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Interactive dynamic simulation schemes for articulated bodies through haptic interface

Identifieur interne : 001194 ( PascalFrancis/Corpus ); précédent : 001193; suivant : 001195

Interactive dynamic simulation schemes for articulated bodies through haptic interface

Auteurs : Wookho Son ; Kyunghwan Kim ; Byungtae Jang ; Byungtae Choi

Source :

RBID : Pascal:03-0157055

Descripteurs français

English descriptors

Abstract

This paper describes interactive dynamic simulation schemes for articulated bodies in virtual environments, where user interaction is allowed through a haptic interface. We incorporated these schemes into our dynamic simulator I-GMS, which was developed in an object-oriented framework for simulating motions of free bodies and complex linkages, such as those needed for robotic systems or human body simulation. User interaction is achieved by performing push and pull operations with the PHANToM haptic device, which runs as an integrated part of I-GMS. We use both forward and inverse dynamics of articulated bodies for the haptic interaction by the push and pull operations, respectively. We demonstrate the user-interaction capability of I-GMS through on-line editing of trajectories for 6-dof (degrees of freedom) articulated bodies.

Notice en format standard (ISO 2709)

Pour connaître la documentation sur le format Inist Standard.

pA  
A01 01  1    @0 1225-6463
A03   1    @0 ETRI j.
A05       @2 25
A06       @2 1
A08 01  1  ENG  @1 Interactive dynamic simulation schemes for articulated bodies through haptic interface
A11 01  1    @1 SON (Wookho)
A11 02  1    @1 KIM (Kyunghwan)
A11 03  1    @1 JANG (Byungtae)
A11 04  1    @1 CHOI (Byungtae)
A14 01      @1 Augmented Reality Research Team, ETRI @2 Daejeon @3 KOR @Z 1 aut. @Z 3 aut.
A14 02      @1 Wooshin Mechatronics Co., Ltd. @2 Seoul @3 KOR @Z 2 aut.
A14 03      @1 3D Graphics Research Team, ETRI @2 Daejeon @3 KOR @Z 4 aut.
A20       @1 25-33
A21       @1 2003
A23 01      @0 ENG
A43 01      @1 INIST @2 26179 @5 354000104077740040
A44       @0 0000 @1 © 2003 INIST-CNRS. All rights reserved.
A45       @0 15 ref.
A47 01  1    @0 03-0157055
A60       @1 P
A61       @0 A
A64 01  1    @0 ETRI journal
A66 01      @0 KOR
C01 01    ENG  @0 This paper describes interactive dynamic simulation schemes for articulated bodies in virtual environments, where user interaction is allowed through a haptic interface. We incorporated these schemes into our dynamic simulator I-GMS, which was developed in an object-oriented framework for simulating motions of free bodies and complex linkages, such as those needed for robotic systems or human body simulation. User interaction is achieved by performing push and pull operations with the PHANToM haptic device, which runs as an integrated part of I-GMS. We use both forward and inverse dynamics of articulated bodies for the haptic interaction by the push and pull operations, respectively. We demonstrate the user-interaction capability of I-GMS through on-line editing of trajectories for 6-dof (degrees of freedom) articulated bodies.
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C02 03  X    @0 001D02B08
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C03 01  1  ENG  @0 Haptic interfaces @5 01
C03 02  X  FRE  @0 Interface utilisateur @5 02
C03 02  X  ENG  @0 User interface @5 02
C03 02  X  SPA  @0 Interfase usuario @5 02
C03 03  X  FRE  @0 Mode conversationnel @5 03
C03 03  X  ENG  @0 Interactive mode @5 03
C03 03  X  SPA  @0 Modo conversacional @5 03
C03 04  X  FRE  @0 Réalité virtuelle @5 04
C03 04  X  ENG  @0 Virtual reality @5 04
C03 04  X  SPA  @0 Realidad virtual @5 04
C03 05  X  FRE  @0 Simulation système @5 05
C03 05  X  ENG  @0 System simulation @5 05
C03 05  X  SPA  @0 Simulación sistema @5 05
C03 06  X  FRE  @0 Modèle dynamique @5 06
C03 06  X  ENG  @0 Dynamic model @5 06
C03 06  X  SPA  @0 Modelo dinámico @5 06
C03 07  X  FRE  @0 Estimation mouvement @5 07
C03 07  X  ENG  @0 Motion estimation @5 07
C03 07  X  SPA  @0 Estimación movimiento @5 07
C03 08  3  FRE  @0 Méthode orientée objet @5 08
C03 08  3  ENG  @0 Object-oriented methods @5 08
C03 09  X  FRE  @0 Intelligence artificielle @5 09
C03 09  X  ENG  @0 Artificial intelligence @5 09
C03 09  X  SPA  @0 Inteligencia artificial @5 09
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C03 10  X  ENG  @0 Robotics @5 10
C03 10  X  SPA  @0 Robótica @5 10
C03 11  X  FRE  @0 Evaluation performance @5 11
C03 11  X  ENG  @0 Performance evaluation @5 11
C03 11  X  SPA  @0 Evaluación prestación @5 11
C03 12  X  FRE  @0 Trajectoire @5 12
C03 12  X  ENG  @0 Trajectory @5 12
C03 12  X  SPA  @0 Trayectoria @5 12
C03 13  X  FRE  @0 Degré liberté @5 13
C03 13  X  ENG  @0 Freedom degree @5 13
C03 13  X  SPA  @0 Grado libertad @5 13
C03 14  1  FRE  @0 Système en ligne @5 14
C03 14  1  ENG  @0 Online systems @5 14
C03 15  X  FRE  @0 Programme édition @5 15
C03 15  X  ENG  @0 Editing routine @5 15
C03 15  X  SPA  @0 Programa edición @5 15
C03 16  1  FRE  @0 Programmation orientée objet @5 16
C03 16  1  ENG  @0 Object oriented programming @5 16
C03 17  X  FRE  @0 Langage C++ @5 17
C03 17  X  ENG  @0 C++ language @5 17
C03 17  X  SPA  @0 Lenguaje C++ @5 17
C03 18  X  FRE  @0 Animation par ordinateur @5 18
C03 18  X  ENG  @0 Computer animation @5 18
C03 18  X  SPA  @0 Animación por computador @5 18
C03 19  X  FRE  @0 Simulation numérique @5 19
C03 19  X  ENG  @0 Numerical simulation @5 19
C03 19  X  SPA  @0 Simulación numérica @5 19
C03 20  X  FRE  @0 Résultat expérimental @5 20
C03 20  X  ENG  @0 Experimental result @5 20
C03 20  X  SPA  @0 Resultado experimental @5 20
C03 21  X  FRE  @0 Simulation dynamique conversationnelle @4 CD @5 96
C03 21  X  ENG  @0 Interactive dynamic simulation @4 CD @5 96
N21       @1 090

Format Inist (serveur)

NO : PASCAL 03-0157055 INIST
ET : Interactive dynamic simulation schemes for articulated bodies through haptic interface
AU : SON (Wookho); KIM (Kyunghwan); JANG (Byungtae); CHOI (Byungtae)
AF : Augmented Reality Research Team, ETRI/Daejeon/Corée, République de (1 aut., 3 aut.); Wooshin Mechatronics Co., Ltd./Seoul/Corée, République de (2 aut.); 3D Graphics Research Team, ETRI/Daejeon/Corée, République de (4 aut.)
DT : Publication en série; Niveau analytique
SO : ETRI journal; ISSN 1225-6463; Corée, République de; Da. 2003; Vol. 25; No. 1; Pp. 25-33; Bibl. 15 ref.
LA : Anglais
EA : This paper describes interactive dynamic simulation schemes for articulated bodies in virtual environments, where user interaction is allowed through a haptic interface. We incorporated these schemes into our dynamic simulator I-GMS, which was developed in an object-oriented framework for simulating motions of free bodies and complex linkages, such as those needed for robotic systems or human body simulation. User interaction is achieved by performing push and pull operations with the PHANToM haptic device, which runs as an integrated part of I-GMS. We use both forward and inverse dynamics of articulated bodies for the haptic interaction by the push and pull operations, respectively. We demonstrate the user-interaction capability of I-GMS through on-line editing of trajectories for 6-dof (degrees of freedom) articulated bodies.
CC : 001D03J03; 001D02D11; 001D02B08
FD : Interface haptique; Interface utilisateur; Mode conversationnel; Réalité virtuelle; Simulation système; Modèle dynamique; Estimation mouvement; Méthode orientée objet; Intelligence artificielle; Robotique; Evaluation performance; Trajectoire; Degré liberté; Système en ligne; Programme édition; Programmation orientée objet; Langage C++; Animation par ordinateur; Simulation numérique; Résultat expérimental; Simulation dynamique conversationnelle
ED : Haptic interfaces; User interface; Interactive mode; Virtual reality; System simulation; Dynamic model; Motion estimation; Object-oriented methods; Artificial intelligence; Robotics; Performance evaluation; Trajectory; Freedom degree; Online systems; Editing routine; Object oriented programming; C++ language; Computer animation; Numerical simulation; Experimental result; Interactive dynamic simulation
SD : Interfase usuario; Modo conversacional; Realidad virtual; Simulación sistema; Modelo dinámico; Estimación movimiento; Inteligencia artificial; Robótica; Evaluación prestación; Trayectoria; Grado libertad; Programa edición; Lenguaje C++; Animación por computador; Simulación numérica; Resultado experimental
LO : INIST-26179.354000104077740040
ID : 03-0157055

Links to Exploration step

Pascal:03-0157055

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<NO>PASCAL 03-0157055 INIST</NO>
<ET>Interactive dynamic simulation schemes for articulated bodies through haptic interface</ET>
<AU>SON (Wookho); KIM (Kyunghwan); JANG (Byungtae); CHOI (Byungtae)</AU>
<AF>Augmented Reality Research Team, ETRI/Daejeon/Corée, République de (1 aut., 3 aut.); Wooshin Mechatronics Co., Ltd./Seoul/Corée, République de (2 aut.); 3D Graphics Research Team, ETRI/Daejeon/Corée, République de (4 aut.)</AF>
<DT>Publication en série; Niveau analytique</DT>
<SO>ETRI journal; ISSN 1225-6463; Corée, République de; Da. 2003; Vol. 25; No. 1; Pp. 25-33; Bibl. 15 ref.</SO>
<LA>Anglais</LA>
<EA>This paper describes interactive dynamic simulation schemes for articulated bodies in virtual environments, where user interaction is allowed through a haptic interface. We incorporated these schemes into our dynamic simulator I-GMS, which was developed in an object-oriented framework for simulating motions of free bodies and complex linkages, such as those needed for robotic systems or human body simulation. User interaction is achieved by performing push and pull operations with the PHANToM haptic device, which runs as an integrated part of I-GMS. We use both forward and inverse dynamics of articulated bodies for the haptic interaction by the push and pull operations, respectively. We demonstrate the user-interaction capability of I-GMS through on-line editing of trajectories for 6-dof (degrees of freedom) articulated bodies.</EA>
<CC>001D03J03; 001D02D11; 001D02B08</CC>
<FD>Interface haptique; Interface utilisateur; Mode conversationnel; Réalité virtuelle; Simulation système; Modèle dynamique; Estimation mouvement; Méthode orientée objet; Intelligence artificielle; Robotique; Evaluation performance; Trajectoire; Degré liberté; Système en ligne; Programme édition; Programmation orientée objet; Langage C++; Animation par ordinateur; Simulation numérique; Résultat expérimental; Simulation dynamique conversationnelle</FD>
<ED>Haptic interfaces; User interface; Interactive mode; Virtual reality; System simulation; Dynamic model; Motion estimation; Object-oriented methods; Artificial intelligence; Robotics; Performance evaluation; Trajectory; Freedom degree; Online systems; Editing routine; Object oriented programming; C++ language; Computer animation; Numerical simulation; Experimental result; Interactive dynamic simulation</ED>
<SD>Interfase usuario; Modo conversacional; Realidad virtual; Simulación sistema; Modelo dinámico; Estimación movimiento; Inteligencia artificial; Robótica; Evaluación prestación; Trayectoria; Grado libertad; Programa edición; Lenguaje C++; Animación por computador; Simulación numérica; Resultado experimental</SD>
<LO>INIST-26179.354000104077740040</LO>
<ID>03-0157055</ID>
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