A haptic sculpting technique based on volumetric representation
Identifieur interne :
000F26 ( PascalFrancis/Corpus );
précédent :
000F25;
suivant :
000F27
A haptic sculpting technique based on volumetric representation
Auteurs : Laehyun Kim ;
SE HYUNG PARKSource :
-
Lecture notes in computer science [ 0302-9743 ] ; 2004.
RBID : Pascal:04-0592911
Descripteurs français
English descriptors
Abstract
We present a novel haptic sculpting technique where the user intuitively adds to and carves out material from a volumetric model using virtual sculpting tools in the similar way to handling real clay. Haptic rendering and model deformation are implemented based on volumetric implicit surface extracted from geometric model. We enhance previous volume-based haptic sculpting systems. Collision and force computation are implemented on an offset surface rather than the implicit surface to provide consistent contact sensation in both visual and haptic displays. In order to bridge the gap between fast haptic process (1 KHz) and much slower visual update frequency ( 30Hz), the system generates intermediate implicit surfaces between two consecutive physical models being deformed resulting in smooth force rendering. Magnetic surface established between an offset and the implicit surface is used to simulate a feeling of pulling in adding operation. The volumetric model being sculpted is visualized as a geometric model which is adaptively polygonized according to the surface complexity. We also introduce various visual effects for the real-time sculpting system including mesh-based solid texturing, painting, and embossing/engraving techniques.
Notice en format standard (ISO 2709)
Pour connaître la documentation sur le format Inist Standard.
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A05 | | | | @2 3179 |
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A08 | 01 | 1 | ENG | @1 A haptic sculpting technique based on volumetric representation |
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A09 | 01 | 1 | ENG | @1 AMDO 2004 : articulated motion and deformable objects : Palma de Mallorca, 22-24 September 2004 |
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A11 | 01 | 1 | | @1 KIM (Laehyun) |
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A11 | 02 | 1 | | @1 SE HYUNG PARK |
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A12 | 01 | 1 | | @1 PERALES (Francisco J.) @9 ed. |
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A12 | 02 | 1 | | @1 DRAPER (Bruce A.) @9 ed. |
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A14 | 01 | | | @1 Korea Institute of Science and Technology, System Research Division @2 39-1 Haweolgok-dong Sungbuk-gu, Seoul @3 KOR @Z 1 aut. @Z 2 aut. |
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A20 | | | | @1 14-25 |
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A21 | | | | @1 2004 |
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A23 | 01 | | | @0 ENG |
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A26 | 01 | | | @0 3-540-22958-2 |
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A44 | | | | @0 0000 @1 © 2004 INIST-CNRS. All rights reserved. |
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A45 | | | | @0 21 ref. |
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A47 | 01 | 1 | | @0 04-0592911 |
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A60 | | | | @1 P @2 C |
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A61 | | | | @0 A |
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A64 | 01 | 1 | | @0 Lecture notes in computer science |
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A66 | 01 | | | @0 DEU |
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C01 | 01 | | ENG | @0 We present a novel haptic sculpting technique where the user intuitively adds to and carves out material from a volumetric model using virtual sculpting tools in the similar way to handling real clay. Haptic rendering and model deformation are implemented based on volumetric implicit surface extracted from geometric model. We enhance previous volume-based haptic sculpting systems. Collision and force computation are implemented on an offset surface rather than the implicit surface to provide consistent contact sensation in both visual and haptic displays. In order to bridge the gap between fast haptic process (1 KHz) and much slower visual update frequency ( 30Hz), the system generates intermediate implicit surfaces between two consecutive physical models being deformed resulting in smooth force rendering. Magnetic surface established between an offset and the implicit surface is used to simulate a feeling of pulling in adding operation. The volumetric model being sculpted is visualized as a geometric model which is adaptively polygonized according to the surface complexity. We also introduce various visual effects for the real-time sculpting system including mesh-based solid texturing, painting, and embossing/engraving techniques. |
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C02 | 01 | X | | @0 001D02C03 |
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C03 | 01 | X | FRE | @0 Modèle géométrique @5 01 |
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C03 | 01 | X | ENG | @0 Geometrical model @5 01 |
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C03 | 01 | X | SPA | @0 Modelo geométrico @5 01 |
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C03 | 02 | X | FRE | @0 Texturation @5 02 |
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C03 | 02 | X | ENG | @0 Texturation @5 02 |
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C03 | 02 | X | SPA | @0 Texturación @5 02 |
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C03 | 03 | X | FRE | @0 Mode conversationnel @5 03 |
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C03 | 03 | X | ENG | @0 Interactive mode @5 03 |
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C03 | 03 | X | SPA | @0 Modo conversacional @5 03 |
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C03 | 04 | X | FRE | @0 Surface contact @5 04 |
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C03 | 04 | X | ENG | @0 Contact surface @5 04 |
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C03 | 04 | X | SPA | @0 Superficie contacto @5 04 |
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C03 | 05 | X | FRE | @0 Sensibilité tactile @5 05 |
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C03 | 05 | X | ENG | @0 Tactile sensitivity @5 05 |
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C03 | 05 | X | SPA | @0 Sensibilidad tactil @5 05 |
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C03 | 06 | X | FRE | @0 Système temps réel @5 06 |
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C03 | 06 | X | ENG | @0 Real time system @5 06 |
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C03 | 06 | X | SPA | @0 Sistema tiempo real @5 06 |
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C03 | 07 | X | FRE | @0 Volumétrie @5 07 |
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C03 | 07 | X | ENG | @0 Volumetric analysis @5 07 |
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C03 | 07 | X | SPA | @0 Volumetría @5 07 |
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C03 | 08 | X | FRE | @0 Sculptage haptique @4 INC @5 82 |
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C03 | 09 | X | FRE | @0 Surface implicite volumique @4 INC @5 83 |
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N21 | | | | @1 341 |
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N44 | 01 | | | @1 PSI |
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N82 | | | | @1 PSI |
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pR |
A30 | 01 | 1 | ENG | @1 International workshop on articulated motion and deformable objects @2 3 @3 Palma de Mallorca ESP @4 2004-09-22 |
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Format Inist (serveur)
NO : | PASCAL 04-0592911 INIST |
ET : | A haptic sculpting technique based on volumetric representation |
AU : | KIM (Laehyun); SE HYUNG PARK; PERALES (Francisco J.); DRAPER (Bruce A.) |
AF : | Korea Institute of Science and Technology, System Research Division/39-1 Haweolgok-dong Sungbuk-gu, Seoul/Corée, République de (1 aut., 2 aut.) |
DT : | Publication en série; Congrès; Niveau analytique |
SO : | Lecture notes in computer science; ISSN 0302-9743; Allemagne; Da. 2004; Vol. 3179; Pp. 14-25; Bibl. 21 ref. |
LA : | Anglais |
EA : | We present a novel haptic sculpting technique where the user intuitively adds to and carves out material from a volumetric model using virtual sculpting tools in the similar way to handling real clay. Haptic rendering and model deformation are implemented based on volumetric implicit surface extracted from geometric model. We enhance previous volume-based haptic sculpting systems. Collision and force computation are implemented on an offset surface rather than the implicit surface to provide consistent contact sensation in both visual and haptic displays. In order to bridge the gap between fast haptic process (1 KHz) and much slower visual update frequency ( 30Hz), the system generates intermediate implicit surfaces between two consecutive physical models being deformed resulting in smooth force rendering. Magnetic surface established between an offset and the implicit surface is used to simulate a feeling of pulling in adding operation. The volumetric model being sculpted is visualized as a geometric model which is adaptively polygonized according to the surface complexity. We also introduce various visual effects for the real-time sculpting system including mesh-based solid texturing, painting, and embossing/engraving techniques. |
CC : | 001D02C03 |
FD : | Modèle géométrique; Texturation; Mode conversationnel; Surface contact; Sensibilité tactile; Système temps réel; Volumétrie; Sculptage haptique; Surface implicite volumique |
ED : | Geometrical model; Texturation; Interactive mode; Contact surface; Tactile sensitivity; Real time system; Volumetric analysis |
SD : | Modelo geométrico; Texturación; Modo conversacional; Superficie contacto; Sensibilidad tactil; Sistema tiempo real; Volumetría |
LO : | INIST-16343.354000124349090040 |
ID : | 04-0592911 |
Links to Exploration step
Pascal:04-0592911
Le document en format XML
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<ET>A haptic sculpting technique based on volumetric representation</ET>
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<EA>We present a novel haptic sculpting technique where the user intuitively adds to and carves out material from a volumetric model using virtual sculpting tools in the similar way to handling real clay. Haptic rendering and model deformation are implemented based on volumetric implicit surface extracted from geometric model. We enhance previous volume-based haptic sculpting systems. Collision and force computation are implemented on an offset surface rather than the implicit surface to provide consistent contact sensation in both visual and haptic displays. In order to bridge the gap between fast haptic process (1 KHz) and much slower visual update frequency ( 30Hz), the system generates intermediate implicit surfaces between two consecutive physical models being deformed resulting in smooth force rendering. Magnetic surface established between an offset and the implicit surface is used to simulate a feeling of pulling in adding operation. The volumetric model being sculpted is visualized as a geometric model which is adaptively polygonized according to the surface complexity. We also introduce various visual effects for the real-time sculpting system including mesh-based solid texturing, painting, and embossing/engraving techniques.</EA>
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