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A haptic sculpting technique based on volumetric representation

Identifieur interne : 000F26 ( PascalFrancis/Corpus ); précédent : 000F25; suivant : 000F27

A haptic sculpting technique based on volumetric representation

Auteurs : Laehyun Kim ; SE HYUNG PARK

Source :

RBID : Pascal:04-0592911

Descripteurs français

English descriptors

Abstract

We present a novel haptic sculpting technique where the user intuitively adds to and carves out material from a volumetric model using virtual sculpting tools in the similar way to handling real clay. Haptic rendering and model deformation are implemented based on volumetric implicit surface extracted from geometric model. We enhance previous volume-based haptic sculpting systems. Collision and force computation are implemented on an offset surface rather than the implicit surface to provide consistent contact sensation in both visual and haptic displays. In order to bridge the gap between fast haptic process (1 KHz) and much slower visual update frequency ( 30Hz), the system generates intermediate implicit surfaces between two consecutive physical models being deformed resulting in smooth force rendering. Magnetic surface established between an offset and the implicit surface is used to simulate a feeling of pulling in adding operation. The volumetric model being sculpted is visualized as a geometric model which is adaptively polygonized according to the surface complexity. We also introduce various visual effects for the real-time sculpting system including mesh-based solid texturing, painting, and embossing/engraving techniques.

Notice en format standard (ISO 2709)

Pour connaître la documentation sur le format Inist Standard.

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A08 01  1  ENG  @1 A haptic sculpting technique based on volumetric representation
A09 01  1  ENG  @1 AMDO 2004 : articulated motion and deformable objects : Palma de Mallorca, 22-24 September 2004
A11 01  1    @1 KIM (Laehyun)
A11 02  1    @1 SE HYUNG PARK
A12 01  1    @1 PERALES (Francisco J.) @9 ed.
A12 02  1    @1 DRAPER (Bruce A.) @9 ed.
A14 01      @1 Korea Institute of Science and Technology, System Research Division @2 39-1 Haweolgok-dong Sungbuk-gu, Seoul @3 KOR @Z 1 aut. @Z 2 aut.
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C01 01    ENG  @0 We present a novel haptic sculpting technique where the user intuitively adds to and carves out material from a volumetric model using virtual sculpting tools in the similar way to handling real clay. Haptic rendering and model deformation are implemented based on volumetric implicit surface extracted from geometric model. We enhance previous volume-based haptic sculpting systems. Collision and force computation are implemented on an offset surface rather than the implicit surface to provide consistent contact sensation in both visual and haptic displays. In order to bridge the gap between fast haptic process (1 KHz) and much slower visual update frequency ( 30Hz), the system generates intermediate implicit surfaces between two consecutive physical models being deformed resulting in smooth force rendering. Magnetic surface established between an offset and the implicit surface is used to simulate a feeling of pulling in adding operation. The volumetric model being sculpted is visualized as a geometric model which is adaptively polygonized according to the surface complexity. We also introduce various visual effects for the real-time sculpting system including mesh-based solid texturing, painting, and embossing/engraving techniques.
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C03 02  X  ENG  @0 Texturation @5 02
C03 02  X  SPA  @0 Texturación @5 02
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C03 03  X  ENG  @0 Interactive mode @5 03
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C03 04  X  ENG  @0 Contact surface @5 04
C03 04  X  SPA  @0 Superficie contacto @5 04
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C03 06  X  SPA  @0 Sistema tiempo real @5 06
C03 07  X  FRE  @0 Volumétrie @5 07
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Format Inist (serveur)

NO : PASCAL 04-0592911 INIST
ET : A haptic sculpting technique based on volumetric representation
AU : KIM (Laehyun); SE HYUNG PARK; PERALES (Francisco J.); DRAPER (Bruce A.)
AF : Korea Institute of Science and Technology, System Research Division/39-1 Haweolgok-dong Sungbuk-gu, Seoul/Corée, République de (1 aut., 2 aut.)
DT : Publication en série; Congrès; Niveau analytique
SO : Lecture notes in computer science; ISSN 0302-9743; Allemagne; Da. 2004; Vol. 3179; Pp. 14-25; Bibl. 21 ref.
LA : Anglais
EA : We present a novel haptic sculpting technique where the user intuitively adds to and carves out material from a volumetric model using virtual sculpting tools in the similar way to handling real clay. Haptic rendering and model deformation are implemented based on volumetric implicit surface extracted from geometric model. We enhance previous volume-based haptic sculpting systems. Collision and force computation are implemented on an offset surface rather than the implicit surface to provide consistent contact sensation in both visual and haptic displays. In order to bridge the gap between fast haptic process (1 KHz) and much slower visual update frequency ( 30Hz), the system generates intermediate implicit surfaces between two consecutive physical models being deformed resulting in smooth force rendering. Magnetic surface established between an offset and the implicit surface is used to simulate a feeling of pulling in adding operation. The volumetric model being sculpted is visualized as a geometric model which is adaptively polygonized according to the surface complexity. We also introduce various visual effects for the real-time sculpting system including mesh-based solid texturing, painting, and embossing/engraving techniques.
CC : 001D02C03
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ED : Geometrical model; Texturation; Interactive mode; Contact surface; Tactile sensitivity; Real time system; Volumetric analysis
SD : Modelo geométrico; Texturación; Modo conversacional; Superficie contacto; Sensibilidad tactil; Sistema tiempo real; Volumetría
LO : INIST-16343.354000124349090040
ID : 04-0592911

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Pascal:04-0592911

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