The effective combination of haptic and auditory textural information
Identifieur interne :
001384 ( PascalFrancis/Corpus );
précédent :
001383;
suivant :
001385
The effective combination of haptic and auditory textural information
Auteurs : Marilyn Rose Mcgee ;
Phil Gray ;
Stephen BrewsterSource :
-
Lecture notes in computer science [ 0302-9743 ] ; 2001.
RBID : Pascal:01-0357332
Descripteurs français
- Pascal (Inist)
- Interface utilisateur,
Sensibilité tactile,
Audition,
Signal audio,
Force,
Boucle réaction,
Réalité virtuelle,
Rugosité,
Surface rugueuse,
Texture,
Intégration information,
Modèle 1 dimension,
Rétroaction,
Système n niveaux,
Redondance.
English descriptors
- KwdEn :
- Audio signal,
Feedback,
Feedback regulation,
Force,
Hearing,
Information integration,
Multilevel system,
One dimensional model,
Redundancy,
Rough surface,
Roughness,
Tactile sensitivity,
Texture,
User interface,
Virtual reality.
Abstract
With the increasing availability and quality of auditory and haptic means of interaction, it is not unusual to incorporate many modalities in interfaces rather than the purely visual. The user can be powerfully affected however when information presented in different modalities are combined to become multimodal. Providing interface designers with the means to implement haptic-audio interfaces might result in adverse effects to interaction unless they are also equipped with structured knowledge on how to select effective combinations of such information. This work introduces 'Integration of Information' as one important dimension of haptic-audio interaction and explores its effects in the context of multimodal texture perception. The range and resolution of available textures through force feedback interaction is a design consideration that might benefit from the addition of audio. This work looks at the effect of combining auditory and haptic textures on people's judgment of the roughness of a virtual surface. The combined haptic-audio percepts will vary in terms of how congruent they are in the information they convey regarding the frequency of bumps or ridges on the virtual surface. Three levels of integration (conflicting, redundant, or complementary) are described and their possible implications discussed in terms of enhancing texture perception with force-feedback devices.
Notice en format standard (ISO 2709)
Pour connaître la documentation sur le format Inist Standard.
pA |
A01 | 01 | 1 | | @0 0302-9743 |
---|
A05 | | | | @2 2058 |
---|
A08 | 01 | 1 | ENG | @1 The effective combination of haptic and auditory textural information |
---|
A09 | 01 | 1 | ENG | @1 Haptic human-computer interaction : Glasgow, 31 August - 1 September 2000 |
---|
A11 | 01 | 1 | | @1 MCGEE (Marilyn Rose) |
---|
A11 | 02 | 1 | | @1 GRAY (Phil) |
---|
A11 | 03 | 1 | | @1 BREWSTER (Stephen) |
---|
A12 | 01 | 1 | | @1 BREWSTER (Stephen) @9 ed. |
---|
A12 | 02 | 1 | | @1 MURRAY-SMITH (Roderick) @9 ed. |
---|
A14 | 01 | | | @1 Multimodal Interaction Group, Glasgow Interactive Systems Group, Department of Computing Science, University of Glasgow @3 GBR @Z 1 aut. @Z 2 aut. @Z 3 aut. |
---|
A20 | | | | @1 118-126 |
---|
A21 | | | | @1 2001 |
---|
A23 | 01 | | | @0 ENG |
---|
A26 | 01 | | | @0 3-540-42356-7 |
---|
A43 | 01 | | | @1 INIST @2 16343 @5 354000092488660130 |
---|
A44 | | | | @0 0000 @1 © 2001 INIST-CNRS. All rights reserved. |
---|
A45 | | | | @0 14 ref. |
---|
A47 | 01 | 1 | | @0 01-0357332 |
---|
A60 | | | | @1 P @2 C |
---|
A61 | | | | @0 A |
---|
A64 | 01 | 1 | | @0 Lecture notes in computer science |
---|
A66 | 01 | | | @0 DEU |
---|
C01 | 01 | | ENG | @0 With the increasing availability and quality of auditory and haptic means of interaction, it is not unusual to incorporate many modalities in interfaces rather than the purely visual. The user can be powerfully affected however when information presented in different modalities are combined to become multimodal. Providing interface designers with the means to implement haptic-audio interfaces might result in adverse effects to interaction unless they are also equipped with structured knowledge on how to select effective combinations of such information. This work introduces 'Integration of Information' as one important dimension of haptic-audio interaction and explores its effects in the context of multimodal texture perception. The range and resolution of available textures through force feedback interaction is a design consideration that might benefit from the addition of audio. This work looks at the effect of combining auditory and haptic textures on people's judgment of the roughness of a virtual surface. The combined haptic-audio percepts will vary in terms of how congruent they are in the information they convey regarding the frequency of bumps or ridges on the virtual surface. Three levels of integration (conflicting, redundant, or complementary) are described and their possible implications discussed in terms of enhancing texture perception with force-feedback devices. |
---|
C02 | 01 | X | | @0 001D02B04 |
---|
C03 | 01 | X | FRE | @0 Interface utilisateur @5 02 |
---|
C03 | 01 | X | ENG | @0 User interface @5 02 |
---|
C03 | 01 | X | SPA | @0 Interfase usuario @5 02 |
---|
C03 | 02 | X | FRE | @0 Sensibilité tactile @5 03 |
---|
C03 | 02 | X | ENG | @0 Tactile sensitivity @5 03 |
---|
C03 | 02 | X | SPA | @0 Sensibilidad tactil @5 03 |
---|
C03 | 03 | X | FRE | @0 Audition @5 04 |
---|
C03 | 03 | X | ENG | @0 Hearing @5 04 |
---|
C03 | 03 | X | SPA | @0 Audición @5 04 |
---|
C03 | 04 | X | FRE | @0 Signal audio @5 05 |
---|
C03 | 04 | X | ENG | @0 Audio signal @5 05 |
---|
C03 | 04 | X | SPA | @0 Señal audio @5 05 |
---|
C03 | 05 | X | FRE | @0 Force @5 07 |
---|
C03 | 05 | X | ENG | @0 Force @5 07 |
---|
C03 | 05 | X | SPA | @0 Fuerza @5 07 |
---|
C03 | 06 | X | FRE | @0 Boucle réaction @5 08 |
---|
C03 | 06 | X | ENG | @0 Feedback @5 08 |
---|
C03 | 06 | X | SPA | @0 Retroalimentación @5 08 |
---|
C03 | 07 | X | FRE | @0 Réalité virtuelle @5 10 |
---|
C03 | 07 | X | ENG | @0 Virtual reality @5 10 |
---|
C03 | 07 | X | SPA | @0 Realidad virtual @5 10 |
---|
C03 | 08 | X | FRE | @0 Rugosité @5 12 |
---|
C03 | 08 | X | ENG | @0 Roughness @5 12 |
---|
C03 | 08 | X | SPA | @0 Rugosidad @5 12 |
---|
C03 | 09 | X | FRE | @0 Surface rugueuse @5 13 |
---|
C03 | 09 | X | ENG | @0 Rough surface @5 13 |
---|
C03 | 09 | X | SPA | @0 Superficie rugosa @5 13 |
---|
C03 | 10 | X | FRE | @0 Texture @5 14 |
---|
C03 | 10 | X | ENG | @0 Texture @5 14 |
---|
C03 | 10 | X | SPA | @0 Textura @5 14 |
---|
C03 | 11 | X | FRE | @0 Intégration information @5 22 |
---|
C03 | 11 | X | ENG | @0 Information integration @5 22 |
---|
C03 | 11 | X | SPA | @0 Integración información @5 22 |
---|
C03 | 12 | X | FRE | @0 Modèle 1 dimension @5 23 |
---|
C03 | 12 | X | ENG | @0 One dimensional model @5 23 |
---|
C03 | 12 | X | SPA | @0 Modelo 1 dimensión @5 23 |
---|
C03 | 13 | X | FRE | @0 Rétroaction @5 25 |
---|
C03 | 13 | X | ENG | @0 Feedback regulation @5 25 |
---|
C03 | 13 | X | SPA | @0 Retroacción @5 25 |
---|
C03 | 14 | X | FRE | @0 Système n niveaux @5 27 |
---|
C03 | 14 | X | ENG | @0 Multilevel system @5 27 |
---|
C03 | 14 | X | SPA | @0 Sistema n niveles @5 27 |
---|
C03 | 15 | X | FRE | @0 Redondance @5 28 |
---|
C03 | 15 | X | ENG | @0 Redundancy @5 28 |
---|
C03 | 15 | X | SPA | @0 Redundancia @5 28 |
---|
N21 | | | | @1 253 |
---|
|
pR |
A30 | 01 | 1 | ENG | @1 Haptic human-computer interactions. International workshop @2 1 @3 Glasgow GBR @4 2000-08-31 |
---|
|
Format Inist (serveur)
NO : | PASCAL 01-0357332 INIST |
ET : | The effective combination of haptic and auditory textural information |
AU : | MCGEE (Marilyn Rose); GRAY (Phil); BREWSTER (Stephen); BREWSTER (Stephen); MURRAY-SMITH (Roderick) |
AF : | Multimodal Interaction Group, Glasgow Interactive Systems Group, Department of Computing Science, University of Glasgow/Royaume-Uni (1 aut., 2 aut., 3 aut.) |
DT : | Publication en série; Congrès; Niveau analytique |
SO : | Lecture notes in computer science; ISSN 0302-9743; Allemagne; Da. 2001; Vol. 2058; Pp. 118-126; Bibl. 14 ref. |
LA : | Anglais |
EA : | With the increasing availability and quality of auditory and haptic means of interaction, it is not unusual to incorporate many modalities in interfaces rather than the purely visual. The user can be powerfully affected however when information presented in different modalities are combined to become multimodal. Providing interface designers with the means to implement haptic-audio interfaces might result in adverse effects to interaction unless they are also equipped with structured knowledge on how to select effective combinations of such information. This work introduces 'Integration of Information' as one important dimension of haptic-audio interaction and explores its effects in the context of multimodal texture perception. The range and resolution of available textures through force feedback interaction is a design consideration that might benefit from the addition of audio. This work looks at the effect of combining auditory and haptic textures on people's judgment of the roughness of a virtual surface. The combined haptic-audio percepts will vary in terms of how congruent they are in the information they convey regarding the frequency of bumps or ridges on the virtual surface. Three levels of integration (conflicting, redundant, or complementary) are described and their possible implications discussed in terms of enhancing texture perception with force-feedback devices. |
CC : | 001D02B04 |
FD : | Interface utilisateur; Sensibilité tactile; Audition; Signal audio; Force; Boucle réaction; Réalité virtuelle; Rugosité; Surface rugueuse; Texture; Intégration information; Modèle 1 dimension; Rétroaction; Système n niveaux; Redondance |
ED : | User interface; Tactile sensitivity; Hearing; Audio signal; Force; Feedback; Virtual reality; Roughness; Rough surface; Texture; Information integration; One dimensional model; Feedback regulation; Multilevel system; Redundancy |
SD : | Interfase usuario; Sensibilidad tactil; Audición; Señal audio; Fuerza; Retroalimentación; Realidad virtual; Rugosidad; Superficie rugosa; Textura; Integración información; Modelo 1 dimensión; Retroacción; Sistema n niveles; Redundancia |
LO : | INIST-16343.354000092488660130 |
ID : | 01-0357332 |
Links to Exploration step
Pascal:01-0357332
Le document en format XML
<record><TEI><teiHeader><fileDesc><titleStmt><title xml:lang="en" level="a">The effective combination of haptic and auditory textural information</title>
<author><name sortKey="Mcgee, Marilyn Rose" sort="Mcgee, Marilyn Rose" uniqKey="Mcgee M" first="Marilyn Rose" last="Mcgee">Marilyn Rose Mcgee</name>
<affiliation><inist:fA14 i1="01"><s1>Multimodal Interaction Group, Glasgow Interactive Systems Group, Department of Computing Science, University of Glasgow</s1>
<s3>GBR</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
<sZ>3 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
<author><name sortKey="Gray, Phil" sort="Gray, Phil" uniqKey="Gray P" first="Phil" last="Gray">Phil Gray</name>
<affiliation><inist:fA14 i1="01"><s1>Multimodal Interaction Group, Glasgow Interactive Systems Group, Department of Computing Science, University of Glasgow</s1>
<s3>GBR</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
<sZ>3 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
<author><name sortKey="Brewster, Stephen" sort="Brewster, Stephen" uniqKey="Brewster S" first="Stephen" last="Brewster">Stephen Brewster</name>
<affiliation><inist:fA14 i1="01"><s1>Multimodal Interaction Group, Glasgow Interactive Systems Group, Department of Computing Science, University of Glasgow</s1>
<s3>GBR</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
<sZ>3 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
</titleStmt>
<publicationStmt><idno type="wicri:source">INIST</idno>
<idno type="inist">01-0357332</idno>
<date when="2001">2001</date>
<idno type="stanalyst">PASCAL 01-0357332 INIST</idno>
<idno type="RBID">Pascal:01-0357332</idno>
<idno type="wicri:Area/PascalFrancis/Corpus">001384</idno>
</publicationStmt>
<sourceDesc><biblStruct><analytic><title xml:lang="en" level="a">The effective combination of haptic and auditory textural information</title>
<author><name sortKey="Mcgee, Marilyn Rose" sort="Mcgee, Marilyn Rose" uniqKey="Mcgee M" first="Marilyn Rose" last="Mcgee">Marilyn Rose Mcgee</name>
<affiliation><inist:fA14 i1="01"><s1>Multimodal Interaction Group, Glasgow Interactive Systems Group, Department of Computing Science, University of Glasgow</s1>
<s3>GBR</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
<sZ>3 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
<author><name sortKey="Gray, Phil" sort="Gray, Phil" uniqKey="Gray P" first="Phil" last="Gray">Phil Gray</name>
<affiliation><inist:fA14 i1="01"><s1>Multimodal Interaction Group, Glasgow Interactive Systems Group, Department of Computing Science, University of Glasgow</s1>
<s3>GBR</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
<sZ>3 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
<author><name sortKey="Brewster, Stephen" sort="Brewster, Stephen" uniqKey="Brewster S" first="Stephen" last="Brewster">Stephen Brewster</name>
<affiliation><inist:fA14 i1="01"><s1>Multimodal Interaction Group, Glasgow Interactive Systems Group, Department of Computing Science, University of Glasgow</s1>
<s3>GBR</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
<sZ>3 aut.</sZ>
</inist:fA14>
</affiliation>
</author>
</analytic>
<series><title level="j" type="main">Lecture notes in computer science</title>
<idno type="ISSN">0302-9743</idno>
<imprint><date when="2001">2001</date>
</imprint>
</series>
</biblStruct>
</sourceDesc>
<seriesStmt><title level="j" type="main">Lecture notes in computer science</title>
<idno type="ISSN">0302-9743</idno>
</seriesStmt>
</fileDesc>
<profileDesc><textClass><keywords scheme="KwdEn" xml:lang="en"><term>Audio signal</term>
<term>Feedback</term>
<term>Feedback regulation</term>
<term>Force</term>
<term>Hearing</term>
<term>Information integration</term>
<term>Multilevel system</term>
<term>One dimensional model</term>
<term>Redundancy</term>
<term>Rough surface</term>
<term>Roughness</term>
<term>Tactile sensitivity</term>
<term>Texture</term>
<term>User interface</term>
<term>Virtual reality</term>
</keywords>
<keywords scheme="Pascal" xml:lang="fr"><term>Interface utilisateur</term>
<term>Sensibilité tactile</term>
<term>Audition</term>
<term>Signal audio</term>
<term>Force</term>
<term>Boucle réaction</term>
<term>Réalité virtuelle</term>
<term>Rugosité</term>
<term>Surface rugueuse</term>
<term>Texture</term>
<term>Intégration information</term>
<term>Modèle 1 dimension</term>
<term>Rétroaction</term>
<term>Système n niveaux</term>
<term>Redondance</term>
</keywords>
</textClass>
</profileDesc>
</teiHeader>
<front><div type="abstract" xml:lang="en">With the increasing availability and quality of auditory and haptic means of interaction, it is not unusual to incorporate many modalities in interfaces rather than the purely visual. The user can be powerfully affected however when information presented in different modalities are combined to become multimodal. Providing interface designers with the means to implement haptic-audio interfaces might result in adverse effects to interaction unless they are also equipped with structured knowledge on how to select effective combinations of such information. This work introduces 'Integration of Information' as one important dimension of haptic-audio interaction and explores its effects in the context of multimodal texture perception. The range and resolution of available textures through force feedback interaction is a design consideration that might benefit from the addition of audio. This work looks at the effect of combining auditory and haptic textures on people's judgment of the roughness of a virtual surface. The combined haptic-audio percepts will vary in terms of how congruent they are in the information they convey regarding the frequency of bumps or ridges on the virtual surface. Three levels of integration (conflicting, redundant, or complementary) are described and their possible implications discussed in terms of enhancing texture perception with force-feedback devices.</div>
</front>
</TEI>
<inist><standard h6="B"><pA><fA01 i1="01" i2="1"><s0>0302-9743</s0>
</fA01>
<fA05><s2>2058</s2>
</fA05>
<fA08 i1="01" i2="1" l="ENG"><s1>The effective combination of haptic and auditory textural information</s1>
</fA08>
<fA09 i1="01" i2="1" l="ENG"><s1>Haptic human-computer interaction : Glasgow, 31 August - 1 September 2000</s1>
</fA09>
<fA11 i1="01" i2="1"><s1>MCGEE (Marilyn Rose)</s1>
</fA11>
<fA11 i1="02" i2="1"><s1>GRAY (Phil)</s1>
</fA11>
<fA11 i1="03" i2="1"><s1>BREWSTER (Stephen)</s1>
</fA11>
<fA12 i1="01" i2="1"><s1>BREWSTER (Stephen)</s1>
<s9>ed.</s9>
</fA12>
<fA12 i1="02" i2="1"><s1>MURRAY-SMITH (Roderick)</s1>
<s9>ed.</s9>
</fA12>
<fA14 i1="01"><s1>Multimodal Interaction Group, Glasgow Interactive Systems Group, Department of Computing Science, University of Glasgow</s1>
<s3>GBR</s3>
<sZ>1 aut.</sZ>
<sZ>2 aut.</sZ>
<sZ>3 aut.</sZ>
</fA14>
<fA20><s1>118-126</s1>
</fA20>
<fA21><s1>2001</s1>
</fA21>
<fA23 i1="01"><s0>ENG</s0>
</fA23>
<fA26 i1="01"><s0>3-540-42356-7</s0>
</fA26>
<fA43 i1="01"><s1>INIST</s1>
<s2>16343</s2>
<s5>354000092488660130</s5>
</fA43>
<fA44><s0>0000</s0>
<s1>© 2001 INIST-CNRS. All rights reserved.</s1>
</fA44>
<fA45><s0>14 ref.</s0>
</fA45>
<fA47 i1="01" i2="1"><s0>01-0357332</s0>
</fA47>
<fA60><s1>P</s1>
<s2>C</s2>
</fA60>
<fA64 i1="01" i2="1"><s0>Lecture notes in computer science</s0>
</fA64>
<fA66 i1="01"><s0>DEU</s0>
</fA66>
<fC01 i1="01" l="ENG"><s0>With the increasing availability and quality of auditory and haptic means of interaction, it is not unusual to incorporate many modalities in interfaces rather than the purely visual. The user can be powerfully affected however when information presented in different modalities are combined to become multimodal. Providing interface designers with the means to implement haptic-audio interfaces might result in adverse effects to interaction unless they are also equipped with structured knowledge on how to select effective combinations of such information. This work introduces 'Integration of Information' as one important dimension of haptic-audio interaction and explores its effects in the context of multimodal texture perception. The range and resolution of available textures through force feedback interaction is a design consideration that might benefit from the addition of audio. This work looks at the effect of combining auditory and haptic textures on people's judgment of the roughness of a virtual surface. The combined haptic-audio percepts will vary in terms of how congruent they are in the information they convey regarding the frequency of bumps or ridges on the virtual surface. Three levels of integration (conflicting, redundant, or complementary) are described and their possible implications discussed in terms of enhancing texture perception with force-feedback devices.</s0>
</fC01>
<fC02 i1="01" i2="X"><s0>001D02B04</s0>
</fC02>
<fC03 i1="01" i2="X" l="FRE"><s0>Interface utilisateur</s0>
<s5>02</s5>
</fC03>
<fC03 i1="01" i2="X" l="ENG"><s0>User interface</s0>
<s5>02</s5>
</fC03>
<fC03 i1="01" i2="X" l="SPA"><s0>Interfase usuario</s0>
<s5>02</s5>
</fC03>
<fC03 i1="02" i2="X" l="FRE"><s0>Sensibilité tactile</s0>
<s5>03</s5>
</fC03>
<fC03 i1="02" i2="X" l="ENG"><s0>Tactile sensitivity</s0>
<s5>03</s5>
</fC03>
<fC03 i1="02" i2="X" l="SPA"><s0>Sensibilidad tactil</s0>
<s5>03</s5>
</fC03>
<fC03 i1="03" i2="X" l="FRE"><s0>Audition</s0>
<s5>04</s5>
</fC03>
<fC03 i1="03" i2="X" l="ENG"><s0>Hearing</s0>
<s5>04</s5>
</fC03>
<fC03 i1="03" i2="X" l="SPA"><s0>Audición</s0>
<s5>04</s5>
</fC03>
<fC03 i1="04" i2="X" l="FRE"><s0>Signal audio</s0>
<s5>05</s5>
</fC03>
<fC03 i1="04" i2="X" l="ENG"><s0>Audio signal</s0>
<s5>05</s5>
</fC03>
<fC03 i1="04" i2="X" l="SPA"><s0>Señal audio</s0>
<s5>05</s5>
</fC03>
<fC03 i1="05" i2="X" l="FRE"><s0>Force</s0>
<s5>07</s5>
</fC03>
<fC03 i1="05" i2="X" l="ENG"><s0>Force</s0>
<s5>07</s5>
</fC03>
<fC03 i1="05" i2="X" l="SPA"><s0>Fuerza</s0>
<s5>07</s5>
</fC03>
<fC03 i1="06" i2="X" l="FRE"><s0>Boucle réaction</s0>
<s5>08</s5>
</fC03>
<fC03 i1="06" i2="X" l="ENG"><s0>Feedback</s0>
<s5>08</s5>
</fC03>
<fC03 i1="06" i2="X" l="SPA"><s0>Retroalimentación</s0>
<s5>08</s5>
</fC03>
<fC03 i1="07" i2="X" l="FRE"><s0>Réalité virtuelle</s0>
<s5>10</s5>
</fC03>
<fC03 i1="07" i2="X" l="ENG"><s0>Virtual reality</s0>
<s5>10</s5>
</fC03>
<fC03 i1="07" i2="X" l="SPA"><s0>Realidad virtual</s0>
<s5>10</s5>
</fC03>
<fC03 i1="08" i2="X" l="FRE"><s0>Rugosité</s0>
<s5>12</s5>
</fC03>
<fC03 i1="08" i2="X" l="ENG"><s0>Roughness</s0>
<s5>12</s5>
</fC03>
<fC03 i1="08" i2="X" l="SPA"><s0>Rugosidad</s0>
<s5>12</s5>
</fC03>
<fC03 i1="09" i2="X" l="FRE"><s0>Surface rugueuse</s0>
<s5>13</s5>
</fC03>
<fC03 i1="09" i2="X" l="ENG"><s0>Rough surface</s0>
<s5>13</s5>
</fC03>
<fC03 i1="09" i2="X" l="SPA"><s0>Superficie rugosa</s0>
<s5>13</s5>
</fC03>
<fC03 i1="10" i2="X" l="FRE"><s0>Texture</s0>
<s5>14</s5>
</fC03>
<fC03 i1="10" i2="X" l="ENG"><s0>Texture</s0>
<s5>14</s5>
</fC03>
<fC03 i1="10" i2="X" l="SPA"><s0>Textura</s0>
<s5>14</s5>
</fC03>
<fC03 i1="11" i2="X" l="FRE"><s0>Intégration information</s0>
<s5>22</s5>
</fC03>
<fC03 i1="11" i2="X" l="ENG"><s0>Information integration</s0>
<s5>22</s5>
</fC03>
<fC03 i1="11" i2="X" l="SPA"><s0>Integración información</s0>
<s5>22</s5>
</fC03>
<fC03 i1="12" i2="X" l="FRE"><s0>Modèle 1 dimension</s0>
<s5>23</s5>
</fC03>
<fC03 i1="12" i2="X" l="ENG"><s0>One dimensional model</s0>
<s5>23</s5>
</fC03>
<fC03 i1="12" i2="X" l="SPA"><s0>Modelo 1 dimensión</s0>
<s5>23</s5>
</fC03>
<fC03 i1="13" i2="X" l="FRE"><s0>Rétroaction</s0>
<s5>25</s5>
</fC03>
<fC03 i1="13" i2="X" l="ENG"><s0>Feedback regulation</s0>
<s5>25</s5>
</fC03>
<fC03 i1="13" i2="X" l="SPA"><s0>Retroacción</s0>
<s5>25</s5>
</fC03>
<fC03 i1="14" i2="X" l="FRE"><s0>Système n niveaux</s0>
<s5>27</s5>
</fC03>
<fC03 i1="14" i2="X" l="ENG"><s0>Multilevel system</s0>
<s5>27</s5>
</fC03>
<fC03 i1="14" i2="X" l="SPA"><s0>Sistema n niveles</s0>
<s5>27</s5>
</fC03>
<fC03 i1="15" i2="X" l="FRE"><s0>Redondance</s0>
<s5>28</s5>
</fC03>
<fC03 i1="15" i2="X" l="ENG"><s0>Redundancy</s0>
<s5>28</s5>
</fC03>
<fC03 i1="15" i2="X" l="SPA"><s0>Redundancia</s0>
<s5>28</s5>
</fC03>
<fN21><s1>253</s1>
</fN21>
</pA>
<pR><fA30 i1="01" i2="1" l="ENG"><s1>Haptic human-computer interactions. International workshop</s1>
<s2>1</s2>
<s3>Glasgow GBR</s3>
<s4>2000-08-31</s4>
</fA30>
</pR>
</standard>
<server><NO>PASCAL 01-0357332 INIST</NO>
<ET>The effective combination of haptic and auditory textural information</ET>
<AU>MCGEE (Marilyn Rose); GRAY (Phil); BREWSTER (Stephen); BREWSTER (Stephen); MURRAY-SMITH (Roderick)</AU>
<AF>Multimodal Interaction Group, Glasgow Interactive Systems Group, Department of Computing Science, University of Glasgow/Royaume-Uni (1 aut., 2 aut., 3 aut.)</AF>
<DT>Publication en série; Congrès; Niveau analytique</DT>
<SO>Lecture notes in computer science; ISSN 0302-9743; Allemagne; Da. 2001; Vol. 2058; Pp. 118-126; Bibl. 14 ref.</SO>
<LA>Anglais</LA>
<EA>With the increasing availability and quality of auditory and haptic means of interaction, it is not unusual to incorporate many modalities in interfaces rather than the purely visual. The user can be powerfully affected however when information presented in different modalities are combined to become multimodal. Providing interface designers with the means to implement haptic-audio interfaces might result in adverse effects to interaction unless they are also equipped with structured knowledge on how to select effective combinations of such information. This work introduces 'Integration of Information' as one important dimension of haptic-audio interaction and explores its effects in the context of multimodal texture perception. The range and resolution of available textures through force feedback interaction is a design consideration that might benefit from the addition of audio. This work looks at the effect of combining auditory and haptic textures on people's judgment of the roughness of a virtual surface. The combined haptic-audio percepts will vary in terms of how congruent they are in the information they convey regarding the frequency of bumps or ridges on the virtual surface. Three levels of integration (conflicting, redundant, or complementary) are described and their possible implications discussed in terms of enhancing texture perception with force-feedback devices.</EA>
<CC>001D02B04</CC>
<FD>Interface utilisateur; Sensibilité tactile; Audition; Signal audio; Force; Boucle réaction; Réalité virtuelle; Rugosité; Surface rugueuse; Texture; Intégration information; Modèle 1 dimension; Rétroaction; Système n niveaux; Redondance</FD>
<ED>User interface; Tactile sensitivity; Hearing; Audio signal; Force; Feedback; Virtual reality; Roughness; Rough surface; Texture; Information integration; One dimensional model; Feedback regulation; Multilevel system; Redundancy</ED>
<SD>Interfase usuario; Sensibilidad tactil; Audición; Señal audio; Fuerza; Retroalimentación; Realidad virtual; Rugosidad; Superficie rugosa; Textura; Integración información; Modelo 1 dimensión; Retroacción; Sistema n niveles; Redundancia</SD>
<LO>INIST-16343.354000092488660130</LO>
<ID>01-0357332</ID>
</server>
</inist>
</record>
Pour manipuler ce document sous Unix (Dilib)
EXPLOR_STEP=$WICRI_ROOT/Ticri/CIDE/explor/HapticV1/Data/PascalFrancis/Corpus
HfdSelect -h $EXPLOR_STEP/biblio.hfd -nk 001384 | SxmlIndent | more
Ou
HfdSelect -h $EXPLOR_AREA/Data/PascalFrancis/Corpus/biblio.hfd -nk 001384 | SxmlIndent | more
Pour mettre un lien sur cette page dans le réseau Wicri
{{Explor lien
|wiki= Ticri/CIDE
|area= HapticV1
|flux= PascalFrancis
|étape= Corpus
|type= RBID
|clé= Pascal:01-0357332
|texte= The effective combination of haptic and auditory textural information
}}
| This area was generated with Dilib version V0.6.23. Data generation: Mon Jun 13 01:09:46 2016. Site generation: Wed Mar 6 09:54:07 2024 | |