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Haptic rendering based on spatial run-length encoding

Identifieur interne : 000434 ( PascalFrancis/Curation ); précédent : 000433; suivant : 000435

Haptic rendering based on spatial run-length encoding

Auteurs : Y. Chen [Hong Kong] ; Z. Yang

Source :

RBID : Pascal:04-0185053

Descripteurs français

English descriptors

Abstract

In this paper, an extendable volumetric representation based on run-lengths called spatial run-length encoding (S-RLE) is presented. The S-RLE representation is developed for a haptic shape modeling system that is based on simulated machining processes. In the system, shape modeling is simulated as virtual material removal processes similar to machining processes with volume-based haptic rendering. The object and the tools are represented by S-RLE. The data structure of S-RLE consists of two cross-referenced databases: one is a stack of lists in geometrical domain, recording the runs describing the space occupation of the object; the other is a table in physical domain, describing the physical properties of each element. The latter is extendable to include more diverse physical properties such as parts composed of heterogeneous materials. Algorithms for geometric operations and haptic rendering based on S-RLE are developed. The proposed S-RLE data structure has the features of efficient memory usage, quick collision detection, inherent representation for heterogeneous objects, and fast visual rendering. © 2003 Elsevier Ltd. All rights reserved.
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A08 01  1  ENG  @1 Haptic rendering based on spatial run-length encoding
A11 01  1    @1 CHEN (Y.)
A11 02  1    @1 YANG (Z.)
A14 01      @1 Department of Mechanical Engineering University of Hong Kong @2 Hong Kong @3 HKG @Z 1 aut.
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A21       @1 2004
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C01 01    ENG  @0 In this paper, an extendable volumetric representation based on run-lengths called spatial run-length encoding (S-RLE) is presented. The S-RLE representation is developed for a haptic shape modeling system that is based on simulated machining processes. In the system, shape modeling is simulated as virtual material removal processes similar to machining processes with volume-based haptic rendering. The object and the tools are represented by S-RLE. The data structure of S-RLE consists of two cross-referenced databases: one is a stack of lists in geometrical domain, recording the runs describing the space occupation of the object; the other is a table in physical domain, describing the physical properties of each element. The latter is extendable to include more diverse physical properties such as parts composed of heterogeneous materials. Algorithms for geometric operations and haptic rendering based on S-RLE are developed. The proposed S-RLE data structure has the features of efficient memory usage, quick collision detection, inherent representation for heterogeneous objects, and fast visual rendering. © 2003 Elsevier Ltd. All rights reserved.
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C03 01  1  ENG  @0 Haptic rendering @4 INC
C03 02  1  ENG  @0 Run-length encoding (RLE) @4 INC
C03 03  1  ENG  @0 Haptic shape modeling @4 INC
C03 04  1  ENG  @0 Force model @4 INC
C03 05  1  ENG  @0 Collision detection @4 INC
C03 06  1  ENG  @0 Machining simulation @4 INC
C03 07  1  FRE  @0 Théorie
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C03 12  1  FRE  @0 Equipement stockage donnée
C03 12  1  ENG  @0 Data storage equipment
C03 13  1  FRE  @0 Prévention esquive collision
C03 13  1  ENG  @0 Collision avoidance
C03 14  1  FRE  @0 Infographie tridimensionnelle
C03 14  1  ENG  @0 Three dimensional computer graphics
C03 15  1  FRE  @0 Algorithme
C03 15  1  ENG  @0 Algorithms
C03 16  1  FRE  @0 Simulation ordinateur
C03 16  1  ENG  @0 Computer simulation
C03 17  1  FRE  @0 Conception assistée @3 P
C03 17  1  ENG  @0 Computer aided design @3 P
N21       @1 131

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