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An implicit-based haptic rendering technique

Identifieur interne : 001065 ( PascalFrancis/Corpus ); précédent : 001064; suivant : 001066

An implicit-based haptic rendering technique

Auteurs : Laehyun Kim ; Anna Kyrikou ; Gaurav S. Sukhatme ; Mathieu Desbrun

Source :

RBID : Pascal:04-0194354

Descripteurs français

English descriptors

Abstract

We present a novel haptic rendering technique. Building on previous work, we propose a haptic model based on a volumetric description of the geometry of an object. Unlike previous volumetric approaches, we also find a virtual contact point on the surface in order to derive a penalty force that is consistent with the real geometry of the object, without introducing force discontinuity. We also demonstrate that other surface properties such as friction and texture can be added elegantly. The resulting technique is fast (a constant 1000 Hz refresh rate) and can handle large geometry models on low-end computers.

Notice en format standard (ISO 2709)

Pour connaître la documentation sur le format Inist Standard.

pA  
A08 01  1  ENG  @1 An implicit-based haptic rendering technique
A09 01  1  ENG  @1 2002 IEEE/RSJ international conference on intelligent robots and systems : Lausanne, 30 September - 4 October 2002
A11 01  1    @1 KIM (Laehyun)
A11 02  1    @1 KYRIKOU (Anna)
A11 03  1    @1 SUKHATME (Gaurav S.)
A11 04  1    @1 DESBRUN (Mathieu)
A14 01      @1 University of Southern California @3 USA @Z 1 aut. @Z 2 aut. @Z 3 aut. @Z 4 aut.
A18 01  1    @1 IEEE Robotics and Automation Society @3 USA @9 patr.
A18 02  1    @1 IEEE Industrial Elelctronics Society @3 USA @9 patr.
A18 03  1    @1 Robotics Society of Japan @3 JPN @9 patr.
A18 04  1    @1 Society of Instruments and Control Engineers @3 INC @9 patr.
A18 05  1    @1 INRIA Rhône-Alpes @2 Grenoble @3 FRA @9 patr.
A18 06  1    @1 EPFL @2 Lausanne @3 CHE @9 patr.
A20       @1 2943-2948
A21       @1 2002
A23 01      @0 ENG
A25 01      @1 IEEE @2 Piscataway NJ
A26 01      @0 0-7803-7398-7
A30 01  1  ENG  @1 IROS 2002 : international conference on intelligent robots and systems @3 Lausanne CHE @4 2002-09-30
A43 01      @1 INIST @2 Y 37951 @5 354000117764174790
A44       @0 0000 @1 © 2004 INIST-CNRS. All rights reserved.
A45       @0 23 ref.
A47 01  1    @0 04-0194354
A60       @1 C
A61       @0 A
A66 01      @0 USA
C01 01    ENG  @0 We present a novel haptic rendering technique. Building on previous work, we propose a haptic model based on a volumetric description of the geometry of an object. Unlike previous volumetric approaches, we also find a virtual contact point on the surface in order to derive a penalty force that is consistent with the real geometry of the object, without introducing force discontinuity. We also demonstrate that other surface properties such as friction and texture can be added elegantly. The resulting technique is fast (a constant 1000 Hz refresh rate) and can handle large geometry models on low-end computers.
C02 01  X    @0 001D02C03
C02 02  X    @0 001D02D11
C03 01  X  FRE  @0 Texture @5 02
C03 01  X  ENG  @0 Texture @5 02
C03 01  X  SPA  @0 Textura @5 02
C03 02  X  FRE  @0 Sensibilité tactile @5 11
C03 02  X  ENG  @0 Tactile sensitivity @5 11
C03 02  X  SPA  @0 Sensibilidad tactil @5 11
C03 03  X  FRE  @0 Surface contact @5 12
C03 03  X  ENG  @0 Contact surface @5 12
C03 03  X  SPA  @0 Superficie contacto @5 12
C03 04  X  FRE  @0 Propriété surface @5 13
C03 04  X  ENG  @0 Surface properties @5 13
C03 04  X  SPA  @0 Propiedad superficie @5 13
C03 05  X  FRE  @0 Frottement @5 14
C03 05  X  ENG  @0 Friction @5 14
C03 05  X  SPA  @0 Frotamiento @5 14
C03 06  X  FRE  @0 Extrémité @5 15
C03 06  X  ENG  @0 End @5 15
C03 06  X  SPA  @0 Extremidad @5 15
C03 07  X  FRE  @0 Discontinuité @5 16
C03 07  X  ENG  @0 Discontinuity @5 16
C03 07  X  SPA  @0 Discontinuidad @5 16
N21       @1 131
N82       @1 OTO

Format Inist (serveur)

NO : PASCAL 04-0194354 INIST
ET : An implicit-based haptic rendering technique
AU : KIM (Laehyun); KYRIKOU (Anna); SUKHATME (Gaurav S.); DESBRUN (Mathieu)
AF : University of Southern California/Etats-Unis (1 aut., 2 aut., 3 aut., 4 aut.)
DT : Congrès; Niveau analytique
SO : IROS 2002 : international conference on intelligent robots and systems/2002-09-30/Lausanne CHE; Etats-Unis; Piscataway NJ: IEEE; Da. 2002; Pp. 2943-2948; ISBN 0-7803-7398-7
LA : Anglais
EA : We present a novel haptic rendering technique. Building on previous work, we propose a haptic model based on a volumetric description of the geometry of an object. Unlike previous volumetric approaches, we also find a virtual contact point on the surface in order to derive a penalty force that is consistent with the real geometry of the object, without introducing force discontinuity. We also demonstrate that other surface properties such as friction and texture can be added elegantly. The resulting technique is fast (a constant 1000 Hz refresh rate) and can handle large geometry models on low-end computers.
CC : 001D02C03; 001D02D11
FD : Texture; Sensibilité tactile; Surface contact; Propriété surface; Frottement; Extrémité; Discontinuité
ED : Texture; Tactile sensitivity; Contact surface; Surface properties; Friction; End; Discontinuity
SD : Textura; Sensibilidad tactil; Superficie contacto; Propiedad superficie; Frotamiento; Extremidad; Discontinuidad
LO : INIST-Y 37951.354000117764174790
ID : 04-0194354

Links to Exploration step

Pascal:04-0194354

Le document en format XML

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