Serveur d'exploration sur les dispositifs haptiques

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The role of haptics in immersive telecommunication environments

Identifieur interne : 000F88 ( PascalFrancis/Corpus ); précédent : 000F87; suivant : 000F89

The role of haptics in immersive telecommunication environments

Auteurs : Miriam Reiner

Source :

RBID : Pascal:04-0310763

Descripteurs français

English descriptors

Abstract

This paper explores the role of haptics in immersive telecommunication applications and analyzes the contribution of haptics to the sense of presence in a variety of applications. Based on the concept of embodied presence, a new construct, resonance between the human cognitive-body system and the streaming sensory information from the environment, is suggested to be a principal factor in "presence." Resonance is defined as the level of mutual synergy between sensory information and action, relative to the physical environment. It occurs when the sensory flow supports action. Since the human haptic system is unique in that it both perceives sensations from the environment and acts on the environment, it has a central role in resonance and in presence. Haptics in the natural world supports efficient bodily action and, in a tacit way, supports development of higher reasoning skills. This requires resonance and embodied presence. The current visual-haptic gap between levels of technological development creates a bottleneck in developing fully tele-immersive applications.

Notice en format standard (ISO 2709)

Pour connaître la documentation sur le format Inist Standard.

pA  
A01 01  1    @0 1051-8215
A03   1    @0 IEEE trans. circuits syst. video technol.
A05       @2 14
A06       @2 3
A08 01  1  ENG  @1 The role of haptics in immersive telecommunication environments
A09 01  1  ENG  @1 Special issue on immersive telecommunications
A11 01  1    @1 REINER (Miriam)
A12 01  1    @1 SCHREER (Oliver) @9 ed.
A12 02  1    @1 FUCHS (Henry) @9 ed.
A12 03  1    @1 IJSSELSTEIJN (Wijnand) @9 ed.
A12 04  1    @1 YASUDA (Hiroshi) @9 ed.
A14 01      @1 Technion-Israel Institute of Technology @2 Haifa 32000 @3 ISR @Z 1 aut.
A15 01      @1 Heinrich-Hertz-Institut, Fraunhofer Institute for Telecommunications @2 Berlin, 10587 @3 DEU @Z 1 aut.
A15 02      @1 University of North Carolina, Department of Computer Science @2 Chapel Hill, NC 27599-3175 @3 USA @Z 2 aut.
A15 03      @1 Technical University Eindhoven, Department of Technology Management @2 Eindhoven, MB 5600 @3 NLD @Z 3 aut.
A15 04      @1 The University of Tokyo, Research Center for Advanced Science & Technology (RCAST) @2 Tokyo, 153-8904 @3 JPN @Z 4 aut.
A20       @1 392-401
A21       @1 2004
A23 01      @0 ENG
A43 01      @1 INIST @2 22423 @5 354000113517570090
A44       @0 0000 @1 © 2004 INIST-CNRS. All rights reserved.
A45       @0 95 ref.
A47 01  1    @0 04-0310763
A60       @1 P
A61       @0 A
A64 01  1    @0 IEEE transactions on circuits and systems for video technology
A66 01      @0 USA
C01 01    ENG  @0 This paper explores the role of haptics in immersive telecommunication applications and analyzes the contribution of haptics to the sense of presence in a variety of applications. Based on the concept of embodied presence, a new construct, resonance between the human cognitive-body system and the streaming sensory information from the environment, is suggested to be a principal factor in "presence." Resonance is defined as the level of mutual synergy between sensory information and action, relative to the physical environment. It occurs when the sensory flow supports action. Since the human haptic system is unique in that it both perceives sensations from the environment and acts on the environment, it has a central role in resonance and in presence. Haptics in the natural world supports efficient bodily action and, in a tacit way, supports development of higher reasoning skills. This requires resonance and embodied presence. The current visual-haptic gap between levels of technological development creates a bottleneck in developing fully tele-immersive applications.
C02 01  X    @0 001D04B06C
C03 01  3  FRE  @0 Communication multimédia @5 01
C03 01  3  ENG  @0 Multimedia communication @5 01
C03 02  X  FRE  @0 Cognition @5 02
C03 02  X  ENG  @0 Cognition @5 02
C03 02  X  SPA  @0 Cognición @5 02
C03 03  3  FRE  @0 Interface haptique @5 03
C03 03  3  ENG  @0 Haptic interfaces @5 03
C03 04  X  FRE  @0 Réalité virtuelle @5 04
C03 04  X  ENG  @0 Virtual reality @5 04
C03 04  X  SPA  @0 Realidad virtual @5 04
C03 05  X  FRE  @0 Environnement télécommunication @4 INC @5 72
N21       @1 187
N44 01      @1 PSI
N82       @1 PSI

Format Inist (serveur)

NO : PASCAL 04-0310763 INIST
ET : The role of haptics in immersive telecommunication environments
AU : REINER (Miriam); SCHREER (Oliver); FUCHS (Henry); IJSSELSTEIJN (Wijnand); YASUDA (Hiroshi)
AF : Technion-Israel Institute of Technology/Haifa 32000/Israël (1 aut.); Heinrich-Hertz-Institut, Fraunhofer Institute for Telecommunications/Berlin, 10587/Allemagne (1 aut.); University of North Carolina, Department of Computer Science/Chapel Hill, NC 27599-3175/Etats-Unis (2 aut.); Technical University Eindhoven, Department of Technology Management/Eindhoven, MB 5600/Pays-Bas (3 aut.); The University of Tokyo, Research Center for Advanced Science & Technology (RCAST)/Tokyo, 153-8904/Japon (4 aut.)
DT : Publication en série; Niveau analytique
SO : IEEE transactions on circuits and systems for video technology; ISSN 1051-8215; Etats-Unis; Da. 2004; Vol. 14; No. 3; Pp. 392-401; Bibl. 95 ref.
LA : Anglais
EA : This paper explores the role of haptics in immersive telecommunication applications and analyzes the contribution of haptics to the sense of presence in a variety of applications. Based on the concept of embodied presence, a new construct, resonance between the human cognitive-body system and the streaming sensory information from the environment, is suggested to be a principal factor in "presence." Resonance is defined as the level of mutual synergy between sensory information and action, relative to the physical environment. It occurs when the sensory flow supports action. Since the human haptic system is unique in that it both perceives sensations from the environment and acts on the environment, it has a central role in resonance and in presence. Haptics in the natural world supports efficient bodily action and, in a tacit way, supports development of higher reasoning skills. This requires resonance and embodied presence. The current visual-haptic gap between levels of technological development creates a bottleneck in developing fully tele-immersive applications.
CC : 001D04B06C
FD : Communication multimédia; Cognition; Interface haptique; Réalité virtuelle; Environnement télécommunication
ED : Multimedia communication; Cognition; Haptic interfaces; Virtual reality
SD : Cognición; Realidad virtual
LO : INIST-22423.354000113517570090
ID : 04-0310763

Links to Exploration step

Pascal:04-0310763

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