An implicit-based haptic rendering technique
Identifieur interne : 001065 ( PascalFrancis/Corpus ); précédent : 001064; suivant : 001066An implicit-based haptic rendering technique
Auteurs : Laehyun Kim ; Anna Kyrikou ; Gaurav S. Sukhatme ; Mathieu DesbrunSource :
Descripteurs français
- Pascal (Inist)
English descriptors
- KwdEn :
Abstract
We present a novel haptic rendering technique. Building on previous work, we propose a haptic model based on a volumetric description of the geometry of an object. Unlike previous volumetric approaches, we also find a virtual contact point on the surface in order to derive a penalty force that is consistent with the real geometry of the object, without introducing force discontinuity. We also demonstrate that other surface properties such as friction and texture can be added elegantly. The resulting technique is fast (a constant 1000 Hz refresh rate) and can handle large geometry models on low-end computers.
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Pour connaître la documentation sur le format Inist Standard.
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Format Inist (serveur)
NO : | PASCAL 04-0194354 INIST |
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ET : | An implicit-based haptic rendering technique |
AU : | KIM (Laehyun); KYRIKOU (Anna); SUKHATME (Gaurav S.); DESBRUN (Mathieu) |
AF : | University of Southern California/Etats-Unis (1 aut., 2 aut., 3 aut., 4 aut.) |
DT : | Congrès; Niveau analytique |
SO : | IROS 2002 : international conference on intelligent robots and systems/2002-09-30/Lausanne CHE; Etats-Unis; Piscataway NJ: IEEE; Da. 2002; Pp. 2943-2948; ISBN 0-7803-7398-7 |
LA : | Anglais |
EA : | We present a novel haptic rendering technique. Building on previous work, we propose a haptic model based on a volumetric description of the geometry of an object. Unlike previous volumetric approaches, we also find a virtual contact point on the surface in order to derive a penalty force that is consistent with the real geometry of the object, without introducing force discontinuity. We also demonstrate that other surface properties such as friction and texture can be added elegantly. The resulting technique is fast (a constant 1000 Hz refresh rate) and can handle large geometry models on low-end computers. |
CC : | 001D02C03; 001D02D11 |
FD : | Texture; Sensibilité tactile; Surface contact; Propriété surface; Frottement; Extrémité; Discontinuité |
ED : | Texture; Tactile sensitivity; Contact surface; Surface properties; Friction; End; Discontinuity |
SD : | Textura; Sensibilidad tactil; Superficie contacto; Propiedad superficie; Frotamiento; Extremidad; Discontinuidad |
LO : | INIST-Y 37951.354000117764174790 |
ID : | 04-0194354 |
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Pascal:04-0194354Le document en format XML
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<front><div type="abstract" xml:lang="en">We present a novel haptic rendering technique. Building on previous work, we propose a haptic model based on a volumetric description of the geometry of an object. Unlike previous volumetric approaches, we also find a virtual contact point on the surface in order to derive a penalty force that is consistent with the real geometry of the object, without introducing force discontinuity. We also demonstrate that other surface properties such as friction and texture can be added elegantly. The resulting technique is fast (a constant 1000 Hz refresh rate) and can handle large geometry models on low-end computers.</div>
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<ET>An implicit-based haptic rendering technique</ET>
<AU>KIM (Laehyun); KYRIKOU (Anna); SUKHATME (Gaurav S.); DESBRUN (Mathieu)</AU>
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