informatics Association</copyright-statement>
<copyright-year>2002</copyright-year>
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<abstract>
<p>Major efforts are being made to improve the teaching of human anatomy to foster cognition of visuospatial relationships. The Visible Human Project of the National Library of Medicine makes it possible to create virtual reality-based applications for teaching anatomy. Integration of traditional cadaver and illustration-based methods with Internet-based simulations brings us closer to this goal.</p>
<p>Web-based three-dimensional Virtual Body Structures (W3D-VBS) is a next-generation immersive anatomical training system for teaching human anatomy over the Internet. It uses Visible Human data to dynamically explore, select, extract, visualize, manipulate, and stereoscopically palpate realistic virtual body structures with a haptic device. Tracking user’s progress through evaluation tools helps customize lesson plans. A self-guided “virtual tour” of the whole body allows investigation of labeled virtual dissections repetitively, at any time and place a user requires it.</p>
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<p>This work was supported in part by grant 003644-0017 from the State of Texas Advanced Research Project.</p>
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